Below are a list of skills present in Shin Megami Tensei III: Nocturne, all sorted by their element.
Physical Skills
- Most physical skills which target random/multiple enemies deal 1~2 hits when only 1 target presents. Otherwise 1~3 hits may distribute on a single target of 5 hits maximally.
- "E & I", "Sacrifice" and "Andalucia" deal 1~2 hits on single target of 4 hits maximally.
- "Dodge" column denotes the likelihood of the skill being dodged by the target. The higher the dodge rate of the skill, the higher chance the target will dodge the skill.
Thrust skills
- Physical skills which can be learned by most demons with few exception who cannot "thrust" their bodies as the mean of attack.
Skill
|
HP%
|
Damage
|
Critical
|
Target
|
Lunge
|
10
|
Light
|
Medium
|
Single
|
Hell Thrust
|
12
|
Moderate
|
Medium
|
Single
|
Berserk
|
13
|
Light
|
Low
|
Random
|
Tempest
|
25
|
Moderate
|
Medium
|
All
|
Hades Blast
|
32
|
Heavy
|
High
|
All
|
Needle skills
- Physical skills which can be learned by anyone.
- All needle skills only target a single enemy and have medium to low critical and dodge rates.
Skill
|
HP%
|
Damage
|
Ailment
|
Needle Rush
|
10
|
Moderate
|
Stun Needle
|
6
|
Light
|
40% Stun
|
Toxic Sting
|
7
|
Light
|
40% Poison
|
Arid Needle
|
12
|
Light
|
60% Stone
|
Claw sills
- Physical skills which require the learner grows some sort of sharp "claw".
- All claw skills only target a single enemy.
Skill
|
HP%
|
Damage
|
Critical
|
Dodge
|
Ailment
|
Feral Claw
|
6
|
Light
|
Low
|
Low
|
Venom Claw
|
18
|
Moderate
|
Medium
|
Low
|
40% Poison
|
Stun Claw
|
17
|
Moderate
|
Medium
|
Low
|
40% Stun
|
Iron Claw
|
15
|
Heavy
|
High
|
High
|
Bite skills
- Physical skills which require the learner grow some sharp fangs as the mean of attack.
- All bite skills only target a single enemy.
Skill
|
HP%
|
Damage
|
Critical
|
Dodge
|
Ailment
|
Feral Bite
|
12
|
Moderate
|
Medium
|
Medium
|
Stun Bite
|
18
|
Moderate
|
Medium
|
Medium
|
40% Stun
|
Venom Bite
|
18
|
Moderate
|
Medium
|
Medium
|
40% Poison
|
Charm Bite
|
18
|
Moderate
|
Medium
|
Medium
|
55% Charm
|
Stone Bite
|
22
|
Moderate
|
Medium
|
Medium
|
60% Stone
|
Hell Fang
|
15
|
Heavy
|
High
|
High
|
Weapon sills
- Physical skills which require the learner carrying any kind of weapon on hand.
- Damage of all weapon skills scale with the user's maximum HP.
Skill
|
HP%
|
Damage
|
Critical
|
Dodge
|
Target
|
Ailment
|
Brutal Slash
|
13
|
Heavy
|
Medium
|
Medium
|
Single
|
Mighty Gust
|
14
|
Heavy
|
Medium
|
Medium
|
Single
|
Guillotine
|
17
|
Heavy
|
Medium
|
Medium
|
Single
|
Dark Sword
|
22
|
Heavy
|
High
|
High
|
Single
|
40% Mute
|
Stasis Blade
|
22
|
Heavy
|
High
|
High
|
Single
|
65% Bind
|
Heat Wave
|
16
|
Light
|
Medium
|
Low
|
All
|
Blight
|
36
|
Light
|
Low
|
Low
|
All
|
20% Poison
|
Hassohappa
|
35
|
Heavy
|
High
|
Low
|
All
|
Chaos Blade
|
32
|
Light
|
Low
|
Low
|
Random
|
30% Panic
|
Deathbound
|
25
|
Moderate
|
Low
|
Low
|
Random
|
Exclusive physical skills
- Physical skills which are exclusive to specific users and cannot be passed down to another demon in fusion.
