"Mwahahahaha! Welcome to Mara's den! You may think you can defeat me, but I'm clearly the bigger man. Gwahahahaha! Now, then... Why don't we get this party started, hm? Ahahahahahaha!"
—Mara, Devil Summoner: Soul Hackers
Mara is a demon in the series.
History[]
In Buddhist myth, Mara is also known as "The Evil One," a tempter, through the deceit of regarding the mundane and negative as alluring, and personifies unwholesome impulses, unskillfulness and the "death" of the spiritual life. In many religions that incorporate the cosmology of the Hindu originated Trailokya, Mara is said to sit atop at the Sixth Heaven of the Desire Realm that includes the mortal world, and is said to be both that which ensnares souls in Samsara by deceiving them with promises of happiness in the Desire Realms, and who is the ultimate obstacle of any who desire to achieve enlightenment into nirvana and sunyata.
Feeling threatened by the enlightenment the Buddha was trying to bestow upon humanity, he attacked Gautama Buddha when he was meditating beneath the bodhi tree. He was defeated when the Buddha simply touched the tips of his fingers to the earth, whereupon all the gods descended in a tremendous roar to pay homage to him. Though Mara was defeated that time, he still lingers in the world, hoping to seize the souls of the dying and unenlightened.
Originated in Sri Lankan Buddhism, a demon who was riding Girimehkala with a penis-headed image tried to stop Siddharta Gautama from reaching enlightenment through meditation. The most common story depicts Mara using his beautiful daughters in an attempt to tempt the Buddha; he later marched his demonic army to scare him, however this ended in failure for Mara.
There was a metaphor known as Devaputra-mara which is the disillusion of regarding Mara as an objective being.
Appearances[]
Profile[]
Shin Megami Tensei[]
"Origin: India. The embodiment of evil itself. It is said that he controls people via lust and fear of death and ruins their bodies. He tempts and corrupts the pure, and appeared before Buddha when he was meditating."
—Shin Megami Tensei A-Mode DDS dictionary
Shin Megami Tensei II[]
Mara governs the Tower of Chokmah in the Expanse and acts as a guard to Lucifer's Castle Kether. If Aleph's Alignment is Chaos, he will let Aleph pass either with a minimum of 15 Wisdom stats or by beating him in battle. In the Neutral or Lawful paths, Mara will try to tempt Aleph. First, he offers 999,999 Macca. Next, he offers a 10 level increase. Finally, he offers power that surpasses even Satan and Lucifer. If Aleph accepts any of his offerings, he will fall under Mara's spell and must fight Mara with a handicap.
Shin Megami Tensei: 20XX[]
Mara appears as the head of the Ring of Gaea. He is mentioned as "His Excellence" by the demons and Gaeans. If the protagonist follows the Neutral or Law alignments during the battles in the Arena, Mara will invite the protagonist to give him the title to rule Valhalla. When met, he'll offer control of Valhalla to the protagonist, if accepted, he'll freeze them. Either way, he will attack. After being defeated, Mara explains that while Lucifer is still alive, the demons will never disappear from the human world.
Shin Megami Tensei III: Nocturne[]
"Well! In my rush, I have summoned Mara the Magnificent in an incomplete body of a slime."
—Baphomet
An incomplete, slimy form of Mara appears when Baphomet summons him during a Full Kagutsuchi phase in Shibuya at the request of two impatient Manikins and the ritual fails due to the Manikins rushing Baphomet. Mara, offended by his incomplete form, immediately becomes hostile and attacks the Demi-fiend. The Demi-fiend will be rewarded with the Muspell Magatama upon defeating him.
Shin Megami Tensei IMAGINE[]
The slime-form Mara is a plug-in acquired by turning in 800 Essences of Yetzirah to the researcher in Shinjuku Babel's cathedral. He is a triple fusion of Girimehkala, Surt and Hecate. Prior to the August 2014 update, this was the only form of Mara.
In August, an event was implemented carrying on the storyline of characters introduced during the February event. In this event, Incubus and Oni are encouraged by Baphomet to summon Mara in Shibuya in order to create a harem kingdom. In a callback to Nocturne, the summoning fails and the slime-esque Mara is summoned. After defeating this Mara, players could use a seven-colored pillar to be transported to the Tower of Chokmah and face Mara's true form, with a chance to receive the ability to fuse him in a triple fusion of Mara (Amorphous), Moloch and Girimehkala. Mara's true form learns the unique skills Maralagidyne and Cursed Spit. This true form was later added as a boss fight in Abyss Tower.
Shin Megami Tensei: Strange Journey[]
"A Hindu demon that represents fear of death.
She tempted the Buddha during his meditations. She gave birth to the Mares and Mora, powerful demons of darkness."
—Shin Megami Tensei: Strange Journey compendium
In this game, Mara is portrayed as a goddess rather than a god, wielding power over temptation and death, despite retaining the same overall shape (though a local Grendel insisted she was once a beautiful goddess). She appears in Sector Grus after reaching a certain part of Sector Horologium. In the Chaos path, she hires the protagonist to assault a gathering of angels and disrupt the ritual they were carrying out. Despite the attack, the angels finish the fusion ritual and combine themselves to form Seraph, forcing the protagonist into a fight. After Seraph's demise, Mara will arrive, regretting she did not participate in the death of the Seraph, and can join the protagonist's party. Fulfilling her request also yields the right to summon her through fusion and the Peacemaker, the most devastating gun in the game.
During the Law route, Mara appears instead as the enemy, as the protagonist is hired instead by the Seraph to destroy Mara. Upon Mara's death, Seraph will join the protagonist instead.
Shin Megami Tensei IV[]
Mara is summoned by the Terminal Guardian to prevent Flynn from accessing the eighth Terminal. The game reuses the compendium entry from Strange Journey.
