This is a list of skills in Shin Megami Tensei IV.
Notes:
- Similar to Shin Megami Tensei: Strange Journey, all physical and gun skills consume a flat amount of MP instead of a percentage of max HP.
- Ice and electric skills no longer cause freeze and shock ailments, respectively.
- Unlike the series tradition, in which only one status ailment can be applied on each character, if the newly inflicted ailment has a higher priority than the existing one, multiple ailments can affect one character at the same time.
- Single targeted elemental spells (e.g. Agi) are slightly more powerful than the all targeted counterparts (e.g. Maragi) unless dealing damage to Horde enemies.
- Pierce type skills can never penetrate repel attributes, including the temporary repelling effect granted by Tetrakarn, Makarakarn, Attack Mirror and Magic Mirror.
- Damage power only refers to the power of each single hit. This means attacks doing multiple hits will multiply the resulting damage.
- The inflicting chance of ailments and instant kill effects is different than hit rates. The former is varied by the difference of the luck stat between the caster and the recipient, the latter is governed by the agility stat.
- Skill Mutation provides a way to change skills; the new skill offered is chosen randomly from skills between 3 ranks higher and 2 ranks lower than the skill being replaced. The "Skill Augment" App increases the likelihood that higher rank skills will be selected.
- Auto skills cannot be learned by Flynn. Other non-enemy exclusive active skills which cannot be taught via Whisper event are marked with †.
- Some skills that are transfer-limited between demons and can only be transferred after the player has purchased the app "Demon Fusion Lite" are marked with §.
- Skills that can only be learned from DLC are marked with ↓.
Physical skills[]
Gun skills[]
Fire skills[]
Ice skills[]
Electric skills[]
Force skills[]
- All force skills performed by the enemy on allied demons have a 1% chance of causing the "lost" (迷子, maigo) ailment. A lost demon will be unavailable temporarily. There is a chance that an enemy on the field is the lost demon and will return once encountered in battle. The returned demon may carry a random item for the player. The player can never make an enemy "lost" in normal gameplay.
Skill | Rank | MP | Damage | Power | Hits | Target | Acc. | Remark | Learned by |
---|---|---|---|---|---|---|---|---|---|
Zan | 1 | 5 | Weak | 80 | 1 | Single | 120 | Fuxi, Napaea, Pixie, Wicker Man, Fortuna, Sandman | |
Zanma | 7 | 8 | Medium | 140 | 1 | Single | 120 | Oread, Toubyou, Koppa Tengu, Patrimpas, Senri, Incubus, Kingu, Fuu-Ki | |
Zandyne | 13 | 14 | Heavy | 210 | 1 | Single | 120 | Long, Balor, Kurama Tengu, Atropos, Da Peng, Jikokuten, Kazfiel, Oberon, Azazel, Mahamayuri, Garuda, Koga Saburo | |
Mazan | 4 | 11 | Weak | 60 | 1 | All | 120 | Pixie, Harpy, Shiisaa, Moh Shuvuu, Itsumade, Patrimpas, Lilim | |
Mazanma | 10 | 20 | Medium | 120 | 1 | All | 120 | Senri, High Pixie, Dantalian, Scathach, Gurr, Kurama Tengu, Pachacamac, Isis | |
Mazandyne | 16 | 32 | Heavy | 180 | 1 | All | 120 | Rangda, Quetzalcoatl, Baal, Barbatos, Tezcatlipoca | |
