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Revision as of 17:17, 8 June 2014

File:MaraSMT.jpg

Mara as it appears in Shin Megami Tensei

"Mwahahahaha! Welcome to Mara's den! You may think you can defeat me, but I'm clearly the bigger man. Gwahahahaha! Now, then... Why don't we get this party started, hm? Ahahahahahaha!"
—Mara, Devil Summoner: Soul Hackers

Mara (マーラ, Māra) is a recurring entity in the series. Its design is a pun of sorts, as "Mara", in the Japanese language, is a colloquialism for "penis".

History

In Buddhist myth, Mara is also known as "The Evil One", a tempter, through the deceit of regarding the mundane and negative as alluring, and personifies unwholesome impulses, unskillfulness, and the "death" of the spiritual life.

Feeling threatened by the enlightenment the Buddha was trying to bestow upon humanity, he attacked Gautama Buddha when he was meditating beneath the boddhi tree. He was defeated when the Buddha simply touched the tips of his fingers to the earth, whereupon all the gods descended in a tremendous roar to pay homage to him. Though Mara was defeated that time, he still lingers in the world, hoping to seize the souls of the dying and unenlightened.

Originated in Sri Lankan Buddhism, a demon who was riding Girimehkala with a penis-headed image tried to stop Siddharta Gautama from reaching enlightenment through meditation. The most common story depicts Mara using his beautiful daughters in an attempt to tempt the Buddha; he later marched his demonic army to scare him, however this ended in failure for Mara.

Its manifestation in the series is likely a nod to the metaphor of Devaputra-mara, the disillusion of regarding Mara as an objective being.

Appearance

Profile

Shin Megami Tensei II

Mara governs the Tower of Chokmah in the Expanse and acts as a guard to Lucifer's Castle Kether. If Aleph's Alignment is Chaos, he will let Aleph pass either with a minimum of 15 Wisdom stats or by beating him in battle. In the Neutral or Lawful paths, Mara will try to tempt Aleph. First, he offers 999999 Macca. Next, he offers a 10 level increase. Finally, he offers power that surpasses even Satan and Lucifer . If Aleph accepts any of his offerings, he will fall under Mara's spell and must fight Mara with a handicap.

Shin Megami Tensei: if...

Mara has the same sprite as he did in Shin Megami Tensei II, but more detailed. He is aligned with Dark-Chaos.

Shin Megami Tensei: 20XX

Mara appears as the head of the Ring of Gaea. He is mentioned as "His Excellence" by the demons and Gaeans. If the player follows the Neutral or Law alignments during the battles in the Arena, Mara will invite the the hero to give him the title to rule Valhalla. When met, he'll offer control of Valhalla to the player, if accepted, he'll freeze the Hero. Either way, he will attack. After being defeated, Mara explains that while Lucifer is still alive, the demons will never disappear from the human world.

Shin Megami Tensei III: Nocturne

An incomplete, slimy form of Mara appears when Baphomet summons him during a Full Kagutsuchi phase in Shibuya at the request of two Manikins and the ritual fails. The Demi-fiend will be rewarded with the Muspell Magatama upon defeating him.

Shin Megami Tensei IMAGINE

Mara is a plug-in acquired by turning in 800 Essences of Yetzirah to the researcher in Shinjuku Babel's cathedral. He is a triple fusion of Girimehkala, Surt, and Hecate. Presently, his only form is that of the slime-esque Mara seen in Nocturne's failed summoning. However, the plug-in text mentions his true power is sealed and may come to be released in time. The producer has noted in recent blogs and interviews that he intends to release a full-bodied Mara in the near future, even releasing a teaser screenshot of its model on the game's official twitter.

Shin Megami Tensei: Strange Journey

"A Hindu demon that represents fear of death.
She tempted the Buddha during his meditations. She gave birth to the Mares and Mora, powerful demons of darkness."
—Strange Journey Compendium

In this game, Mara is portrayed as a goddess rather than a god, wielding power over temptation and death, despite retaining the same overall shape (though a local Grendel insisted she was once a beautiful goddess). She appears in Sector Grus after reaching a certain part of Sector Horologium. In the Chaos path, she hires the protagonist to assault a gathering of angels and disrupt the ritual they were carrying out. Despite the attack, the angels finish the fusion ritual and combine themselves to form Seraph, forcing the protagonist into a fight. After Seraph's demise, Mara will arrive, regretting she did not participate in the death of the Seraph, and can join the protagonist's party. Fulfilling her request also yields the right to summon her through fusion and the Peacemaker, the most devastating gun in the game.