Skill
|
Cost
|
Damage
|
Hits
|
Critical
|
Dodge
|
Target
|
Ailment
|
Used by
|
Divine Shot
|
13% HP
|
Heavy
|
1
|
Medium
|
Low
|
Single
|
|
Demi-fiend
|
Spiral Viper
|
18% HP
|
Mega
|
1
|
Medium
|
Low
|
Single
|
|
Demi-fiend
|
Oni-Kagura
|
30% HP
|
Medium
|
1
|
Medium
|
Low
|
All
|
|
Demi-fiend
|
Deadly Fury
|
32% HP
|
Heavy
|
1
|
High
|
Low
|
All
|
|
Demi-fiend
|
Javelin Rain
|
40% HP
|
Heavy
|
1
|
Medium
|
Low
|
All
|
20% Mute
|
Demi-fiend
|
Xeros Beat
|
40% HP
|
Moderate
|
1
|
Medium
|
Low
|
All
|
30% Bind
|
Demi-fiend
|
Gaea Rage
|
35% HP
|
Mega
|
1
|
Medium
|
Low
|
All
|
|
Demi-fiend
|
Earthquake
|
45% HP
|
Severe
|
1
|
No
|
Low
|
All
|
|
Skadi
|
Andalucia
|
6% HP
|
Moderate
|
1~4*
|
Low
|
Low
|
All
|
|
Matador
|
Hell Spin
|
25% HP
|
Moderate
|
1
|
Low
|
Low
|
All
|
|
Hell Biker
|
Terrorblade
|
10 MP
|
Low
|
1~3*
|
Low
|
Low
|
Random
|
30% Panic
|
Red Rider
|
Rebellion
|
9% HP
|
Moderate
|
1
|
High
|
Impossible
|
Single
|
|
Dante
|
E & I
|
3 MP
|
Low
|
1~4*
|
Low
|
Low
|
Single
|
|
Dante
|
Bullet Time
|
10 MP
|
Moderate
|
1
|
Low
|
Impossible
|
All
|
30% Panic
|
Dante
|
Almighty physical skills
- Almighty-based physical skills that rely on the enemies physical resistance. Cannot be voided, drained, or repelled.
- If the target possesses almighty resistance, the user requires the auto skill "Pierce" to ignore the resistance.
Skill
|
Cost
|
Damage
|
Critical
|
Dodge
|
Target
|
Remark / Used by
|
Last Resort
|
1 HP
|
Heavy
|
No
|
No
|
Universal
|
Kills user instantly.
|
Kamikaze
|
1 HP
|
Mega
|
Low
|
Low
|
Single
|
Kills user instantly.
|
Sacrifice
|
1 HP
|
Heavy
|
Low
|
Low
|
Random
|
Kills user instantly.
|
Freikugel
|
17% HP
|
Mega
|
Medium
|
Low
|
Single
|
Demi-fiend
|
Stinger
|
12% HP
|
Heavy
|
Low
|
Low
|
Single
|
40% Fatal. Dante
|
Magic
Apart from a few special skills, most magic-based skills are cast with an MP, or Mana Point expenditure. The damage inflicted by Magic-based attacks are based on a demon's Magic stats.
Healing Skills
Skills that heal allies' HP, as well as any status ailments.
Skill
|
Effect
|
Cost
|
Dia
|
Heals HP moderately to a single ally.
|
3 MP
|
Media
|
Heals HP moderately to entire party.
|
12 MP
|
Diarama
|
Heals HP greatly to a single ally.
|
7 MP
|
Mediarama
|
Heals HP greatly to entire party.
|
20 MP
|
Diarahan
|
Heals HP fully to a single ally.
|
15 MP
|
Mediarahan
|
Heals HP fully to entire party.
|
35 MP
|
Posumudi
|
Cures Poison to a single ally.
|
5 MP
|
Mutudi
|
Cures Mute to a single ally.
|
5 MP
|
Paraladi
|
Cures Stun to a single ally.
