Most physical skills which target random/multiple enemies deal 1~2 hits when only 1 target presents. Otherwise 1~3 hits may distribute on a single target of 5 hits maximally.
"E & I", "Sacrifice" and "Andalucia" deal 1~2 hits on single target of 4 hits maximally.
"Dodge" column denotes the likelihood of the skill being dodged by the target. The higher the dodge rate of the skill, the higher chance the target will dodge the skill.
Thrust skills
Physical skills which can be learned by most demons with few exception who cannot "thrust" their bodies as the mean of attack.
Skill
HP%
Damage
Critical
Target
Lunge
10
Light
Medium
Single
Hell Thrust
12
Moderate
Medium
Single
Berserk
13
Light
Low
Random
Tempest
25
Moderate
Medium
All
Hades Blast
32
Heavy
High
All
Needle skills
Physical skills which can be learned by anyone.
All needle skills only target a single enemy and have medium to low critical and dodge rates.
Skill
HP%
Damage
Ailment
Needle Rush
10
Moderate
Stun Needle
6
Light
40% Stun
Toxic Sting
7
Light
40% Poison
Arid Needle
12
Light
60% Stone
Claw skills
Physical skills which require the learner grows some sort of sharp "claw".
All claw skills only target a single enemy.
Skill
HP%
Damage
Critical
Dodge
Ailment
Feral Claw
6
Light
Low
Low
Venom Claw
18
Moderate
Medium
Low
40% Poison
Stun Claw
17
Moderate
Medium
Low
40% Stun
Iron Claw
15
Heavy
High
High
Bite skills
Physical skills which require the learner grow some sharp fangs as the mean of attack.
All bite skills only target a single enemy.
Skill
HP%
Damage
Critical
Dodge
Ailment
Feral Bite
12
Moderate
Medium
Medium
Stun Bite
18
Moderate
Medium
Medium
40% Stun
Venom Bite
18
Moderate
Medium
Medium
40% Poison
Charm Bite
18
Moderate
Medium
Medium
55% Charm
Stone Bite
22
Moderate
Medium
Medium
60% Stone
Hell Fang
15
Heavy
High
High
Weapon skills
Physical skills which require the learner carrying any kind of weapon on hand.
Damage of all weapon skills scale with the user's maximum HP.
Skill
HP%
Damage
Critical
Dodge
Target
Ailment
Brutal Slash
13
Heavy
Medium
Medium
Single
Mighty Gust
14
Heavy
Medium
Medium
Single
Guillotine
17
Heavy
Medium
Medium
Single
Dark Sword
22
Heavy
High
High
Single
40% Mute
Stasis Blade
22
Heavy
High
High
Single
65% Bind
Heat Wave
16
Light
Medium
Low
All
Blight
36
Light
Low
Low
All
20% Poison
Hassohappa
35
Heavy
High
Low
All
Chaos Blade
32
Light
Low
Low
Random
30% Panic
Deathbound
25
Moderate
Low
Low
Random
Exclusive physical skills
Physical skills which are exclusive to specific users and cannot be passed down to another demon in fusion.
Apart from a few special skills, most magic-based skills are cast with an MP, or Mana Point expenditure. The damage inflicted by Magic-based attacks are based on a demon's Magic stats.
Power of HP damaging spells take user's current level and base level into account, but the formula is not simply the higher level the more powerful. Assuming the magic stat of the spell user and the defense of the target without modified stat are constant, as the user's level is getting higher, the resultant damage rises gradually but begins to drop at one point. The peak level range of spell power varies between demons, but generally it is believed between level 30 to 60. The only HP damaging spells unaffected by this phenomenon are Surt's Ragnarok and Demi-fiend's Magma Axis.
The recovery amount of HP healing spells (except for Diarahan, Mediarahan and Prayer) always scale with current level and does not decay like the HP damage spells.
Healing Skills
Skills that heal allies' HP, as well as any status ailments.
Skill
Effect
Cost
Dia
Heals HP moderately to a single ally.
3 MP
Media
Heals HP moderately to entire party.
12 MP
Diarama
Heals HP greatly to a single ally.
7 MP
Mediarama
Heals HP greatly to entire party.
20 MP
Diarahan
Heals HP fully to a single ally.
15 MP
Mediarahan
Heals HP fully to entire party.
35 MP
Posumudi
Cures Poison to a single ally.
5 MP
Mutudi
Cures Mute to a single ally.
