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Below are a list of skills present in Shin Megami Tensei III: Nocturne, all sorted by their element.

Physical Skills

  • Except for "Sacrifice" and "Andalucia", all physical skills which target random/multiple enemies deal 1~2 hits when only 1 target presents. Otherwise 1~3 hits may distribute on a single target of 5 hits maximally.

Thrust skills

  • Physical skills which can be learned by most demons with few exception who cannot "thrust" their bodies as the mean of attack.
Skill HP% Damage Critical Target
Lunge 10 Light Medium Single
Hell Thrust 12 Moderate Medium Single
Berserk 13 Light Low Random
Tempest 25 Moderate Medium All
Hades Blast 32 Heavy High All

Needle skills

  • Physical skills which can be learned by anyone.
  • All needle skills only target a single enemy and have medium to low critical and dodge rates.
Skill HP% Damage Ailment
Needle Rush 10 Light
Stun Needle 6 Light Stun
Toxic Sting 7 Light Poison
Arid Needle 12 Light Stone

Claw sills

  • Physical skills which require the learner grows some sort of sharp "claw".
  • All claw skills only target a single enemy.
Skill HP% Damage Critical Dodge Ailment
Feral Claw 6 Light Low Low
Venom Claw 18 Moderate Medium Low Poison
Stun Claw 17 Moderate Medium Low Stun
Iron Claw 15 Heavy High High

Bite skills

  • Physical skills which require the learner grow some sharp fangs as the mean of attack.
  • All bite skills only target a single enemy.
Skill HP% Damage Critical Dodge Ailment
Feral Bite 12 Moderate Medium Medium
Stun Bite 18 Moderate Medium Medium Stun
Venom Bite 18 Moderate Medium Medium Poison
Charm Bite 18 Moderate Medium Medium Charm
Stone Bite 22 Moderate Medium Medium Stone
Hell Fang 15 Heavy High High

Weapon sills

  • Physical skills which require the learner carrying any kind of weapon on hand.
  • Damage of all weapon skills scale with the user's maximum HP.
Skill HP% Damage Critical Dodge Target Ailment
Brutal Slash 13 Heavy Medium Medium Single
Mighty Gust 14 Heavy Medium Medium Single
Guillotine 17 Heavy Medium Medium Single
Dark Sword 22 Heavy High High Single Mute
Stasis Blade 22 Heavy High High Single Bind
Heat Wave 16 Light Medium Low All
Blight 36 Light Low Low All Poison
Hassohappa 35 Heavy High Low All
Chaos Blade 32 Light Low Low Random Panic
Deathbound 25 Moderate Low Low Random

Exclusive physical skills

  • Physical skills which are exclusive to specific users and cannot be pass down to another demon in fusion.
Skill Cost Damage Hits Critical Dodge Target Ailment Used by
Andalucia 6% HP Moderate 1~4 Low Low All Matador
Hell Spin 25% HP Moderate 1 Low Low All Hell Biker
Terrorblade 10 MP Low * Low Low Random Panic Red Rider
Divine Shot 13% HP Heavy 1 Medium Low Single Demi-fiend
Spiral Viper 18% HP Mega 1 Medium Low Single Demi-fiend
Oni-Kagura 30% HP Medium 1 Medium Low All Demi-fiend
Deadly Fury 32% HP Heavy 1 High Low All Demi-fiend
Javelin Rain 40% HP Heavy 1 Medium Low All Mute Demi-fiend
Xeros Beat 40% HP Moderate 1 Medium Low All Bind Demi-fiend
Gaea Rage 35% HP Mega 1 Medium Low All Demi-fiend
Rebellion 9% HP Moderate 1 High Impossible Single Dante
E & I 3 MP Low 1~4 Low Low Single Dante
Bullet Time 10% HP Moderate 1 Low Impossible All Panic Dante

Almighty Physical Skills

  • Almighty-based physical skills that rely on the enemies physical resistance. Cannot be voided, drained, or repelled.
  • If the target possesses almighty resistance, the user requires the auto skill "Pierce" to ignore the resistance.
Skill Cost Damage Critical Dodge Target Remark / Used by
Last Resort 1 HP Heavy No No Universal Kills user instantly.
Kamikaze 1 HP Mega Low Low Single Kills user instantly.
Sacrifice 1 HP Heavy Low Low Random Kills user instantly. 1~2 hits on single target of 4 hits maximally.
Freikugel 17% HP Mega Medium Low Single Demi-fiend
Stinger 12% HP Heavy Low Low Single 40% Fatal. Dante

Magic

Apart from a few special skills, most magic-based skills are cast with an MP, or Mana Point expenditure. The damage inflicted by Magic-based attacks are based on a demon's Magic stats.

