The protagonist performing a melee attack, Persona 3 Reload.
Melee Attack, normally referred to as just Attack (アタック*)? is a core mechanic in the series.
Overview[]
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Melee attacks are regular Physical attacks available to all combatants and enemies at all times. They deal regular damage and unlike their skill counterpart, they have no cost to be used, other than to use up the current turn.
Melee attacks are calculated according to the power of the weapon equipped and the user's Strength stat. For more information on the formulas, see Damage.
In Shin Megami Tensei NINE, basic attack commands are absent. Instead, each melee weapon has an attached skill that serves this purpose. Demons have a physical skill that's listed separately from their other skills for this purpose as well.
In Shin Megami Tensei III: Nocturne, regular attacks have a base power of 32.
In Shin Megami Tensei V, regular attacks have 100 base power.
In Soul Hackers 2, regular attacks can also be ranged. Ringo and Milady's Attacks are Physical based, while Arrow and Saizo's are Gunfire-based.
In Persona 3 and Persona 4, missing a melee attack may cause the user to Stumble and become Downed, unless they use ranged weapons like fans, guns, and bows, as with Yukari Takeba, Aigis, Yukiko Amagi, and Naoto Shirogane. Shadows always have the innate chance to Stumble regardless of how they attack (such as Bribed Fuzz.)
In Persona 3, characters' melee attacks are categorized according to their affinity:
- Slash attacks have a chance to have their damage multiplied depending on how many times the user strikes: if they strike twice in their attack, damage will be multiplied by roughly x1.5, and if three times, the multiplier will instead be roughly x1.8.
- Strike attacks, similar to Slash:
- Akihiko's brass knuckles can reach up to 4 strikes in a row, with the 4th landing a Critical.
- Shinjiro's axe attack deals 3 strikes like normal.
- Pierce attacks: effect varies depending on the user:
- Melee attacks using the Bow or Gun weapons hit only use but cannot Stumble from missing.
- Enemies with Pierce-type melee attacks hit once like other enemy attacks but can still Stumble.
- Spear attacks, although Pierce-type, can hit up to 3 times, the third of which is always a Critical hit.
Various changes were made in Persona 3 Reload. Particularly, Stumble is no longer possible. Also, the number of hits combatants can perform are, aside from being split into 3 stages, greatly variant in number and power. Strict rule is that the final individual blow in the third stage is always a Critical hit:
| Combatant | Hits | ||
|---|---|---|---|
| Stage 1 | Stage 2 | Stage 3 | |
| Protagonist | 1 weak, 1 normal | 1 mediocre | 1 strong |
| Yukari Takeba | 1 weak | 1 normal | 1 weak, 1 normal, 1 mediocre |
| Junpei Iori | |||
| Mitsuru Kirijo | |||
| Akihiko Sanada | 2 weak, 1 normal | 1 mediocre | 1 strong |
| Aigis | 6 minuscule | 1 mediocre | 6 minuscule, 1 mediocre |
| Koromaru | 1 weak | 1 normal, 1 mediocre | 1 strong |
| Ken Amada | 1 normal, 1 mediocre | 1 strong | 1 strong |
| Shinjiro Aragaki | |||
In Persona 5, Morgana's ability Pickpocket also gives the protagonist the chance to obtain negotiation drops from the enemy if he hits them with a melee attack.
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Soul Hackers 2[]
Persona 3[]
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