5 MP
Paraladi
Cures Stun to a single ally.
5 MP
Petradi
Cures Stone to a single ally.
5 MP
Patra
Cures Bind/Sleep/Panic to a single ally.
5 MP
Me Patra
Cures Bind/Sleep/Panic to entire party.
12 MP
Recarm
Revives an ally with low HP.
20 MP
Samarecarm
Revives an ally with full HP.
35 MP
Recarmdra
User sacrifices self to fully heal HP/MP to entire party.
1 MP
Prayer
Heals HP fully and cures all ailments to entire party.
50 MP
Holy Melody
Instantly restores enemy or ally with the lowest HP to full health.<br\/>Trumpeter's exclusive skill.
1 MP
Fire Skills
Skills based on the element of fire.
Skill
Effect
Cost
Agi
Light fire damage to a single enemy.
3 MP
Agilao
Moderate fire damage to a single enemy.
6 MP
Agidyne
Heavy fire damage to a single enemy.
10 MP
Maragi
Light fire damage to all enemies.
8 MP
Maragion
Moderate fire damage to all enemies.
15 MP
Maragidyne
Heavy fire damage to all enemies.
25 MP
Fire Breath
Light fire damage to random enemies.
9 MP
Hellfire
Medium fire damage to random enemies.
20 MP
Prominence
Heavy fire damage to random enemies.
30 MP
Ragnarok
Mega fire damage to a single enemy.<br\/>Surt's exclusive skill
30 MP
Hell Burner
Heavy fire damage to all enemies.<br\/>Hell Biker's exclusive skill
8 MP
Magma Axis
Phys/Fire damage relative to Magic to a single enemy.<br\/>(Demi-fiend only)
30% HP
Ice Skills
Skills based on the element of ice. They can sometimes cause freeze. A frozen unit is immobilized, has all physical resistances including repel and drain nullified temporarily and receives 100% critical damage from physical attacks. Freeze status only lasts until turn swap.
Skill
Effect
Cost
Bufu
Light ice damage to a single enemy. May cause freeze.
3 MP
Bufula
Moderate ice damage to a single enemy. May cause freeze.
6 MP
Bufudyne
Heavy ice damage to a single enemy. May cause freeze.
10 MP
Mabufu
Light ice damage to all enemies. May cause freeze.
8 MP
Mabufula
Moderate ice damage to all enemies. May cause freeze.
15 MP
Mabufudyne
Heavy ice damage to all enemies. May cause freeze.
25 MP
Ice Breath
Light ice damage to random enemies. May cause freeze.
9 MP
Glacial Blast
Heavy ice damage to random enemies. May cause freeze.
25 MP
Electric Skills
Skills based on the element of electricity. May cause shock. A shocked unit is immobilized and receives 100% critical damage from physical attacks but does not suffer from nullification of physical resistances like "freeze" status does. Shock status only lasts until turn swap.
Skill
Effect
Cost
Zio
Light electric damage to a single enemy. May cause shock.
3 MP
Zionga
Moderate electric damage to a single enemy. May cause shock.
6 MP
Ziodyne
Heavy electric damage to a single enemy. May cause shock.
10 MP
Mazio
Light electric damage to all enemies. May cause shock.
8 MP
Mazionga
Moderate electric damage to all enemies. May cause shock.
15 MP
Maziodyne
Heavy electric damage to all enemies. May cause shock.
25 MP
Shock
Light electric damage to random enemies. May cause shock.
9 MP
Bolt Storm
Heavy electric damage to random enemies. May cause shock.
25 MP
Roundtrip
Heavy electric damage to all enemies. May cause shock.<br\/>Dante's exclusive skill.
25 MP
Force Skills
Skills based on the element of force.
Skill
Effect
Cost
Zan
Light force damage to a single enemy.
3 MP
Zanma
Moderate force damage to a single enemy.
6 MP
Zandyne
Heavy force damage to a single enemy.
10 MP
Mazan
Light force damage to all enemies.
8 MP
Mazanma
Moderate force damage to all enemies.
15 MP
Mazandyne
Heavy force damage to all enemies.
25 MP
Wing Buffet
Light force damage to random enemies.<br\/>(Demons with wings only)
9 MP
Tornado
Heavy force damage to random enemies.
25 MP
Wind Cutter
Mega force damage to a single enemy.
13 MP
Hell Exhaust
Moderate force damage to all enemies that removes all -kaja effects.<br\/>Hell Biker's exclusive skill.