Healing Skills

Skills that heal allies' HP, as well as any status ailments.

Skill Effect Cost
Dia Heals HP moderately to a single ally. 3 MP
Media Heals HP moderately to entire party. 12 MP
Diarama Heals HP greatly to a single ally. 7 MP
Mediarama Heals HP greatly to entire party. 20 MP
Diarahan Heals HP fully to a single ally. 15 MP
Mediarahan Heals HP fully to entire party. 35 MP
Posumudi Cures Poison to a single ally. 5 MP
Mutudi Cures Mute to a single ally. 5 MP
Paraladi Cures Stun to a single ally. 5 MP
Petradi Cures Stone to a single ally. 5 MP
Patra Cures Bind/Sleep/Panic to a single ally. 5 MP
Me Patra Cures Bind/Sleep/Panic to entire party. 12 MP
Recarm Revives an ally with some HP. 20 MP
Samarecarm Revives an ally with full HP. 35 MP
Recarmdra User sacrifices self to fully heal HP/MP to entire party. 1 MP
Prayer Heals HP fully and cures all ailments to entire party. 50 MP
Holy Melody Instantly restores enemy or ally with the lowest HP to full health.<br\/>Trumpeter's exclusive skill. 1 MP

Fire Skills

Skills based on the element of fire.

Skill Effect Cost
Agi Light fire damage to a single enemy. 3 MP
Agilao Moderate fire damage to a single enemy. 6 MP
Agidyne Heavy fire damage to a single enemy. 10 MP
Maragi Light fire damage to all enemies. 8 MP
Maragion Moderate fire damage to all enemies. 15 MP
Maragidyne Heavy fire damage to all enemies. 25 MP
Fire Breath Light fire damage to random enemies. 9 MP
Hellfire Medium fire damage to random enemies. 20 MP
Prominence Heavy fire damage to random enemies. 25 MP
Ragnarok Mega fire damage to a single enemy.<br\/>Surt's exclusive skill 30 MP
Hell Burner Heavy fire damage to all enemies.<br\/>Hell Biker's exclusive skill 8 MP
Magma Axis Phys/Fire damage relative to Magic to a single enemy.<br\/>(Demi-fiend only) 30% HP

Ice Skills

Skills based on the element of ice. They can sometimes cause freeze, making any enemies' defense to drop down to zero until the end of the allied turn cycle.

Skill Effect Cost
Bufu Light ice damage to a single enemy. May cause freeze. 3 MP
Bufula Moderate ice damage to a single enemy. May cause freeze. 6 MP
Bufudyne Heavy ice damage to a single enemy. May cause freeze. 10 MP
Mabufu Light ice damage to all enemies. May cause freeze. 8 MP
Mabufula Moderate ice damage to all enemies. May cause freeze. 15 MP
Mabufudyne Heavy ice damage to all enemies. May cause freeze. 25 MP
Ice Breath Light ice damage to random enemies. May cause freeze. 9 MP
Glacial Blast Heavy ice damage to random enemies. May cause freeze. 25 MP

Electric Skills

Skills based on the element of electricity. May cause shock, which makes all physical attacks critical until the end of the attacking party's turn cycle.

Skill Effect Cost
Zio Light electric damage to a single enemy. May cause shock. 3 MP
Zionga Moderate electric damage to a single enemy. May cause shock. 6 MP
Ziodyne Heavy electric damage to a single enemy. May cause shock. 10 MP
Mazio Light electric damage to all enemies. May cause shock. 8 MP
Mazionga Moderate electric damage to all enemies. May cause shock. 15 MP
Maziodyne Heavy electric damage to all enemies. May cause shock. 25 MP
Shock Light electric damage to random enemies. May cause shock. 9 MP
Bolt Storm Heavy electric damage to random enemies. May cause shock. 25 MP
Roundtrip Heavy electric damage to all enemies. May cause shock.<br\/>Dante's exclusive skill. 25 MP

Force Skills

Skills based on the element of force.

