Below is a list of skills present in Persona 5.
- Mid-bosses have increased resistance against all ailments inflicted by both Physical and magical skills. Major bosses are completely immune to all ailments.
- All bosses are immune to instant death attacks except when they are inflicted with Despair under certain circumstance.
- "Technical" only boosts damage dealt on the target under effect of the specific ailment. This alone does not knock down the target or prompt One More turn.
- ↓ - denotes unique skill exclusive to paid DLC Persona of both original and "Picaro" variant, the latter is omitted in the list to avoid clutter.
Physical Skills
- All Physical skills gain Technical damage bonus to enemies under Freeze or Shock.
Phys
Single Target
Skill | Effect | Power | Acc. | Crit. | Cost |
---|---|---|---|---|---|
Lunge | Light Physical damage to 1 foe. | 5% HP | |||
Cleave | Light Physical damage to 1 foe. | 6% HP | |||
Giant Slice | Medium Physical damage to 1 foe. | 9% HP | |||
Assault Dive | Heavy Physical damage to 1 foe. | 13% HP | |||
Megaton Raid | Severe Physical damage to 1 foe. | 16% HP | |||
Sword Dance | Colossal Physical damage to 1 foe. | 21% HP | |||
Brave Blade | Colossal Physical damage to 1 foe. | 24% HP | |||
God's Hand | Colossal Physical damage to 1 foe. | 25% HP | |||
Double Fangs | Medium Physical damage to 1 foe 2x. | 10% HP | |||
Thunderbolt | Medium Physical damage to 1 foe 3x. High critical rate. Unique to Baal. |
25% HP | |||
Rainy Death | Medium Physical damage to 1 foe 2x to 3x. | 20% HP | |||
Tempest Slash | Minuscule Physical damage to 1 foe 3x to 5x. | 17% HP | |||
Dream Needle | Medium Physical damage and inflict Sleep (medium odds) to 1 foe. |
8% HP | |||
Terror Claw | Medium Physical damage and inflict Fear (medium odds) to 1 foe. |
8% HP | |||
Headbutt | Medium Physical damage and inflict Forget (medium odds) to 1 foe. |
9% HP | |||
Hysterical Slap | Medium Physical damage and inflict Rage (medium odds) to 1 foe. |
9% HP | |||
Brain Shake | Medium Physical damage and inflict Brainwash (medium odds) to 1 foe. |
9% HP | |||
Sledgehammer | Medium Physical damage and inflict Dizzy (medium odds) to 1 foe. |
10% HP | |||
Skull Cracker | Medium Physical damage and inflict Confuse (medium odds) to 1 foe. |
10% HP | |||
Negative Pile | Heavy Physical damage and inflict Despair (medium odds) to 1 foe. |
12% HP | |||
Rising Slash | Heavy Physical damage to 1 foe. More powerful under Baton Pass. |
14% HP | |||
Deadly Fury | Severe Physical damage to 1 foe. More powerful under Baton Pass. |
18% HP | |||
Rat Fang | Medium Physical damage to 1 foe. More powerful when being ambushed. |
10% HP | |||
Lucky Punch | Minuscule Physical damage to 1 foe. High critical rate. |
6% HP | |||
Miracle Punch | Medium Physical damage to 1 foe. High critical rate. |
8% HP | |||
Cross Slash↓ | Heavy Physical damage to 1 foe 2x. High accuracy. Unique to Izanagi. |
20% HP | |||
String Art Beast↓ | Colossal Physical damage to 1 foe and user is debuffed with Tarunda. Unique to Ariadne. |
20% HP |
Multi-Target
Skill | Effect | Power | Acc. | Crit. | Cost |
---|---|---|---|---|---|
Vajra Blast | Medium Physical damage to all foes. | 14% HP | |||
Vicious Strike | Medium Physical damage to all foes. | 18% HP | |||
Heat Wave | Heavy Physical damage to all foes. | 20% HP | |||
Vorpal Blade | Severe Physical damage to all foes. | 23% HP | |||
