
The Miracles menu in Shin Megami Tensei V.
"In addition, by collecting Glory scattered across Da'at, you can learn special skills called Miracles. Strengthen yourself and your allies to confront enemies."
Miracles (神意, Kamui)? are a gameplay mechanic in Shin Megami Tensei V / V: Vengeance. They are said to be powerful abilities that alter the laws of nature.
Profile[]
General[]
Miracles grant the protagonist and the party various automatic abilities separate from regular skills, whether in the overworld or in battle. They function similarly to Apps in Shin Megami Tensei: Strange Journey and Shin Megami Tensei IV / IV: Apocalypse.
Individual Miracles can be obtained by paying a certain amount of Glory to Sophia while in the World of Shadows. They are generally unlocked for purchase by destroying Abscesses, outside of instances of the otherwise.
Miracles are divided into four categories:
- Supremacy (覇道, Hadou)?: affects battle and negotiation;
- Doctrine (福音, Fukuin)?: affects fusion and purchases in the World of Shadows & Cadaver's Hollow, as well as other outside forces;
- Awakening (覚醒, Kakusei)?: affects stats and growth, as well as the size of one's demon stock;
- Cosmos (万象, Banshou)?: affects the protagonist's skill potentials.
In New Game Plus, if Reborn mode is chosen only the protagonist's learned Miracles will be carried over, and the ones that he hasn't learned will need to be unlocked via Abscesses again. Newborn mode only carries over the Demon Proficiency set of Miracles should they have been learned previously, without the need to buy them again.
New Game+ also automatically unlocks Divine Persuasion and Divine Eminence upon starting the file.
Version Differences[]
In the original Shin Megami Tensei V, Rank Violation and Inheritance Violation are unlocked upon entry into the Empyrean, and are given if the player's alignment matches which ending they chose: if the player's decisions through the game were mostly Law-aligned, choosing to Uphold God's Order will unlock Rank Violation; if the player's decisions were mostly Chaos-aligned, choosing to start an age of Myriad Gods will unlock Inheritance Violation.
In V: Vengeance, new Miracles have been added. Certain Miracles (both old and new) can be disabled from the Status Menu if the player finds them inconvenient, but only if they have the red "(Togglable)" text in the description of that Miracle. Some Miracle prices have been changed compared to SMT5. In the Canon of Vengeance, Rank Violation and Inheritance Violation are unlocked upon reaching the new alignment lock, which is taking the hand of the Panagia that matches the player's alignment. If the player's decisions through the game were mostly Law-aligned, they will automatically take Tao's hand; if the player's decisions were mostly Chaos-aligned, they will automatically take Yoko's hand. If the player has ended up Neutral, they are forced to choose whose hand to take, automatically changing their alignment.
Also in V: Vengeance is a Miracle that is unlocked after defeating the superboss exclusive to the Canon of Vengeance, Primal Satan. Satan can be fought if the player has beaten Matter Lucifer at least once and has a game clear save file, as well as having completed the subquest "The Serpent King", which tasks the Nahobino into slaying Samael. Once those two conditions are met, a projection of Mastema will absorb Lucifer and Samael's remains to summon Satan, and upon defeating Satan and completing the subquest "The Great Adversary", not only does it reward the player Godborn Mode when making a new save file, but also the Miracle "Moral Transcendence," which when purchased, raises the level cap for all playable characters to 150, the default level of Godborn Mode. This Miracle is also the most expensive Miracle in the game, worth 999 Glory.