Wind Breath | 11 | 21 | Weak | 190 | 1~4 | Multi | 120 | Skogsra, Long, Kuebiko, Legion, Rukh | |
Floral Gust | 23 | 35 | Medium | 310 | 1~4 | Multi | 120 | Cu Chulainn, Yamato Takeru | |
Killing Wind | 19 | 22 | Severe | 300 | 1 | Single | 120 | Shax, Ganesha, Mastema, Susano-O, Pale Rider | |
Tornado of God†§↓ | 29 | 50 | Heavy | 300 | 1 | All | 120 | Force Pierce | Raphael |
Light skills[]
Skill | Rank | MP | Fatal chance | Target | Learned by |
---|---|---|---|---|---|
Hama | 3 | 6 | 30% | Single | Tam Lin, Jack Frost, Archangel, Kanbari |
Hamaon | 9 | 10 | 55% | Single | Baldur, Lailah, Victor, Virtue, Israfel, Atropos, Mitra, Kresnik, Aniel, Tenkai, Nergal |
Mahama | 6 | 18 | 30% | All | Mithras, Karasu Tengu, Kwancha, Kurama Tengu |
Mahamaon | 12 | 30 | 55% | All | Hitokoto-Nushi, Throne, Sphinx, Mastema, Trumpeter |
Judgement Light | 18 | 45 | 80% | All | Anubis, Metatron, Demiurge |
Dark skills[]
Skill | Rank | MP | Fatal chance | Target | Learned by |
---|---|---|---|---|---|
Mudo | 3 | 6 | 30% | Single | Dybbuk, Strigoii, Mou-Ryo |
Mudoon | 9 | 10 | 55% | Single | Okiku-Mushi, Churel, Pisaca, Nebiros, Patriot, Osiris, Kudlak, Guedhe, Murmur, Kali, Nergal, Michizane |
Mamudo | 6 | 18 | 30% | All | David, Baphomet, Sedna, Black Frost, Balor, Hel |
Mamudoon | 12 | 30 | 55% | All | Orcus, Persephone, Anubis, Azrael, Beelzebub, Pales, Skadi, Ixtab, Mot, Trumpeter |
Die For Me!§ | 18 | 45 | 80% | All | Alice |
Almighty skills[]
Skill | Rank | MP | Damage | Power | Hits | Target | Acc. | Remark | Learned by |
---|---|---|---|---|---|---|---|---|---|
Megido | 13 | 25 | Weak | 160 | 1 | All | 120 | Thoth, Gucumatz, Power, Tonatiuh, Kaiwan, Tlaltecuhtli, Decarabia, Dominion | |
Megidola | 19 | 40 | Medium | 240 | 1 | All | 120 | Nebiros, Ishtar, Ouroboros, Kinmamon, Guedhe, Bishamonten, Cernunnos, Cherub, Tzitzimitl, Maya, Tenkai | |
Megidolaon | 25 | 60 | Heavy | 320 | 1 | All | 120 | Mastema, Huang Long, Metatron, Alilat, Mot | |
Megidoplasma↓ | 22 | 41 | Heavy | 270 | 1 | All | 120 | Plasma | |
Life Drain | 2 | 5 | Weak | 30 | 1 | Single | 120 | Drains HP | Slime, Myrmecolion, Strigoii, Camazotz, Preta, Chupacabra, Corpses, Pisaca, Alraune, Niddhoggr |
Spirit Drain | 4 | 5 | Weak | 20 | 1 | Single | 120 | Drains MP | Suparna, Strix, Chupacabra, Mou-Ryo, Baphomet, Legion, Taotie, Lilith |
Energy Drain | 8 | 10 | Weak | 25 | 1 | Single | 120 | Drains HP and MP | Chupacabra, Churel, Hariti, Enku, Kukunochi, Succubus, Alice, Ghoul, Orcus, Kudlak, Taotie, Ammut, Fenrir, Tzitzimitl, Black Rider |
Serpent of Sheol†§↓ | 20 | 45 | Severe | 675 | 1 | All | 120 | Drains HP and MP | Raphael |
Sea of Chaos | 16 | 45 | Medium | 160 | 1 | All | 120 | 150% damage on Law targets | Chernobog, Tiamat, Arahabaki, Susano-O, Samael |
Holy Wrath | 16 | 45 | Medium | 160 | 1 | All | 120 | 150% damage on Chaos targets | Sraosha, Metatron, Seraph |
Judgement | 16 | 45 | Medium | 160 | 1 | All | 120 | 150% damage on Neutral targets | Heimdall, Masakado, Rama, Huang Di, Trumpeter, Demiurge |
Antichthon | 31 | 80 | Severe | 400 | 1 | All | 120 | Debilitate | Shiva, Demiurge, Red Rider |