Gigantomachia | Colossal Physical damage to all foes. | 25% HP | |||
Deathbound | Medium Physical damage to all foes 1x to 2x. | 22% HP | |||
Rampage | Light Physical damage to all foes 1x to 3x. | 13% HP | |||
Agneyastra | Medium Physical damage to all foes 1x to 3x. | 24% HP | |||
Swift Strike | Light Physical damage to all foes 3x to 4x. | 17% HP | |||
Hassou Tobi | Light Physical damage to all foes 8x. Unique to Yoshitsune. |
25% HP | |||
Memory Blow | Medium Physical damage and inflict Forget (low odds) to all foes. |
15% HP | |||
Dormin Rush | Medium Physical damage and inflict Sleep (low odds) to all foes. |
16% HP | |||
Oni Kagura | Medium Physical damage and inflict Rage (low odds) to all foes. |
16% HP | |||
Mind Slice | Medium Physical damage and inflict Confuse (low odds) to all foes. |
19% HP | |||
Flash Bomb | Medium Physical damage and inflict Dizzy (low odds) to all foes. |
19% HP | |||
Bloodbath | Heavy Physical damage and inflict Fear (low odds) to all foes. |
19% HP | |||
Bad Beat | Medium Physical damage and inflict Despair (low odds) to all foes. |
21% HP | |||
Brain Buster | Heavy Physical damage and inflict Brainwash (low odds) to all foes. |
21% HP |
Gun
Skill | Effect | Power | Acc. | Crit. | Cost |
---|---|---|---|---|---|
Snap | Medium Gun damage to 1 foe. | 9% HP | |||
One-shot Kill | Severe Gun damage to 1 foe. High critical rate. |
17% HP | |||
Triple Down | Light Gun damage to all foes 3x. | 16% HP | |||
Supreme Devil | Severe Gun damage to all foes. | 24% HP |
Magic Skills
Fire
- All Fire skills have a rare chance of inflicting Burn after the target receives damage, except for Titanomachia.
- Burn causes minor damage after action and induces Wind/Nuclear Technical damage.
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Agi | Light Fire damage to 1 foe. | 4 SP | ||
Agilao | Medium Fire damage to 1 foe. | 8 SP | ||
Agidyne | Heavy Fire damage to 1 foe. | 12 SP | ||
Inferno | Severe Fire damage to 1 foe. | 48 SP | ||
Maragi | Light Fire damage to all foes. | 10 SP | ||
Maragion | Medium Fire damage to all foes. | 16 SP | ||
Maragidyne | Heavy Fire damage to all foes. | 22 SP | ||
Blazing Hell | Severe Fire damage to all foes. | 54 SP | ||
Titanomachia↓ | Severe Fire damage to all foes and inflict Fear (high odds). Unique to Asterius. |
34 SP |
Ice
- All Ice skills have a rare chance of inflicting Freeze after the target receives damage.
- Freeze disables action and Physical resistance for 1 turn and induces Phys/Nuclear Technical damage.
- Freeze wears off automatically when the target receives damage.
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Bufu | Light Ice damage to 1 foe. | 4 SP | ||
Bufula | Medium Ice damage to 1 foe. | 8 SP | ||
Bufudyne | Heavy Ice damage to 1 foe. | 12 SP | ||
Diamond Dust | Severe Ice damage to 1 foe. | 48 SP | ||
Mabufu | Light Ice damage to all foes. | 10 SP | ||
Mabufula | Medium Ice damage to all foes. | 16 SP | ||
Mabufudyne | Heavy Ice damage to all foes. | 22 SP | ||
Ice Age | Severe Ice damage to all foes. | 54 SP |
Electric
- All Electric skills have a rare chance of inflicting Shock after the target receives damage.
- Shock disables action for 1 turn and induces Phys/Nuclear Technical damage.
- Shock has a chance of infecting anyone who has performed basic melee attack on the Shocked target.