Skill Effect Cost
Zan Light force damage to a single enemy. 3 MP
Zanma Moderate force damage to a single enemy. 6 MP
Zandyne Heavy force damage to a single enemy. 10 MP
Mazan Light force damage to all enemies. 8 MP
Mazanma Moderate force damage to all enemies. 15 MP
Mazandyne Heavy force damage to all enemies. 25 MP
Wing Buffet Light force damage to random enemies.<br\/>(Demons with wings only) 9 MP
Tornado Heavy force damage to random enemies. 25 MP
Wind Cutter Mega force damage to a single enemy. 13 MP
Hell Exhaust Moderate force damage to all enemies that removes all -kaja effects.<br\/>Hell Biker's exclusive skill. 15 MP
Wet Wind Moderate force damage to all enemies. May cause stun.<br\/>Pazuzu's exclusive skill. 25 Mp
Whirlwind Heavy force damage to all enemies.<br\/>Dante's exclusive skill. 25 MP

Almighty Skills

Special skills that do not conform to any element. Cannot be resisted. voided, drained, or repelled.

Skill Effect Cost
Deathtouch Drains a small amount of HP from the enemy. 5 MP
Mana Drain Drains a small amount of MP from the enemy. 2 MP
Life Drain Drains a small amount of HP and MP from the enemy. 10 MP
Megido Moderate almighty damage to all enemies. 30 MP
Megidola Heavy almighty damage to all enemies. 37 MP
Megidolaon Mega almighty damage to all enemies. 50 MP
Meditation Drains a moderate amount of HP and MP from the enemy.<br\/>Daisoujou's exclusive skill 10 MP
Beast Roar Heavy almighty damage to all enemies and user restores a little HP.<br\/>Mother Harlot's exclusive skill. 37 MP
Pestilence Moderate almighty damage to all enemies. Instant death to enemies already inflicted with poison.<br\/>Pale Rider's exclusive skill. 16 MP
Death Flies Mega almighty damage to all enemies. Causes instant death to any enemy not immune to Death.<br\/>Beelzebub's exclusive skill. 50 MP
Fire of Sinai Mega almighty damage to random enemies. May cause instant expel-type death.<br\/>Metatron's exclusive skill. 50 MP
Evil Melody Instantly kills the enemy or ally with the lowest HP. Ineffective on boss enemies.<br\/>Trumpeter's exclusive skill. 1 MP
Showtime Heavy almighty damage to all enemies.<br\/>Dante's exclusive skill. 40 MP

Expel Skills

Skills associated with expelling evil. Generally used to reduce HP by a certain amount or kill the enemy.

Skill Effect Cost
Violet Flash Moderate expel damage to a single enemy. 10 MP
Radiance Heavy expel damage to all enemies. 30 MP
Thunderclap Chance of reducing an enemy's current HP by half. 12 MP
Holy Wrath Chance of reducing all enemies current HP by half. 36 MP
Hama Low odds of instantly killing an enemy. 6 MP
Hamaon High odds of instantly killing an enemy. 10 MP
Mahama Low odds of instantly killing all enemies. 15 MP
Mahamaon High odds of instantly killing all enemies. 25 MP
Starlight Moderate expel damage to all enemies.<br\/>Kurama Tengu's exclusive skill. 22 MP
Godly Light Reduces all enemies current HP by 80%.<br\/>Amaterasu's exclusive skill. 10 MP
God´s Bow Guaranteed kill of any enemy not immune to Expel.<br\/>White Rider's exclusive skill. 20 MP

Death Skills

Skills associated with evil and death. Generally used to instantly kill a target.