Table of Miracles[]
This topic is in need of research for the following reason: * What are the exact recovery amounts for Invigorating Defense, Magatsuhi Wellspring, and Old World's Blessing? This can be discussed on the article's talk page. |
This topic is in need of research for the following reason: * What is the "certain level" past which Prayer miracles stop working? This can be discussed on the article's talk page. |
Name | Glory | Effect |
---|---|---|
Knowledge of Tools | 85 / 150 | Allows your demons to use items during battle. |
Unyielding Will | 35 | When a guarding ally is attacked, the Magatsuhi Gauge increases a little. |
Invigorating Defense | 90 | An ally's MP will recover when guarding. |
Magatsuhi Wellspring | 150 | All allies will slightly recover HP and MP if the Magatsuhi Gauge is full at the start of a turn. (Toggleable) |
Vengeful Opportunist | 30 | The Magatsuhi Gauge will slightly increase when guarding. |
Fell Swoop | 30 | The Magatsuhi Gauge will very slightly increase when inflicting WEAK or CRITICAL. |
Counter Incentive: Resist | 30 | The Magatsuhi Gauge will slightly increase when an ally's affinity resistance reduces damage from an enemy attack. |
Counter Incentive: Null | 50 | The Magatsuhi Gauge will increase when an ally Nulls, Drains, or Repels an enemy attack. |
Race Transcendence | 100 | The Nabohino will become able to use race-specific Magatsuhi Skills held by other party members. |
Magatsuhi Dispersion | 80 | The enemy Omagatoki: Critical effect will end when an ally guards, evades, Nulls, Repels or Drains an enemy attack. |
Skillful Conservation | 150 | Very slightly decreases the amount of Magatsuhi consumed when using Magatsuhi skills. |
Vengeance | 40 | The Magatsuhi Gauge greatly increases anytime an ally is incapacitated. |
Forestall | 5 | Slashing an enemy in the field without being noticed will greatly increase the Magatsuhi Gauge at the start of a battle. |
Constant Vigilance | 100 | The Magatsuhi Gauge increases a little at the start of a battle. |
Embolden | 150 | Raises the amount added to the Magatsuhi Gauge each turn. |
Enhanced Summon | 80 | Demon allies summoned in battle will have a random stat raised by 1 rank. (Toggleable) |
Dread | 100 | All enemies will have a random stat lowered by 1 rank at the start of a battle. (Toggleable) |
Portent of Peril | 30 | If auto-battle is active when an ally reaches low HP or is incapacitated, auto-battle will stop. (Toggleable) Vengeance exclusive. |
Kindred Favor | 35 | Talking with a demon while having that same demon in your party will prompt them to occasionally heal you in battle. |
Articulate Discourse | 65 | Talking with a demon uses 1/2 of a Press Turn Icon. |
Pacification | 90 | If a demon's mood sours mid-negotiation, they may forgive you. |
Inspiring Covenant (I) | 150 | Recruiting demons in battle will cause them to immediately level up. (Toggleable) |
Inspiring Covenant II | 100 | Demons that level up via Inspiring Covenant I will gain a level-based stat bonus. Vengeance exclusive. |
Art of Intervention | 100 | Use a demon ally's action to speak with a demon. |
Divine Persuasion | 10 | Demons will sometimes join you unconditionally. New Game+ only. |
Divine Eminence | 10 | Demons above the Nahobino's level can be recruited through negotiation. New Game+ only. |
Deathly Aura I | 30 | Cornered demons may beg for their lives. |
Deathly Aura II | 50 | Demand Macca from cornered demons. |
Deathly Aura III | 70 | Demand Essence from cornered demons. |
Deathly Aura IV | 100 | Demand Incense from cornered demons. Vengeance exclusive. |
Frugal Soul I | 40 | Reduce the amount of Macca demons demand in negotiation. Vengeance exclusive. |
Frugal Soul II | Greatly reduces the amount of Macca demons demand in negotiation. Vengeance exclusive. | |
Timeless Alliance | 120 | If the demon is registered in the Demon Compendium, reduces Macca demanded in negotiation and forgives 1 negotiation failure. Vengeance exclusive. |
Panoptes | 40 | Greatly increases chance of gaining initiative when an enemy makes contact from behind in the field. Vengeance exclusive. |
Majestic Aura | Makes escape easier when spotted by enemies in the field. (Toggleable) Vengeance exclusive. | |
Estoma Field I | 30 | Enables the use of a barrier that will prevent enemy encounters. Vengeance exclusive. |
Estoma Field II | Reduces the amount of the Magatsuhi Gauge consumed by Estoma Field. Vengeance exclusive. |
Name | Glory | Effect |
---|---|---|
Hand of God | 5 | Rare chance to acquire one extra relic. |
Old World's Blessing | Slightly replenishes party's HP, MP, and Magatsuhi Gauge when acquiring relics. Vengeance exclusive. | |