|
5 MP
|
Petradi
|
Cures Stone to a single ally.
|
5 MP
|
Patra
|
Cures Bind/Sleep/Panic to a single ally.
|
5 MP
|
Me Patra
|
Cures Bind/Sleep/Panic to entire party.
|
12 MP
|
Recarm
|
Revives an ally with some HP.
|
20 MP
|
Samarecarm
|
Revives an ally with full HP.
|
35 MP
|
Recarmdra
|
User sacrifices self to fully heal HP/MP to entire party.
|
1 MP
|
Prayer
|
Heals HP fully and cures all ailments to entire party.
|
50 MP
|
Holy Melody
|
Instantly restores enemy or ally with the lowest HP to full health.<br\/>Trumpeter's exclusive skill.
|
1 MP
|
Fire Skills
Skills based on the element of fire.
Skill
|
Effect
|
Cost
|
Agi
|
Light fire damage to a single enemy.
|
3 MP
|
Agilao
|
Moderate fire damage to a single enemy.
|
6 MP
|
Agidyne
|
Heavy fire damage to a single enemy.
|
10 MP
|
Maragi
|
Light fire damage to all enemies.
|
8 MP
|
Maragion
|
Moderate fire damage to all enemies.
|
15 MP
|
Maragidyne
|
Heavy fire damage to all enemies.
|
25 MP
|
Fire Breath
|
Light fire damage to random enemies.
|
9 MP
|
Hellfire
|
Medium fire damage to random enemies.
|
20 MP
|
Prominence
|
Heavy fire damage to random enemies.
|
25 MP
|
Ragnarok
|
Mega fire damage to a single enemy.<br\/>Surt's exclusive skill
|
30 MP
|
Hell Burner
|
Heavy fire damage to all enemies.<br\/>Hell Biker's exclusive skill
|
8 MP
|
Magma Axis
|
Phys/Fire damage relative to Magic to a single enemy.<br\/>(Demi-fiend only)
|
30% HP
|
Ice Skills
Skills based on the element of ice. They can sometimes cause freeze, making any enemies' defense to drop down to zero until the end of the allied turn cycle.
Skill
|
Effect
|
Cost
|
Bufu
|
Light ice damage to a single enemy. May cause freeze.
|
3 MP
|
Bufula
|
Moderate ice damage to a single enemy. May cause freeze.
|
6 MP
|
Bufudyne
|
Heavy ice damage to a single enemy. May cause freeze.
|
10 MP
|
Mabufu
|
Light ice damage to all enemies. May cause freeze.
|
8 MP
|
Mabufula
|
Moderate ice damage to all enemies. May cause freeze.
|
15 MP
|
Mabufudyne
|
Heavy ice damage to all enemies. May cause freeze.
|
25 MP
|
Ice Breath
|
Light ice damage to random enemies. May cause freeze.
|
9 MP
|
Glacial Blast
|
Heavy ice damage to random enemies. May cause freeze.
|
25 MP
|
Electric Skills
Skills based on the element of electricity. May cause shock, which makes all physical attacks critical until the end of the attacking party's turn cycle.
Skill
|
Effect
|
Cost
|
Zio
|
Light electric damage to a single enemy. May cause shock.
|
3 MP
|
Zionga
|
Moderate electric damage to a single enemy. May cause shock.
|
6 MP
|
Ziodyne
|
Heavy electric damage to a single enemy. May cause shock.
|
10 MP
|
Mazio
|
Light electric damage to all enemies. May cause shock.
|
8 MP
|
Mazionga
|
Moderate electric damage to all enemies. May cause shock.
|
15 MP
|
Maziodyne
|
Heavy electric damage to all enemies. May cause shock.
|
25 MP
|
Shock
|
Light electric damage to random enemies. May cause shock.
|
9 MP
|
Bolt Storm
|
Heavy electric damage to random enemies. May cause shock.
|
25 MP
|
Roundtrip
|
Heavy electric damage to all enemies. May cause shock.<br\/>Dante's exclusive skill.
|
25 MP
|
Force Skills
Skills based on the element of force.