Skill Effect Cost
Stone Gaze Chance of inflicting stone on the enemy. 6 MP
Evil Gaze Chance of reducing an enemy's HP to 1. 8 MP
Hell Gaze Low odds of instantly killing an enemy. 10 MP
Mudo Low odds of instantly killing an enemy. 6 MP
Mudoon High odds of instantly killing an enemy. 10 MP
Mamudo Low odds of instantly killing all enemies. 15 MP
Mamudoon High odds of instantly killing all enemies. 25 MP

Curse Skills

Skills associated with the ailments; poison and mute.

Skill Effect Cost
Toxic Cloud Light curse damage to all enemies. May cause poison. 8 MP
Mute Gaze Chance of inflicting mute on the enemy. 5 MP
Makajam Chance of inflicting mute on the enemy. 4 MP
Makajamon Chance of inflicting mute on all enemies. 11 MP
Dismal Tune Moderate curse damage to all enemies. May cause mute. 30 MP
Soul Divide Chance of reducing all enemies current HP by half. May cause mute.<br\/>Black Rider's exclusive skill. 30 MP

Nerve Skills

Skills associated with the ailments; bind and stun.

Skill Effect Cost
Shibaboo Chance of inflicting bind on the enemies. 5 MP
Binding Cry Chance of inflicting bind on all enemies. 14 MP
Stun Gaze Chance of inflicting stun on the enemies. 5 MP

Mind Skills

Skills associated with the ailments; sleepcharm and panic.

Skill Effect Cost
Lullaby Chance of inflicting sleep on the enemy. 6 MP
Dormina Chance of inflicting sleep on all enemies. 9 MP
Eternal Rest Instant death to all enemies inflicted with sleep 16 MP
Sexy Gaze Chance of inflicting charm on the enemy. 5 MP
Marin Karin Chance of inflicting charm on all enemies. 5 MP
Allure Chance of inflicting charm on all enemies. 13 MP
Pulinpa Chance of inflicting panic on all enemies. 5 MP
Panic Voice Chance of inflicting panic on all enemies. 8 MP
Sonic Wave Chance of inflicting panic on all enemies. 9 MP
Tentarafoo Moderate mind damage to all enemies. May cause panic. 15 MP
Death Lust Heavy mind damage to all enemies. May cause charm.<br\/>Mother Harlot's exclusive skill. 15 MP
Intoxicate High chance of inflicting panic on all enemies.<br\/>Mada's exclusive skill. 15 MP
Preach Moderate mind damage to all enemies. May cause sleepcharm or panic.<br\/>Daisoujou's exclusive skill. 15 MP
Wild Dance High chance of inflicting panic on all enemies.<br\/>(Demi-fiend only) 18 MP

Miscellaneous

Support

Support Skills are used to navigate through obstacles in certain dungeons, as well as assisting in battle.

Skill Effect Cost
Analyze Shows enemy data (if defeated once before). 2 MP
Estoma Reduces Encounter rate until New Kagutsuchi. 10 MP
Riberama Increases Encounter rate until New Kagutsuchi. 8 MP
Lightoma Illuminates dark areas until New Kagutsuchi. Cannot be used in areas with natural light. 10 MP
Liftoma Levitates party to avoid damage surfaces until New Kagutsuchi. 12 MP
Makatora Shares 10 MP with one ally. 10 MP
Trafuri 100% Guaranteed escape for normal battles. 25 MP
Beckon Call Demon summons random ally from party stock. 20 MP

Buffs

Buff spells revolve around improving all allies' Attack, Magic, Defense or Agility stats. All Buff effects can be stacked up to four times only. For example, casting a fifth Tarukaja will not have any effect, as the limit has already been reached. Buff effects will persist until it has been nullified with Debuff/Canceller spells, or when the battle ends.

Skill Effect Cost
Tarukaja Increases all allies' physical-based attacks. 12 MP
Makakaja Increases all allies' magical-based attacks. 12 MP
Rakukaja Increases all allies' Defense. 12 MP
Sukukaja Increases all allies' Agility. 12 MP
Focus Charges own potential damage by 2.5 for the next Physical skill used. 5 MP
Red Capote Maximizes own Agility stats (Sukukaja x4),<br\/>Matador's exclusive skill. 36 MP

Debuffs

Debuff spells revolve around decreasing all enemies' Attack, Magic, Defense or Agility capabilities. All Debuff effects can be stacked up to four times only. For example, casting a fifth Tarunda will not have any effect, as the limit has already been reached. Debuff effects will persist until it has been nullified with Buff/Canceller spells, or when the battle ends.