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Zio | Light Electric damage to 1 foe. | 4 SP | ||
Zionga | Medium Electric damage to 1 foe. | 8 SP | ||
Ziodyne | Heavy Electric damage to 1 foe. | 12 SP | ||
Thunder Reign | Severe Electric damage to 1 foe. | 48 SP | ||
Mazio | Light Electric damage to all foes. | 10 SP | ||
Mazionga | Medium Electric damage to all foes. | 16 SP | ||
Maziodyne | Heavy Electric damage to all foes. | 22 SP | ||
Wild Thunder | Severe Electric damage to all foes. | 54 SP |
Wind
- All Wind skills gain Technical damage bonus to enemies under Burn.
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Garu | Light Wind damage to 1 foe. | 3 SP | ||
Garula | Medium Wind damage to 1 foe. | 6 SP | ||
Garudyne | Heavy Wind damage to 1 foe. | 10 SP | ||
Panta Rhei | Severe Wind damage to 1 foe | 42 SP | ||
Magaru | Light Wind damage to all foes. | 8 SP | ||
Magarula | Medium Wind damage to all foes. | 14 SP | ||
Magarudyne | Heavy Wind damage to all foes. | 20 SP | ||
Vacuum Wave | Severe Wind damage to all foes. | 48 SP |
Psychokinesis
- All Psy skills gain Technical damage bonus to enemies under any mental ailment.
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Psi | Light Psy damage to 1 foe. | 4 SP | ||
Psio | Medium Psy damage to 1 foe. | 8 SP | ||
Psiodyne | Heavy Psy damage to 1 foe. | 12 SP | ||
Psychokinesis | Severe Psy damage to 1 foe. | 48 SP | ||
Mapsi | Light Psy damage to all foes. | 10 SP | ||
Mapsio | Medium Psy damage to all foes. | 16 SP | ||
Mapsiodyne | Heavy Psy damage to all foes. | 22 SP | ||
Psycho Force | Severe Psy damage to all foes. | 54 SP |
Nuclear
- All Nuclear skills gain Technical damage bonus to enemies under Burn, Freeze or Shock.
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Frei | Light Nuclear damage to 1 foe. | 4 SP | ||
Freila | Medium Nuclear damage to 1 foe. | 8 SP | ||
Freidyne | Heavy Nuclear damage to 1 foe. | 12 SP | ||
Atomic Flare | Severe Nuclear damage to 1 foe. | 48 SP | ||
Mafrei | Light Nuclear damage to all foes. | 10 SP | ||
Mafreila | Medium Nuclear damage to all foes. | 16 SP | ||
Mafreidyne | Heavy Nuclear damage to all foes. | 22 SP | ||
Cosmic Flare | Severe Nuclear damage to all foes. | 54 SP |
Bless
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Kouha | Light Bless damage to 1 foe. | 4 SP | ||
Kouga | Medium Bless damage to 1 foe. | 8 SP | ||
Kougaon | Heavy Bless damage to 1 foe. | 12 SP | ||
Makouha | Light Bless damage to all foes. | 10 SP | ||
Makouga | Medium Bless damage to all foes. | 16 SP | ||
Makougaon | Heavy Bless damage to all foes. | 22 SP | ||
Divine Judgement | Half remaining HP of 1 foe. | 48 SP | ||
Hama | Small chance of instantly killing 1 foe. | 8 SP | ||
Hamaon | Medium chance of instantly killing 1 foe. | 15 SP | ||
Mahama | Small chance of instantly killing all foes. | 18 SP | ||
Mahamaon | Medium chance of instantly killing all foes. | 34 SP | ||
Samsara | High chance of instantly killing all foes. Unique to Daisoujou. |
44 SP | ||
Shining Arrows↓ | Light Bless damage to all foes 4x to 8x. Unique to Kaguya. |
22 SP |
Curse
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Eiha | Light Curse damage to 1 foe. | 4 SP | ||
Eiga | Medium Curse damage to 1 foe. | 8 SP | ||
Eigaon | Heavy Curse damage to 1 foe. | 12 SP | ||
Maeiha | Light Curse damage to all foes. | 10 SP | ||