Skill
|
Effect
|
Cost
|
Zan
|
Light force damage to a single enemy.
|
3 MP
|
Zanma
|
Moderate force damage to a single enemy.
|
6 MP
|
Zandyne
|
Heavy force damage to a single enemy.
|
10 MP
|
Mazan
|
Light force damage to all enemies.
|
8 MP
|
Mazanma
|
Moderate force damage to all enemies.
|
15 MP
|
Mazandyne
|
Heavy force damage to all enemies.
|
25 MP
|
Wing Buffet
|
Light force damage to random enemies.<br\/>(Demons with wings only)
|
9 MP
|
Tornado
|
Heavy force damage to random enemies.
|
25 MP
|
Wind Cutter
|
Mega force damage to a single enemy.
|
13 MP
|
Hell Exhaust
|
Moderate force damage to all enemies that removes all -kaja effects.<br\/>Hell Biker's exclusive skill.
|
15 MP
|
Wet Wind
|
Moderate force damage to all enemies. May cause stun.<br\/>Pazuzu's exclusive skill.
|
25 Mp
|
Whirlwind
|
Heavy force damage to all enemies.<br\/>Dante's exclusive skill.
|
25 MP
|
Almighty Skills
Special skills that do not conform to any element. Cannot be resisted. voided, drained, or repelled.
Skill
|
Effect
|
Cost
|
Deathtouch
|
Drains a small amount of HP from the enemy.
|
5 MP
|
Mana Drain
|
Drains a small amount of MP from the enemy.
|
2 MP
|
Life Drain
|
Drains a small amount of HP and MP from the enemy.
|
10 MP
|
Megido
|
Moderate almighty damage to all enemies.
|
30 MP
|
Megidola
|
Heavy almighty damage to all enemies.
|
37 MP
|
Megidolaon
|
Mega almighty damage to all enemies.
|
50 MP
|
Meditation
|
Drains a moderate amount of HP and MP from the enemy.<br\/>Daisoujou's exclusive skill
|
10 MP
|
Beast Roar
|
Heavy almighty damage to all enemies and user restores a little HP.<br\/>Mother Harlot's exclusive skill.
|
37 MP
|
Pestilence
|
Moderate almighty damage to all enemies. Instant death to enemies already inflicted with poison.<br\/>Pale Rider's exclusive skill.
|
16 MP
|
Death Flies
|
Mega almighty damage to all enemies. Causes instant death to any enemy not immune to Death.<br\/>Beelzebub's exclusive skill.
|
50 MP
|
Fire of Sinai
|
Mega almighty damage to random enemies. May cause instant expel-type death.<br\/>Metatron's exclusive skill.
|
50 MP
|
Evil Melody
|
Instantly kills the enemy or ally with the lowest HP. Ineffective on boss enemies.<br\/>Trumpeter's exclusive skill.
|
1 MP
|
Showtime
|
Heavy almighty damage to all enemies.<br\/>Dante's exclusive skill.
|
40 MP
|
Expel Skills
Skills associated with expelling evil. Generally used to reduce HP by a certain amount or kill the enemy.
Skill
|
Effect
|
Cost
|
Violet Flash
|
Moderate expel damage to a single enemy.
|
10 MP
|
Radiance
|
Heavy expel damage to all enemies.
|
30 MP
|
Thunderclap
|
Chance of reducing an enemy's current HP by half.
|
12 MP
|
Holy Wrath
|
Chance of reducing all enemies current HP by half.
|
36 MP
|
Hama
|
Low odds of instantly killing an enemy.
|
6 MP
|
Hamaon
|
High odds of instantly killing an enemy.
|
10 MP
|
Mahama
|
Low odds of instantly killing all enemies.
|
15 MP
|
Mahamaon
|
High odds of instantly killing all enemies.
|
25 MP
|
Starlight
|
Moderate expel damage to all enemies.<br\/>Kurama Tengu's exclusive skill.
|
22 MP
|
Godly Light
|
Reduces all enemies current HP by 80%.<br\/>Amaterasu's exclusive skill.
|
10 MP
|
God´s Bow
|
Guaranteed kill of any enemy not immune to Expel.<br\/>White Rider's exclusive skill.
|
20 MP
|
Death Skills
Skills associated with evil and death. Generally used to instantly kill a target.