Skill Effect Cost
Tarunda Decreases all enemies' physical and magic-based attack power. 20 MP
Sukunda Decreases all enemies' Agility. 12 MP
Rakunda Decreases all enemies' Defense. 12 MP
War Cry Drastically decreases all enemies' attack/magic capability; equal to casting Tarunda twice. 40 MP
Fog Breath Drastically decreases all enemies' Agility; equal to casting Sukunda twice. 30 MP
Taunt Drastically lowers enemies' defense and raises their offense, equal to casting Rakunda twice and Tarukaja four times on all enemies. 20 MP
Debilitate Lowers enemies' offense, defense, and agility. 48 MP
Provoke Drastically lowers enemies' defense and raises their offense; user recovers MP. Equal to casting Rakunda twice and Tarukaja four times on all enemies.<br\/>Dante's exclusive skill. N/A

Cancellers

Canceller skills revolve around negating all Buff increase/Debuff penalties. Canceller skills instantly nullify all Buff/Debuff effects regardless of how many times they have been stacked. The only Buff skill that ignores Canceller skills is Focus.

Skill Effect Cost
Dekunda Cancels -nda effects. 10 MP
Dekaja Cancels -kaja effects. 10 MP
Holy Star Cancels -nda effects.<br\/>Dante's exclusive skill. 10 MP

Shields

The main purpose of shield spells is to add a temporary repel effect for a specific attack to the party, protecting them and making the enemy party instantly forfeit their turn. Shield skills expire when the effect has been triggered or after a full turn cycle ends since it was first cast.

Skill Effect Cost
Tetraja Protects party from Hama and Mudo skills once. 15 MP
Tetrakarn Protects party from physical skills once. Almighty physicals excluded. 45 MP
Makarakarn Protects party from magic skills once, Almighty attacks excluded. 45 MP

Passive Skills

Passive skills are abilities which are innately active and can alter a demon's status to make them more effective in battle.

Attack Affinity Passives

When added correctly during fusion, these passive skills can cover a demon ally's weaknesses and forfeit enemy Press Turns.

Skill Effect
Anti-Phys Imparts resistance to physical attacks.
Anti-Fire Imparts resistance to Fire attacks.
Anti-Ice Imparts resistance to Ice attacks.
Anti-Force Imparts resistance to Force attacks.
Anti-Elec Imparts resistance to Elec attacks.
Anti-Mind Imparts resistance to Mind attacks.
Anti-Nerve Imparts resistance to Nerve attacks.
Anti-Curse Imparts resistance to Curse attacks.
Anti-Expel Imparts resistance to Expel attacks.
Anti-Death Imparts resistance to Death attacks.
Void Phys Nullifies physical attacks. Overrides resistance.
Void Fire Nullifies Fire attacks. Overrides weaknesses.
Void Ice Nullifies Ice attacks. Overrides weaknesses.
Void Force Nullifies Force attacks. Overrides weaknesses.
Void Elec Nullifies Elec attacks. Overrides weaknesses.
Void Mind Nullifies Mind attacks. Overrides weaknesses.
Void Nerve Nullifies Nerve attacks. Overrides weaknesses.
Void Curse Nullifies Curse attacks. Overrides weaknesses.
Void Expel Nullifies Expel attacks. Overrides weaknesses.
Void Death Nullifies Death attacks. Overrides weaknesses.
Phys Drain Absorbs physical attacks. Overrides resistance and void.
Fire Drain Absorbs Fire attacks. Overrides weaknesses.
Ice Drain Absorbs Ice attacks. Overrides weaknesses.
Force Drain Absorbs Force attacks. Overrides weaknesses.
Elec Drain Absorbs Elec attacks. Overrides weaknesses.
Phys Repel Repels physical attacks. Overrides resistance, void and drain.
Fire Repel Repels Fire attacks. Overrides weaknesses.
Ice Repel Repels Ice attacks. Overrides weaknesses.
Force Repel Repels Force attacks. Overrides weaknesses.
Elec Repel Repels Elec attacks. Overrides weaknesses.