During the Law route, Mara appears instead as the enemy, as the protagonist is hired instead by the Seraph to destroy Mara. Upon Mara's death, Seraph will join the protagonist instead.

Shin Megami Tensei IV

Mara is summoned by the Terminal Guardian to prevent Flynn from accessing the eighth Terminal. Amusingly despite the Guardian calling Mara male her profile info is the same as Strange Journey, meaning it is actually a woman.

Devil Summoner: Soul Hackers

Mara is one of the five bosses the player can fight the Corridor of Time after clearing the game. Defeating him is necessary to obtain the Iron Manji, one of the five items required to unlock New Game Plus.

Devil Summoner 2: Raidou Kuzunoha Vs. King Abaddon

"A Hindu demon that represents fear of death. He tempted the Buddha during his meditations. Originally, Mara was a fearsome goddess who drained her victims of their essence during the night."
Raidou Kuzunoha vs. King Abaddon Compendium

Mara appears at Waden One during a Case File, having fought with Raido Kuzunoha the XIV and dragged him across a dimensional rift, placing him in Raidou's timeline. He has the tendency to spout a multitude of puns, all related to his penis shape. Mara is portrayed as once being a Goddess rather than a God.

In New Game Plus she must be fought in the Case File 7th Trumpet, Eternal King as one of the Generals of Lucifer's army.

Megami Ibunroku Persona

Mara emerges from the body of Kenta "Toro" Yokouchi during an event battle in the Snow Queen Quest. He uses fire spells and caused Yuka Ayase's Persona to awaken.

Persona 3 FES

Mara appears as an exclusive Persona added to the Tower Arcana in the updated re-release of Persona 3, titled Persona 3 FES. Mara is summoned by means of a special Pentagon Spread fusion, and holds the distinction of having the only multi-target high damage fire elemental spell, "Maralagidyne". Fusing Mara with a Nihil weapon grants the strongest fists-class weapon, Evil Hands, which is another pun on his design.

Persona 3 Portable

Mara will give the player the Maralagidyne skill card when this Persona has leveled up to 86, which the only way this spell can be passed on to other Personas. Also if the player enters the Velvet Room with Mara as the equipped persona, Theodore or Elizabeth will comment on the player's choice of Persona, with Theo commenting to the Female Protagonist in it being unladylike, while Elizabeth will comment that it doesn't fit the player.

Persona 4

Mara returns as a Persona of the Tower Arcana in Persona 4. He can be summoned once the Protagonist reaches Lv.62 or above and fuses the appropriate Personas in the Velvet Room. However, Mara no longer learns the skill Maralagidyne.

Stats

Shin Megami Tensei

MaraSMTsprite
Race Alignment Level HP MP CP
Maou Chaos 82 969 343 656
NOH Strength Intelligence Magic Vitality Agility Luck
1 35 20 21 18 18 14
Attack Hit Defense Evasion MPower MEffect Drop
173 27 77 21 24 23
List of Skills
Skill Cost Effect


Shin Megami Tensei II

As an ally

Mara 01
Race Alignment Level HP MP CP
Maou Dark-Chaos 62 797 283 248
Strength Intelligence Magic Stamina Agility Luck
17 11 15 19 11 6
NOH Attack Hit Defense Avoid MPower MEffect
1 158 109 162 108 17 14
List of Skills
Skill Cost Effect


As a boss

SMTIIsprite-Mara
Race Alignment Level HP MP CP
Maou Dark-Chaos 69 3475 1449 3864
Strength Intelligence Magic Stamina Agility Luck
24 16 22 25 13 10
NOH Attack Hit Defense Avoid MPower MEffect
3-6 186 124 188 122 26 21
List of Skills
Skill Cost Effect

Shin Megami Tensei: 20XX

SMTIIsprite-Mara
Race Alignment Level HP MP CP
Maou Dark-Chaos 73 5000 2000 9500
NOA Strength Intelligence Magic Vitality Agility Luck
5~8 26 19 20 22 10 15
Attack Hit Defense Evasion MPower MEffect
Resistances Physical Inherit Death
List of Skills
Skill Cost Effect
Tetrakarn 15 MP Reflects any Physical Attack
Mamudoon 25 MP 50% chance to inflict instant Death kill on 1~3 random enemies.
Go for the Neck 80 HP Heavy physical damage, 1 enemy.