Maeiga | Medium Curse damage to all foes. | 16 SP | ||
Maeigaon | Heavy Curse damage to all foes. | 22 SP | ||
Evil Judgement | Half remaining HP of 1 foe. | 48 SP | ||
Mudo | Small chance of instantly killing 1 foe. | 8 SP | ||
Mudoon | Medium chance of instantly killing 1 foe. | 15 SP | ||
Mamudo | Small chance of instantly killing all foes. | 18 SP | ||
Mamudoon | Medium chance of instantly killing all foes. | 34 SP | ||
Die For Me! | High chance of instantly killing all foes. Unique to Alice. |
44 SP | ||
Magatsu Mandala↓ |
Heavy Curse damage to all foes and inflict Confuse/Fear/Despair (medium odds). Unique to Magatsu-Izanagi. |
30 SP | ||
Purgatorial Wing↓ | Severe Curse damage to all foes. Unique to Tsukiyomi. |
30 SP |
Almighty
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Megido | Medium Almighty damage to all foes. | 15 SP | ||
Megidola | Heavy Almighty damage to all foes. | 24 SP | ||
Megidolaon | Severe Almighty damage to all foes. | 38 SP | ||
Spirit Drain | Drains SP from 1 foe. | 3 SP | ||
Bloodsuck | Drains ? HP and ? SP from 1 foe. | 3 SP | ||
Foul Breath | Increase susceptibility to all ailments of 1 foe. | 8 SP | ||
Stagnant Air | Increase susceptibility to all ailments of all foes and allies. | 5 SP | ||
Ghastly Wail | Instantly kill all foes under Fear. | 28 SP | ||
Black Viper | Severe Almighty damage to 1 foe. Unique to Satan. | 48 SP | ||
Morning Star | Severe Almighty damage to all foes. Unique to Lucifer. | 52 SP | ||
Door of Hades↓ | Heavy Almighty damage to all foes with medium chance of instant kill. Unique to Thanatos. |
32 SP |
Ailment
Physiological
- Ailments inflicted by these skills can be specifically cured by Patra or Me Patra.
- Dizzy and Sleep induce Technical damage if the target does not drain/repel/void the attack.
- Dizzy greatly reduces attack accuracy.
- Forget disables using any Persona skill.
- Sleep disables action but recover little HP and SP each turn
- Sleep wears off immediately when the target receives damage.
- Hunger greatly reduces attack power but drains "Big Bang Challenge" and wears off afterward.
- Skills which inflict Hunger are exclusive to enemies but the ailment is not considered "unique".
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Dazzler | Inflict Dizzy (high odds) to 1 foe. | 5 SP | ||
Blinding Flash | Inflict Dizzy (medium odds) to all foes. | 12 SP | ||
Makajam | Inflict Forget (high odds) to 1 foe. | 5 SP | ||
Makajamon | Inflict Forget (medium odds) to all foes. | 12 SP | ||
Dormina | Inflict Sleep (high odds) to 1 foe. | 5 SP | ||
Lullaby | Inflict Sleep (medium odds) to all foes. | 12 SP |
Mental
- Ailments inflicted by these skills can be specifically cured by Energy Drop or Energy Shower.
- These ailments induce Psy Technical damage.
- Confuse: Ignores command and either "does nothing", "throws some money to opponent", "uses an item" or "throws an item to opponent".
- The amount of money or value of item tossed depends on the Luck stat of the one who inflicts the status.
- Fear: Likely to ignore command or run away from battle.
- Despair: Disables action, loses some SP each turn and renders unconscious after 3 turns.
- Despair does not wear off itself, unlike the rest of the ailments.
- Rage: Increase attack power but reduces defense, ignores command and always uses melee attack.