Great Logos | 28 | 70 | Severe | 380 | 1 | All | 120 | Seraph | |
Babylon Goblet§ | 22 | 65 | Medium | 240 | 1 | All | 120 | 25% Panic | Mother Harlot |
Damnation†§↓ | 31 | 65 | Heavy | 350 | 1 | All | 120 | 70% Poison | Ancient of Days |
Stigmatic Gleam↓ | 27 | 75 | Heavy | 390 | 1 | All | 120 | 20% Brand | |
Gaea Rage†§↓ | 31 | 62 | Heavy | 340 | 1 | All | 120 | 30% Lost* | Sanat |
Curse Thy Enemy†§↓ | 31 | 80 | Heavy | 200 | 1 | All | 120 | Guarantees weakness | Masakado's Shadow |
Desperate Hit§ | 23 | 40 | Weak | 240 | 1~5 | Multi | 120 | Demonee-Ho | |
Death's Door | 9 | 10 | 1 | 1 | 1 | All | 100 | Sick targets reduced to 1 HP | Persephone, Cernunnos, Ongyo-Ki, Yaso Magatsuhi, Pale Rider |
Fallen Grace†§↓ | 31 | 50 | 666* | 666 | 1 | All | 120 | Almighty Pierce | Michael |
Ailment skills[]
- Sick (風邪, kaze) weakens attack damage by 25% and lowers evasion to zero. The ailment is contagious. If a sick unit is left untreated, after anyone has completed an action, the infected has a 5% chance of spreading the ailment to an ally. Sick does not wear off automatically.
- Brand (烙印, rakuin) is a special ailment which is only accessible by purchasing the related DLCs. It reduces the intake of HP and MP recovery to only 1 point. It cannot be cured by skills, but the ailment can be countered by Nerve resistance, naturally fades over time, and is removed automatically after battle.
Support skills[]
Skill | Rank | MP | Target | Effect | Learned by |
---|---|---|---|---|---|
Charge | 5 | 9 | Self | Boosts damage of next physical or gun attack by 150%* | |
Dark Energy↓ | 11 | 25 | Self | Boosts damage of next physical or gun attack by 200%* | Sanat |
Concentrate | 5 | 11 | Self | Boosts damage of next magical attack by 150% * | |
Spirit Focus↓ | 11 | 25 | Self | Boosts damage of next magical attack by 200% * | Ancient of Days |
Doping | 16 | 45 | Party | Increases max HP by 30% | |
Sabbatma† | 9 | 20 | Ally | Summons or returns another allied demon | |
Bad Company | 5 | 15 | Party | Summons highest level demons from the stock | |
Panic Caster | 10 | 10 | Self | Boosts magical power by 25% for few turns and 100% inflicts panic on user regardless of resistance | |
Archangel's Law↓ | 31 | 50 | Ally | Bestows smirk. Cannot use when target is under effect of any ailment | Michael |
Estoma Sword† | 12 | 25 | Party | Allows the player's "attack" on the field to banish enemies that are lower leveled. It also automatically banishes enemies on the map. | |
Tetraja | 7 | 15 | Party | Shields Light or Dark attacks for one attack | |
Tetrakarn | 11 | 50 | Party | Repels physical or gun attacks for one turn | |
Makarakarn | 11 | 50 | Party | Repels magical attacks except ailment or almighty for one turn | |
Trafuri | 10 | 5 | Party | Guarantees escape from battle | |
Guardian's Eye†§↓ | 31 | 255 | Party | Grants 3 blinking turn icons | Masakado's Shadow |
Tetracoerce↓ | 14 | 35 | Foes | Cancels Tetrakarn effect | Uriel |
Makaracoerce↓ | 14 | 35 | Foes | Cancels Makarakarn effect | Gabriel |
Stat modifiers[]
- Each type (Taru-/Raku-/Suku-) of stat enhancement/buff (-kaja) and penalty/debuff (-nda) can stack 3 times.