Shin Megami Tensei IV: Apocalypse[]
Mara appears in a line of Challenge Quests involving an individual named Maruo and the hedonist cult surrounding him. After Maruo has been beaten twice and his beliefs in living as he wishes shaken, Mara appears, revealing himself as the demon behind the events. However, he lacks the strength to take on Nanashi and leaves.
In the final quest in the line, Nanashi receives an SOS from Maruo himself. He arrives at Kiba Storage to find most of the Maruology cult drained of life and battles Mara at his full strength.
Mara focuses on using his one attack, Hell Thrust, and is smart enough to use his extra Press Turns for Critical Eye or Charge. If not Smirking, he can also defend his own weakness with Makarakarn, and against Tetrakarn he will wait it out by setting up for an empowered Hell Thrust or use Tetrabreak to cancel the move altogether. Protection against Charm status may be wise, especially if an affected party member has the Diarahan or Mediarahan skills. Mara will almost immediately counter any debuff spells with Dekunda but cannot remove the party's buffs aside from the Rakunda effect Hell Thrust gains if Mara Smirks. A gun with Ice-elemental rounds can strike his weakness without having to worry about Makarakarn. During the battle, Mara will pose questions to Nanashi, with the answer having different effects on the battle.
"You have no obligation to save my host. Why not just let him go?"
|
"I want to save Maruo."
|
Party loses Press Turns
|
"I can't let a demon run free."
|
Mara +Tarukaja/Makakaja x2
|
Ignore Mara
|
Party +Sukukaja
|
"Don't you want to see new things? Let's go together to an even more arousing land!"
|
"...I want to see new things!"
|
Party loses Press Turns
|
"I'll pass."
|
Party +Tarukaja/Makakaja
|
Keep fighting
|
Party gets 2 additional flashing Press Turns
|
Despite being the boss of a quest line, Mara is not locked for fusion and can be accessed anytime provided that Nanashi meets the level requirement.
Shin Megami Tensei V[]
"A Buddhist demon that represents the fear of death.
Also known as "The Evil One," he sent his daughter to tempt Buddha during his meditations."
—Shin Megami Tensei V lore
Mara is a demon that can only be obtained through Dyad Fusion. It benefits learning Physical and Ailment skills the best.
Majin Tensei II: Spiral Nemesis[]
Mara appears as enemy units near the end of the neutral route. Acting as troops for Satan, Beelzebub and Angra Mainyu.
Devil Summoner: Soul Hackers[]
Mara is one of the five bosses the protagonist can fight in the Corridor of Time after clearing the game. Defeating him is necessary to obtain the Iron Manji, one of the five items required to unlock New Game Plus.
Devil Summoner 2: Raidou Kuzunoha Vs. King Abaddon[]
"A Hindu demon that represents fear of death. He tempted the Buddha during his meditations. Originally, Mara was a fearsome goddess who drained her victims of their essence during the night."
—Raidou Kuzunoha vs. King Abaddon compendium
Mara appears at Waden One during a Case File, having fought with Raido Kuzunoha the XIV and dragged him across a dimensional rift, placing him in Raidou's timeline. She has the tendency to spout a multitude of puns, all related to her penis shape, and shares the skill "Cursed Emission" with Mishaguji, another phallus-shaped demon. Mara is portrayed as once being a goddess rather than a god.
In New Game Plus, she must be fought in the Case File 7th Trumpet, Eternal King as one of the generals of Lucifer's army.
Persona 3 FES[]
"An Eastern demon lord who tempted Buddha during his training. He is a master of fear, and his immense power reaches to every part of the globe. His distant offspring include Mare and Mora."
—Persona 3 compendium
Mara appears as an exclusive Persona added to the Tower Arcana. Mara is summoned by means of a special Pentagon Spread fusion using Incubus, Mot, Pazuzu, Kumbhanda and Attis.
He also holds the distinction of having the only multi-target severe damage Fire elemental spell, "Maralagidyne." Fusing Mara with a Nihil weapon grants the strongest fist-type weapon, Evil Gloves, which is another pun on his design.
Portable[]
Mara will give the protagonist the Maralagidyne Skill Card when this Persona has leveled up to 86, which is the only way this spell can be passed on to other Personas.
Also, if the protagonist enters the Velvet Room with Mara as the equipped Persona, Theodore or Elizabeth will comment on the protagonist's choice of Persona:
- If the protagonist is male, Elizabeth comments, "Oh, my... Tee-hee... It's very manly, that much is certain."[1]
- If the protagonist is female and has Elizabeth, she comments that it doesn't fit her.
- If the protagonist is female and has Theodore, he comments, "Wh-Why do you have that... thing... equipped? It's very... unladylike."
Persona 4[]
Mara returns as a Persona of the Tower Arcana. He can be summoned once the protagonist reaches Lv. 62 or above and fuses the appropriate Personas in the Velvet Room. However, Mara no longer learns the skill Maralagidyne.
Persona 5[]
"A Buddhist demon that represents the fear of death. Also known as "The Evil One," he sent his daughters to tempt Buddha during his meditations."
—Persona 5 background
Mara is the sixth Persona of the Tower Arcana and can be found as a Shadow in both his slime form from Nocturne and his normal form. His slime form can be found in Kamoshida's Palace and Mementos, with the title "Torn King of Desire." His normal form can be found in the Depths of Mementos and the Qliphoth World, with the title "Throbbing King of Desire." His slime form cannot be acquired or fused. Mara is one of three Personas to learn the One-shot Kill Gun skill. He is also one of four Personas to learn Heat Up and one of two to learn Firm Stance. When itemized through Electric Chair execution in the Velvet Room, Mara will produce a Maragidyne skill card.
