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* When requesting the Seraph's death, Mara wearily moans she would head to Horologium with the protagonist or even kill the Seraph herself, but she wants to stabilize so she won't turn into a Slime again, in reference to the botched ritual in ''Shin Megami Tensei III: Nocturne.''
 
* When requesting the Seraph's death, Mara wearily moans she would head to Horologium with the protagonist or even kill the Seraph herself, but she wants to stabilize so she won't turn into a Slime again, in reference to the botched ritual in ''Shin Megami Tensei III: Nocturne.''
 
* Its design is a pun of sorts, as "Mara," is a slang word used by Japanese Buddhist monks for "penis."
 
* Its design is a pun of sorts, as "Mara," is a slang word used by Japanese Buddhist monks for "penis."
* Mara's attributes are usually sexual innuendo. For example, in the ''Persona'' series, it is part of the "Tower" Arcana, and two of its attacks in ''Persona 5'' are Charge and Firm Stance. ''Shin Megami Tensei IV Apocalypse'' also makes heavy use of innuendo in its script, especially once Mara finally reveals himself.
+
* Mara's attributes are usually sexual innuendo. For example, in the ''Persona'' series, it is part of the "Tower" Arcana, both of the physical skills it learns in ''Persona 3'' deal Peircing damage, and two of its attacks in ''Persona 5'' are Charge and Firm Stance. ''Shin Megami Tensei IV Apocalypse'' also makes heavy use of innuendo in its script, especially once Mara finally reveals himself.
 
[[Category:Buddhist Mythology]]
 
[[Category:Buddhist Mythology]]
 
[[Category:Sri Lankan Mythology]]
 
[[Category:Sri Lankan Mythology]]

Revision as of 11:32, 3 February 2018

File:MaraSMT.jpg

Mara as it appears in Shin Megami Tensei

"Mwahahahaha! Welcome to Mara's den! You may think you can defeat me, but I'm clearly the bigger man. Gwahahahaha! Now, then... Why don't we get this party started, hm? Ahahahahahaha!"
—Mara, Devil Summoner: Soul Hackers

Mara (マーラ, Māra)? is a demon in the series.

History

In Buddhist myth, Mara is also known as "The Evil One," a tempter, through the deceit of regarding the mundane and negative as alluring, and personifies unwholesome impulses, unskillfulness and the "death" of the spiritual life. In many religions that incorporate the cosmology of the Hindu originated Trailokya, Mara is said to sit atop at the Sixth Heaven of the Desire Realm that includes the mortal world, and is said to be both that which ensnares souls in Samsara by deceiving them with promises of happiness in the Desire Realms, and who is the ultimate obstacle of any who desire to achieve enlightenment into nirvana and sunyata.

Feeling threatened by the enlightenment the Buddha was trying to bestow upon humanity, he attacked Gautama Buddha when he was meditating beneath the bodhi tree. He was defeated when the Buddha simply touched the tips of his fingers to the earth, whereupon all the gods descended in a tremendous roar to pay homage to him. Though Mara was defeated that time, he still lingers in the world, hoping to seize the souls of the dying and unenlightened.

Originated in Sri Lankan Buddhism, a demon who was riding Girimehkala with a penis-headed image tried to stop Siddharta Gautama from reaching enlightenment through meditation. The most common story depicts Mara using his beautiful daughters in an attempt to tempt the Buddha; he later marched his demonic army to scare him, however this ended in failure for Mara.

Its manifestation in the series is likely a nod to the metaphor of Devaputra-mara, the disillusion of regarding Mara as an objective being.