- Brainwash: Ignores command and either "heals enemy", "casts buff on enemy" or "attacks ally".
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Pulinpa | Inflict Confuse (high odds) to 1 foe. | 5 SP | ||
Tentarafoo | Inflict Confuse (medium odds) to all foes. | 12 SP | ||
Evil Touch | Inflict Fear (high odds) to 1 foe. | 5 SP | ||
Devil Smile | Inflict Fear (medium odds) to all foes. | 12 SP | ||
Ominous Words | Inflict Despair (high odds) to 1 foe. | 5 SP | ||
Abysmal Surge | Inflict Despair (medium odds) to all foes. | 12 SP | ||
Taunt | Inflict Rage (high odds) to 1 foe. | 5 SP | ||
Wage War | Inflict Rage (medium odds) to all foes. | 12 SP | ||
Marin Karin | Inflict Brainwash (high odds) to 1 foe. | 5 SP | ||
Brain Jack | Inflict Brainwash (medium odds) to all foes. | 12 SP |
Heal/Assist Skills
Healing
Skill | Effect | Cost |
---|---|---|
Dia | Slightly restore 1 ally's HP. | 3 SP |
Diarama | Moderately restore 1 ally's HP. | 6 SP |
Diarahan | Fully restore 1 ally's HP. | 18 SP |
Media | Slight restore party's HP. | 7 SP |
Mediarama | Moderately restore party's HP. | 12 SP |
Mediarahan | Fully restore party's HP. | 30 SP |
Recarm | Revive 1 ally with 50% HP recovered. | 8 SP |
Samarecarm | Revive 1 ally with all HP recovered. | 18 SP |
Recarmdora | Fully revive and recover party but user's HP drops to 1. | ? SP |
Baisudi | Cure Burn/Freeze/Shock of 1 ally. | 4 SP |
Mabaisudi | Cure Burn/Freeze/Shock of party. | 8 SP |
Patra | Cure Dizzy/Forget/Sleep/Hunger of 1 ally. | 4 SP |
Me Patra | Cure Dizzy/Forget/Sleep/Hunger of party. | 8 SP |
Energy Drop | Cure Confuse/Fear/Despair/Rage/Brainwash of 1 ally. | 4 SP |
Energy Shower | Cure Confuse/Fear/Despair/Rage/Brainwash of party. | 8 SP |
Amrita Drop | Cure all ailments of 1 ally except for unique status. | 6 SP |
Amrita Shower | Cure all ailments of party except for unique status. | 12 SP |
Salvation | Fully restore HP and cure all ailments of party except for unique status. | 48 SP |
Cadenza | Restore 50% HP of party and increase evasion rate. Unique to Orpheus. |
24 SP |
Oratorio | Fully restore party's HP and negate all -nda debuffs. Unique to Messiah. |
38 SP |
Support
Stat modifiers 1
- Buff and debuff skills which can counter each other and be negated by Dekaja or Dekunda.
Skill | Effect | Cost |
---|---|---|
Tarukaja | Increase 1 ally's Attack power for 3 turns. | 8 SP |
Rakukaja | Increase 1 ally's Defense for 3 turns. | 8 SP |
Sukukaja | Increase 1 ally's Agility for 3 turns. | 8 SP |
Heat Riser | Increase 1 ally's Attack, Defense and Agility for 3 turns. | 30 SP |
Matarukaja | Increase party's Attack power for 3 turns. | 24 SP |
Marakukaja | Increase party's Defense for 3 turns. | 24 SP |
Masukukaja | Increase party's Agility for 3 turns. | 24 SP |
Thermopylae | Increase party's Attack, Defense and Agility for 3 turns. Only usable if the party is being ambushed. |
30 SP |
Tarunda | Decrease 1 foe's Attack power for 3 turns. | 8 SP |
Rakunda | Decrease 1 foe's Defense for 3 turns. | 8 SP |
Sukunda | Decrease 1 foe's Agility for 3 turns. | 8 SP |
Debilitate | Decrease 1 foe's Attack, Defense and Agility for 3 turns. | 30 SP |
Matarunda | Decrease all foes' Attack power for 3 turns. | 24 SP |
Marakunda | Decrease all foes' Defense for 3 turns. | 24 SP |
Masukunda | Decrease all foes' Agility for 3 turns. | 24 SP |
Stat modifiers 2
- Buff skills which cannot be negated.