Skill
|
Effect
|
Cost
|
Stone Gaze
|
Chance of inflicting stone on the enemy.
|
6 MP
|
Evil Gaze
|
Chance of reducing an enemy's HP to 1.
|
8 MP
|
Hell Gaze
|
Low odds of instantly killing an enemy.
|
10 MP
|
Mudo
|
Low odds of instantly killing an enemy.
|
6 MP
|
Mudoon
|
High odds of instantly killing an enemy.
|
10 MP
|
Mamudo
|
Low odds of instantly killing all enemies.
|
15 MP
|
Mamudoon
|
High odds of instantly killing all enemies.
|
25 MP
|
Curse Skills
Skills associated with the ailments; poison and mute.
Skill
|
Effect
|
Cost
|
Toxic Cloud
|
Light curse damage to all enemies. May cause poison.
|
8 MP
|
Mute Gaze
|
Chance of inflicting mute on the enemy.
|
5 MP
|
Makajam
|
Chance of inflicting mute on the enemy.
|
4 MP
|
Makajamon
|
Chance of inflicting mute on all enemies.
|
11 MP
|
Dismal Tune
|
Moderate curse damage to all enemies. May cause mute.
|
30 MP
|
Soul Divide
|
Chance of reducing all enemies current HP by half. May cause mute.<br\/>Black Rider's exclusive skill.
|
30 MP
|
Nerve Skills
Skills associated with the ailments; bind and stun.
Skill
|
Effect
|
Cost
|
Shibaboo
|
Chance of inflicting bind on the enemies.
|
5 MP
|
Binding Cry
|
Chance of inflicting bind on all enemies.
|
14 MP
|
Stun Gaze
|
Chance of inflicting stun on the enemies.
|
5 MP
|
Mind Skills
Skills associated with the ailments; sleep, charm and panic.
Skill
|
Effect
|
Cost
|
Lullaby
|
Chance of inflicting sleep on the enemy.
|
6 MP
|
Dormina
|
Chance of inflicting sleep on all enemies.
|
9 MP
|
Eternal Rest
|
Instant death to all enemies inflicted with sleep
|
16 MP
|
Sexy Gaze
|
Chance of inflicting charm on the enemy.
|
5 MP
|
Marin Karin
|
Chance of inflicting charm on all enemies.
|
5 MP
|
Allure
|
Chance of inflicting charm on all enemies.
|
13 MP
|
Pulinpa
|
Chance of inflicting panic on all enemies.
|
5 MP
|
Panic Voice
|
Chance of inflicting panic on all enemies.
|
8 MP
|
Sonic Wave
|
Chance of inflicting panic on all enemies.
|
9 MP
|
Tentarafoo
|
Moderate mind damage to all enemies. May cause panic.
|
15 MP
|
Death Lust
|
Heavy mind damage to all enemies. May cause charm.<br\/>Mother Harlot's exclusive skill.
|
15 MP
|
Intoxicate
|
High chance of inflicting panic on all enemies.<br\/>Mada's exclusive skill.
|
15 MP
|
Preach
|
Moderate mind damage to all enemies. May cause sleep, charm or panic.<br\/>Daisoujou's exclusive skill.
|
15 MP
|
Wild Dance
|
High chance of inflicting panic on all enemies.<br\/>(Demi-fiend only)
|
18 MP
|
Miscellaneous
Support
Support Skills are used to navigate through obstacles in certain dungeons, as well as assisting in battle.