Appearance

Profile

Shin Megami Tensei

"Origin: India. The embodiment of evil itself. It is said that he controls people via lust and fear of death and ruins their bodies. He tempts and corrupts the pure, and appeared before Buddha when he was meditating."
Shin Megami Tensei A-Mode DDS Dictionary

Shin Megami Tensei II

SMTIIsprite-Mara

Mara governs the Tower of Chokmah in the Expanse and acts as a guard to Lucifer's Castle Kether. If Aleph's Alignment is Chaos, he will let Aleph pass either with a minimum of 15 Wisdom stats or by beating him in battle. In the Neutral or Lawful paths, Mara will try to tempt Aleph. First, he offers 999,999 Macca. Next, he offers a 10 level increase. Finally, he offers power that surpasses even Satan and Lucifer. If Aleph accepts any of his offerings, he will fall under Mara's spell and must fight Mara with a handicap.

Shin Megami Tensei: 20XX

Mara appears as the head of the Ring of Gaea. He is mentioned as "His Excellence" by the demons and Gaeans. If the protagonist follows the Neutral or Law alignments during the battles in the Arena, Mara will invite the protagonist to give him the title to rule Valhalla. When met, he'll offer control of Valhalla to the protagonist, if accepted, he'll freeze them. Either way, he will attack. After being defeated, Mara explains that while Lucifer is still alive, the demons will never disappear from the human world.

Shin Megami Tensei III: Nocturne

An incomplete, slimy form of Mara appears when Baphomet summons him during a Full Kagutsuchi phase in Shibuya at the request of two Manikins and the ritual fails. The Demi-fiend will be rewarded with the Muspell Magatama upon defeating him.

Shin Megami Tensei IMAGINE

The slime-form Mara is a plug-in acquired by turning in 800 Essences of Yetzirah to the researcher in Shinjuku Babel's cathedral. He is a triple fusion of Girimehkala, Surt and Hecate. Prior to the August 2014 update, this was the only form of Mara.

In August, an event was implemented carrying on the storyline of characters introduced during the February event. In this event, Incubus and Oni are encouraged by Baphomet to summon Mara in Shibuya in order to create a harem kingdom. In a callback to Nocturne, the summoning fails and the slime-esque Mara is summoned. After defeating this Mara, players could use a seven-colored pillar to be transported to the Tower of Chokmah and face Mara's true form, with a chance to receive the ability to fuse him in a triple fusion of Mara (Amorphous), Moloch and Girimehkala. Mara's true form learns the unique skills Maralagidyne and Cursed Spit. This true form was later added as a boss fight in Abyss Tower.

Shin Megami Tensei: Strange Journey

"A Hindu demon that represents fear of death.
She tempted the Buddha during his meditations. She gave birth to the Mares and Mora, powerful demons of darkness."
Shin Megami Tensei: Strange Journey compendium

In this game, Mara is portrayed as a goddess rather than a god, wielding power over temptation and death, despite retaining the same overall shape (though a local Grendel insisted she was once a beautiful goddess). She appears in Sector Grus after reaching a certain part of Sector Horologium. In the Chaos path, she hires the protagonist to assault a gathering of angels and disrupt the ritual they were carrying out. Despite the attack, the angels finish the fusion ritual and combine themselves to form Seraph, forcing the protagonist into a fight. After Seraph's demise, Mara will arrive, regretting she did not participate in the death of the Seraph, and can join the protagonist's party. Fulfilling her request also yields the right to summon her through fusion and the Peacemaker, the most devastating gun in the game.

During the Law route, Mara appears instead as the enemy, as the protagonist is hired instead by the Seraph to destroy Mara. Upon Mara's death, Seraph will join the protagonist instead.

Shin Megami Tensei IV

Mara is summoned by the Terminal Guardian to prevent Flynn from accessing the eighth Terminal. Despite the Guardian calling Mara male, her profile info is the same as Strange Journey.

Shin Megami Tensei IV: Apocalypse

Mara appears in a line of Challenge Quests involving an individual named Maruo and the hedonist cult surrounding him. After Maruo has been beaten twice and his beliefs in living as he wishes shaken, Mara appears, revealing himself as the demon behind the events. However, he lacks the strength to take on Nanashi and leaves.

In the final quest in the line, Nanashi receives an SOS from Maruo himself. He arrives at Kiba Storage to find most of the Maruology cult drained of life and battles Mara at his full strength.