15 MP
Wet Wind
Moderate force damage to all enemies. May cause stun.<br\/>Pazuzu's exclusive skill.
25 MP
Whirlwind
Heavy force damage to all enemies.<br\/>Dante's exclusive skill.
25 MP
Almighty Skills
Special skills that do not conform to any element. Cannot be voided, drained or repelled. Very few bosses in the game possess the almighty resistance which greatly reduces the damage dealt by these skills.
Skill
Effect
Cost
Deathtouch
Drains a small amount of HP from the enemy.
5 MP
Mana Drain
Drains a small amount of MP from the enemy.
2 MP
Life Drain
Drains a small amount of HP and MP from the enemy.
10 MP
Megido
Moderate almighty damage to all enemies.
30 MP
Megidola
Heavy almighty damage to all enemies.
37 MP
Megidolaon
Mega almighty damage to all enemies.
50 MP
Meditation
Drains a moderate amount of HP and MP from the enemy.<br\/>Daisoujou's exclusive skill
10 MP
Beast Roar
Heavy almighty damage to all enemies and user restores a little HP.<br\/>Mother Harlot's exclusive skill.
37 MP
Pestilence
Moderate almighty damage to all enemies. Instant death to enemies already inflicted with poison.<br\/>Pale Rider's exclusive skill.
16 MP
Death Flies
Mega almighty damage to all enemies. Causes instant death to any enemy not immune to Death.<br\/>Beelzebub's exclusive skill.
50 MP
Fire of Sinai
Mega almighty damage to random enemies.<br\/>Metatron's exclusive skill.
50 MP
Evil Melody
Instantly kills the enemy or ally with the lowest HP. Ineffective on boss enemies.<br\/>Trumpeter's exclusive skill.
1 MP
Showtime
Heavy almighty damage to all enemies.<br\/>Dante's exclusive skill.
40 MP
Expel Skills
Skills associated with expelling evil. Generally used to reduce HP by a certain amount or kill the enemy.
Skill
Effect
Cost
Violet Flash
Moderate expel damage to a single enemy.
10 MP
Radiance
Heavy expel damage to all enemies.
30 MP
Thunderclap
Chance of reducing an enemy's current HP by half.
12 MP
Holy Wrath
Chance of reducing all enemies current HP by half.
36 MP
Hama
Low odds of instantly killing an enemy.
6 MP
Hamaon
High odds of instantly killing an enemy.
10 MP
Mahama
Low odds of instantly killing all enemies.
15 MP
Mahamaon
High odds of instantly killing all enemies.
25 MP
Starlight
Moderate expel damage to all enemies.<br\/>Kurama Tengu's exclusive skill.
22 MP
Godly Light
Reduces all enemies current HP by 80%.<br\/>Amaterasu's exclusive skill.
10 MP
God´s Bow
Guaranteed kill of any enemy not immune to Expel.<br\/>White Rider's exclusive skill.
20 MP
Death Skills
Skills associated with evil and death. Generally used to instantly kill a target.
Skill
Effect
Cost
Stone Gaze
Chance of inflicting stone on the enemy.
6 MP
Evil Gaze
Chance of reducing an enemy's HP to 1.
8 MP
Hell Gaze
Low odds of instantly killing an enemy.
10 MP
Mudo
Low odds of instantly killing an enemy.
6 MP
Mudoon
High odds of instantly killing an enemy.
10 MP
Mamudo
Low odds of instantly killing all enemies.
15 MP
Mamudoon
High odds of instantly killing all enemies.
25 MP
Curse Skills
Skills associated with the ailments; poison and mute.
Skill
Effect
Cost
Toxic Cloud
Light curse damage to all enemies. May cause poison.
8 MP
Mute Gaze
Chance of inflicting mute on the enemy.
5 MP
Makajam
Chance of inflicting mute on the enemy.
4 MP
Makajamon
Chance of inflicting mute on all enemies.
11 MP
Dismal Tune
Moderate curse damage to all enemies. May cause mute.
30 MP
Soul Divide
Chance of reducing all enemies current HP by half. May cause mute.<br\/>Black Rider's exclusive skill.
30 MP
Nerve Skills
Skills associated with the ailments; bind and stun.
Skill
Effect
Cost
Shibaboo
Chance of inflicting bind on the enemies.
5 MP
Binding Cry
Chance of inflicting bind on all enemies.