- While the game states that any modifier related to Suku- type affects hit rate and evasion rate only, if the Suku- level is uneven among the combatants, the action order will change as well, which is primarily dictated by the agility stat.
- Smirk has the temporary effect of maximizing Tarukaja. When the smirk status wears off, the unit is reverted to its previous stat-modified state.
Skill | Rank | MP | Target | Effect |
---|---|---|---|---|
Tarukaja | 7 | 15 | Party | Boosts attack damage by 1 level |
Rakukaja | 7 | 15 | Party | Boosts defense by 1 level |
Sukukaja | 7 | 15 | Party | Boosts agility by 1 level |
Luster Candy | 19 | 50 | Party | All 3 -kaja skills once |
Blood Ritual | 12 | 25 | Self | Luster Candy by 1 level, reduces HP to 1 |
Dekaja | 6 | 10 | Foes | Negates all -kaja effects |
Tarunda | 7 | 15 | Foes | Reduces attack damage by 1 level |
Rakunda | 7 | 15 | Foes | Reduces defense by 1 level |
Sukunda | 7 | 15 | Foes | Reduces agility by 1 level |
War Cry | 13 | 45 | Foes | Tarunda and Rakunda once |
Acid Breath | 13 | 45 | Foes | Rakunda and Sukunda once |
Fog Breath | 13 | 45 | Foes | Tarunda and Sukunda once |
Debilitate | 19 | 50 | Foes | All 3 -nda skills once |
Dekunda | 6 | 10 | Party | Negates all -nda effects |
Taunt | 7 | 20 | Foes | Tarukaja and Rakunda twice |
Silent Prayer | 9 | 15 | Universal | Negates all -kaja and -nda effects |
Healing skills[]
Skill | Rank | MP | Target | Effect |
---|---|---|---|---|
Dia | 2 | 5 | Single | Recovers little HP |
Diarama | 8 | 9 | Single | Recovers medium HP |
Diarahan | 14 | 16 | Single | Recovers all HP |
Media | 5 | 12 | Party | Recovers little HP |
Mediarama | 11 | 22 | Party | Recovers medium HP |
Mediarahan | 17 | 40 | Party | Recovers all HP |
Salvation | 31 | 50 | Party | Recovers all HP and cures all ailments |
Posumudi | 2 | 5 | Single | Cures poison and sick |
Patra | 3 | 5 | Single | Cures sleep, panic and bind |
Me Patra | 6 | 15 | Party | Cures sleep, panic and bind |
Amrita | 9 | 20 | Single | Cures all ailments |
Recarm | 9 | 20 | Single | Revives with little HP |
Samarecarm | 15 | 40 | Single | Revives with full HP |
Recarmdra† | 18 | 1 | Party | Caster dies, fully revives and recovers other active allies |
Invitation† | 21 | 45 | Single | Summons or returns another allied demon and revives the demon if dead |
Auto skills[]
- If a unit possesses more than one resistance attribute of the same element, only the one of highest priority will be in effect: drain (highest) > repel > null > resist > normal > weak (lowest).
- All pierce type auto skills are only accessible via end-game DLC↓.