Skill
|
Effect
|
Cost
|
Analyze
|
Shows enemy data (if defeated once before).
|
2 MP
|
Estoma
|
Reduces Encounter rate until New Kagutsuchi.
|
10 MP
|
Riberama
|
Increases Encounter rate until New Kagutsuchi.
|
8 MP
|
Lightoma
|
Illuminates dark areas until New Kagutsuchi. Cannot be used in areas with natural light.
|
10 MP
|
Liftoma
|
Levitates party to avoid damage surfaces until New Kagutsuchi.
|
12 MP
|
Makatora
|
Shares 10 MP with one ally.
|
10 MP
|
Trafuri
|
100% Guaranteed escape for normal battles.
|
25 MP
|
Beckon Call
|
Demon summons random ally from party stock.
|
20 MP
|
Buffs
Buff spells revolve around improving all allies' Attack, Magic, Defense or Agility stats. All Buff effects can be stacked up to four times only. For example, casting a fifth Tarukaja will not have any effect, as the limit has already been reached. Buff effects will persist until it has been nullified with Debuff/Canceller spells, or when the battle ends.
Skill
|
Effect
|
Cost
|
Tarukaja
|
Increases all allies' physical-based attacks.
|
12 MP
|
Makakaja
|
Increases all allies' magical-based attacks.
|
12 MP
|
Rakukaja
|
Increases all allies' Defense.
|
12 MP
|
Sukukaja
|
Increases all allies' Agility.
|
12 MP
|
Focus
|
Charges own potential damage by 2.5 for the next Physical skill used.
|
5 MP
|
Red Capote
|
Maximizes own Agility stats (Sukukaja x4),<br\/>Matador's exclusive skill.
|
36 MP
|
Debuffs
Debuff spells revolve around decreasing all enemies' Attack, Magic, Defense or Agility capabilities. All Debuff effects can be stacked up to four times only. For example, casting a fifth Tarunda will not have any effect, as the limit has already been reached. Debuff effects will persist until it has been nullified with Buff/Canceller spells, or when the battle ends.
Skill
|
Effect
|
Cost
|
Tarunda
|
Decreases all enemies' physical and magic-based attack power.
|
20 MP
|
Sukunda
|
Decreases all enemies' Agility.
|
12 MP
|
Rakunda
|
Decreases all enemies' Defense.
|
12 MP
|
War Cry
|
Drastically decreases all enemies' attack/magic capability; equal to casting Tarunda twice.
|
40 MP
|
Fog Breath
|
Drastically decreases all enemies' Agility; equal to casting Sukunda twice.
|
30 MP
|
Taunt
|
Drastically lowers enemies' defense and raises their offense, equal to casting Rakunda twice and Tarukaja four times on all enemies.
|
20 MP
|
Debilitate
|
Lowers enemies' offense, defense, and agility.
|
48 MP
|
Provoke
|
Drastically lowers enemies' defense and raises their offense; user recovers MP. Equal to casting Rakunda twice and Tarukaja four times on all enemies.<br\/>Dante's exclusive skill.
|
N/A
|
Cancellers
Canceller skills revolve around negating all Buff increase/Debuff penalties. Canceller skills instantly nullify all Buff/Debuff effects regardless of how many times they have been stacked. The only Buff skill that ignores Canceller skills is Focus.
Skill
|
Effect
|
Cost
|
Dekunda
|
Cancels -nda effects.
|
10 MP
|
Dekaja
|
Cancels -kaja effects.
|
10 MP
|
Holy Star
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Cancels -nda effects.<br\/>Dante's exclusive skill.
|
10 MP
|
Shields
The main purpose of shield spells is to add a temporary repel effect for a specific attack to the party, protecting them and making the enemy party instantly forfeit their turn. Shield skills expire when the effect has been triggered or after a full turn cycle ends since it was first cast.
Skill
|
Effect
|
Cost
|
Tetraja
|
Protects party from Hama and Mudo skills once.
|
15 MP
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Tetrakarn
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Protects party from physical skills once. Almighty physicals excluded.
|
45 MP
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Makarakarn
|
Protects party from magic skills once, Almighty attacks excluded.
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45 MP
|
Passive Skills
Passive skills are abilities which are innately active and can alter a demon's status to make them more effective in battle.
Attack Affinity Passives
When added correctly during fusion, these passive skills can cover a demon ally's weaknesses and forfeit enemy Press Turns.
Skill
|
Effect
|
Anti-Phys
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Imparts resistance to physical attacks.