The slime form will first appear as a boss in Kamoshida's Palace. During the fight, the Torn King of Desire may waste a turn staring at Ann Takamaki.
During the request "The Head Honcho of Showbiz," the Shadow of Shiro Asakura assumes the form of Mara when he is confronted in Mementos. He can be found on the bottom floor of Sheriruth. During the battle, Shadow Asakura will continually use Tarukaja to increase his attack power. Following this, he will use Charge and then Lunge, attacking female party members. Shadow Asakura will only attack once its attack is increased; lowering it or erasing its buff will cause it to repeatedly try to get its attack up again.
Slime Mara cannot be recruited as a Persona, making them the only Shadows fought in regular battles that cannot be recruited.
Royal[]
The slime Mara in Kamoshida's Palace has been moved to a hidden floor inside the underground dungeon and is defending a Will Seed. Ann will express disgust upon encountering it.
A slime Mara encountered in the Qliphoth World or the Path of Da'at has high odds of becoming a Disaster Shadow.
The Persona Mara no longer learns Heat Up or Firm Stance; instead, it is one of five Personas to learn Psycho Force and one of three to learn Brain Buster, and it will grant the skill card Mapsiodyne under normal circumstances or Psycho Force under a fusion alarm.
Persona 5 Strikers[]
Mara appears as a strong Shadow called the Throbbing King of Desire in the request "The Writhing Nightmare Rises." Once the request has been accepted, he will appear in the Cage of Desolation area of the Okinawa Jail. During battle, Mara will use strong Physical, Gun and Fire attacks on the party, including a jumping slam with high tracking, charging dashes across the arena and his signature skill, Mararagidyne. Mararagidyne deals severe Fire damage and appears right at the location of Mara's target, making the skill hard to dodge. His version of One-Shot Kill will also erect a "blind" effect on the screen, with inky dark splotches covering the screen and obscuring the battlefield.
Shin Megami Tensei: Liberation Dx2[]
"The hard bringer of death. A Hindu demon that dominates spirits and holds the power to instill fear. During his meditations, Buddha almost gave in to his temptation when Mara seduced him under a linden, a hardwood tree. Mara's great power was a sight to behold. His rigid strength spread far and wide, giving birth to many vile creatures."
—Shin Megami Tensei: Liberation Dx2 compendium
Stats[]
Shin Megami Tensei[]
|
CP
|
NOA
|
ATK
|
ACC
|
DEF
|
EVA
|
M.ATK
|
M.EFC
|
56
|
1
|
173
|
27
|
77
|
21
|
24
|
23
|
|
|
St
|
35
|
|
In
|
20
|
|
Ma
|
21
|
|
Vi
|
18
|
|
Ag
|
18
|
|
Lu
|
14
|
|
|
Resistances
|
Nulls most magic (and Needle. Resists Dex, Charge and Gun.)
|
Drop
|
None
|
Swd
|
Gun
|
Fir
|
Ice
|
Elc
|
For
|
Nrv
|
Exp
|
Crs
|
Mgc
|
Bnd
|
Chg
|
Dex
|
Ndl
|
Alm
|
-
|
2/8
|
Nu
|
Nu
|
Nu
|
Nu
|
Nu
|
Nu
|
Nu
|
Nu
|
Nu
|
4/8
|
5/8
|
Nu
|
-
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Mazanma
|
7 MP
|
Blasts a group of enemies with a strong gale.
|
Marin Karin
|
6 MP
|
Charms one enemy.
|
Diarama
|
4 MP
|
Restores one ally's HP by roughly 100.
|
|
Shin Megami Tensei II[]
|
MAG
|
NOA
|
ATK
|
ACC
|
DEF
|
EVA
|
M.ATK
|
M.EFC
|
3,864
|
3-6
|
186
|
124
|
188
|
122
|
26
|
21
|
|
|
St
|
24
|
|
In
|
16
|
|
Ma
|
22
|
|
Vi
|
25
|
|
Ag
|
13
|
|
Lu
|
10
|
|
|
Swd
|
Gun
|
Fir
|
Ice
|
Elc
|
For
|
Nrv
|
Exp
|
Crs
|
Mgc
|
Bnd
|
Rsh
|
Hnd
|
Leg
|
Fly
|
Alm
|
-
|
½Rf
|
-
|
½Rf
|
½Rf
|
-
|
½Rf
|
½Rf
|
½Rf
|
½Rf
|
Rf
|
-
|
-
|
-
|
½Rf
|
-
|
List of Skills
|
Skill
|
Effect
|
Tackle
|
Medium Rush damage to one foe. Low accuracy.
|
Shibaboo
|
Inflicts Bind ailment, 1-3 foes.
|
Fog of Temptation
|
Light Flying attack to all foes. Inflicts Charm.
|
Dekaja
|
Removes all buffs, all foes.
|
Squash
|
Medium Rush damage to one foe.
|
Cleave
|
Light Rush damage to all foes.
|
Hell Thrust
|
Light Rush damage to one foe. Inflicts Close.
|
|
|
CP
|
NOA
|
ATK
|
ACC
|
DEF
|
EVA
|
M.ATK
|
M.EFC
|
165
|
1
|
158
|
109
|
162
|
108
|
17
|
14
|
|
|
St
|
17
|
|
In
|
11
|
|
Ma
|
15
|
|
Vi
|
19
|
|
Ag
|
11
|
|
Lu
|
6
|
|
|
Swd
|
Gun
|
Fir
|
Ice
|
Elc
|
For
|
Nrv
|
Exp
|
Crs
|
Mgc
|
Bnd
|
Rsh
|
Hnd
|
Leg
|
Fly
|
Alm
|
-
|
-
|
6/8
|
6/8
|
6/8
|
6/8
|
6/8
|
Nu
|
Nu
|
6/8
|
6/8
|
-
|
-
|
-
|
-
|
-
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Mazanma
|
7 MP
|
Medium force damage to a group of foes.