Skill | Rank | Effect |
---|---|---|
Resist Phys | 9 | Reduces physical damage. |
Null Phys | 15 | Nullifies physical damage. |
Repel Phys | 21 | Reflects physical damage. |
Drain Phys | 23 | Absorbs physical damage. |
Resist Gun | 9 | Reduces gun damage. |
Null Gun | 15 | Nullifies gun damage. |
Repel Gun | 21 | Reflects gun damage. |
Drain Gun | 23 | Absorbs gun damage. |
Resist Fire | 9 | Reduces fire damage. |
Null Fire | 15 | Nullifies fire damage. |
Repel Fire | 21 | Reflects fire damage. |
Drain Fire | 23 | Absorbs fire damage. |
Resist Ice | 9 | Reduces ice damage. |
Null Ice | 15 | Nullifies ice damage. |
Repel Ice | 21 | Reflects ice damage. |
Drain Ice | 23 | Absorbs ice damage. |
Resist Elec | 9 | Reduces electric damage. |
Null Elec | 15 | Nullifies electric damage. |
Repel Elec | 21 | Reflects electric damage. |
Drain Elec | 23 | Absorbs electric damage. |
Resist Force | 9 | Reduces force damage. |
Null Force | 15 | Nullifies force damage. |
Repel Force | 21 | Reflects force damage. |
Drain Force | 23 | Absorbs force damage. |
Resist Light | 9 | Reduces chance of light fatal attack. |
Null Light | 15 | Nullifies light fatal attack. |
Resist Dark | 9 | Reduces chance of dark fatal attack. |
Null Dark | 15 | Nullifies dark fatal attack. |
Null Nerve | 18 | Immunity against poison, bind, sick and brand. |
Null Mind | 18 | Immunity against sleep and panic. |
Hellish Mask | 15 | Resists all ailments. |
Phys Pleroma | 8 | Boosts physical attack by 25%. |
High Phys Pleroma | 17 | Boosts physical attack by 50%. |
Pierce Physical↓ | 26 | Physical attack can pierce through drain, null and resist attributes. Learned by Sanat. |
Gun Pleroma | 8 | Boosts gun attack by 25%. |
High Gun Pleroma | 17 | Boosts gun attack by 50%. |
Pierce Gun↓ | 26 | Gun attack can pierce through drain, null and resist attributes. Learned by Masakado's Shadow. |
Fire Pleroma | 8 | Boosts fire attack by 25%. |
High Fire Pleroma | 17 | Boosts fire attack by 50%. |
Fire Pierce↓ | 26 | Fire attack can pierce through drain, null and resist attributes. Learned by Aeshma. |
Ice Pleroma | 8 | Boosts ice attack by 25%. |
High Ice Pleroma | 17 | Boosts ice attack by 50%. |
Ice Pierce↓ | 26 | Ice attack can pierce through drain, null and resist attributes. Learned by Aeshma. |
Elec Pleroma | 8 | Boosts electric attack by 25%. |
High Elec Pleroma | 17 | Boosts electric attack by 50%. |
Elec Pierce↓ | 26 | Electric attack can pierce through drain, null and resist attributes. Learned by Aeshma. |
Force Pleroma | 8 | Boosts force attack by 25%. |
High Force Pleroma | 17 | Boosts force attack by 50%. |
Force Pierce↓ | 26 | Force attack can pierce through drain, null and resist attributes. Learned by Aeshma. |
Heal Pleroma | 7 | Boosts healing amount by 25%. |
High Heal Pleroma | 16 | Boosts healing amount by 50%. |
Counter | 9 | Chance of countering with weak normal attack after receiving physical or gun damage. |
Retaliate | 15 | Chance of countering with heavy normal attack after receiving physical or gun damage. |
Ally Counter | 8 | Chance of countering with weak normal attack after ally receiving physical or gun damage. |
Ally Retaliate | 14 | Chance of countering with heavy normal attack after ally receiving physical or gun damage. |
Attack Knowhow | 5 | Demon with this skill can use attack items in battle. |
Healing Knowhow | 7 | Demon with this skill can use healing items in battle. |
Life Bonus | 5 | Increases max HP by 10%. |
Life Gain | 11 | Increases max HP by 20%. |
Life Surge | 17 | Increases max HP by 30%. |
Mana Bonus | 6 | Increases max MP by 10%. |
Mana Gain | 12 | Increases max MP by 20%. |
Mana Surge | 18 | Increases max MP by 30%. |
Endure | 14 | Survives with 1 HP restored after suffering a fatal blow once per battle. |
Enduring Soul | 20 | Survives with full HP restored after suffering a fatal blow once per battle. |
Spring of Life | 3 | Recovers HP gradually while moving. |
Chakra Walk | 9 | Recovers MP gradually while moving. |
Hard Worker | 10 | Increases experience points received after battles. |
Workaholic | 13 | Greatly increases experience points received after battles. |
Light Life Aid | 3 | Recovers HP lightly after victory. |
Life Aid | 9 | Recovers HP moderately after victory. |
Light Mana Aid | 6 | Recovers MP lightly after victory. |
Mana Aid | 12 | Recovers MP moderately after victory |
Victory Cry | 31 | Recovers HP and MP fully after victory. |
Beastly Reaction | 12 | Increases accuracy and evasion. |
Draconic Reaction | 18 | Greatly increases accuracy and evasion. |
Bloody Glee | 16 | Increases critical chance. |
Speed Lesson | 10 | Boosts agility stat by 10 points. |
Haste Lesson | 16 | Boosts agility stat by 20 points. |
Awakening | 13 | Boosts all stats by 5 points. |
Enemy exclusive skills[]
- Unless stated otherwise, the rest of the attacks hit only once.