14 MP
Stun Gaze
Chance of inflicting stun on the enemies.
5 MP
Mind Skills
Skills associated with the ailments; sleep, charm and panic.
Skill
Effect
Cost
Lullaby
Chance of inflicting sleep on the enemy.
6 MP
Dormina
Chance of inflicting sleep on all enemies.
9 MP
Eternal Rest
Instant death to all enemies inflicted with sleep
16 MP
Sexy Gaze
Chance of inflicting charm on the enemy.
5 MP
Marin Karin
Chance of inflicting charm on all enemies.
5 MP
Allure
Chance of inflicting charm on all enemies.
13 MP
Pulinpa
Chance of inflicting panic on all enemies.
5 MP
Panic Voice
Chance of inflicting panic on all enemies.
8 MP
Sonic Wave
Chance of inflicting panic on all enemies.
9 MP
Tentarafoo
Moderate mind damage to all enemies. May cause panic.
15 MP
Death Lust
Heavy mind damage to all enemies. May cause charm.<br\/>Mother Harlot's exclusive skill.
15 MP
Intoxicate
High chance of inflicting panic on all enemies.<br\/>Mada's exclusive skill.
15 MP
Preach
Moderate mind damage to all enemies. May cause sleep, charm or panic.<br\/>Daisoujou's exclusive skill.
15 MP
Wild Dance
High chance of inflicting panic on all enemies.<br\/>(Demi-fiend only)
18 MP
Miscellaneous
Support
Support Skills are used to navigate through obstacles in certain dungeons, as well as assisting in battle.
Skill
Effect
Cost
Analyze
Shows enemy data (if defeated once before).
2 MP
Estoma
Reduces Encounter rate until New Kagutsuchi.
10 MP
Riberama
Increases Encounter rate until New Kagutsuchi.
8 MP
Lightoma
Illuminates dark areas until New Kagutsuchi. Cannot be used in areas with natural light.
10 MP
Liftoma
Levitates party to avoid damage surfaces until New Kagutsuchi.
12 MP
Makatora
Shares 10 MP with one ally.
10 MP
Trafuri
100% Guaranteed escape for normal battles.
25 MP
Beckon Call
Demon summons random ally from party stock.
20 MP
Buffs
Buff spells revolve around improving all allies' Attack, Magic, Defense or Agility stats. All Buff effects can be stacked up to four times only. For example, casting a fifth Tarukaja will not have any effect, as the limit has already been reached. Buff effects will persist until it has been nullified with Debuff/Canceller spells, or when the battle ends.
Skill
Effect
Cost
Tarukaja
Increases all allies' physical-based attacks.
12 MP
Makakaja
Increases all allies' magical-based attacks.
12 MP
Rakukaja
Increases all allies' Defense.
12 MP
Sukukaja
Increases all allies' Agility.
12 MP
Focus
Charges own potential damage by 2.5 for the next Physical skill used.
5 MP
Red Capote
Maximizes own Agility stats (Sukukaja x4),<br\/>Matador's exclusive skill.
36 MP
Debuffs
Debuff spells revolve around decreasing all enemies' Attack, Magic, Defense or Agility capabilities. All Debuff effects can be stacked up to four times only. For example, casting a fifth Tarunda will not have any effect, as the limit has already been reached. Debuff effects will persist until it has been nullified with Buff/Canceller spells, or when the battle ends.
Skill
Effect
Cost
Tarunda
Decreases all enemies' physical and magic-based attack power.
20 MP
Sukunda
Decreases all enemies' Agility.
12 MP
Rakunda
Decreases all enemies' Defense.
12 MP
War Cry
Drastically decreases all enemies' attack/magic capability; equal to casting Tarunda twice.
40 MP
Fog Breath
Drastically decreases all enemies' Agility; equal to casting Sukunda twice.
30 MP
Taunt
Drastically lowers enemies' defense and raises their offense, equal to casting Rakunda twice and Tarukaja twice on all enemies.
20 MP
Debilitate
Lowers enemies' offense, defense, and agility.
48 MP
Provoke
Drastically lowers enemies' defense and raises their offense; user recovers MP. Equal to casting Rakunda twice and Tarukaja twice on all enemies.<br\/>Dante's exclusive skill.
N/A
Cancellers
Canceller skills revolve around negating all Buff increase/Debuff penalties. Canceller skills instantly nullify all Buff/Debuff effects regardless of how many times they have been stacked. The only Buff skill that ignores Canceller skills is Focus.