|
Shibaboo
|
3 MP
|
Inflicts Bind ailment, 1-3 foes.
|
Fog of Temptation
|
1% HP
|
Light Flying attack to all foes. Inflicts Charm.
|
Tackle
|
12% HP
|
Medium Rush damage to one foe. Low accuracy.
|
Cleave
|
15% HP
|
Light Rush damage to all foes.
|
|
Shin Megami Tensei: if...[]
|
CP
|
NOA
|
ATK
|
ACC
|
DEF
|
EVA
|
M.ATK
|
M.EFC
|
96
|
1
|
214
|
137
|
196
|
133
|
25
|
22
|
|
|
St
|
31
|
|
In
|
17
|
|
Ma
|
21
|
|
Vi
|
22
|
|
Ag
|
12
|
|
Lu
|
10
|
|
|
Resistances
|
Reflects Curse. Resists Tech, Ice, Elec, Nerve, Expel, Magic, Bind. Weak to Fire.
|
Swd
|
Gun
|
Fir
|
Ice
|
Elc
|
For
|
Nrv
|
Exp
|
Crs
|
Mgc
|
Bnd
|
Rsh
|
Hnd
|
Leg
|
Fly
|
Alm
|
-
|
-
|
1.5×
|
4/8
|
4/8
|
-
|
2/8
|
2/8
|
Rf
|
2/8
|
2/8
|
-
|
-
|
7/8
|
-
|
-
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Mazandyne
|
21 MP
|
Heavy Force damage to all foes.
|
Shibaboo
|
3 MP
|
Inflicts Bind ailment to 1-3 foes. (Bind-type)
|
Marin Karin
|
6 MP
|
Inflicts Charm ailment to one foe. (Nerve-type)
|
Squash
|
12% HP
|
Medium Rush damage to one foe.
|
Tackle
|
12% HP
|
Medium Rush damage to one foe. Low accuracy.
|
|
Shin Megami Tensei: 20XX[]
|
MAG
|
NOA
|
ATK
|
ACC
|
DEF
|
EVA
|
M.ATK
|
M.EFC
|
9,500
|
5-8
|
|
|
|
|
|
|
|
|
St
|
26
|
|
In
|
19
|
|
Ma
|
20
|
|
Vi
|
22
|
|
Ag
|
10
|
|
Lu
|
15
|
|
|
|
Shin Megami Tensei III: Nocturne[]
Race
|
Level
|
HP
|
MP
|
Strength
|
30
|
|
Magic
|
40
|
|
Vitality
|
25
|
|
Agility
|
14
|
|
Luck
|
15
|
|
|
Tyrant
|
85
|
2,300
|
3,000
|
|
Reflects
|
Absorbs
|
Void
|
Resists
|
Weak
|
-
|
-
|
Expel/Death/Ailments
|
-
|
-
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Diarahan
|
15 MP
|
Fully restores one ally's HP.
|
Dismal Tune
|
30 MP
|
Medium curse damage and 15% mute to all foes.
|
Hell Thrust
|
none
|
Medium physical damage to one foe. Medium critical rate.
|
Hades Blast
|
none
|
Heavy physical damage to all foes. High critical rate.
|
Dekaja
|
10 MP
|
Removes all buffs from all foes.
|
Mazanma
|
15 MP
|
Medium force damage to all foes.
|
Marin Karin
|
5 MP
|
55% charm to one foe. Mind-type.
|
Makajamaon
|
11 MP
|
20% mute to all foes. Curse-type.
|
|
Shin Megami Tensei IMAGINE[]
|
Race
|
Alignment
|
Level
|
HP
|
MP
|
Growth
|
Inherit
|
St
|
Ma
|
Vi
|
In
|
Sp
|
Lu
|
Tyrant
|
Chaos
|
95
|
1418
|
563
|
Master Hagalaz
|
Mind
|
128
|
120
|
67
|
86
|
56
|
39
|
Force Slot
|
Close
|
Long
|
Spell
|
Support
|
P.Def
|
M.Def
|
Critical
|
Crt.Def
|
3
|
113
|
63
|
102
|
84
|
34
|
36
|
30
|
30
|
|
Features
|
Incarnation of Wordly Desires, Force Boost, Greatest Wit
|
See also
|
[1]
|
Default Skills
|
Skill
|
Cost
|
Effect
|
Body Attack
|
3% HP
|
Deals charge damage to a single enemy.
|
Rage
|
11% HP
|
Deals charge damage to all enemies in front of user.
|
Hell Thrust
|
7% HP
|
Deals charge damage to a single enemy and inflicts mute (70%).
|
Diarama
|
10 MP
|
Recovers a medium amount of a single ally's HP.
|
Soul Suck
|
3% HP
|
Deals magic affinity damage to an enemy's MP. User's MP regenerates 30% of damage done.
|
Megidora
|
50 MP, 40 Mag
|
Deals almighty damage to all enemies in range.
|
Tetrakarn
|
10 MP
|
Reflects the next physical attack the user receives.
|
Marin Karin
|
4 MP
|
A mind skill that inflicts charm (85%) on a single target.
|
Learned Skills
|
Level
|
Skill
|
Cost
|
Effect
|
96
|
Overkiller 2
|
Passive
|
Increases limit break chance by 20%, limit break power by 20%, and critical by 20.
|
96
|
Mazandyne
|
35 MP, 20 Mag
|
Deals force damage to all enemies in range and inflicts stun ailment (70%).
|
96
|
Dekaja
|
10 MP
|
Removes all -kaja buffs from a single enemy.
|
97
|
Myriad Arrows
|
1 MP
|
Deals handgun damage to a single target twelve times.
