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Metaphor: ReFantazio is an upcoming role-playing game developed by Studio Zero and published by Atlus. It will be their first wholly original game since the studio's establishment in 2016, and is being led creatively by director Katsura Hashino, character artist Shigenori Soejima and music composer Shoji Meguro, all of who have previously contributed to various titles in the Megami Tensei franchise.

The game takes place in a medieval European-inspired fantasy setting that is considered the "mirror" to the contemporary backdrop of the real world, and follows a non-silent protagonist who must embark on a journey to protect their kingdom, while overcoming numerous obstacles and forging alliances with many companions he meets along the way.

The game was announced under its codename, "Project Re Fantasy" in December 2016 alongside the establishment of Studio Zero, a new development team within Atlus comprised primarily of alumni who were formerly associated with P-Studio, the primary development team responsible for the modern Persona games. The game was officially unveiled in June 2023.

The release date was announced in April 22nd, 2024 for a release date of October 11th, 2024 for Xbox Series X/S, Microsoft Windows, PlayStation 4/5, and Steam.


Metaphor: ReFantazio utilizes combat mechanics from the Shin Megami Tensei series, such as the Press Turn system. It also has social mechanics from the Persona series, such as a calendar, and equivalents to the Social Links and Social Stats of the respective games.

Playable Characters[]

  • Protagonist - he takes on a journey to lift a deadly curse placed on the prince of Euchronia, his childhood friend. He is of the elda tribe, branded as "tainted" by the state religion who believe they have inherited dangerous and heretical magic. Due to their rarity, they are detested and discriminated against throughout the kingdom.
  • Gallica - the protagonist's guide and partner. Too weak to participate in combat, she specializes in various magic and knowledge. She's outspoken, but reassuring.
  • Strohl - a smart young man of the clemar tribe with a strong sense of justice, but has complicated circumstances, as he's a noble that has enlisted in the army alongside commoners.
  • Hulkenberg - a roussainte tribe knight who excels in the use of weaponry, she was driven to wander after failing to protect the prince she was assigned to.
  • Heismay - former knight of the eugief tribe with acute perception, due to his tribe being sensitive to sound. He and his tribe are discriminated against, as he carries his past like a burden.




Following the release of Persona 5 in Japan, Atlus' new production company "Studio Zero" was established to develop the game. The game was first announced under the moniker "PROJECT Re FANTASY" in December 2016.[1][2][3]

According to director Katsura Hashino, the theme of the game surrounding fantasy wasn't immediately decided upon; only after many discussions among staff would Hashino notice that the word "fantasy" was brought up many times. In spite of Megami Tensei and Persona being set in the modern world, Studio Zero decided on unraveling the fantasy genre in their own way, in addition to its overall long-lasting popularity.[4]

One of Metaphor: ReFantazio's themes is "utopia," and the fantasy world loved by many is filled with ideals that can never come true in reality. With that perspective in mind, one can interpret what the main characters are trying to do and what they dream of by partaking in the alternate world, in spite of the fact they're supposed to be in a completely different world at first glance. Additionally, Hashino wondered about the idea of bringing back a certain experience from the fantasy world back to the real world.[4]

Upon creating a fantasy world, Hashino wondered about developing a fantasy world that has nothing to do with reality, and whether it'd be a waste to completely have it cut ties with the real world. Hashino believes that fantasy has attracted many followers in both the past and present because its roots lie in something that does not end with mere fantasies. One point of note is that Metaphor: ReFantazio was designed differently from classical fantasy RPGs: Hashino asked staff members of another development team to try out their game, and they responded with initial worry about it being an orthodox fantasy game, but were relieved when it turned out to be different.[4]

It would later be announced over six years later, with a confirmed release set for 2024.

Connections to Megami Tensei[]

  • A resource called Mag, possibly short for Magnetite.
  • Multiple skills from the Megami Tensei series like Matarukaja and Tetra Break appear in the game.[5]
  • A Calendar system similar to the one in the Persona games.
  • A bonds system similar to Social Links/Confidants in the Persona games and the Fate System in Devil Survivor 2. It has no romance options, however.
  • A system similar to Social Stats of the Persona series.
  • During the games trailer there are multiple references to the modern world, this in combination with the previously listed connections to Megami Tensei has led some fans to theorize that this modern world is connected to the world of the Megami Tensei games, while this has been neither confirmed nor denied it was acknowledged as a possibility on an official live stream about the game[6][7]



  • Metaphor: ReFantazio is the first game in the Megami Tensei series to be localized in Latin American Spanish.

In Other Languages[]

Language Title
Flag of Japan Japanese メタファー:リファンタジオ
Flag of South Korea Korean 메타포: 리판타지오
Flag of Hong KongFlag of the Republic of China Traditional Chinese 暗喻幻想:ReFantazio
Flag of Hong Kong Simplified Chinese 暗喻幻想:ReFantazio
Flag of France French Metaphor: ReFantazio
Flag of Italy Italian Metaphor: ReFantazio
Flag of Germany German Metaphor: ReFantazio
Flag of Spain Spanish (Spain) Metaphor: ReFantazio
Flag of Mexico Spanish (Latin America) Metaphor: ReFantazio
Flag of Brazil Portuguese (Brazil) Metaphor: ReFantazio

External Links[]


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