The main purpose of shield spells is to add a temporary repel effect for a specific attack to the party.
Skill
Effect
Cost
Tetraja
Creates shield which voids one Expel or Death skill. Lasts for the entire battle or until it has blocked one attack. All allies.
15 MP
Tetrakarn
Creates shield which repels (non-Almighty) Physical attack. Lasts for one turn or until it has blocked one attack. All allies.
45 MP
Makarakarn
Creates shield which repels (non-Almighty) Magical attack. Lasts for one turn or until it has blocked one attack. All allies.
45 MP
Passive Skills
Passive skills are abilities which are innately active and can alter a demon's status to make them more effective in battle.
Attack Affinity Passives
Anti- skills do not cover innate weakness, they only reduce damage or success rate of the incoming attack.
Skill
Effect
Anti-Phys
Imparts resistance to physical attacks.
Anti-Fire
Imparts resistance to Fire attacks.
Anti-Ice
Imparts resistance to Ice attacks.
Anti-Force
Imparts resistance to Force attacks.
Anti-Elec
Imparts resistance to Elec attacks.
Anti-Mind
Imparts resistance to Mind attacks.
Anti-Nerve
Imparts resistance to Nerve attacks.
Anti-Curse
Imparts resistance to Curse attacks.
Anti-Expel
Imparts resistance to Expel attacks.
Anti-Death
Imparts resistance to Death attacks.
Void Phys
Nullifies physical attacks. Overrides resistance.
Void Fire
Nullifies Fire attacks. Overrides weaknesses.
Void Ice
Nullifies Ice attacks. Overrides weaknesses.
Void Force
Nullifies Force attacks. Overrides weaknesses.
Void Elec
Nullifies Elec attacks. Overrides weaknesses.
Void Mind
Nullifies Mind attacks. Overrides weaknesses.
Void Nerve
Nullifies Nerve attacks. Overrides weaknesses.
Void Curse
Nullifies Curse attacks. Overrides weaknesses.
Void Expel
Nullifies Expel attacks. Overrides weaknesses.
Void Death
Nullifies Death attacks. Overrides weaknesses.
Phys Drain
Absorbs physical attacks. Overrides resistance and void.
Fire Drain
Absorbs Fire attacks. Overrides weaknesses.
Ice Drain
Absorbs Ice attacks. Overrides weaknesses.
Force Drain
Absorbs Force attacks. Overrides weaknesses.
Elec Drain
Absorbs Elec attacks. Overrides weaknesses.
Phys Repel
Repels physical attacks. Overrides resistance, void and drain.
Fire Repel
Repels Fire attacks. Overrides weaknesses.
Ice Repel
Repels Ice attacks. Overrides weaknesses.
Force Repel
Repels Force attacks. Overrides weaknesses.
Elec Repel
Repels Elec attacks. Overrides weaknesses.
Status Enhancement Passives
Skills that range from adding effects to demon attacks to increasing their statistics and capabilities in battle.
Skill
Effect
Life Bonus
Increases max HP by 10%
Life Gain
Increases max HP by 20%
Life Surge
Increases max HP by 30%
Mana Bonus
Increases max MP by 10%
Mana Gain
Increases max MP by 20%
Mana Surge
Increases max MP by 30%
Life Aid
Moderately restores HP after battle.
Mana Aid
Moderately restores MP after battle.
Life Refill
Gradually restores HP with every step taken.
Mana Refill
Gradually restores MP with every step taken.
Victory Cry
Fully restores HP and MP after battle.
Watchful
Demon earns EXP without participating in battle.
Counter
50% chance to counter enemy's physical attack, light damage.
Retaliate
50% chance to counter enemy's physical attack, medium damage.
Avenge
50% chance to counter enemy's physical attack, heavy damage.
Might
Increases critical rate. (Normal attacks only)
Endure
Auto-revives with 1 HP once per battle.
Bright Might
Consistent critical rate during Full Kagutsuchi phase.
Dark Might
Consistent critical rate during New Kagutsuchi phase.
Drain Attack
Drains HP when using physical attacks, but lowers critical rate.
Attack All
Normal physical attacks will hit all enemies.
Pierce
Physical attacks bypass most kinds of protective properties except for Repel.
Never Yield
Auto-revives with 1 HP once per battle.<br\/>Dante's exclusive skill.
Booster Passives
Increases potency of certain attacks, specifically magic skills.
