Lost Okina

Lost Okina

Lost Okina (迷いの翁, Mayoi no Okina)? is a Shadow in the Persona series.



Lost Okina is the optional boss of Heaven, found on the last floor, and appears on November 20th. It does not have to be fought in order to proceed in the storyline. While it has nothing flagged as a Weakness it takes the same amount of damage as it would if it were (125%) against all the attributes that it doesn't resist. Defeating it grants the party access to the Chakra Ring accessory at the end of the bridge by the left pillar and increases the protagonist's Courage statistic.

Lost Okina is immune both to Physical and Ice attacks. It can use Seal Bomb, Mustard Bomb and Navas Nebula which can inflict status ailments on the party. Have a party member cast Amrita to solve this problem. Use Fire, Wind and Electricity attacks to bypass its resistances, the protagonist should have (if possible) Personas that resist Physical attacks as well as Personas that have learned Dekunda. If the protagonist debuffs him with Debilitate, it will cast Dekunda every turn to remove the debuffs, and the party then take their time defeating him.


Persona 4Edit

The stats for Lost Okina applies for both Persona 4 and Persona 4 Golden.

Arcana Level HP SP
Strength 48
Magic 78
Endurance 32
Agility 50
Luck 30
Hermit 67 4,000
Phys Fire Ice Elec Wind Light Dark Almi
Null - Drain - - Null Null -
EXP Yen Normal Drop Rare Drop
23,000 1,000 - -
List of Skills
Skill Effect
Seal Bomb Deals medium Phys damage to all foes with a chance of Silence.
Mustard Bomb Deals medium Phys damage to all foes with a chance of Enervation.
Navas Nebula Deals medium Phys damage to all foes with a chance of Exhaustion.
Agidyne Deals heavy Fire damage to 1 foe.
Bufudyne Deals heavy Ice damage to 1 foe.
Ziodyne Deals heavy Elec damage to 1 foe.
Garudyne Deals heavy Wind damage to 1 foe.
Megidola Deals heavy Almighty damage to all foes.
Makarakarn Barrier that reflects magic dmg once. (1 ally; excludes Almighty attacks)
Matarunda Decreases all foes' Attack for 3 turns.
Masukunda Decreases all foes' Hit/Evasion rate for 3 turns.
Dekunda Nullifies stat penalties on party.
Spirit Leech Drains 100 SP from 1 foe
Stagnant Air Increase all foe's susceptibility to ailments and Light/Dark skills.

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