"Charge me with all your strength! Your horns cannot pierce my soul!"
—Matador, Shin Megami Tensei III: Nocturne
Matador is a demon in the series.
History[]
Matador, lit. "Bullfighter" in European Spanish and Portuguese, is derived from the late Latin word mactator, which means to subdue or kill. It is also the name of the toreros (sometimes called "toreadors" in English-speaking territories due to the influence of Carmen) that perform in the bullfighting events famous in Spain. Matador is one of the toreros, and the word literally means "killer," as it's the matador's job to kill the bull.
Prior to the modern day evolution of bullfighting, however, the matador wasn't the star of the performance, but the picador. Their decline in popularity was due to matadors adding more flair into their trades, as well as the general gain of importance of commoners, as early picadors were usually nobles.
Appearances[]
Profile[]
Shin Megami Tensei III: Nocturne[]
"A Spanish Grim Reaper born from the pursuit of aesthetics killing. With his terrifying sword Espada, he now preys on humans rather than bulls."
—Shin Megami Tensei III: Nocturne compendium
Matador appears as a boss in the updated release of Shin Megami Tensei III: Nocturne, titled Shin Megami Tensei III: Nocturne Maniax. He is first mentioned by a Manikin in the Great Underpass of Ginza, where he is known as a "Grim Reaper." The Demi-fiend must defeat him in order to reach Ikebukuro, headquarters of the Mantra. Upon approaching the demonic presence, the Demi-fiend was forcefully summoned into another realm by Matador, where Matador claims that a weak being like him doesn't deserve to hold the Candelabrum of Sovereignty, but knowing that he will not give in without a fight, Matador engages the Demi-fiend in a battle.
He appears as a skeleton dressed in a bullfighter's costume, and speaks of fighting for an audience with style and flair, even though their present environment (a desolate wasteland dimension, used by all fiends) is lacking the aforementioned. After defeating Matador, the Demi-fiend gains the ability to fuse him by fusing any two demons whose fusion will result in a Yoma race demon, during a 1/8, 2/8, 3/8 or Half Kagutsuchi phase. Such a fusion requires a Deathstone, an item found only in the Labyrinth of Amala.
When fought, Matador will engage in constant usage of Red Capote to increase his agility and evasion to max. This is further compounded with his abuse of Taunt to make the Demi-fiend's team susceptible to his multi-hit attacks. Casting any debuff spell but Sukunda will cause him to use Dekunda and casting Sukunda to decrease his agility to below +1 will result in him recasting Red Capote to undo the debuff spell.
Shin Megami Tensei IMAGINE[]
Matador appears as a boss on the twenty-seventh floor of the solo instance Denshi Kairo, branching pathways depending on whether players kill him or the Nandi that spawn alongside him first. Matador is also an optional boss in the Suginami Tunnels (Bronze) dungeon if you use an Ultimate Summon Orb, replacing Great Beast Garm.
To acquire Matador the player must fuse him by acquiring his plugin from exchanging five hundred Essences of Yetzirah that are obtained by clearing Hack Chip α dungeons. He cannot be contracted.
Shin Megami Tensei: Strange Journey[]
"A master sportsman who entertains the audience in exchange for his own life: one mistake can mean his death. Some believe that matadors who die while performing remain in this world."
—Shin Megami Tensei: Strange Journey compendium
Matador appears as the resident Fiend of Sector Carina, and must be defeated in combat to unlock his fusion. After his defeat, he will drop the Red Capote Forma, only obtainable by beating him.
Shin Megami Tensei IV[]
Matador has a 1/256 chance of appearing in the Toyosu Shelter, at the small vent near the center of the shelter. (see below) His Almighty-spam mode is set by Phys resistance. Upon defeat, he drops the Capote Earring, arguably one of the best accessories in the game.
Shin Megami Tensei IV Apocalypse[]
Matador, along with all the other Fiends, is encountered in Twisted Tokyo. Matador is encountered on B5F and drops the Aiki Staff second cycle onwards, and is fought at level 922 on cycle 9.