Mara focuses on using his one attack, Hell Thrust, and is smart enough to use his extra Press Turns for Critical Eye or Charge. If not Smirking, he can also defend his own weakness with Makarakarn, and against Tetrakarn he will wait it out by setting up for an empowered Hell Thrust or use Tetrabreak to cancel the move altogether. Protection against Charm status may be wise, especially if an affected party member has the Diarahan or Mediarahan skills. Mara will almost immediately counter any debuff spells with Dekunda but cannot remove the party's buffs aside from the Rakunda effect Hell Thrust gains if Mara smirks. A gun with Ice-elemental rounds can strike his weakness without having to worry about Makarakarn. During the battle, Mara will pose questions to Nanashi, with the answer having different effects on the battle.

"You have no obligation to save my host. Why not just let him go?"
"I want to save Maruo." Party loses press turns.
"I can't let a demon run free." Mara +Tarukaja/Makakaja x2
Ignore Mara Party +Sukukaja
"Don't you want to see new things? Let's go together to an even more arousing land!"
"...I want to see new things!" Party loses press turns
"I'll pass." Party +Tarukaja/Makakaja
Keep fighting Party gets 2 additional flashing press turns

Despite being the boss of a quest line, Mara is not locked for fusion and can be accessed anytime provided that Nanashi meets the level requirement.

Majin Tensei II: Spiral Nemesis

Mara appears as enemy units near the end of the neutral route. Acting as troops for Satan, Beelzebub and Angra Mainyu.

Devil Summoner: Soul Hackers

Mara is one of the five bosses the player can fight the Corridor of Time after clearing the game. Defeating him is necessary to obtain the Iron Manji, one of the five items required to unlock New Game Plus.

Devil Summoner 2: Raidou Kuzunoha Vs. King Abaddon

"A Hindu demon that represents fear of death. He tempted the Buddha during his meditations. Originally, Mara was a fearsome goddess who drained her victims of their essence during the night."
Raidou Kuzunoha vs. King Abaddon compendium

Mara appears at Waden One during a Case File, having fought with Raido Kuzunoha the XIV and dragged him across a dimensional rift, placing him in Raidou's timeline. She has the tendency to spout a multitude of puns, all related to her penis shape, and shares the skill "Cursed Emission" with Mishaguji, another phallus-shaped demon. Mara is portrayed as once being a goddess rather than a god.

In New Game Plus, she must be fought in the Case File 7th Trumpet, Eternal King as one of the Generals of Lucifer's army.

Persona 3 FES

"An Eastern demon lord who tempted Buddha during his training. He is a master of fear, and his immense power reaches to every part of the globe. His distant offspring include Mare and Mora."
—Persona 3 compendium

Mara appears as an exclusive Persona added to the Tower Arcana in the updated re-release of Persona 3, titled Persona 3 FES. Mara is summoned by means of a special Pentagon Spread fusion using Incubus, MotPazuzuKumbhanda and Attis.

He also holds the distinction of having the only multi-target severe damage Fire elemental spell, "Maralagidyne." Fusing Mara with a Nihil weapon grants the strongest fist-type weapon, Evil Gloves, which is another pun on his design.

Portable

Mara will give the protagonist the Maralagidyne Skill Card when this Persona has leveled up to 86, which is the only way this spell can be passed on to other Personas.

Also, if the protagonist enters the Velvet Room with Mara as the equipped Persona, Theodore or Elizabeth will comment on the protagonist's choice of Persona:

  • If the protagonist is male, Elizabeth comments, "Oh, my... Tee-hee... It's very manly, that much is certain."[1]
  • If the protagonist is female and has Elizabeth, she comments it doesn't fit her.
  • If the protagonist is female and has Theodore, he comments, "Wh-Why do you have that... thing... equipped? It's very... unladylike."