Status Enhancement Passives

Skills that range from adding effects to demon attacks to increasing their statistics and capabilities in battle.

Skill Effect
Life Bonus Increases max HP by 10%
Life Gain Increases max HP by 20%
Life Surge Increases max HP by 30%
Mana Bonus Increases max MP by 10%
Mana Gain Increases max MP by 20%
Mana Surge Increases max MP by 30%
Life Aid Moderately restores HP after battle.
Mana Aid Moderately restores MP after battle.
Life Refill Gradually restores HP with every step taken.
Mana Refill Gradually restores MP with every step taken.
Victory Cry Fully restores HP and MP after battle.
Watchful Demon earns EXP without participating in battle.
Counter 50% chance to counter enemy's physical attack, light damage.
Retaliate 50% chance to counter enemy's physical attack, medium damage.
Avenge 50% chance to counter enemy's physical attack, heavy damage.
Might Increases critical rate. (Normal attacks only)
Endure Auto-revives with 1 HP once per battle.
Bright Might Consistent critical rate during Full Kagutsuchi phase.
Dark Might Consistent critical rate during New Kagutsuchi phase.
Drain Attack Drains HP when using physical attacks, but lowers critical rate.
Attack All Normal physical attacks will hit all enemies.
Pierce Physical attacks bypass most kinds of protective properties except for Repel.
Never Yield Auto-revives with 1 HP once per battle.<br\/>Dante's exclusive skill.

Booster Passives

Increases potency of certain attacks, specifically magic skills.

Skill Effect
Fire Boost Increases potency of Fire magic by 50%
Ice Boost Increases potency of Ice magic by 50%
Force Boost Increases potency of Force magic by 50%
Elec Boost Increases potency of Elec magic by 50%
Son's Oath Increases potency of all attacks by 50%,<br\/>Dante's exclusive skill.

Conversation Skills

Conversation skills revolve around requesting demons to join your ranks. Conversation skills take up a skill slot but generally does not cost any HP/MP to use. Conversation skills have a wide range of effects, ranging from recruiting demons to loaning you macca. These skills have a higher chance of working if the Demi-fiend's level is higher than the targeted demon.

Skill Effect
Talk Requests Demon to join your ranks.<br\/>(ineffective towards Haunt/Wilder/Foul clan demons)
Scout User recruits enemy to join your party<br\/>(effective if user is an 'elder' demon)
Kidnap User recruits enemy to join your party<br\/>(effective should ally is on high level)
Beseech User recruits an enemy to join the party. If the speaker is at least 10 levels higher than the target, there is a 65% chance of a Good effect, 25% of a Bad effect and 10% of no effect at all. In other conditions there is neither a Good or Bad effect at all.
Brainwash User recruits enemy to join your party; very high success rate.
Wooing User recruits enemy to join your party;<br\/>effective against female demons; reverse effect against male demons.
Seduce User recruits enemy to join your party;<br\/>effective against male demons; female demons are immune.
Dark Pledge User recruits enemy to join your party; most effective during New Kagutsuchi.
Intimidate User persuades an indecisive demon; conversation interrupt skill.
Nag User persuades an indecisive demon; conversation interrupt skill.
Flatter User persuades an indecisive demon; conversation interrupt skill;<br\/>effective if user demon is female and opposing demon is male.
Arbitration User soothes an angry demon.
Pester User requests Macca or Items.
Trade Requests demon to barter.
Begging User requests Macca or Items.
Haggle User requests demon to lower bribe cost; conversation interrupt skill.
Detain User prevents demon running away with items; conversation interrupt skill.
Loan User borrows Macca. Don't abuse this or else...
Stone Hunt Demon requests gems from enemy.
Gonnection User becomes more persuasive with enemy of same race.
Charisma Raises negotiation success rate.
Jive Talk Allows user to recruit Foul/Haunt/Wilder clan demons to join your party.
Maiden's Plea User persuades an indecisive enemy;<br\/>effective if user is of the Megami or Lady clan
Soul Recruit User recruits enemy to join your party;<br\/>most effective if user is Valkyrie.
Death Pact Forces enemy to choose whether to join your party or die;<br\/>Mithra only, demon petrifies occasionally should they refuse.
Wine Party Soothes an angry demon;<br\/>Dionysus only.