|
97
|
Misfortune Purification 2
|
Passive
|
Increases critical defense by 30, ailment resistance by 100, and 3% chance to clench.
|
98
|
Cursed Spit
|
30 MP, 120 Mag
|
Fires a slow-moving shot inflicting almighty damage on a single target and the shock ailment (20%).
|
|
|
Race
|
Alignment
|
Level
|
HP
|
MP
|
Growth
|
Inherit
|
St
|
Ma
|
Vi
|
In
|
Sp
|
Lu
|
Tyrant
|
Chaos
|
95
|
1550
|
549
|
Master Tiwaz
|
Mind
|
140
|
78
|
104
|
86
|
63
|
39
|
Force Slot
|
Close
|
Long
|
Spell
|
Support
|
P.Def
|
M.Def
|
Critical
|
Crt.Def
|
3
|
119
|
67
|
80
|
84
|
38
|
36
|
30
|
30
|
|
Features
|
Technician, Force Boost, The Fruits of Labor, Greatest Wit
|
See also
|
[2]
|
Default Skills
|
Skill
|
Cost
|
Effect
|
Body Attack
|
3% HP
|
Deals charge damage to a single enemy.
|
Rage
|
11% HP
|
Deals charge damage to all enemies in front of user.
|
Fierce Counter
|
-
|
User enters a counter stance, responding to the next enemy attack or rush move with a counterattack.
|
Vamp Cyclone
|
20 MP
|
Deals magic affinity damage to all enemies around user. User's HP recovers 50% of damage done.
|
Soul Suck
|
3% HP
|
Deals magic affinity damage to an enemy's MP. User's MP regenerates 30% of damage done.
|
Megidora
|
50 MP, 40 Mag
|
Deals almighty damage to all enemies in range.
|
Anti-Curse
|
3 MP, 5 Mag
|
Temporarily increases a single ally's resistance to death by 50%.
|
Anti-Expel
|
3 MP, 5 Mag
|
Temporarily increases a single ally's resistance to expel by 50%.
|
Learned Skills
|
Level
|
Skill
|
Cost
|
Effect
|
96
|
Dekaja
|
10 MP
|
Removes all -kaja buffs from a single enemy.
|
96
|
Mamudoon
|
40 MP, 24 Mag
|
Deals death damage to all enemies in range with a chance of instant death (10%).
|
96
|
Megidoraon
|
80 MP, 200 Mag
|
Deals almighty damage to all enemies in range.
|
97
|
Sexy Eyes
|
8 MP
|
A mind skill that inflicts charm (85%) on a single target.
|
97
|
Null Ice
|
7 MP, 10 Mag
|
Negates the next three ice attacks for a single ally.
|
97
|
Mazandyne
|
35 MP, 20 Mag
|
Deals force damage to all enemies in range and inflicts stun ailment (70%).
|
|
Shin Megami Tensei: Strange Journey[]
D-Source Skills
|
|
|
|
Madness Crush
|
Charge
|
Tetrakarn
|
Password
|
iCJ0Uik+5XA%5Ya% 5Wa%C2iCqXzLfnB8
|
|
D-Source Skills
|
|
|
|
Madness Crush
|
Charge
|
Tetrakarn
|
|
Shin Megami Tensei IV[]
Race
|
Level
|
HP
|
MP
|
Strength
|
125
|
|
Dexterity
|
110
|
|
Magic
|
86
|
|
Agility
|
100
|
|
Luck
|
81
|
|
|
Tyrant
|
94
|
983
|
196
|
Phys
|
Gun
|
Fire
|
Ice
|
Elec
|
Force
|
Light
|
Dark
|
-
|
Drain
|
-
|
Weak
|
Drain
|
-
|
Null
|
Null
|
Normal Attack
|
Phys x1, 1 enemy
|
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Charge
|
9 MP
|
Multiplies user's next physical or gun damage by 2.5.
|
Innate
|
Hades Blast
|
32 MP
|
Heavy physical damage to all foes.
|
Innate
|
Taunt
|
20 MP
|
Debuffs all foes' defense twice but buffs their attack power twice as well.
|
Innate
|
Repel Phys
|
Auto
|
Reflects physical damage.
|
95
|
Doping
|
45 MP
|
Increases max HP of all allies by 30%.
|
96
|
Null Nerve
|
Auto
|
Immunity against poison, bind, sick and brand.
|
97
|
|
Shin Megami Tensei IV Apocalypse[]
Shin Megami Tensei V[]
Race
|
Level
|
HP
|
MP
|
Strength
|
57
|
|
Vitality
|
61
|
|
Magic
|
31
|
|
Agility
|
25
|
|
Luck
|
53
|
|
|
Tyrant
|
67
|
449
|
249
|
Ailment Resistance
|
Null:Charm
|
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Hell Thrust
|
45 MP
|
Heavy Physical attack to 1 foe. Ignores affinity resistance and pierces through.
|
Innate
|
Slumber Vortex
|
35 MP
|
Chance to inflict Sleep and Mirage to all foes.
|
Innate
|
Toxic Spray
|
15 MP
|
Chance of inflicting Poison to 1 foe and lowers Defense by 1 rank for 3 turns.
|
Innate
|
Charge
|
10 MP
|
Greatly increases the damage of the next Strength-based attack from self.
|
Innate
|
Enduring Soul
|
Auto
|
Endures lethal attack and fully heals HP once in battle.
|
68
|
Megaton Press
|
50 MP
|
Heavy Physical attack to all foes. Low Accuracy.
|
69
|
Poison Master
|
Auto
|
Greatly increases effects of Poison.
|
70
|
Omagatoki: Savage
|
Magatsuhi
|
All skills of all allies will cost twice the MP but deal double the damage for 1 turn.