Skill | Effect | Cost |
---|---|---|
Rebellion | Increase 1 ally's critical rate for 3 turns. | 10 SP |
Revolution | Increase all foes and allies' critical rate for 3 turns. | 5 SP |
Charge | Multiply user's next Physical or Gun attack damage by 2.5. | 15 SP |
Concentrate | Multiply user's next magical attack damage by 2.5. | 15 SP |
Shields
Skill | Effect | Cost |
---|---|---|
Fire Wall | Erect a shield on 1 ally to reduce Fire damage and cover innate Fire weakness for 3 turns. |
18 SP |
Ice Wall | Erect a shield on 1 ally to reduce Ice damage and cover innate Ice weakness for 3 turns. |
18 SP |
Electric Wall | Erect a shield on 1 ally to reduce Electric damage and cover innate Electric weakness for 3 turns. |
18 SP |
Wind Wall | Erect a shield on 1 ally to reduce Wind damage and cover innate Wind weakness for 3 turns. |
18 SP |
Psy Wall | Erect a shield on 1 ally to reduce Psy damage and cover innate Psy weakness for 3 turns. |
18 SP |
Nuclear Wall | Erect a shield on 1 ally to reduce Nuclear damage and cover innate Nuclear weakness for 3 turns. |
18 SP |
Tetraja | Erect shields on party to nullify one instant death attack of Bless or Curse types. |
24 SP |
Tetrakarn | Erect a shield on 1 ally to repel 1 Physical or Gun attack. | 36 SP |
Makarakarn | Erect a shield on 1 ally to repel 1 magical attack. | 36 SP |
Negation
- All elemental break skills cannot negate the wall of correlated element.
Skill | Effect | Cost |
---|---|---|
Dekaja | Negate all -kaja buff effects of all foes. | 10 SP |
Dekunda | Negate all -nda debuff effects of party. | 10 SP |
Fire Break | Suppress innate Fire resistances of all foes for 3 turns. | 15 SP |
Ice Break | Suppress innate Ice resistances of all foes for 3 turns. | 15 SP |
Electric Break | Suppress innate Electric resistances of all foes for 3 turns. | 15 SP |
Wind Break | Suppress innate Wind resistances of all foes for 3 turns. | 15 SP |
Psy Break | Suppress innate Psy resistances of all foes for 3 turns. | 15 SP |
Nuke Break | Suppress innate Nuclear resistances of all foes for 3 turns. | 15 SP |
Tetra Break | Remove physical-repellent shields from all foes. | ? SP |
Makara Break | Remove magic-repellent shields from all foes. | ? SP |
Passive Skills
Counter
- Better counter skill overrides worse counterpart.
Skill | Effect |
---|---|
Counter | 10% chance of reflecting Physical attacks. |
Counterstrike | 15% chance of reflecting Physical attacks. |
High Counter | 20% chance of reflecting Physical attacks. |
Offensive
- All amplifying skills of elemental damage stack multiplicatively.