Skill | Target | Effect | Used by |
---|---|---|---|
Carol Hit | Single | Weak physical damage, 50% chance of causing Lost. | Babylonia Horde, Nadja, Hel, Wendigo, Orcus, Michael |
Barrage | All | Weak gun damage. | Ashura Man |
Ancient Curse | All | 80% chance of poison, panic, sleep, bind, sick or lost. | Yaso Magatsuhi, Samael, Therion, Pluto Giant, Kenji, Izanami, Red Knight |
Strange Ray | Single | Almighty attack which damages current MP by half. | Kaiwan, Shemyaza |
Horrible Ray | All | Almighty attack which damages MP. | Tiamat, Shax |
Crushing Wave | Single | Almighty attack which reduces HP to 1. | Matador |
Macca Beam | All | Reduces money in possession by 20%. | Hoodlum Horde, Dormarth |
Wastrel Beam | All | Reduces money in possession by half. | Nekomata, Black Rider |
Dorn Gift | Single | Medium gun damage. | Alraune |
Labrys Strike | Multi | 2~3 hits mega physical damage. | Minotaur |
Snake's Fangs | Multi | 2~3 hits moderate gun damage, 50% bind. | Medusa |
Queen's Feast | All | Drains medium amount of HP. | Xi Wangmu |
Orchard Guardian | Self | Luster Candy once. | Xi Wangmu |
Hell's Torment | All | Almighty attack which reduces HP by 2/3. | Asmodeus |
Ameno Murakumo | All | Medium almighty damage, Tarunda once. | Yamato Takeru |
Homeland Song | Multi | 2~3 hits heavy almighty damage. | Yamato Takeru, Masakado |
Sunny Ray | All | Weak fire damage, 70% poison. | Pluto |
Vulnera | All | Medium almighty damage, 50% bind. | Pluto |
Conqueror Spirit | All | 2 hits heavy physical damage. | Kenji, Masakado |
Deceit Chain | All | Medium almighty damage, 50% bind. | Kenji |
Naught Wave | All | Medium almighty damage, 10% instant death. | White (Hugo), White (Issachar) |
Blank Bullet | All | 2 hits medium gun damage, 25% panic. | White (K), White (Issachar) |
Impossible Slash | All | 2~3 hits medium physical damage. Rakunda. | White (Isabeau), White (Issachar) |
Light Wing | Self | Repels all attacks except almighty and one element corresponding to the shield's color. | Seraph |
Chariot | All | Medium almighty damage, Sukunda once. | Merkabah (both forms) |
Hexagram | Single | 100% almighty instant death. | Merkabah (last form) |
Shalt Not Resist | Multi | 2 hits mega almighty damage, Rakunda once. | Merkabah (last form) |
Evil Shine | All | Heavy almighty damage, 70% panic. | Lucifer (both forms) |
Kingly One | Single | Randomly returns 1 demon to stock. | Lucifer (last form) |
Morning Star | All | Almighty attack which reduces HP by half. | Lucifer (last form) |