Matador's attacks are all physical, and are augmented by Phys Pierce that allows them to bypass all resistances and even Tetrakarn. Considering the high number of hits his signature move Andalusia can do, there is a very high chance Matador can get a crit, smirk and gain extra turns, which can then produce a problem if he depletes a party member's MP with Soul Drain or dishes out even more damage with his other party-hitting attacks. Without resistance to reduce the incoming damage, buffs and debuffs become the only reliable way to endure Matador's attacks and deplete his Press Turns. Bear in mind that even if he gets a few crits off with Andalusia, if any one of those hits misses, he loses turns and does not even get to smirk. Be mindful of excessive buffing and debuffing since it may cause him to use Dekaja and Dekunda to purge it all.
Shin Megami Tensei V[]
Matador, along with the other Fiends that held Menorahs and the Demi-fiend, are set to appear as part of the Return of the True Demon DLC pack. As before, defeating Matador unlocks the ability to fuse him.
Persona 4[]
"A master sportsman who entertains the audience in exchange for his own life: one mistake can mean his death. Some believe that matadors who die while performing remain in this world."
—Persona 4 compendium
Matador is used in the hexagon spread fusion in the Velvet Room to create the Persona Trumpeter. He can be acquired through Shuffle Time in the middle floors of Marukyu Striptease.
Margaret wishes to see a Matador that has inherited the skill Mahama as the second request in her Social Link. This will grant a new rank in the Empress Arcana and can be done through several fusion options. Firstly, the protagonist may opt to merge a level 19 Anzu with a Berith or a Yaksini in a simple fusion. Second, they may opt to perform a triangle fusion that will meld either a Power or a Principality (Principality must be at least level 21 to be viable, however) with an Oberon and a Saki Mitama. Finally, they may opt to perform a triangle fusion with a Power, an Andras and an Omoikane.
Persona 5[]
"A master sportsman who entertains the audience in exchange for his own life: one mistake can mean death. Some believe that matadors who die while performing remain in this world."
—Persona 5 background
Matador is the third Persona of the Death Arcana and can only be obtained through fusion in the Velvet Room. Matador is the first Persona to learn the Null Dizzy, Swift Strike and Trigger Happy skills. When itemized through an Electric Chair execution, Matador yields a Garula skill card.
Caroline and Justine want a Matador that has inherited the skill Magaru as the third request in their Confidant. This grants a new rank in the Strength Arcana and can be done through several fusion options.
One of the earliest ways to get this Persona is by fusing a Mokoi and a Regent, both available in the Madarame Palace, the latter encountered as a tutorial. The other method is to fuse Obariyon with Nekomata, the latter having Magaru as a base skill (which also gives Matador a Gun skill from Obariyon in the form of Snap to complement his Trigger Happy skill). Now that Matador has inherited Magaru and the Confidant has ranked up, the protagonist can use the Lockdown mechanic in the Velvet Room.
Stats[]
Shin Megami Tensei II[]
|
MAG
|
NOA
|
ATK
|
ACC
|
DEF
|
EVA
|
M.ATK
|
M.EFC
|
2,240
|
2
|
160
|
92
|
100
|
90
|
17
|
32
|
|
|
St
|
40
|
|
In
|
30
|
|
Ma
|
10
|
|
Vi
|
10
|
|
Ag
|
20
|
|
Lu
|
10
|
|
|
Swd
|
Gun
|
Fir
|
Ice
|
Elc
|
For
|
Nrv
|
Exp
|
Crs
|
Mgc
|
Bnd
|
Rsh
|
Hnd
|
Leg
|
Fly
|
Alm
|
-
|
-
|
-
|
5/8
|
5/8
|
-
|
Nu
|
Nu
|
Nu
|
6/8
|
1/8
|
4/8
|
-
|
-
|
-
|
-
|
List of Skills
|
Skill
|
Effect
|
Heat Wave
|
Medium Sword damage to 2-3 foes. Damage increases with user's HP.
|
Jump Kick
|
Medium Kick attack to 1-3 foes.
|
Happy Dance
|
Inflicts Happy ailment to all foes. (Magic-type)
|
Sexy Dance
|
Inflicts Charm ailment to all foes. (Magic-type)
|
Hell Fang
|
Heavy Sword damage to one foe.
|
Iron Punch
|
Light Punch attack to all foes. Inflicts Close.
|
Thunder Kick
|
Heavy Kick attack to 2 foes. Damage increases with user's HP.