Skill | Effect |
---|---|
Fire Boost | Strengthen Fire attacks by 25%. |
Ice Boost | Strengthen Ice attacks by 25%. |
Electric Boost | Strengthen Electric attacks by 25%. |
Wind Boost | Strengthen Wind attacks by 25%. |
Psy Boost | Strengthen Psy attacks by 25%. |
Nuke Boost | Strengthen Nuclear attacks by 25%. |
Bless Boost | Strengthen (non instant death) Bless attacks by 25%. |
Curse Boost | Strengthen (non instant death) Curse attacks by 25%. |
Almighty Boost | Strengthen Almighty attacks by 25%. |
Fire Amp | Strengthen Fire attacks by 50%. |
Ice Amp | Strengthen Ice attacks by 50%. |
Electric Amp | Strengthen Electric attacks by 50%. |
Wind Amp | Strengthen Wind attacks by 50%. |
Psy Amp | Strengthen Psy attacks by 50%. |
Nuke Amp | Strengthen Nuclear attacks by 50%. |
Bless Amp | Strengthen (non instant death) Bless attacks by 50%. |
Curse Amp | Strengthen (non instant death) Curse attacks by 50%. |
Almighty Amp | Strengthen Almighty attacks by 50%. |
Hama Boost | Increase success rate of instant death by Bless skills. |
Mudo Boost | Increase success rate of instant death by Curse skills. |
Burn Boost | Increase chance of inflicting Burn. |
Freeze Boost | Increase chance of inflicting Freeze. |
Shock Boost | Increase chance of inflicting Shock. |
Dizzy Boost | Increase chance of inflicting Dizzy. |
Forget Boost | Increase chance of inflicting Forget. |
Sleep Boost | Increase chance of inflicting Sleep. |
Confuse Boost | Increase chance of inflicting Confuse. |
Fear Boost | Increase chance of inflicting Fear. |
Despair Boost | Increase chance of inflicting Despair. |
Rage Boost | Increase chance of inflicting Rage. |
Brainwash Boost | Increase chance of inflicting Brainwash. |
Ailment Boost | Increase chance of inflicting all ailments. |
Ambient Aid | Greatly increase inflicting rate of all status effects under rainy day or special weather warning. |
Mage's Gift | Strengthen all magical attacks by 25%. |
Adverse Resolve | Increase critical rate when being ambushed. |
Touch and Go | Apply Sukukaja when performing Baton Pass. |
Apt Pupil | Increase critical rate. |
Arms Master | Half HP cost for physical skills. |
Spell Master | Half SP cost for magic skills. |
Sharpshooter | Strengthen Gun attacks by 25%. |
Weak Spot Aim | Strengthen Gun attacks by 50%. |
Trigger Happy | Increase critical rate of Gun attacks. |
High Voltage | Increase critical rate when beginning battle with preemptive turn. |
Defensive
If there are more than one resistance skills or attributes against one type of attack or ailment, higher ranking skill or attribute overrides the lower ones: Absorb > Repel > Null > Resist > Innate weakness.
Skill | Effect |
---|---|
Resist Phys | Reduce damage from Physical attacks. |
Resist Fire | Reduce damage from Fire attacks. |
Resist Ice | Reduce damage from Ice attacks. |
Resist Electric | Reduce damage from Electric attacks. |
Resist Wind | Reduce damage from Wind attacks. |
Resist Psy | Reduce damage from Psy attacks. |
Resist Nuclear | Reduce damage from Nuclear attacks. |
Resist Bless | Reduce damage from Bless attacks. |
Resist Curse | Reduce damage from Curse attacks. |
Resist Dizzy | Reduce susceptibility to Dizzy. |
Resist Forget | Reduce susceptibility to Forget. |
Resist Sleep | Reduce susceptibility to Sleep. |
Resist Confuse | Reduce susceptibility to Confuse. |
Resist Fear | Reduce susceptibility to Fear. |
Resist Despair | Reduce susceptibility to Despair. |
Resist Rage | Reduce susceptibility to Rage. |
Resist Brainwash | Reduce susceptibility to Brainwash. |
Resist Ailment | Reduce susceptibilities to all ailments. |
Null Phys | Impart immunity against Physical attacks. |
Null Fire | Impart immunity against Fire attacks. |
Null Ice | Impart immunity against Ice attacks. |
Null Electric | Impart immunity against Electric attacks. |
Null Wind | Impart immunity against Wind attacks. |
Null Psy | Impart immunity against Psy attacks. |
Null Nuclear | