Megami Tensei Wiki
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*''[[Persona 4]]'' / ''[[Persona 4 Golden|Golden]]'': [[Death Arcana]]
 
*''[[Persona 4]]'' / ''[[Persona 4 Golden|Golden]]'': [[Death Arcana]]
 
*''[[Persona Q: Shadow of the Labyrinth]]'': [[Death Arcana]]
 
*''[[Persona Q: Shadow of the Labyrinth]]'': [[Death Arcana]]
*''[[Persona 5]]'': [[Death Arcana]]
+
*''[[Persona 5]]'' / ''[[Persona 5 Royal|Royal]]'': [[Death Arcana]]
 
*''[[Persona Q2: New Cinema Labyrinth]]'': [[Death Arcana]]
 
*''[[Persona Q2: New Cinema Labyrinth]]'': [[Death Arcana]]
 
*''[[Shin Megami Tensei: Liberation Dx2]]'': [[Fiend|Fiend Race]]
 
*''[[Shin Megami Tensei: Liberation Dx2]]'': [[Fiend|Fiend Race]]
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===''Shin Megami Tensei III: Nocturne''===
 
===''Shin Megami Tensei III: Nocturne''===
 
{{q|A Spanish Grim Reaper born from the pursuit of aesthetics killing. With his terrifying sword Espada, he now preys on humans rather than bulls.|''Shin Megami Tensei III: Nocturne'' compendium}}
 
{{q|A Spanish Grim Reaper born from the pursuit of aesthetics killing. With his terrifying sword Espada, he now preys on humans rather than bulls.|''Shin Megami Tensei III: Nocturne'' compendium}}
Matador appears as a boss in the updated release of ''Shin Megami Tensei III: Nocturne'', titled ''Shin Megami Tensei III: Nocturne Maniax''. He is first mentioned by a [[Manikin]] in the Great Underpass of Ginza, where he is known as a "Grim Reaper." The [[Demi-fiend]] must defeat him in order to reach Ikebukuro, headquarters of the Mantra. Upon approaching the demonic presence, the Demi-fiend was forcefully summoned into another realm by Matador, where Matador claims that a weak being like the Demi-fiend doesn't deserve to hold the Candelabrum of Sovereignty, but knowing that the Demi-fiend will not give in without a fight, Matador engages the Demi-fiend in a battle.
+
Matador appears as a boss in the updated release of ''Shin Megami Tensei III: Nocturne'', titled ''Shin Megami Tensei III: Nocturne Maniax''. He is first mentioned by a [[Manikin]] in the Great Underpass of Ginza, where he is known as a "Grim Reaper." The [[Demi-fiend]] must defeat him in order to reach Ikebukuro, headquarters of the Mantra. Upon approaching the demonic presence, the Demi-fiend was forcefully summoned into another realm by Matador, where Matador claims that a weak being like him doesn't deserve to hold the Candelabrum of Sovereignty, but knowing that he will not give in without a fight, Matador engages the Demi-fiend in a battle.
   
 
He appears as a skeleton dressed in a bullfighter's costume, and speaks of fighting for an audience with style and flair, even though their present environment (a desolate wasteland dimension, used by all fiends) is lacking the aforementioned. After defeating Matador, the Demi-fiend gains the ability to fuse him by fusing any two demons whose fusion will result in a [[Yoma]] race demon, during a 1/8, 2/8, 3/8 or Half [[Kagutsuchi]] phase. Such a fusion requires a Deathstone, an item found only in the [[Labyrinth of Amala]].
 
He appears as a skeleton dressed in a bullfighter's costume, and speaks of fighting for an audience with style and flair, even though their present environment (a desolate wasteland dimension, used by all fiends) is lacking the aforementioned. After defeating Matador, the Demi-fiend gains the ability to fuse him by fusing any two demons whose fusion will result in a [[Yoma]] race demon, during a 1/8, 2/8, 3/8 or Half [[Kagutsuchi]] phase. Such a fusion requires a Deathstone, an item found only in the [[Labyrinth of Amala]].
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=== ''Persona 5'' ===
 