|
Tyrant Talisman
|
|
Majin Tensei II: Spiral Nemesis[]
|
Race
|
Level
|
HP
|
MP
|
Mv Range
|
Mv Type
|
Atk Range
|
MAG
|
Tyrant
|
86
|
485
|
270
|
8
|
Ground
|
1
|
760
|
St
|
Ma
|
In
|
Ag
|
Lu
|
Atk
|
P.Def
|
M.Atk
|
M.Def
|
Hit
|
Eva
|
Crt
|
30
|
25
|
27
|
12
|
5
|
160
|
30
|
92
|
105
|
99
|
14
|
22
|
|
List of Skills
|
Skill
|
Power
|
Range
|
Cost
|
Target
|
Effect
|
Mudoon
|
-
|
2
|
85 MP
|
Multi
|
Instant death
|
Shibaboo
|
-
|
1
|
30 MP
|
Single
|
Gives Bind status to one enemy
|
Dogururadoru
|
-
|
1
|
10 MP
|
Single
|
Give Poison status to one enemy
|
Rampage
|
150%
|
1
|
P. Extra
|
Multi
|
Deals damage
|
|
Devil Summoner: Soul Hackers[]
|
Race
|
Level
|
HP
|
MP
|
St
|
In
|
Ma
|
En
|
Ag
|
Lu
|
Tyrant
|
91
|
25,953
|
1,246
|
37
|
15
|
17
|
39
|
22
|
14
|
P.ATK
|
P.HIT
|
B.DEF
|
AVD
|
M.ATK
|
M.HIT
|
256
|
144
|
258
|
143
|
154
|
36
|
|
Reflects
|
Absorbs
|
Void
|
Resists
|
Weak
|
-
|
-
|
Expel, Death, Mind, Nerve, Curse
|
-
|
-
|
|
Devil Summoner: Raidou Kuzunoha vs. King Abaddon[]
Order
|
Level
|
HP
|
St
|
Ma
|
Vi
|
Lu
|
Item drop
|
Pagan
|
65
|
10,500
|
22
|
26
|
22
|
15
|
-
|
Reflects
|
Absorbs
|
Block
|
Resists
|
Weak
|
Frail
|
-
|
Death
|
Gun/Mind
|
Phys
|
-
|
Fire
|
|
List of Skills
|
Skill
|
Effect
|
Mad Rush
|
Medium Phys dmg, dash attack +Dizzy(Low)
|
Cursed Emission
|
Medium Almighty dmg to an enemy +Dizzy(High)
|
Marin Karin
|
Light Mind dmg to an area +Charm(Med)
|
Bufudyne
|
Heavy Splash Ice dmg. Stun: Long
|
|
Order
|
Level
|
HP
|
St
|
Ma
|
Vi
|
Lu
|
Item drop
|
Pagan
|
56
|
3,200
|
21
|
20
|
22
|
12
|
-
|
Reflects
|
Absorbs
|
Block
|
Resists
|
Weak
|
Frail
|
-
|
Death
|
Gun/Mind
|
Phys
|
-
|
Fire
|
|
List of Skills
|
Skill
|
Effect
|
Mad Rush
|
Medium Phys dmg, dash attack +Dizzy(Low)
|
Cursed Emission
|
Medium Almighty dmg to an enemy +Dizzy(High)
|
Marin Karin
|
Light Mind dmg to an area +Charm(Med)
|
|
Order
|
Level
|
HP
|
St
|
Ma
|
Vi
|
Lu
|
Conversation
|
Investigation
|
Pagan
|
62
|
749
|
30
|
16
|
25
|
10
|
Sweet Talk
|
Read Mind
|
Reflects
|
Absorbs
|
Block
|
Resists
|
Weak
|
Frail
|
-
|
Death
|
Gun/Mind
|
Phys
|
-
|
Fire
|
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Cursed Emission
|
22 MAG
|
Medium Almighty dmg to an enemy +Dizzy(High)
|
Innate
|
Mad Rush
|
28 MAG
|
Medium Phys dmg, dash attack +Dizzy(Low)
|
63
|
State of Bliss
|
20 MAG
|
Gradually moderately restores HP. 1 Ally
|
64
|
Drain
|
Passive
|
MAG absorption rate increases
|
Max Loyalty
|
|
Persona 3 FES[]
Inherit
|
Reflects
|
Absorbs
|
Block
|
Resists
|
Weak
|
Pierce
|
Fire
|
Pierce
|
-
|
-
|
Ice
|
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Myriad Arrows
|
19% HP
|
Deals medium Pierce damage to all foes. (1-3 hits)
|
Innate
|
Maralagidyne
|
32 SP
|
Deals severe Fire damage to all foes.
|
Innate
|
Primal Force
|
21% HP
|
Deals severe Pierce damage to one foe.
|
79
|
Power Charge
|
15 SP
|
Doubles physical damage dealt next turn. (2x damage)
|
80
|
Tetrakarn
|
55 SP
|
Barrier that reflects physical damage 1x per ally.
|
82
|
Absorb Ice
|
Passive
|
Drains damage from Ice attacks.
|
84
|
|
Persona 4[]
Inherit
|
Reflects
|
Absorbs
|
Block
|
Resists
|
Weak
|
Fire
|
Dark
|
Fire
|
-
|
Wind
|
Light
|
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Agidyne
|
12 SP
|
Deals heavy Fire damage to 1 foe.
|
Innate
|
Blight
|
16% HP
|
Deals heavy Phys damage to all foes with a chance of Poison.
|
Innate
|
Power Charge
|
15 SP
|
Next physical attack will be 250% greater in power.
|
63
|
Makarakarn
|
36 SP
|
Barrier that reflects magic dmg once. (1 ally; excludes Almighty attacks)
|
64
|
Absorb Physical
|
Passive
|
Absorbs damage from Phys attacks.