Shin Megami Tensei: Strange Journey

Level Race Alignment HP MP ST MA AG VI LC
88 Tyrant Dark-Chaos 715 399 59 61 52 54 53
Attack Type Physical Gun Fire Ice Elec Wind Expel Curse Almighty
Single Foe/1/Gun/Paralyze(10%) Strong - Weak Strong Strong Strong Null Null -
Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Natural Skills
Hades Blast Charge Tetrakarn
D-Source Skills
Madness Crush Charge Tetrakarn
Password
iCJ0Uik+5XA%5Ya%

5Wa%C2iCqXzLfnB8


Shin Megami Tensei IV

Race Level HP MP ST DX MA AG LU
Tyrant 94 983 196 125 110 86 100 81
Physical Phys Gun Gun Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
- Drain - Weak Drain - Null -
Ailment resistance -
Normal attack Phys x1 hit, 1 enemy
List of Skills
Skill Cost Effect Level
Charge 9 MP Multiplies user's next physical or gun damage by 2.5. Innate
Hades Blast 32 MP Heavy physical damage to all foes. Innate
Taunt 20 MP Debuffs all foes' defense twice but buffs their attack power twice as well. Innate
Repel Phys Auto Reflects physical damage. 95
Doping 45 MP Increases max HP of all allies by 30%. 96
Null Nerve Auto Immunity against poison, bind, sick and brand. 97


Devil Summoner: Soul Hackers

Mara DSSH
Race Level HP MP CP MAG Summon
Tyrant 91 25953 1246 - -
Strength Intelligence Magic Endurance Agility Luck
37 15 17 39 22 14
Personality Phys Attack Phys Hit Mgc Attack Mgc Hit Base Defense Avoid
- 256 144 154 36 258 143
Resist Void Absorb Reflect Weak
- Expel, Death, Mind, Nerve, Curse - - -
List of Skills
Tarukaja Frenzy Tackle


Persona 3 FES

Level Arcana St Ma En Ag Lu
77 Tower 60 50 52 48 51
Inherit Resists Block Absorbs Reflects Weak
Pierce - - Pierce Fire Ice
List of Skills
Skill Cost Effect Level
Myriad Arrows 19% HP Deals medium Pierce damage to all foes. (1-3 hits) Innate
Maralagidyne 32 SP Deals severe Fire damage to all foes. Innate
Primal Force 21% HP Deals severe Pierce damage to one foe. 79
Power Charge 15 SP Doubles physical damage dealt next turn. (2x damage) 80
Tetrakarn 55 SP Barrier that reflects physical damage 1x per ally. 82
Absorb Ice Passive Drains damage from Ice attacks. 84


Persona 4

Level Arcana St Ma En Ag Lu
62 Tower 44 35 48 36 30
Inherit Resists Block Absorbs Reflects Weak
Fire Wind - Fire Dark Light
List of Skills
Skill Cost Effect Level
Agidyne 12 SP Deals heavy Fire damage to 1 foe. Innate
Blight 16% HP Deals heavy Phys damage to all foes with a chance of Poison. Innate
Power Charge 15 SP Next physical attack will be 150% greater in power. 63
Makarakarn 36 SP Barrier that reflects magic dmg once. (1 ally; excludes Almighty attacks) 64
Absorb Physical Passive Absorbs damage from Phys attacks. 66
Fire Amp Passive Strengthens Fire attacks by 50%. 67


Gallery

 
376
Mara artwork from Shin Megami Tensei II
 
SMT IF mara sprite
Mara's sprite in Shin Megami Tensei: if...
 
Mara
Mara as it appears in Shin Megami Tensei IMAGINE
Mara's unimplemented form in Shin Megami Tensei IMAGINE
 
Mara
Mara as seen in Shin Megami Tensei: Strange Journey
 
Mara
Mara's sprite in Majin Tensei II
 
Mara Card
Mara's sprite in Card Summoner
 
Mara Persona
Mara as it appears in the Megami Ibunroku Persona manga adaptation

Trivia

  • Mara, like the major Mothers in Shin Megami Tensei: Strange Journey, has MA in her name.
  • When requesting the Seraph's death, Mara wearily moans she would head to Horologium with the protagonist or even kill the Seraph herself, but she wants to stabilize so she won't turn into a Slime again, in reference to the botched ritual in Shin Megami Tensei III: Nocturne.