Gathering Mastery | 80 | Rare chance to acquire extra Macca or an extra item from indicated environmental gathering points. Vengeance exclusive. |
Warrior's Conception | 50 | Newly-fused demons will gain a stat bonus based on the stats of the demons fused. (Toggleable) |
Unforgotten Memories | 65 | Newly fused demons will gain EXP based on the stats of the demons fused. (Toggleable) |
Mutative Element | 100 | Raises the chances of triggering a Fusion Accident. (Toggleable) Vengeance exclusive. |
Recalled Divinity | 10 | If a newly-born demon is lower in level than the average of the demons fused, the level will be raised to that average. (Toggleable) Vengeance Godborn Mode exclusive. |
Divine Amalgamation | 20 | Allows the Nahobino to acquire affinity resistances from essences during Essence Fusion. |
Inheritance Violation | 10 | A demon's starting skills can be overwritten during skill inheritance. Reach the Empyrean while doing a Chaotic-centric route. (SMTV)/Reach the alignment lock at the Empyrean. (Canon of Vengeance) |
Rank Violation | 10 | Level limitation for demon fusion is lifted. Reach the Empyrean while doing a Order-centric route. (SMTV)/Reach the alignment lock at the Empyrean. (Canon of Vengeance) |
Art of Essences I | 30 | Allows an additional skill to be selected from essences. |
Art of Essences II | 80 | Allows up to two additional skills to be selected from essences. |
Art of Essences III | 150 | Unlocks all essence skills. |
Healer's Hospitality I | 40 | The healing cost at leyline founts is reduced by 25%. |
Healer's Hospitality II | 100 | The healing cost at leyline founts is reduced by 50%. |
Merchant's Hospitality I | 60 | Item prices at the Cadaver's Hollow are reduced by 25%. |
Merchant's Hospitality II | 150 | Item prices at the Cadaver's Hollow are reduced by 50%. |
Summoner's Hospitality I | 50 | The cost of summoning demons from the Demon Compendium is reduced by 10%. |
Summoner's Hospitality II | 150 | The cost of summoning demons from the Demon Compendium is reduced by 30%. |
Summoner's Hospitality III | 300 | The cost of summoning demons from the Demon Compendium is reduced by 50%. |
Name | Glory | Effect |
---|---|---|
Skill Manifestation | 50 | A demon ally may awaken to a new skill when leveling up. (Guest Characters in V: Vengeance are exempted from this Miracle.) |
Demonic Discipline | 150 | Increases the amount of EXP earned by demons in your stock after a battle. |
Prayer of Strength | 200 | Additional +1 increase to a demon ally's Strength when the demon levels up (Only applies for the first 20 levels). |
Prayer of Vitality | 130 | Additional +1 increase to a demon ally's Vitality when the demon levels up (Only applies for the first 20 levels). |
Prayer of Magic | 200 | Additional +1 increase to a demon ally's Magic when the demon levels up (Only applies for the first 20 levels). |
Prayer of Agility | 70 | Additional +1 increase to demon ally's Agility when the demon levels up (Only applies for the first 20 levels). |
Prayer of Luck | 70 | Additional +1 increase to demon ally's Luck when the demon levels up (Only applies for the first 20 levels). |
Empowering Cheer I | 5 | Half of MAX HP and MP are recovered when leveling up. |
Empowering Cheer II | 50 | HP and MP are fully recovered when leveling up. |
Demon Proficiency I | 50 | Increases demon ally's skill slots by 1. |
Demon Proficiency II | 100 | Increases demon ally's skill slots by 1. |
Demon Proficiency III | 150 | Increases demon ally's skill slots by 1. |
Demon Proficiency IV | 300 | Increases demon ally's skill slots by 1. |
Divine Proficiency I | 30 | Increases the Nahobino's skill slots by 1. |
Divine Proficiency II | 60 | Increases the Nahobino's skill slots by 1. |
Divine Proficiency III | 100 | Increases the Nahobino's skill slots by 1. |
Divine Proficiency IV | 150 | Increases the Nahobino's skill slots by 1. |
Divine Garrison I | 10 | Increases demon stock by 1. |
Divine Garrison II | 20 | Increases demon stock by 1. |
Divine Garrison III | 50 | Increases demon stock by 2. |
Divine Garrison IV | 65 | Increases demon stock by 2. |
Divine Garrison V | 80 | Increases demon stock by 2. |
Divine Garrison VI | 90 | Increases demon stock by 2. |
Divine Garrison VII | 100 | Increases demon stock by 2. |
Divine Garrison VIII | 165 | Increases demon stock by 3. |
Divine Garrison IX | 200 | Increases demon stock by 3. |
Moral Transcendence | 999 | Extends the level cap for the Nahobino and his allies to 150. Defeat Satan to unlock. Vengeance exclusive. |
Name | Glory | Effect | |
---|---|---|---|
SMT5 | SMT5V | ||