|
|
Shin Megami Tensei III: Nocturne[]
Race
|
Level
|
HP
|
MP
|
Strength
|
12
|
|
Magic
|
9
|
|
Vitality
|
11
|
|
Agility
|
19
|
|
Luck
|
9
|
|
|
Fiend
|
30
|
1,000
|
500
|
|
Reflects
|
Absorbs
|
Void
|
Resists
|
Weak
|
-
|
-
|
Force/Expel/Death/Ailments
|
-
|
-
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Red Capote
|
12 MP
|
Buffs user's own agility to maximum level regardless of agility debuff.
|
Mazan
|
8 MP
|
Small force damage to all foes.
|
Andalucia
|
none
|
Medium physical damage to random foes.
|
Focus
|
5 MP
|
Multiplies user's next physical attack damage by 2.5.
|
Taunt
|
20 MP
|
Buffs physical power and decreases defense both by 2 levels, all foes.
|
Dekunda
|
10 MP
|
Removes all debuffs from all allies.
|
Beast Eye
|
1 MP
|
Grants user's team two blinking turn icons. (Enemy-only)
|
|
Race
|
Level
|
HP
|
MP
|
Strength
|
12
|
|
Magic
|
9
|
|
Vitality
|
11
|
|
Agility
|
19
|
|
Luck
|
9
|
|
|
Fiend
|
30
|
246
|
117
|
|
Reflects
|
Absorbs
|
Void
|
Resists
|
Weak
|
-
|
-
|
Force/Expel/Death/Ailments
|
-
|
-
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Mazan
|
8 MP
|
Small force damage to all foes.
|
Innate
|
Andalucia
|
6% HP
|
Medium physical damage to random foes.
|
Innate
|
Dekunda
|
10 MP
|
Removes all debuffs from all allies.
|
31
|
Focus
|
5 MP
|
Multiplies user's next physical attack damage by 2.5.
|
32
|
Taunt
|
20 MP
|
Buffs physical power and decreases defense both by 2 levels, all foes.
|
33
|
Red Capote
|
12 MP
|
Buffs user's own agility to maximum level regardless of agility debuff.
|
34
|
|
Shin Megami Tensei IMAGINE[]
|
Race
|
Alignment
|
Level
|
HP
|
MP
|
Growth
|
Inherit
|
St
|
Ma
|
Vi
|
In
|
Sp
|
Lu
|
Fiend
|
Neutral
|
25
|
2,401
|
2,114
|
Master Tiwaz
|
All Physical
|
62
|
29
|
49
|
34
|
39
|
27
|
Force Slot
|
Close
|
Long
|
Spell
|
Support
|
P.Def
|
M.Def
|
Critical
|
Crt.Def
|
-
|
70
|
42
|
48
|
34
|
19
|
17
|
60
|
80
|
|
Features
|
Null Instant Death, Unhuman
|
See also
|
[1]
|
Default Skills
|
Skill
|
Cost
|
Effect
|
Slash
|
-
|
A basic attack dealing slash damage to a single target.
|
Special Slash
|
-
|
Close-range Almighty attack
|
Counter
|
-
|
User enters a counter stance, responding to the next enemy attack or rush move with a counterattack.
|
Fierce Counter
|
-
|
User enters a counter stance, responding to the next enemy attack or rush move with a counterattack.
|
Learned Skills
|
Skill
|
Effect
|
Unleashed Power
|
Deals blunt damage to all enemies in front of user.
|
Gale
|
User enters a dodge stance, negating the next enemy shot or rapid move.
|
Gale Force
|
User enters a dodge stance, negating the next enemy shot or rapid move and inflicting the stun ailment (100%).
|
Switch of Destruction
|
?
|
|
|
Race
|
Alignment
|
Level
|
HP
|
MP
|
Growth
|
Inherit
|
St
|
Ma
|
Vi
|
In
|
Sp
|
Lu
|
Fiend
|
Neutral
|
30
|
599
|
100
|
Big Tiwaz
|
All Physical
|
47
|
23
|
44
|
33
|
33
|
20
|
Force Slot
|
Close
|
Long
|
Spell
|
Support
|
P.Def
|
M.Def
|
Critical
|
Crt.Def
|
4
|
55
|
45
|
35
|
45
|
28
|
27
|
50
|
50
|
|
Features
|
Flash, Mind Induct, Death-Crazy, The Greatest Fruit (Mitama: Muleta)
|
See also
|
[2]
|
Default Skills
|
Skill
|
Cost
|
Effect
|
Thrust
|
-
|
A basic attack dealing charge damage to a single target.
|
Hell Thrust
|
7% HP
|
Deals charge damage to a single enemy and inflicts mute (70%).
|
Defensive Stance
|
1 MP
|
User enters a guard stance, decreasing damage taken from attack and spin moves.
|
Counter
|
-
|
User enters a counter stance, responding to the next enemy attack or rush move with a counterattack.
|
Learned Skills
|
Level
|
Skill
|
Cost
|
Effect
|
31
|
Gale Force
|
2 MP
|
User enters a dodge stance, negating the next enemy shot or rapid move and inflicting the stun ailment (100%).
|
33
|
Fierce Counter
|
-
|
User enters a counter stance, responding to the next enemy attack or rush move with a counterattack.
|
35
|
Unleashed Power
|
13% HP
|
Deals blunt damage to all enemies in front of user.
|
38
|
Lightning Thrust
|
6% HP
|
Deals electric damage to a single target and inflicts electric shock ailment (70%).
|
42
|
Media
|
12 MP
|
Recovers a small amount of surrounding allies HP.
|
46
|
Heat Wave
|
9% HP
|
Deals fire damage to enemies in a straight line.
|
50
|
Tetrakarn
|
10 MP
|
Reflects the next physical attack the user receives.
|
57
|
Tarukaja
|
5 MP
|
Temporarily increases a single ally's close-range and long-range by 8. Can be stacked up to four times.
|
66
|
Recarmdora
|
20 MP
|
Revives all allies in range with 40% HP. Kills user.
|
70
|
Petra Eyes
|
10 MP
|
A magic affinity skill that inflicts stone (85%) on a single target.
|
75
|
Matarukaja
|
10 MP
|
Temporarily increases surrounding allies close-range and long-range by 8. Can be stacked up to four times.
|
81
|
Anti-Expel
|
3 MP, 5 Mag
|
Temporarily increases a single ally's resistance to expel by 50%.
|
83
|
Mazanma
|
27 MP
|
Deals force damage to all enemies in range and inflicts stun ailment (70%).
|
85
|
Petradi
|
5 MP
|
Heals stone ailment for surrounding allies.
|
90
|
Samarecarm
|
30 MP
|
Revives a single ally with 50% HP.
|
97
|
Null Expel
|
7 MP, 10 Mag
|
Negates the next three expel attacks for a single ally.
|
|
Shin Megami Tensei: Strange Journey[]
D-Source Skills
|
|
|
|
Taunt
|
Life Gain
|
Mana Gain
|
Item Drops
|
|
|
|
Red Capote
|
Soma Drop
|
Frag Grenade
|
Password
|
yrqnEwWDEpjfQvck Ey9wCTixaZj+jZkz
|
|
Shin Megami Tensei IV[]
Shin Megami Tensei IV Apocalypse[]
Shin Megami Tensei V[]
Race
|
Level
|
HP
|
MP
|
Strength
|
31
|
|
Vitality
|
15
|
|
Magic
|
29
|
|
Agility
|
35
|
|
Luck
|
22
|
|
|
Fiend
|
24
|
?
|
∞
|
Ailment Resistance
|
Res:Sleep/Mirage/Poison/Confusion/Charm/Seal
|
|
List of Skills
|
Skill
|
Effect
|
Andalucia
|
(Unique) 3~6 weak Physical attacks to random foes.
|
Charge
|
Greatly increases the damage of the next Strength-based attack from self.
|
Mazan
|
Weak Force attack to all foes.
|
Red Capote
|
(Unique) Raises Accuracy/Evasion of 1 ally by 2 ranks for 3 turns.
|
Marakunda
|
Lowers Defense of all foes by 1 rank for 3 turns.
|
Omagatoki: Critical
|
All attacks, including magical attacks, will become Critical hits for all allies for 1 turn.
|
|
Race
|
Level
|
HP
|
MP
|
Strength
|
23
|
|
Vitality
|
14
|
|
Magic
|
17
|
|
Agility
|
28
|
|
Luck
|
22
|
|
|
Fiend
|
24
|
136
|
154
|
Ailment Resistance
|
Res:Sleep/Mirage/Seal
|
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Andalucia
|
20 MP
|
(Unique) 3~6 weak Physical attacks to random foes.
|
Innate
|
Mazan
|
15 MP
|
Weak Force attack to all foes.
|
Innate
|
Red Capote
|
6 MP
|
(Unique) Raises Accuracy/Evasion of 1 ally by 2 ranks for 3 turns.
|
Innate
|
Light Life Aid
|
Auto
|
Recover a little HP after a battle.
|
25
|
Critical Aura
|
25 MP
|
Next Strength-based attack of self will be 100% accurate and guaranteed Critical.
|
26
|
Counter
|
Auto
|
Chance to counter Strength-based attacks with a weak Phys attack.
|
27
|
|
Persona 4[]
Inherit
|
Reflects
|
Absorbs
|
Block
|
Resists
|
Weak
|
Physical
|
Dark
|
-
|
-
|
-
|
Fire
|
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Mamudo
|
18 SP
|
Darkness: low chance of instant kill, all foes. (30% chance)
|
Innate
|
Swift Strike
|
12% HP
|
Deals light Phys damage to all foes 1x to 2x.
|
Innate
|
Dekunda
|
10 SP
|
Nullifies stat penalties on party.
|
Innate
|
Mudo Boost
|
Passive
|
Darkness-based attacks are 1.5 times more effective.
|
26
|
Rampage
|
12% HP
|
Deals light Phys damage to all foes 1x to 3x.
|
27
|
Auto-Sukukaja
|
Passive
|
Automatic Sukukaja at the start of battle.
|
29
|
Survive Light
|
Passive
|
50% chance of surviving instant death 1 time from a Light attack with 1 HP.
|
30
|
|
Persona Q: Shadow of the Labyrinth[]
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Wind Wall
|
16 SP
|
Raise Wind resistance for 3 turns. (Party)
|
Innate
|
Shinkuuha
|
82 HP
|
2 medium Almighty attacks. (1 Enemy)
|
Innate
|
Death Chaser
|
124 HP
|
User may follow-up user's row's attacks, for 3 turns.
|
23
|
Pain-Eater
|
6 SP
|
Raise defense and chance to be targeted for 3 turns.
|
24
|
Stun Circle
|
18 SP
|
Medium chance of Paralysis each turn, for 3 turns. (All Enemies)
|
25
|
Death's Scythe
|
Passive
|
Greatly raise damage against enemies with status ailments.
|
26
|
|
|
Persona 5 / Royal[]
"I am Matador. This body of mine, born from the bloody throes of battle, shall be with you as a mask from now on."
|
Inherit
|
Reflects
|
Absorbs
|
Block
|
Resists
|
Weak
|
Psy
|
-
|
-
|
Wind
|
-
|
Electricity
|
|
Electric chair execution
|
Garula
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Psi
|
4 SP
|
Light Psy damage to 1 foe. Technical dmg: Mental ailment.
|
Innate
|
Null Dizzy
|
Auto
|
Impart immunity against Dizzy.
|
Innate
|
Sukukaja
|
8 SP
|
Buff agility of 1 ally for 3 turns.
|
Innate
|
Swift Strike
|
17% HP
|
Light Physical damage to all foes 3x to 4x.
|
20
|
Trigger Happy
|
Auto
|
Increase critical rate of Gun attacks.
|
22
|
Garula
|
6 SP
|
Medium Wind damage to 1 foe. Technical dmg: Burn.
|
23
|
|
"I am Matador. This body of mine, born from the bloody throes of battle, shall be with you as a mask from now on."
|
Inherit
|
Reflects
|
Absorbs
|
Block
|
Resists
|
Weak
|
Psy
|
-
|
-
|
Wind
|
-
|
Electricity
|
Persona Trait
|
Potent Hypnosis: Increase buff timers by 1 turn for party.
|
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Psi
|
4 SP
|
Light Psy damage to 1 foe.
|
Innate
|
Null Dizzy
|
Passive
|
Impart immunity against Dizzy.
|
Innate
|
Sukukaja
|
8 SP
|
Increase Agility of 1 ally for 3 turns.
|
Innate
|
Mapsi
|
10 SP
|
Light Psy damage to all foes.
|
18
|
Double Shot
|
12% HP
|
Light Gun damage to 1 foe 2x.
|
20
|
Swift Strike
|
17% HP
|
Minuscule Physical damage to all foes 2x to 4x.