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Anti-Fire
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Imparts resistance to Fire attacks.
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Anti-Ice
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Imparts resistance to Ice attacks.
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Anti-Force
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Imparts resistance to Force attacks.
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Anti-Elec
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Imparts resistance to Elec attacks.
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Anti-Mind
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Imparts resistance to Mind attacks.
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Anti-Nerve
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Imparts resistance to Nerve attacks.
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Anti-Curse
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Imparts resistance to Curse attacks.
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Anti-Expel
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Imparts resistance to Expel attacks.
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Anti-Death
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Imparts resistance to Death attacks.
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Void Phys
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Nullifies physical attacks. Overrides resistance.
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Void Fire
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Nullifies Fire attacks. Overrides weaknesses.
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Void Ice
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Nullifies Ice attacks. Overrides weaknesses.
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Void Force
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Nullifies Force attacks. Overrides weaknesses.
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Void Elec
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Nullifies Elec attacks. Overrides weaknesses.
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Void Mind
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Nullifies Mind attacks. Overrides weaknesses.
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Void Nerve
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Nullifies Nerve attacks. Overrides weaknesses.
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Void Curse
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Nullifies Curse attacks. Overrides weaknesses.
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Void Expel
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Nullifies Expel attacks. Overrides weaknesses.
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Void Death
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Nullifies Death attacks. Overrides weaknesses.
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Phys Drain
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Absorbs physical attacks. Overrides resistance and void.
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Fire Drain
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Absorbs Fire attacks. Overrides weaknesses.
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Ice Drain
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Absorbs Ice attacks. Overrides weaknesses.
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Force Drain
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Absorbs Force attacks. Overrides weaknesses.
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Elec Drain
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Absorbs Elec attacks. Overrides weaknesses.
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Phys Repel
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Repels physical attacks. Overrides resistance, void and drain.
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Fire Repel
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Repels Fire attacks. Overrides weaknesses.
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Ice Repel
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Repels Ice attacks. Overrides weaknesses.
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Force Repel
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Repels Force attacks. Overrides weaknesses.
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Elec Repel
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Repels Elec attacks. Overrides weaknesses.
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Status Enhancement Passives
Skills that range from adding effects to demon attacks to increasing their statistics and capabilities in battle.
Skill
|
Effect
|
Life Bonus
|
Increases max HP by 10%
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Life Gain
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Increases max HP by 20%
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Life Surge
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Increases max HP by 30%
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Mana Bonus
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Increases max MP by 10%
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Mana Gain
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Increases max MP by 20%
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Mana Surge
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Increases max MP by 30%
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Life Aid
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Moderately restores HP after battle.
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Mana Aid
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Moderately restores MP after battle.
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Life Refill
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Gradually restores HP with every step taken.
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Mana Refill
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Gradually restores MP with every step taken.
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Victory Cry
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Fully restores HP and MP after battle.
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Watchful
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Demon earns EXP without participating in battle.
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Counter
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50% chance to counter enemy's physical attack, light damage.
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Retaliate
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50% chance to counter enemy's physical attack, medium damage.
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Avenge
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50% chance to counter enemy's physical attack, heavy damage.
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Might
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Increases critical rate. (Normal attacks only)
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Endure
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Auto-revives with 1 HP once per battle.
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Bright Might
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Consistent critical rate during Full Kagutsuchi phase.
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Dark Might
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Consistent critical rate during New Kagutsuchi phase.
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Drain Attack
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Drains HP when using physical attacks, but lowers critical rate.
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Attack All
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Normal physical attacks will hit all enemies.
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Pierce
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Physical attacks bypass most kinds of protective properties except for Repel.
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Never Yield
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Auto-revives with 1 HP once per battle.<br\/>Dante's exclusive skill.
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Booster Passives
Increases potency of certain attacks, specifically magic skills.
Skill
|
Effect
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Fire Boost
|
Increases potency of Fire magic by 50%
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Ice Boost
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Increases potency of Ice magic by 50%
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Force Boost
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Increases potency of Force magic by 50%
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Elec Boost
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Increases potency of Elec magic by 50%
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Son's Oath
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Increases potency of all attacks by 50%,<br\/>Dante's exclusive skill.