Persona 4

Mara returns as a Persona of the Tower Arcana in Persona 4. He can be summoned once the protagonist reaches Lv. 62 or above and fuses the appropriate Personas in the Velvet Room. However, Mara no longer learns the skill Maralagidyne.

Persona 5

Both of Mara's forms, the normal one and the slime form from Nocturne, appear in the game. The slime form, known as Torn King of Desire, will first appear as a boss in Kamoshida's Palace. During the fight, the Torn King of Desire may waste a turn staring at Ann Takamaki. Mara's normal form appears as an enemy in the last dungeon, accompanied by two stronger Torn Kings of Desire as minions, who cannot be recruited by negotiation. The enemy version of Mara also lacks the Ice weakness of the Persona version.

The Shadow of Shiro Asakura assumes the form of Mara when he is confronted in Mementos during the request "The Head Honcho of Showbiz." During the battle, Shadow Asakura will continually use Tarukaja to increase his attack power. Following this, he will use Charge and then Lunge, attacking female party members.

Stats

Shin Megami Tensei

MaraSMTsprite
Race Alignment Level HP MP
Tyrant Chaos 82 969 343
CP NOA ATK ACC DEF EVA M.ATK M.EFC
56 1 173 27 77 21 24 23
St 35
In 20
Ma 21
Vi 18
Ag 18
Lu 14
Resistances Nulls most magic (and Needle. Resists Dex, Charge and Gun.) Drop None
Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Chg Dex Ndl Alm
- 28 Nu Nu Nu Nu Nu Nu Nu Nu Nu 48 58 Nu -
List of Skills
Skill Cost Effect
Mazanma 7 MP Blasts a group of enemies with a strong gale.
Marin Karin 6 MP Charms one enemy.
Diarama 4 MP Restores one ally's HP by roughly 100.


Shin Megami Tensei II

Mara Boss SMT2
Race Alignment Level HP MP
Tyrant Dark-Chaos 69 3475 1449
MAG NOA ATK ACC DEF EVA M.ATK M.EFC
3864 3-6 186 124 188 122 26 21
St 24
In 16
Ma 22
Vi 25
Ag 13
Lu 10
Drop Sapphire
Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Rsh Hnd Leg Fly Alm
- ½Rf - ½Rf ½Rf - ½Rf ½Rf ½Rf ½Rf Rf - - - ½Rf -
List of Skills
Skill Effect
Tackle Medium Rush damage to one foe. Low accuracy.
Shibaboo Inflicts Bind ailment, 1-3 foes.
Fog of Temptation Light Flying attack to all foes. Inflicts Charm.
Dekaja Removes all buffs, all foes.
Squash Medium Rush damage to one foe.
Cleave Light Rush damage to all foes.
Hell Thrust Light Rush damage to one foe. Inflicts Close.

Mara 01
Race Alignment Level HP MP
Tyrant Dark-Chaos 62 797 283
CP NOA ATK ACC DEF EVA M.ATK M.EFC
165 1 158 109 162 108 17 14
St 17
In 11
Ma 15
Vi 19
Ag 11
Lu 6
Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Rsh Hnd Leg Fly Alm
- - 68 68 68 68 68 Nu Nu 68 68 - - - - -
List of Skills
Skill Cost Effect
Mazanma 7 MP Medium force damage to a group of foes.
Shibaboo 3 MP Inflicts Bind ailment, 1-3 foes.
Fog of Temptation 1% HP Light Flying attack to all foes. Inflicts Charm.
Tackle 12% HP Medium Rush damage to one foe. Low accuracy.
Cleave 15% HP Light Rush damage to all foes.

Shin Megami Tensei: if...