|
22
|
|
Persona Q2: New Cinema Labyrinth[]
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Frost Edge
|
32 HP
|
Light Ice attack that splashes to either side. (1 enemy)
|
Innate
|
Line Guard
|
3 SP
|
Raise defense and protects allies. Extra defense while protecting. (1 row)
|
Innate
|
Dodge Arts
|
Passive
|
Moderately raise evasion against all attacks.
|
Innate
|
Mapsi
|
18 SP
|
Light Psy attack. (All enemies)
|
23
|
Double Link
|
Passive
|
Link chains last up to 2 hits.
|
24
|
Matarunda
|
18 SP
|
Lower attack for 3 turns. (All enemies)
|
25
|
Triple Link
|
Passive
|
Link chains last up to 3 hits.
|
26
|
|
Shin Megami Tensei: Liberation Dx2[]
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Race
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Rarity
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Grade
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HP
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6★ Stats
Strength
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208
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Magic
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67
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Vitality
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104
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Agility
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237
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Luck
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154
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Fiend
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★★★★
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73
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858
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Phys ATK
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Phys DEF
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Mag ATK
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Mag DEF
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See Also
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766
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548
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470
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477
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[3]
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List of Skills
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Skill
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Cost
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Effect
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Archetype
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Dark Sword
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5 MP
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Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Mute.
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Innate
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Evade
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Auto
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+20% Phys evasion rate.
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Innate
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Andalucia
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Auto
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After evading an enemy's physical attack: Inflict Phys (physical) damage with 50% crit rate on all enemies 4 times. Counter effects will not work on this skill. Power: 30
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Innate
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Taunt
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3 MP
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Increases ATK and reduces of DEF of All Enemies by 20% for 3 turns.
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Common
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Hades Blast
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5 MP
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Inflicts Phys (Physical) damage with 120 power on All Enemies.
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Aragami (Awaken)
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Deadly Mute
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Auto
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+30% damage to Muted enemies.
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Aragami (Gacha)
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Agile Cry
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7 MP
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Reduces all enemy EV/AC and increases own parties EV/AC by 20%. (3 turns)
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Protector (Awaken)
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Speedster
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Auto
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+50% to own affect on Battle Speed.
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Protector (Gacha)
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Great Aim
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Auto
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+20% to Phys hit rate.
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Psychic (Awaken)
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Vorpal Blade
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7 MP
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Inflicts Phys (Physical) damage with 140 power on All Enemies.
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Psychic (Gacha)
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Repel Ice
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Auto
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Adds Ice Repel.
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Elementalist (Awaken)
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Taunt
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3 MP
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Increases ATK and reduces of DEF of All Enemies by 20% for 3 turns.
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Elementalist (Gacha)
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Quotes[]
"You hold a candelabrum... Then, like me, you must be seeking supreme power. That I cannot allow. Only the greatest warrior is worthy of such power. It is meant for a master swordsman... One who, amidst blood and applause, has put an end to countless lives... That warrior is I, Matador. It's unfortunate that we have no spectators, but I believe this will be an excellent show regardless, as you and I contend for the candelabra. I'm sorry to say, but it seems you are rather weak to be in possession of a candelabrum. You should give it to someone more deserving, like myself... But, since it's unlikely you'll heed my advice... I challenge you to a duel!"
—Matador, challenging the Demi-fiend
Gallery[]
Matador's sprite in Shin Megami Tensei II
Model in Shin Megami Tensei III: Nocturne
Matador in Shin Megami Tensei: Strange Journey
Portrait from Shin Megami Tensei: Strange Journey
Matador in Persona 5 Royal
In Other Languages[]
Language
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Name
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English
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Matador
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Japanese
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マタドール (Matadouru)
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French
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Matador
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Italian
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Matador
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German
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Matador
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Spanish
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Matador
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Trivia[]
- Matador's distinct physical attack, "Andalucia" is taken from "Andalucía," an autonomous region of Spain famous for its bullfighting events.
- Matador's sword, Espada, literally means sword in Spanish, Portuguese and Galician.
- Matador's "Capote" is a "Muleta," a bullfighter's cloak used to hide his sword. In traditional bullfighting the red Muleta is used during the final round of a fight, replacing the fuchsia-colored "Capote de Brega".