Skill
Effect
Fire Boost
Increases potency of Fire magic by 50%
Ice Boost
Increases potency of Ice magic by 50%
Force Boost
Increases potency of Force magic by 50%
Elec Boost
Increases potency of Elec magic by 50%
Son's Oath
Increases potency of all attacks by 50%,<br\/>Dante's exclusive skill.
Misc.
Skill
Effect
Mind's Eye
Reduces the chance of being ambushed from the back by one third. Exclusive to Demi-Fiend.
Fast Retreat
Increases the chance of successful retreat from battle by 50%. Exclusive to Demi-Fiend.
Lucky Find
Demon picks up items randomly around the world map while walking.
Conversation Skills
Conversation skills revolve around requesting demons to join your ranks. Conversation skills take up a skill slot but generally do not cost any HP/MP to use. Conversation skills have a wide range of effects, ranging from recruiting demons to loaning you macca. These skills have a higher chance of working if the Demi-fiend's level is higher than the targeted demon.
Instant success and adverse effect of each active conversation skill have their own activating odds. If neither effect is triggered for whatever reason, the conversation will go on normally.
Recruit Skills
Recruiting demon requires Demi-fiend's own level equal to or higher than the target, otherwise the target will cut off the conversation instantly. Other than that all trade skills do not take level as a requirement of proceeding the conversation.
If there is more than one enemy present in the battle, one of them may interrupt the recruitment attempt and cause instant turn swap, so it is safer to kill the rest of the enemies until the target remains before starting any recruitment.
Demi-fiend exclusive
Skill
Effect
Talk
Basic recruit command without extra effect.
Jive Talk
Allows Demi-fiend to recruit Foul/Haunt/Wilder clan demons under normal circumstance, instead of relying on encountering a 'dazed' demon during full Kagutsuchi phase.
Allied demon exclusive
Instant recruit means the player may recruit the target without giving away anything or answering any inquiry if the said condition is met.
Adverse effect means the target is enraged if the said condition is met, it instantly ends the conversation and shifts to enemy turn. However, this does not prevent the player from talking to the same demon again.
Skill
Instant recruit
Adverse effect
Scout
Adult talker to female target.
Child talker to female target.
Kidnap
Adult or youth talker to child target.
Child talker to adult or youth target.
Beseech
Talker is 10 levels lower than target (65%).
Talker is 10 levels higher than target (25%).
Brainwash
Talker is 10 levels higher than target.
Wooing
Young male talker to female target. Effective on female target if the female talker is older and 10 levels higher.
Any target. Petrifies targets occasionally should they refuse. Exclusive to Mithra.
Trade Skills
Instant bargain means that the player may obtain something without giving away anything when the condition is met.
The target would never ask any ideological question as in the recruitment conversation.
Skill
Effect
Instant bargain
Adverse effect
Trade
Requests barter.
Pester
Requests Macca or Item.
Young female talker to male target. / Child talker to youth or adult target.
Child target
Begging
Requests Macca or Item.
Talker is 10 levels lower than target.
Blackmail
Requests Macca or Item.
Talker is 10 levels higher than target.
Talker is 10 levels lower than target.
Stone Hunt
Requests gem.
Loan
Requests Macca. After using on the same clan of demons thrice, demon of that clan will take away one third of player's Macca forcefully in the next encounter.
Interruption Skills
Interruption skills are activated when certain conversational effect occurs such as the target is enraged, indecisive, requesting for Macca or attempting to leave.
Failed interruption has no adverse effect on the conversation.
Skill
Effect
Condition of successful interruption
Persuade
Urges an indecisive demon. Ineffective on child target.
Nag
Urges an indecisive demon.
Young female to male / Child to youth
Flatter
Urges an indecisive demon.
User is 10 levels lower than target.
Intimidate
Urges an indecisive demon.
User is 10 levels higher than target. / Youth or adult to child
Gonnection
Urges an indecisive demon.
User is the same clan as the target.
Haggle
Requests demon to lower bribe cost.
Detain
Prevents target from leaving midway.
Arbitration
Soothes an enraged demon.
Maiden's Plea*
Soothes an enraged demon.
Young female user.
Wine Party
Solves all kinds of conversation troubles. Exclusive to Dionysus.
* Learned by Kikuri-Hime and can only be passed down to another young female demon.
Passive Conversational Skill
Skill
Effect
Charisma
Equipper's other conversational skills have 50% chance of instant success for normal or adverse results.