=== ''Persona 5'' ===
{{q|A master sportsman who entertains the audience in exchange for his own life: one mistake can mean death. Some believe that matadors who die while performing remain in this world.|''Persona 5'' background}}
+
{{q|A master sportsman who entertains the audience in exchange for his own life: one mistake can mean death. Some believe that matadors who die while performing remain in this world.|''Persona 5'' background}}Matador is the third Persona of the Death Arcana and can only be obtained through fusion in the [[Velvet Room]]. Matador is the first Persona to learn the Null Dizzy, Swift Strike and Trigger Happy skills. When itemized through an Electric Chair execution, Matador yields a Garula skill card.
Matador is the third Persona of the Death Arcana and can only be obtained from fusion in the [[Velvet Room]]. Matador is the first Persona to learn the Null Dizzy, Swift Strike and Trigger Happy skills. When itemized through an Electric Chair execution, Matador yields a Garula skill card.
 
   
 
[[Caroline and Justine]] want a Matador that has inherited the skill Magaru as the third request in their [[Confidant]]. This grants a new rank in the [[Strength Arcana]] and can be done through several fusion options.
 
[[Caroline and Justine]] want a Matador that has inherited the skill Magaru as the third request in their [[Confidant]]. This grants a new rank in the [[Strength Arcana]] and can be done through several fusion options.
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==Gallery==
 
==Gallery==
 
{{gallery
 
{{gallery
|File:MatadorP4.PNG|Artwork from ''Persona 4''
+
|File:Matador+ - Death.png|Artwork from ''Persona 4''
 
|File:SMTIIsprite-Matador.png|Matador's sprite in ''Shin Megami Tensei II''
 
|File:SMTIIsprite-Matador.png|Matador's sprite in ''Shin Megami Tensei II''
 
|File:matador.png|Model in ''Shin Megami Tensei III: Nocturne''
 
|File:matador.png|Model in ''Shin Megami Tensei III: Nocturne''
 
|File:Shin_Megami_Tensei_Strange_Journey_USA_24_11962.png|Matador in ''Shin Megami Tensei: Strange Journey''
 
|File:Shin_Megami_Tensei_Strange_Journey_USA_24_11962.png|Matador in ''Shin Megami Tensei: Strange Journey''
 
|File:Matador_Strange_Journey_Portrait.gif|Portrait from ''Shin Megami Tensei: Strange Journey''
 
|File:Matador_Strange_Journey_Portrait.gif|Portrait from ''Shin Megami Tensei: Strange Journey''
  +
|File:Matador_P5R.jpg|Matador in ''Persona 5 Royal''
 
}}
 
}}
   

Revision as of 21:23, 5 June 2020

File:KazumaKaneko-Matador.jpg

Matador in Shin Megami Tensei II. Artwork by Kazuma Kaneko

"Charge me with all your strength! Your horns cannot pierce my soul!"
—Matador, Shin Megami Tensei III: Nocturne

Matador (マタドール, Matadouru)? is a demon in the series.

History

Matador is derived from the late Latin word matare, which means to subdue or kill. It is also the name of the toreros that perform in the bullfighting events famous in Spain. Matador is one of the toreros, and the word literally means "killer," as it's the matador's job to kill the bull.

Appearances

Profile

Shin Megami Tensei III: Nocturne

"A Spanish Grim Reaper born from the pursuit of aesthetics killing. With his terrifying sword Espada, he now preys on humans rather than bulls."
Shin Megami Tensei III: Nocturne compendium

Matador appears as a boss in the updated release of Shin Megami Tensei III: Nocturne, titled Shin Megami Tensei III: Nocturne Maniax. He is first mentioned by a Manikin in the Great Underpass of Ginza, where he is known as a "Grim Reaper." The Demi-fiend must defeat him in order to reach Ikebukuro, headquarters of the Mantra. Upon approaching the demonic presence, the Demi-fiend was forcefully summoned into another realm by Matador, where Matador claims that a weak being like him doesn't deserve to hold the Candelabrum of Sovereignty, but knowing that he will not give in without a fight, Matador engages the Demi-fiend in a battle.

He appears as a skeleton dressed in a bullfighter's costume, and speaks of fighting for an audience with style and flair, even though their present environment (a desolate wasteland dimension, used by all fiends) is lacking the aforementioned. After defeating Matador, the Demi-fiend gains the ability to fuse him by fusing any two demons whose fusion will result in a Yoma race demon, during a 1/8, 2/8, 3/8 or Half Kagutsuchi phase. Such a fusion requires a Deathstone, an item found only in the Labyrinth of Amala.

When fought, Matador will engage in constant usage of Red Capote to increase his agility and evasion to max. This is further compounded with his abuse of Taunt to make the Demi-fiend's team susceptible to his multi-hit attacks. Casting any Kunda spell but Sukunda will cause him to use Dekunda and casting Sukunda to decrease his agility to below +1 will result in him recasting Red Capote to undo the Kunda spell.

Shin Megami Tensei IMAGINE

Matador appears as a boss on the twenty-seventh floor of the solo instance Denshi Kairo, branching pathways depending on whether players kill him or the Nandi that spawn alongside him first. Matador is also an optional boss in the Suginami Tunnels (Bronze) dungeon if you use an Ultimate Summon Orb, replacing Great Beast Garm.

To acquire Matador the player must fuse him by acquiring his plugin from exchanging five hundred Essences of Yetzirah that are obtained by clearing Hack Chip α dungeons. He cannot be contracted.

Shin Megami Tensei: Strange Journey

"A master sportsman who entertains the audience in exchange for his own life: one mistake can mean his death. Some believe that matadors who die while performing remain in this world."
Shin Megami Tensei: Strange Journey compendium

Matador appears as the resident Fiend of Sector Carina, and must be defeated in combat to unlock his fusion. After his defeat, he will drop the Red Capote Forma, only obtainable by beating him.

Shin Megami Tensei IV

Matador has a 1/256 chance of appearing in the Toyosu Shelter, at the small vent near the center of the shelter. (see below) His Almighty-spam mode is set by Phys resistance. Upon defeat, he drops the Capote Earring, arguably one of the best accessories in the game.

Location
 
Smt4 matador black rider
Screenshot
 
Matador map
Minimap

Shin Megami Tensei IV Apocalypse

Matador, along with all the other Fiends, is encountered in Twisted Tokyo. Matador is encountered on B5F and drops the Aiki Staff second cycle onwards, and is fought at level 922 on cycle 9.

Matador's attacks are all physical, and are augmented by Phys Pierce that allows them to bypass all resistances and even Tetrakarn. Considering the high number of hits his signature Andalusia can do, there is a very high chance Matador can get a crit, smirk and gain extra turns, which can then produce a problem if he depletes a party member's MP with Soul Drain or dishes out even more damage with his other party-hitting attacks. Without resistance to reduce the incoming damage, buffs and debuffs become the only reliable way to endure Matador's attacks and deplete his Press Turns. Bear in mind that even if he gets a few crits off with Andalusia, if any one of those hits misses, he loses turns and does not even get to smirk. Be mindful of excessive buffing and debuffing since it may cause him to use Dekaja and Dekunda to purge it all.

Persona 4

"A master sportsman who entertains the audience in exchange for his own life: one mistake can mean his death. Some believe that matadors who die while performing remain in this world."
Persona 4 compendium

Matador is used in the hexagon spread fusion in the Velvet Room to create the Persona Trumpeter. He can be acquired through Shuffle Time in the middle floors of Marukyu Striptease.

Margaret wishes to see a Matador that has inherited the skill Mahama as the second request in her Social Link. This will grant a new rank in the Empress Arcana and can be done through several fusion options. Firstly, the protagonist may opt to merge a level 19 Anzu with a Berith in a simple fusion. Second, they may opt to perform a triangle fusion that will meld either a Power or a Principality (Principality must be at least level 21 to be viable, however) with an Oberon and a Saki Mitama. Finally, they may opt to perform a triangle fusion with a Power, an Andras and an Omoikane.

Persona 5

"A master sportsman who entertains the audience in exchange for his own life: one mistake can mean death. Some believe that matadors who die while performing remain in this world."
Persona 5 background

Matador is the third Persona of the Death Arcana and can only be obtained through fusion in the Velvet Room. Matador is the first Persona to learn the Null Dizzy, Swift Strike and Trigger Happy skills. When itemized through an Electric Chair execution, Matador yields a Garula skill card.

Caroline and Justine want a Matador that has inherited the skill Magaru as the third request in their Confidant. This grants a new rank in the Strength Arcana and can be done through several fusion options.

One of the earliest ways to get this persona is by fusing a Mokoi and a Regent, both available in the Madarame Palace, the latter encountered as a tutorial. The other method is to fuse Obariyon with Nekomata, the latter having Magaru as a base skill (which also gives Matador a Gun skill from Obariyon in the form of Snap to complement his Trigger Happy skill). Now that Matador has inherited Magaru and the Confidant has ranked up, the protagonist can use the Lockdown mechanic in the Velvet Room.

Stats

Shin Megami Tensei II

Matador SMT2
Race Alignment Level HP MP
Fiend Dark-Neutral 40 1,800 700
MAG NOA ATK ACC DEF EVA M.ATK M.EFC
2,240 2 160 92 100 90 17 32
St 40
In 30
Ma 10
Vi 10
Ag 20
Lu 10
Drop Souki Staff Moon Aff L
Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Rsh Hnd Leg Fly Alm
- - - 58 58 - Nu Nu Nu 68 18 48 - - - -
List of Skills
Skill Effect
Heat Wave Medium Sword damage to 2-3 foes. Damage increases with user's HP.
Jump Kick Medium Kick attack to 1-3 foes.
Happy Dance Inflicts Happy ailment to all foes. (Magic-type)
Sexy Dance Inflicts Charm ailment to all foes. (Magic-type)
Hell Fang Heavy Sword damage to one foe.
Iron Punch Light Punch attack to all foes. Inflicts Close.
Thunder Kick Heavy Kick attack to 2 foes. Damage increases with user's HP.


Shin Megami Tensei III: Nocturne

Race Level HP MP
Strength 12
Magic 9
Vitality 11
Agility 19
Luck 9
Fiend 30 1,000
500
Reflects Absorbs Void Resists Weak
- - Force/Expel/Death/Ailments - -
List of Skills
Skill Cost Effect
Red Capote 12 MP Buffs user's own agility to maximum level regardless of agility debuff.
Mazan 8 MP Small force damage to all foes.
Andalucia none Medium physical damage to random foes. 100% accuracy, 1% critical rate.
Focus 5 MP Multiplies user's next physical attack damage by 2.5.
Taunt 20 MP Buffs physical power and decreases defense both by 2 levels, all foes.
Dekunda 10 MP Removes all debuffs from all allies.
Beast Eye 1 MP Grants user's team two blinking turn icons. (Enemy-only)

Race Level HP MP
Strength 12
Magic 9
Vitality 11
Agility 19
Luck 9
Fiend 30 246
117
Reflects Absorbs Void Resists Weak
- - Force/Expel/Death/Ailments - -
Obtainable Special fusion only after boss battle
List of Skills
Skill Cost Effect Level
Mazan 8 MP Small force damage to all foes. Innate
Andalucia 6% HP Medium physical damage to random foes. 100% accuracy, 1% critical rate. Innate
Dekunda 10 MP Removes all debuffs from all allies. 31
Focus 5 MP Multiplies user's next physical attack damage by 2.5. 32
Taunt 20 MP Buffs physical power and decreases defense both by 2 levels, all foes. 33
Red Capote 12 MP Buffs user's own agility to maximum level regardless of agility debuff. 34

Shin Megami Tensei IMAGINE

Matador IMAGINE model
Race Alignment Level HP MP Growth Inherit St Ma Vi In Sp Lu
Fiend Neutral 25 2,401 2,114 Master Tiwaz All Physical 62 29 49 34 39 27
Force Slot Close Long Spell Support P.Def M.Def Critical Crt.Def
- 70 42 48 34 19 17 60 80
Features Null Instant Death, Unhuman See also [1]
Default Skills
Skill Cost Effect
Slash - A basic attack dealing slash damage to a single target.
Special Slash - Close-range Almighty attack
Counter - User enters a counter stance, responding to the next
enemy attack or rush move with a counterattack.
Fierce Counter - User enters a counter stance, responding to the next enemy
attack or rush move with a counterattack.
Learned Skills
Skill Effect
Unleashed Power Deals blunt damage to all enemies in front of user.
Gale User enters a dodge stance, negating the next enemy shot or rapid move.
Gale Force User enters a dodge stance, negating the next enemy shot or rapid move
and inflicting the stun ailment (100%).
Switch of Destruction ?

Matador IMAGINE model
Race Alignment Level HP MP Growth Inherit St Ma Vi In Sp Lu
Fiend Neutral 30 599 100 Big Tiwaz All Physical 47 23 44 33 33 20
Force Slot Close Long Spell Support P.Def M.Def Critical Crt.Def
4 55 45 35 45 28 27 50 50
Features Flash, Mind Induct, Death-Crazy, The Greatest Fruit (Mitama: Muleta) See also [2]
Default Skills
Skill Cost Effect
Thrust - A basic attack dealing charge damage to a single target.
Hell Thrust 7% HP Deals charge damage to a single enemy and inflicts mute (70%).
Defensive Stance 1 MP User enters a guard stance, decreasing damage taken from attack and spin moves.
Counter - User enters a counter stance, responding to the next
enemy attack or rush move with a counterattack.
Learned Skills
Level Skill Cost Effect
31 Gale Force 2 MP User enters a dodge stance, negating the next enemy shot or rapid move
and inflicting the stun ailment (100%).
33 Fierce Counter - User enters a counter stance, responding to the next enemy
attack or rush move with a counterattack.
35 Unleashed Power 13% HP Deals blunt damage to all enemies in front of user.
38 Lightning Thrust 6% HP Deals electric damage to a single target and inflicts electric shock ailment (70%).
42 Media 12 MP Recovers a small amount of surrounding allies HP.
46 Heat Wave 9% HP Deals fire damage to enemies in a straight line.
50 Tetrakarn 10 MP Reflects the next physical attack the user receives.
57 Tarukaja 5 MP Temporarily increases a single ally's close-range and long-range by 8.
Can be stacked up to four times.
66 Recarmdora 20 MP Revives all allies in range with 40% HP. Kills user.
70 Petra Eyes 10 MP A magic affinity skill that inflicts stone (85%) on a single target.
75 Matarukaja 10 MP Temporarily increases surrounding allies close-range and long-range by 8.
Can be stacked up to four times.
81 Anti-Expel 3 MP, 5 Mag Temporarily increases a single ally's resistance to expel by 50%.
83 Mazanma 27 MP Deals force damage to all enemies in range and inflicts stun ailment (70%).
85 Petradi 5 MP Heals stone ailment for surrounding allies.
90 Samarecarm 30 MP Revives a single ally with 50% HP.
97 Null Expel 7 MP, 10 Mag Negates the next three expel attacks for a single ally.

Shin Megami Tensei: Strange Journey

Matador Strange Journey Portrait
Race Alignment Level HP MP
Strength 21
Magic 21
Vitality 17
Agility 27
Luck 19
Fiend Dark-Neutral 30 256
145
Attack Type Physical Gun Fire Ice Electricity Wind Expel Curse Almighty
Single foe/1-3/Physical/None Strong Strong - - Weak - Strong Null -
Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage
V.Strong V.Strong V.Strong V.Strong V.Strong V.Strong V.Strong V.Strong V.Strong -
Natural Skills
Taunt Deathbound Chakra Walk
D-Source Skills
Taunt Life Gain Mana Gain
Item Drops
Red Capote Soma Drop Frag Grenade
Password
yrqnEwWDEpjfQvck
Ey9wCTixaZj+jZkz


Shin Megami Tensei IV

Race Level HP MP
Strength 141
Dexterity 141
Magic 141
Agility 141
Luck 141
Fiend 84 15,900
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
Resist Resist - - Weak - Null Null
Ailment Resistance ??
Normal Attack Phys 1-2x, 1 enemy Turn Icon 5
Drop Capote Earring
List of Skills
Skill Effect
Hades Blast Heavy physical damage to all foes.
Taunt Debuffs all foes' defense twice but buffs their attack power twice as well.
Sukukaja Buffs party's agility by 1 level.
Crushing Wave Drops one foe's remaining HP to 1. Almighty-type.
Dekunda Negates all stat debuffs from all allies.
Dekaja Negates all stat buffs from all foes.
Antichthon Severe almighty damage and Debilitate to all foes.
Energy Drain Drains small amount of HP and MP from one foe.

Race Level HP MP
Strength 112
Dexterity 99
Magic 77
Agility 90
Luck 73
Fiend 84 889 176
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
Resist Resist - - Weak - Resist Null
Ailment Resistance -
Normal Attack Phys x1-2, 1 enemy
Special fusion Holy Qing Niugai x Beast Stonka x Wilder Catoblepas x Spirit Macabre
List of Skills
Skill Cost Effect Level
Taunt 20 MP Debuffs all foes' defense twice but buffs their attack power twice as well. Innate
Hades Blast 32 MP Heavy physical damage to all foes. Innate
Sukukaja 15 MP Buffs party's agility by 1 level. Innate
Dekunda 10 MP Negates all stat debuffs from all allies. 85
Doping 45 MP Increases max HP of all allies by 30%. 86

Shin Megami Tensei IV Apocalypse

Race Level HP MP
Strength --
Dexterity --
Magic --
Agility --
Luck --
Fiend 87 50,106
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
Resist Resist - Weak - - Resist Resist
Ailment Resistance ?
Normal Attack ? Turn Icon 3
Drop Phasing Staff
Skill Affinities Physical Physical +5 · Almighty Almighty +3 · Ice Ice -3
List of Skills
Skill Effect
Soul Drain Drains large amount of HP and MP from one foe. Smirk +Increased damage
Andalusia 4 to 12 hits of heavy physical damage to multiple foes.
Dark Sword 2 hits of medium physical damage and 70% mute to one foe.
Mortal Jihad Heavy physical damage to one foe. High critical but low accuracy.
Titanomachia Heavy physical damage to all foes. High critical but low accuracy.
Hades Blast Heavy physical damage to all foes.
Mist Rush 2 to 4 hits of medium physical damage and 70% daze to multiple foes.
Crushing Wave Drops one foe's remaining HP to 1. Almighty-type.
Taunt Debuffs all foes' defense twice but buffs their attack power twice as well.
Critical Eye Guarantees critical hit for user's next physical or gun attack.
Dekaja Negates all stat buffs from all foes.
Dekunda Negates all stat debuffs from all allies.
Smile Charge Bestows the user with smirk. Cannot be used if the user has ailment(s).
Phys Pierce All physical attacks bypass all physical resistances.

Race Level HP MP
Strength 133
Dexterity 89
Magic 81
Agility 107
Luck 109
Fiend 87 814 334
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
Resist Resist - Weak - - Resist Resist
Ailment Resistance None
Normal Attack Phys x1-2, 1 enemy
Skill Affinities Physical Physical +5 · Almighty Almighty +3 · Ice Ice -3
Special fusion Holy Qing Niuguai + Beast Stonka + Wilder Catoblepas + Spirit Macabre
List of Skills
Skill Cost Effect Level
Andalusia 20 MP 4 to 12 hits of heavy physical damage to multiple foes. Innate
Soul Drain 7 MP Drains large amount of HP and MP from one foe. Smirk +Increased damage Innate
Dark Sword 16 MP 2 hits of medium physical damage and 70% mute to one foe. 88
Hades Blast 42 MP Heavy physical damage to all foes. 89
Phys Pierce Auto All physical attacks bypass all physical resistances. 90

Persona 4

Arcana Level
Strength 17
Magic 10
Endurance 16
Agility 25
Luck 11
Death 24
Inherit Reflects Absorbs Block Resists Weak
Physical Dark - - - Fire
List of Skills
Skill Cost Effect Level
Mamudo 18 SP Darkness: low chance of instant kill, all foes. (30% chance) Innate
Swift Strike 12% HP Deals light Phys damage to all foes 1x to 2x. Innate
Dekunda 10 SP Nullifies stat penalties on party. Innate
Mudo Boost Passive Darkness-based attacks are 1.5 times more effective. 26
Rampage 12% HP Deals light Phys damage to all foes 1x to 3x. 27
Auto-Sukukaja Passive Automatic Sukukaja at the start of battle. 29
Survive Light Passive 50% chance of surviving instant death 1 time
from a Light attack with 1 HP.
30