Mara if
Race Alignment Level HP MP
Tyrant Dark-Chaos 76 979 523
CP NOA ATK ACC DEF EVA M.ATK M.EFC
96 1 214 137 196 133 25 22
St 31
In 17
Ma 21
Vi 22
Ag 12
Lu 10
Resistances Reflects Curse. Resists Tech, Ice, Elec, Nerve, Expel, Magic, Bind. Weak to Fire.
Swd Gun Fir Ice Elc For Nrv Exp Crs Mgc Bnd Rsh Hnd Leg Fly Alm
- - 1.5× 48 48 - 28 28 Rf 28 28 - - 78 - -
List of Skills
Skill Cost Effect
Mazandyne 21 MP Heavy Force damage to all foes.
Shibaboo 3 MP Inflicts Bind ailment to 1-3 foes. (Bind-type)
Marin Karin 6 MP Inflicts Charm ailment to one foe. (Nerve-type)
Squash 12% HP Medium Rush damage to one foe.
Tackle 12% HP Medium Rush damage to one foe. Low accuracy.


Shin Megami Tensei: 20XX

SMTIIsprite-Mara
Race Alignment Level HP MP
Tyrant Dark-Chaos 73 5000 2000
MAG NOA ATK ACC DEF EVA M.ATK M.EFC
9500 5-8
St 26
In 19
Ma 20
Vi 22
Ag 10
Lu 15
List of Skills
Tetrakarn Mamudoon Go for the Neck


Shin Megami Tensei III: Nocturne

Race Level HP MP
Strength 30
Magic 40
Vitality 25
Agility 14
Luck 15
Tyrant 85 2300
3000
Reflects Absorbs Void Resists Weak
- - Expel/Death/Ailments - -
List of Skills
Skill Cost Effect
Diarahan 15 MP Fully restores one ally's HP.
Dismal Tune 30 MP Medium curse damage and 15% mute to all foes.
Hell Thrust none Medium physical damage to one foe. Medium critical rate.
Hades Blast none Heavy physical damage to all foes. High critical rate.
Dekaja 10 MP Removes all buffs from all foes.
Mazanma 15 MP Medium force damage to all foes.
Marin Karin 5 MP 55% charm to one foe. Mind-type.
Makajamaon 11 MP 20% mute to all foes. Curse-type.


Shin Megami Tensei: Strange Journey

Race Alignment Level HP MP
Strength 59
Magic 61
Vitality 54
Agility 52
Luck 53
Tyrant Dark-Chaos 88 715
399
Attack Type Physical Gun Fire Ice Electricity Wind Expel Curse Almighty
Single Foe/1/Gun/Paralyze(10%) Strong - Weak Strong Strong Strong Null Null -
Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage
- - - - - - - - - -
Natural Skills
Hades Blast Charge Tetrakarn
D-Source Skills
Madness Crush Charge Tetrakarn
Password
iCJ0Uik+5XA%5Ya%
5Wa%C2iCqXzLfnB8


Shin Megami Tensei IV

Race Level HP MP
Strength 125
Dexterity 110
Magic 86
Agility 100
Luck 81
Tyrant 94 983 196
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- Drain - Weak Drain - Null Null
Ailment Resistance -
Normal Attack Phys x1, 1 enemy
List of Skills
Skill Cost Effect Level
Charge 9 MP Multiplies user's next physical or gun damage by 2.5. Innate
Hades Blast 32 MP Heavy physical damage to all foes. Innate
Taunt 20 MP Debuffs all foes' defense twice but buffs their attack power twice as well. Innate
Repel Phys Auto Reflects physical damage. 95
Doping 45 MP Increases max HP of all allies by 30%. 96
Null Nerve Auto Immunity against poison, bind, sick and brand. 97


Shin Megami Tensei IV Apocalypse

Race Level HP MP
Strength --
Dexterity --
Magic --
Agility --
Luck --
Tyrant 92 14574
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- Drain - Weak Drain - Resist Resist
Ailment Resistance Null:Charm
Normal Attack Phys x1, 1 enemy Turn Icon 2
Related quest Help Me, Hunter Boy
Skill Affinities Physical Physical +5 · Ailment Ailment +3 · Ice Ice -6
List of Skills
Skill Effect
Hell Thrust 2 to 4 hits of heavy physical damage to one foe. Smirk +Rakunda
Dance of Mara 70% charm to all foes.
Charge Multiplies user's next physical or gun damage by 2.5.
Critical Eye Guarantees critical hit for user's next physical or gun attack.
Tetrabreak Removes physical/gun-repelling shields from all foes.
Makarakarn Bestows magic-repelling shields for one turn to all allies.
Dekunda Negates all stat debuffs from all allies.

Race Level HP MP
Strength 155
Dexterity 70
Magic 55
Agility 90
Luck 110
Tyrant 92 899 215
Physical Phys Gun Gun Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- Drain - Weak Drain - Resist Resist
Ailment Resistance Null: Charm
Normal Attack Phys x1, 1 enemy
Skill Affinities Physical Physical +5 · Ailment Ailment +3 · Ice Ice -6
List of Skills
Skill Cost Effect Level
Charge 9 MP Multiplies user's next physical or gun damage by 2.5. Innate
Hell Thrust 28 MP 2 to 4 hits of heavy physical damage to one foe. Smirk +Rakunda Innate
Dance of Mara 20 MP 70% charm to all foes. Innate
Doping 100 MP Increases max HP of all allies by 30%. 93
Null Nerve Auto Immunity against poison, bind, sick and daze. 94
Repel Phys Auto Reflects physical damage. 95

Majin Tensei II: Spiral Nemesis

Mara
Race Level HP MP Mv Range Mv Type Atk Range MAG
Tyrant 86 485 270 8 Ground 1 760
St Ma In Ag Lu Atk P.Def M.Atk M.Def Hit Eva Crt
30 25 27 12 5 160 30 92 105 99 14 22
List of Skills
Skill Power Range Cost Target Effect
Mudoon - 2 85 MP Multi Instant death
Shibaboo - 1 30 MP Single Gives Bind status to one enemy
Dogururadoru - 1 10 MP Single Give Poison status to one enemy
Rampage 150% 1 P. Extra Multi Deals damage


Devil Summoner: Soul Hackers

Mara DSSH
Race Level HP MP St In Ma En Ag Lu
Tyrant 91 25953 1246 37 15 17 39 22 14
P.ATK P.HIT B.DEF AVD M.ATK M.HIT
256 144 258 143 154 36
Reflects Absorbs Void Resists Weak
- - Expel, Death, Mind, Nerve, Curse - -
List of Skills
Tarukaja Frenzy Tackle


Devil Summoner: Raidou Kuzunoha vs. King Abaddon

Order Level HP St Ma Vi Lu Item drop
Pagan 65 10500 22 26 22 15 -
Reflects Absorbs Block Resists Weak Frail
- Death Gun/Mind Phys - Fire
List of Skills
Skill Effect
Mad Rush Medium Phys dmg, dash attack +Dizzy(Low)
Cursed Emission Medium Almighty dmg to an enemy +Dizzy(High)
Marin Karin Light Mind dmg to an area +Charm(Med)
Bufudyne Heavy Splash Ice dmg. Stun: Long

Order Level HP St Ma Vi Lu Item drop
Pagan 56 3200 21 20 22 12 -
Reflects Absorbs Block Resists Weak Frail
- Death Gun/Mind Phys - Fire
List of Skills
Skill Effect
Mad Rush Medium Phys dmg, dash attack +Dizzy(Low)
Cursed Emission Medium Almighty dmg to an enemy +Dizzy(High)
Marin Karin Light Mind dmg to an area +Charm(Med)

Order Level HP St Ma Vi Lu Conversation Investigation
Pagan 62 749 30 16 25 10 Sweet Talk Read Mind
Reflects Absorbs Block Resists Weak Frail
- Death Gun/Mind Phys - Fire
List of Skills
Skill Cost Effect Level
Cursed Emission 22 MAG Medium Almighty dmg to an enemy +Dizzy(High) Innate
Mad Rush 28 MAG Medium Phys dmg, dash attack +Dizzy(Low) 63
State of Bliss 20 MAG Gradually moderately restores HP. 1 Ally 64
Drain Passive MAG absorption rate increases Max Loyalty

Persona 3 FES

Arcana Level
Strength 60
Magic 50
Endurance 52
Agility 48
Luck 51
Tower 77
Inherit Reflects Absorbs Block Resists Weak
Pierce Fire Pierce - - Ice
Skill Card Maralagidyne (Lv 86)
List of Skills
Skill Cost Effect Level
Myriad Arrows 19% HP Deals medium Pierce damage to all foes. (1-3 hits) Innate
Maralagidyne 32 SP Deals severe Fire damage to all foes. Innate
Primal Force 21% HP Deals severe Pierce damage to one foe. 79
Power Charge 15 SP Doubles physical damage dealt next turn. (2x damage) 80
Tetrakarn 55 SP Barrier that reflects physical damage 1x per ally. 82
Absorb Ice Passive Drains damage from Ice attacks. 84


Persona 4

Arcana Level
Strength 44
Magic 35
Endurance 48
Agility 36
Luck 30
Tower 62
Inherit Reflects Absorbs Block Resists Weak
Fire Dark Fire - Wind Light
List of Skills
Skill Cost Effect Level
Agidyne 12 SP Deals heavy Fire damage to 1 foe. Innate
Blight 16% HP Deals heavy Phys damage to all foes with a chance of Poison. Innate
Power Charge 15 SP Next physical attack will be 150% greater in power. 63
Makarakarn 36 SP Barrier that reflects magic dmg once. (1 ally; excludes Almighty attacks) 64
Absorb Physical Passive Absorbs damage from Phys attacks. 66
Fire Amp Passive Strengthens Fire attacks by 50%. 67


Persona Q: Shadow of the Labyrinth

Arcana Level HP + SP + Inherit Extract Fragment
Tower 56 180 28 - Stagnant Air -
List of Skills
Skill Cost Effect Level
Absorb Fire Passive Absorb damage from Fire attacks. Innate
Myriad Arrows 130 HP 6-8 light Stab attacks at random, with low accuracy. (All Enemies) Innate
Tentarafoo 12 SP Medium chance of Panic. (All Enemies) 57
Stagnant Air 24 SP Extend timers on Binds and ailments. (All Enemies) [Does not stack] 58
Maragidyne 64 SP A heavy Fire attack. (All Enemies) 59
Fire Amp Passive Raise Fire attack strength. 60
Demon's Stab Passive Slightly raise Stab attack strength. 61


Persona 5

Arcana Level HP SP
Strength 19
Magic 11
Endurance 15
Agility 9
Luck 2
Tower 12 400
99
Phys Gun Fire Ice Elec Wind Psy Nuke Bless Curse Almi
- - Resist Resist Resist Resist Resist Resist Resist Resist -
EXP Yen Battle Drop Negotiation Items
135 310 - -
List of Skills
Skill Effect
Assault Dive Heavy Physical damage to 1 foe.
Dia Restore slight amount of HP of 1 ally.

Arcana Level HP SP Type
Strength 50
Magic 35
Endurance 40
Agility 50
Luck 40
Tower 60 381
315
Irritable
Phys Gun Fire Ice Elec Wind Psy Nuke Bless Curse Almi
- - Resist Weak Weak - - Resist Weak Resist -
EXP Yen Battle Drop Negotiation Items
2045 1695 - - Sharp Student (Skill Card)
List of Skills
Skill Effect
Bufu Light Ice damage to 1 foe. Rare chance of Freeze.
Sukunda Debuff agility of 1 foe for 3 turns.