Physical Mastery I | 120 | 150 | Increases the Nahobino's Physical skill potential by 1. |
Physical Mastery II | 160 | 200 | Increases the Nahobino's Physical skill potential by 2. |
Physical Mastery III | 200 | 300 | Increases the Nahobino's Physical skill potential by 2. |
Physical Mastery IV | 300 | 400 | Increases the Nahobino's Physical skill potential by 2. |
Physical Mastery V | 400 | 600 | Increases the Nahobino's Physical skill potential by 2. |
Fire Mastery I | 50 | 35 | Increases the Nahobino's Fire skill potential by 1. |
Fire Mastery II | 80 | 60 | Increases the Nahobino's Fire skill potential by 2. |
Fire Mastery III | 100 | 80 | Increases the Nahobino's Fire skill potential by 2. |
Fire Mastery IV | 130 | 100 | Increases the Nahobino's Fire skill potential by 2. |
Fire Mastery V | 160 | 130 | Increases the Nahobino's Fire skill potential by 2. |
Ice Mastery I | 50 | 35 | Increases the Nahobino's Ice skill potential by 1. |
Ice Mastery II | 80 | 60 | Increases the Nahobino's Ice skill potential by 2. |
Ice Mastery III | 100 | 80 | Increases the Nahobino's Ice skill potential by 2. |
Ice Mastery IV | 130 | 100 | Increases the Nahobino's Ice skill potential by 2. |
Ice Mastery V | 160 | 130 | Increases the Nahobino's Ice skill potential by 2. |
Electric Mastery I | 50 | 35 | Increases the Nahobino's Electric skill potential by 1. |
Electric Mastery II | 80 | 60 | Increases the Nahobino's Electric skill potential by 2. |
Electric Mastery III | 100 | 80 | Increases the Nahobino's Electric skill potential by 2. |
Electric Mastery IV | 130 | 100 | Increases the Nahobino's Electric skill potential by 2. |
Electric Mastery V | 160 | 130 | Increases the Nahobino's Electric skill potential by 2. |
Force Mastery I | 50 | 35 | Increases the Nahobino's Force skill potential by 1. |
Force Mastery II | 80 | 60 | Increases the Nahobino's Force skill potential by 2. |
Force Mastery III | 100 | 80 | Increases the Nahobino's Force skill potential by 2. |
Force Mastery IV | 130 | 100 | Increases the Nahobino's Force skill potential by 2. |
Force Mastery V | 160 | 130 | Increases the Nahobino's Force skill potential by 2. |
Light Mastery I | 50 | 35 | Increases the Nahobino's Light skill potential by 1. |
Light Mastery II | 80 | 60 | Increases the Nahobino's Light skill potential by 2. |
Light Mastery III | 100 | 80 | Increases the Nahobino's Light skill potential by 2. |
Light Mastery IV | 130 | 100 | Increases the Nahobino's Light skill potential by 2. |
Light Mastery V | 160 | 130 | Increases the Nahobino's Light skill potential by 2. |
Dark Mastery I | 50 | 35 | Increases the Nahobino's Dark skill potential by 1. |
Dark Mastery II | 80 | 60 | Increases the Nahobino's Dark skill potential by 2. |
Dark Mastery III | 100 | 80 | Increases the Nahobino's Dark skill potential by 2. |
Dark Mastery IV | 130 | 100 | Increases the Nahobino's Dark skill potential by 2. |
Dark Mastery V | 160 | 130 | Increases the Nahobino's Dark skill potential by 2. |
Almighty Mastery I | 120 | 150 | Increases the Nahobino's Almighty skill potential by 1. |
Almighty Mastery II | 160 | 200 | Increases the Nahobino's Almighty skill potential by 2. |
Almighty Mastery III | 200 | 300 | Increases the Nahobino's Almighty skill potential by 2. |
Almighty Mastery IV | 300 | 400 | Increases the Nahobino's Almighty skill potential by 2. |
Almighty Mastery V | 400 | 600 | Increases the Nahobino's Almighty skill potential by 2. |
Ailment Mastery I | 40 | Increases the Nahobino's Ailment skill potential by 1. | |
Ailment Mastery II | 55 | Increases the Nahobino's Ailment skill potential by 2. | |
Ailment Mastery III | 70 | 60 | Increases the Nahobino's Ailment skill potential by 2. |
Ailment Mastery IV | 90 | 80 | Increases the Nahobino's Ailment skill potential by 2. |
Ailment Mastery V | 140 | 100 | Increases the Nahobino's Ailment skill potential by 2. |
Recover Mastery I | 60 | Increases the Nahobino's Healing skill potential by 1. | |
Recover Mastery II | 120 | Increases the Nahobino's Healing skill potential by 2. | |
Recover Mastery III | 200 | Increases the Nahobino's Healing skill potential by 2. | |
Support Mastery I | 60 | Increases the Nahobino's Support skill potential by 1. | |
Support Mastery II | 120 | Increases the Nahobino's Support skill potential by 2. | |
Support Mastery III | 200 | Increases the Nahobino's Support skill potential by 2. |
Trophies & Awards[]
Trophy | Icon | Description | For | Reward |
---|---|---|---|---|
Conductor of Divine Providence | ![]() |
Learned 5 Miracles. | SMT5V trophy | ![]() |
Architect of Divine Providence | ![]() |
Learned 120 Miracles. | ![]() |