|
66
|
Fire Amp
|
Passive
|
Strengthens Fire attacks by 50%.
|
67
|
|
Persona Q: Shadow of the Labyrinth[]
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Absorb Fire
|
Passive
|
Absorb damage from Fire attacks.
|
Innate
|
Myriad Arrows
|
130 HP
|
6-8 light Stab attacks at random, with low accuracy. (All Enemies)
|
Innate
|
Tentarafoo
|
12 SP
|
Medium chance of Panic. (All Enemies)
|
57
|
Stagnant Air
|
24 SP
|
Extend timers on Binds and ailments. (All Enemies) [Does not stack]
|
58
|
Maragidyne
|
64 SP
|
A heavy Fire attack. (All Enemies)
|
59
|
Fire Amp
|
Passive
|
Raise Fire attack strength.
|
60
|
Demon's Stab
|
Passive
|
Slightly raise Stab attack strength.
|
61
|
|
|
Persona 5 / Royal[]
Arcana
|
Level
|
HP
|
SP
|
Strength
|
19
|
|
Magic
|
11
|
|
Endurance
|
15
|
|
Agility
|
9
|
|
Luck
|
2
|
|
|
Tower
|
12
|
400
|
99
|
|
|
Arcana
|
Level
|
HP
|
SP
|
Type
|
Strength
|
50
|
|
Magic
|
35
|
|
Endurance
|
40
|
|
Agility
|
50
|
|
Luck
|
40
|
|
|
Tower
|
60
|
381
|
315
|
Irritable
|
|
List of Skills
|
Skill
|
Effect
|
Bufu
|
Light Ice damage to 1 foe. Rare chance of Freeze.
|
Sukunda
|
Debuff agility of 1 foe for 3 turns.
|
|
Arcana
|
Level
|
HP
|
SP
|
Type
|
Strength
|
99
|
|
Magic
|
99
|
|
Endurance
|
26
|
|
Agility
|
42
|
|
Luck
|
40
|
|
|
Tower
|
73
|
1,840
|
546
|
Irritable
|
|
|
List of Skills
|
Skill
|
Effect
|
Lunge
|
Light Physical damage to 1 foe.
|
Rampage
|
Light Physical damage to all foes 1x to 3x.
|
Maragidyne
|
Heavy Fire damage to all foes. Rare chance of Burn.
|
Tarukaja
|
Buff attack power of 1 ally for 3 turns.
|
Sharp Student
|
Lower odds of being hit by a critical attack.
|
Charge
|
Next physical attack inflicts 2.5x damage.
|
|
"I am Mara. ...You cannot hide it from me. Those inner desires are but another of your facades."
|
Inherit
|
Reflects
|
Absorbs
|
Block
|
Resists
|
Weak
|
Fire
|
Curse
|
Fire
|
Gun
|
Bless
|
Ice
|
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Maragidyne
|
22 SP
|
Heavy Fire damage to all foes. Rare chance of Burn.
|
Innate
|
One-shot Kill
|
17% HP
|
Severe Gun damage to 1 foe. High Critical Rate.
|
Innate
|
Tetra Break
|
18 SP
|
Remove physical-repellant shield from all foes.
|
Innate
|
Charge
|
15 SP
|
Next physical attack inflicts 2.5x damage.
|
74
|
Maeigaon
|
22 SP
|
Heavy Curse damage to all foes.
|
76
|
Heat Up
|
Auto
|
Random chance to restore 5% of max HP & 10 SP in battle.
|
77
|
Firm Stance
|
Auto
|
Half damage taken by sacrificing evasion.
|
78
|
|
Arcana
|
Level
|
HP
|
SP
|
Strength
|
19
|
|
Magic
|
11
|
|
Endurance
|
15
|
|
Agility
|
9
|
|
Luck
|
2
|
|
|
Tower
|
12
|
400
|
99
|
|
|
Arcana
|
Level
|
HP
|
SP
|
Type
|
Strength
|
--
|
|
Magic
|
--
|
|
Endurance
|
--
|
|
Agility
|
--
|
|
Luck
|
--
|
|
|
Tower
|
60
|
900
|
600
|
Irritable
|
|
|
Arcana
|
Level
|
HP
|
SP
|
Type
|
Strength
|
--
|
|
Magic
|
--
|
|
Endurance
|
--
|
|
Agility
|
--
|
|
Luck
|
--
|
|
|
Tower
|
73
|
1,840
|
1,214
|
Irritable
|
|
|
Inherit
|
Reflects
|
Absorbs
|
Block
|
Resists
|
Weak
|
Psy
|
Psy
|
Fire
|
Gun, Curse
|
Bless
|
-
|
Persona Trait
|
Mighty Gaze: Strengthen multi-target magic attacks by 20%.
|
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Mapsiodyne
|
22 SP
|
Heavy Psy damage to all foes.
|
Innate
|
One-shot Kill
|
17% HP
|
Severe Gun damage to 1 foe, high critical rate.
|
Innate
|
Tetra Break
|
18 SP
|
Remove physical-repellent shields from all foes.
|
Innate
|
Charge
|
15 SP
|
Next Physical or Gun attack inflicts 2.5x damage for user.
|
74
|
Brain Buster
|
22% HP
|
Heavy Physical damage and inflict Brainwash (low odds) to all foes.
|
76
|
Psy Amp
|
Passive
|
Strengthen Psy attacks by 50%.
|
77
|
Psycho Force
|
48 SP
|
Severe Psy damage to 1 foe.