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Item Search
Passive skills that allow items to be found under specific conditions.
Skill
|
Effect
|
Lucky Find
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Demon picks up items randomly around the world map while walking.
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Conversation Skills
Conversation skills revolve around requesting demons to join your ranks. Conversation skills take up a skill slot but generally does not cost any HP/MP to use. Conversation skills have a wide range of effects, ranging from recruiting demons to loaning you macca. These skills have a higher chance of working if the Demi-fiend's level is higher than the targeted demon.
- Instant recruit and adverse effect of each active conversation skill have their own activating odds. If neither effect is triggered for whatever reason, the conversation will go on normally.
Recruit Skills
- Instant recruit means the player may recruit the target without giving away anything or answering any inquiry if the said condition is met.
- Adverse effect means the target is enraged if the said condition is met, it instantly ends the conversation and shifts to enemy turn. However, this does not prevent the player to talk to the same demon again.
Skill
|
Instant recruit
|
Adverse effect
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Talk
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(Demi-fiend's basic talk command without extra effect)
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Jive Talk
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(Allows Demi-fiend to recruit Foul/Haunt/Wilder clan demons under normal circumstance.)
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Scout
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Adult talker to female target.
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Child talker to female target.
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Kidnap
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Adult or youth talker to child target.
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Child talker to adult or youth target.
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Beseech
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Talker is 10 levels lower than target (65%).
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Talker is 10 levels lower than target (25%).
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Brainwash
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Talker is 10 levels higher than target.
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Wooing
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Young male to female. Effective on female target if the female talker is 10 levels higher and elder.
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Male talker to male target.
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Seduce
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Young female talker to male target.
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Male talker to male target.
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Dark Pledge
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Performing during New Kagutsuchi phase.
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Mischief
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Male talker to female target. Learned by Loki.
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Soul Recruit
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Male target. Exclusive to Valkyrie.
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Death Pact
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Any target. Demon petrifies occasionally should they refuse. Exclusive to Mithra.
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Trade Skills
- Instant bargain means that the player may obtain something without giving away anything when the condition is met.
Skill
|
Effect
|
Instant bargain
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Adverse effect
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Trade
|
Requests barter.
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Pester
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Requests Macca or Item.
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Young female talker to male target. / Child talker to youth or adult target.
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Child target
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Begging
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Requests Macca or Item.
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Talker is 10 levels lower than target.
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Blackmail
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Requests Macca or Item.
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Talker is 10 levels higher than target.
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Talker is 10 levels lower than target.
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Stone Hunt
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Requests gem.
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Loan
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Requests Macca. After using on the same clan of demons thrice, demon of that clan will take away one third of player's Macca forcefully in the next encounter.
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Interruption Skills
- Interruption skills are activated when certain conversational effect occurs such as the target is enraged, indecisive, requesting for Macca or attempting to leave.
- Failed interruption has no adverse effect on the conversation.
Skill
|
Effect
|
Condition of successful interruption
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Persuade
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Urges an indecisive demon. Ineffective on child target.
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Nag
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Urges an indecisive demon.
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Young female to male / Child to youth
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Flatter
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Urges an indecisive demon.
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User is 10 levels lower than target.
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Intimidate
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Urges an indecisive demon.
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User is 10 levels higher than target. / Youth or adult to child
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Gonnection
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Urges an indecisive demon.
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User is the same clan as the target.
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Haggle
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Requests demon to lower bribe cost.
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Detain
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Prevents target from leaving midway.
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Arbitration
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Soothes an enraged demon.
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Maiden's Plea*
|
Soothes an enraged demon.
|
Young female user.
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Wine Party
|
Solves all kinds of conversation troubles. Exclusive to Dionysus.
|
* Learned by Kikuri-Hime and can only be passed down to another young female demon.
Passive Conversational Skill
Skill
|
Effect
|
Charisma
|
Raises negotiation success rate slightly.
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