Arcana Level HP SP Type
Strength 99
Magic 99
Endurance 26
Agility 42
Luck 40
Tower 73 1840
546
Irritable
Phys Gun Fire Ice Elec Wind Psy Nuke Bless Curse Almi
- Block Drain - - - - - Resist Reflect -
EXP Yen Battle Drop Negotiation Items
2277 2095 - - Maeigaon (Skill Card)
List of Skills
Skill Effect
Maragion Medium Fire damage to all foes. Rare chance of Burn.
Maeigaon Heavy Curse damage to all foes.
Heat Wave Heavy Physical damage to all foes.
Megidolaon Severe Almighty damage to all foes.
Fire Boost Strengthen Fire attacks by 25%.

Arcana Level HP SP
Strength 99
Magic 99
Endurance 10
Agility 45
Luck 60
Priestess 99 3500
600
Phys Gun Fire Ice Elec Wind Psy Nuke Bless Curse Almi
- - Drain - - - Weak - - Resist -
EXP Yen Battle Drop Negotiation Items
5600 40190 - -
List of Skills
Skill Effect
Lunge Light Physical damage to 1 foe.
Rampage Light Physical damage to all foes 1x to 3x.
Maragion Medium Fire damage to all foes. Rare chance of Burn.
Tarukaja Buff attack power of 1 ally for 3 turns.
Attack Master Automatic Tarukaja on user at start of battle.
Sharp Student Lower odds of being hit by a critical attack.
Charge Next physical attack inflicts 2.5x damage.

Arcana Level
Strength 47
Magic 46
Endurance 49
Agility 45
Luck 39
Tower 73
Inherit Reflects Absorbs Block Resists Weak
- Curse Fire Gun Bless Ice
List of Skills
Skill Cost Effect Level
Maragidyne 22 SP Heavy Fire damage to all foes. Rare chance of Burn. Innate
One-shot Kill 17% HP Severe Gun damage to 1 foe. High Critical Rate. Innate
Tetra Break 18 SP Remove physical-repellant shield from all foes. Innate
Charge 15 SP Next physical attack inflicts 2.5x damage. 74
Maeigaon 22 SP Heavy Curse damage to all foes. 76
Heat Up Auto Random chance to restore 5% of max HP & 10 SP in battle. 77
Firm Stance Auto Half damage taken by sacrificing evasion. 78

Arcana Level HP SP
Strength --
Magic --
Endurance --
Agility --
Luck --
Tower ? 3,500
?
Phys Gun Fire Ice Elec Wind Psy Nuke Bless Curse Almi
- - Drain - - - - Weak - Strong -
EXP Yen Battle Drop Negotiation Items
- - - -
List of Skills
Skill Effect
Tarukaja Buff attack power of 1 ally for 3 turns.
Charge Next physical attack inflicts 2.5x damage.
Lunge Light Physical damage to 1 foe.

Gallery

 
376
Mara artwork from Shin Megami Tensei II
 
Mara
Mara as seen in Shin Megami Tensei: Strange Journey
 
SMT IF mara sprite
Mara's sprite in Shin Megami Tensei: if...
 
Mara
Mara's amorphous form as it appears in Shin Megami Tensei IMAGINE
 
Imagine-Mara Full Body
Mara's full form in Shin Megami Tensei IMAGINE
 
Mara LB Special
Mara as it appears in Last Bible Special
 
Mara Card
Mara's sprite in Card Summoner

Trivia

  • Mara, like the major Mothers in Shin Megami Tensei: Strange Journey, has MA in her name.
  • When requesting the Seraph's death, Mara wearily moans she would head to Horologium with the protagonist or even kill the Seraph herself, but she wants to stabilize so she won't turn into a Slime again, in reference to the botched ritual in Shin Megami Tensei III: Nocturne.
  • Its design is a pun of sorts, as "Mara," is a slang word used by Japanese Buddhist monks for "penis."
  • Mara's attributes are usually sexual innuendo. For example, in the Persona series, it is part of the "Tower" Arcana, both of the physical skills it learns in Persona 3 deal Peircing damage, and two of its attacks in Persona 5 are Charge and Firm Stance. Shin Megami Tensei IV Apocalypse also makes heavy use of innuendo in its script, especially once Mara finally reveals himself.