Persona Q: Shadow of the Labyrinth

Arcana Level HP + SP + Inherit Extract Fragment
Death 22 81 23 - Shinkuuha Matador Sword
List of Skills
Skill Cost Effect Level
Wind Wall 16 SP Raise Wind resistance for 3 turns. (Party) Innate
Shinkuuha 82 HP 2 medium Almighty attacks. (1 Enemy) Innate
Death Chaser 124 HP User may follow-up user's row's attacks, for 3 turns. 23
Pain-Eater 6 SP Raise defense and chance to be targeted for 3 turns. 24
Stun Circle 18 SP Medium chance of Paralysis each turn, for 3 turns. (All Enemies) 25
Death's Scythe Passive Greatly raise damage against enemies with status ailments. 26


Persona 5

"I am Matador. This body of mine, born from the bloody throes of battle, shall be with you as a mask from now on."
Arcana Level
Strength 12
Magic 13
Endurance 12
Agility 16
Luck 11
Death 19
Inherit Reflects Absorbs Block Resists Weak
Psy - - Wind - Electricity
List of Skills
Skill Cost Effect Level
Psi 4 SP Light Psy damage to 1 foe. Technical dmg: Mental ailment. Innate
Null Dizzy Auto Impart immunity against Dizzy. Innate
Sukukaja 8 SP Buff agility of 1 ally for 3 turns. Innate
Swift Strike 17% HP Light Physical damage to all foes 3x to 4x. 20
Trigger Happy Auto Increase critical rate of Gun attacks. 22
Garula 6 SP Medium Wind damage to 1 foe. Technical dmg: Burn. 23


Persona Q2: New Cinema Labyrinth

Arcana Level HP + SP + Type Extract
Death 21 44 8 Defense Frost Edge
List of Skills
Skill Cost Effect Level
Frost Edge 32 HP Light Ice attack that splashes to either side. (1 enemy) Innate
Line Guard 3 SP Raise defense and protects allies. Extra defense while protecting. (1 row) Innate
Dodge Arts Passive Moderately raise evasion against all attacks. Innate
Mapsi 18 SP Light Psy attack. (All enemies) 23
Double Link Passive Link chains last up to 2 hits. 24
Matarunda 18 SP Lower attack for 3 turns. (All enemies) 25
Triple Link Passive Link chains last up to 3 hits. 26


Quotes

"You hold a candelabrum... Then, like me, you must be seeking supreme power. That I cannot allow. Only the greatest warrior is worthy of such power. It is meant for a master swordsman... One who, amidst blood and applause, has put an end to countless lives... That warrior is I, Matador. It's unfortunate that we have no spectators, but I believe this will be an excellent show regardless, as you and I contend for the candelabra. I'm sorry to say, but it seems you are rather weak to be in possession of a candelabrum. You should give it to someone more deserving, like myself... But, since it's unlikely you'll heed my advice... I challenge you to a duel!"
—Matador, challenging the Demi-fiend

Gallery

 
Matador+ - Death
Artwork from Persona 4
 
SMTIIsprite-Matador
Matador's sprite in Shin Megami Tensei II
 
Matador
Model in Shin Megami Tensei III: Nocturne
 
Shin Megami Tensei Strange Journey USA 24 11962
Matador in Shin Megami Tensei: Strange Journey
 
Matador Strange Journey Portrait
Portrait from Shin Megami Tensei: Strange Journey
 
Matador P5R
Matador in Persona 5 Royal

Trivia

  • Matador's distinct physical attack, Andalucia is taken from "Andalucía," an autonomous region of Spain famous for its bullfighting events.
  • Matador's sword, Espada, literally means sword in Spanish, Portuguese and Galician.
  • Matador's "Capote" is the English word for the "Muleta," a bullfighter's cloak used to hide his sword.