Item Search

Passive skills that allow items to be found under specific conditions.

Skill Effect
Lucky Find Demon picks up items randomly around the world map while walking.


Maniax - Maniax Chronicle Edition - HD Remaster - Nocturne Konton - Novel
Characters
Playable Demi-fiend - Dante - Raidou Kuzunoha the XIV
Non-Playable Yuko Takao - Chiaki Hayasaka - Isamu Nitta - Hikawa - Jyoji Hijiri - Futomimi - Sakahagi - Heeho - Lady in Black - Lucifer - Kagutsuchi - Gouto-Douji
Locations
Vortex World Shinjuku Medical Center - Shibuya - Cathedral of Shadows - Amala Network - Ginza - Harumi Warehouse - Great Underpass of Ginza - Ikebukuro - Mantra's Headquarters - Labyrinth of Amala - Kabukicho Prison - Ikebukuro Tunnel - Asakusa - Asakusa Tunnel - Mifunashiro - Assembly of Nihilo: Marunouchi - Obelisk - Yoyogi Park - Amala Temple - Yurakucho Tunnel - Northern Temple - Diet Building - Bandou Shrine - Tower of Kagutsuchi
Music
Soundtracks Original Soundtrack - Maniax Soundtrack - Deluxe Pack Incence Disc - OST (US)
Themes Boss Battle - Normal Battle - Normal Battle ~Large Map~ - Normal Battle ~Town~
Archives
Terminology Candelabrum - Conception - Kagutsuchi - Macca - Magatama - Magatsuhi - Manikin - Reason - Yahirono Himorogi - Order of Messiah - Cult of Gaia - Demonic Sponsor - Shadow Vortex - Nightmare System - Terminal - Great Will
Lists Demons - Bosses - Skills - Items (Vending Machines) - Merchandise - Translations - Trophies - Patches and Updates - Steam Profile Items
Other Best of Demons
Other Media
Events Shin Megami Tensei Online Live 2021: Reason of Music
Physical
Weapon Strike (Axe - Fist - Whip) - Slash (Sword - Two Handed) - Pierce (Gun - Spear - Bow - Thrown)
Other Havoc (Rush - Tech - Special) - Hunt Skill - Extra Skills - Passive Skills - Auto Skill - Racial Skill - All-out Attack
Magic
Elemental Fire - Ice - (Wind/Force) - Electricity - Earth - Water - Psychokinesis - Gravity - Nuclear - Bless - Curse
Light Light (Expel) - Recovery (Miracle/Bless) - Support (Prayer)
Dark Dark (Death) - Curse/Mystic - Occult - Nerve
Other Almighty - Ailment - Fusion - Miscellaneous - Force (Spell Type)
Skill Lists
Megami Tensei Megami Tensei - II - Kyūyaku
Shin Megami Tensei Shin Megami Tensei - II - if... - NINE (Combos) - III: Nocturne - 20XX - IMAGINE - Strange Journey - IV / Apocalypse - V
Last Bible Last Bible - II - Another - III
Majin Tensei Majin Tensei - II: Spiral Nemesis - Ronde
Devil Summoner Devil Summoner - Soul Hackers - Raidou vs. The Soulless Army - Raidou vs. King Abaddon - Soul Hackers 2
Persona Megami Ibunroku Persona - 2: Innocent Sin (Fusion Spells) - 2: Eternal Punishment (Fusion Spells) - 3 (Fusion Spells) - 4 / Arena Ultimax - Q - 5 (Royal) - Strikers - Tactica -Q2
Devil Children Red/Black/White Book - DemiKids - Fire/Ice Book - Messiah Riser
Digital Devil Saga Avatar Tuner (Mantra / Combos) - Avatar Tuner 2 (Mantra / Combos)
Devil Survivor Devil Survivor (Overclocked) - Devil Survivor 2 (Record Breaker)
Other Giten Megami Tensei - Card Summoner - Tokyo Mirage Sessions ♯FE
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