|
78
|
|
Persona Q2: New Cinema Labyrinth[]
List of Skills
|
Skill
|
Cost
|
Effect
|
Level
|
Miracle Punch
|
49 HP
|
Medium Phys attack. High critical rate but low accuracy. (1 enemy)
|
Innate
|
Maragion
|
36 SP
|
Medium Fire attack. (All enemies)
|
Innate
|
Matarukaja
|
18 SP
|
Raise attack for 3 turns. (Party)
|
Innate
|
Fire Boost
|
Passive
|
Slightly raise Fire attack strength.
|
61
|
Death Needle
|
32 HP
|
Medium Phys attack, with high chance of Poison. (1 enemy)
|
62
|
Maragidyne
|
52 SP
|
Heavy Fire attack. (All enemies)
|
63
|
Fire Amp
|
Passive
|
Moderately raise Fire attack strength.
|
65
|
|
Persona 5 Strikers[]
Arcana
|
Level
|
HP
|
Strength
|
--
|
|
Magic
|
--
|
|
Endurance
|
--
|
|
Agility
|
--
|
|
Luck
|
--
|
|
|
Tower
|
??
|
???
|
|
List of Skills
|
Skill
|
Effect
|
Heat Wave
|
Heavy Physical damage to a wide range.
|
One-shot Kill
|
Severe Gun damage to an area of foes with very high chance of Critical.
|
Mararagidyne
|
Severe Fire damage to a wide range. Rare chance of Burn.
|
Maeigaon
|
Heavy Curse damage to a wide area of foes.
|
Charge
|
Next physical attack deals double the damage.
|
|
Shin Megami Tensei: Liberation Dx2[]
|
Race
|
Rarity
|
Grade
|
HP
|
6★ Stats
Strength
|
228
|
|
Magic
|
109
|
|
Vitality
|
120
|
|
Agility
|
136
|
|
Luck
|
172
|
|
|
Tyrant
|
★★★★★
|
90
|
934
|
Phys ATK
|
Phys DEF
|
Mag ATK
|
Mag DEF
|
See Also
|
808
|
576
|
558
|
516
|
[3]
|
|
List of Skills
|
Skill
|
Cost
|
Effect
|
Archetype
|
Null Bind
|
Auto
|
Adds Null Bind.
|
Innate
|
Titanomachia
|
7 MP
|
Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies.
|
Innate
|
Hell Thrust
|
7 MP
|
Inflicts Phys (Physical) damage with 50 power on Random Enemy/(ies) 4 times with a 35% chance to inflict Charm.
|
Innate
|
Megaton Raid
|
7 MP
|
Inflicts Phys (Physical) damage with 180 power on a Single Enemy.
|
Common
|
Soul Drain
|
8 MP
|
Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt and drains 1 MP.
|
Aragami (Awaken)
|
Strength Amp III
|
Auto
|
+15 to Strength.
|
Aragami (Gacha)
|
Charge
|
6 MP
|
Self enters a state of Charge. Increases the next Phys attack damage by 125%.
|
Protector (Awaken)
|
Great Aim
|
Auto
|
+20% to Phys hit rate.
|
Protector (Gacha)
|
Phys Pierce
|
Auto
|
Phys attacks bypass resistances
|
Psychic (Awaken)
|
Phys Boost
|
Auto
|
+15% to Phys damage.
|
Psychic (Gacha)
|
Null Ice
|
Auto
|
Adds Ice Null.
|
Elementalist (Awaken)
|
Resist Phys
|
Auto
|
Adds Phys Resist.
|
Elementalist (Gacha)
|
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Gallery[]
Mara artwork from Shin Megami Tensei II
Mara as seen in Devil Summoner: Soul Hackers
Mara's sprite in Shin Megami Tensei: if...
Mara's amorphous form as it appears in Shin Megami Tensei IMAGINE
Mara's full form in Shin Megami Tensei IMAGINE
Mara's sprite in Card Summoner
Mara as it appears in Last Bible Special
Mara in Shin Megami Tensei: Persona
Mara's amorphous form in Persona 5 Royal
Mara's full form in Persona 5 Royal
Mara in Persona 5 Strikers
マーラ - 真・女神転生V 日めくり悪魔 Vol.199
In Other Languages[]
Language
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Name
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English
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Mara
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Japanese
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マーラ (Maara)
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French
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Mara
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Italian
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Mara
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German
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Mara
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Spanish
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Mara
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Trivia[]
- Its manifestation in the series is likely a nod to the metaphor of Devaputra-mara, the disillusion of regarding Mara as an objective being.
- Mara, like the major Mothers in Shin Megami Tensei: Strange Journey, has MA in her name.
- When requesting the Seraph's death, Mara wearily moans she would head to Horologium with the protagonist or even kill the Seraph herself, but she wants to stabilize so she won't turn into a Slime again, in reference to the botched ritual in Shin Megami Tensei III: Nocturne.
- Its design is a pun of sorts, as "Mara" is a slang word used by Japanese Buddhist monks for "penis."
- Mara's attributes are usually filled with sexual innuendos.
- Shin Megami Tensei IV Apocalypse makes heavy use of innuendo in its script, especially once Mara finally reveals himself.
- In Mara's Shin Megami Tensei V Daily Demon video, its level is 69.
- In the Persona series, Mara is part of the "Tower" Arcana, and both of the physical skills it learns in Persona 3 deal Piercing damage, while two of its skills in Persona 5 are Charge and Firm Stance.
- In Persona 5, the Shadow Self of the Mementos heist target Shiro Asakura manifests as Mara. Shiro Asakura is an entertainment industry head that forces his female employees into sexual relations with him. He can sometimes be encountered in Shibuya during the protagonist's free time.
- Shadow Asakura is one of the only two enemies in Persona 5 that are level 99, the other being Caroline & Justine.
- In a popularity poll in 2017 in Japan, Mara was voted as the most popular Demon in the Megami Tensei series.[2]
- In SMTV Mara has a unique conversation with Slime that corespondent to the event in SMT3: Nocturne
References[]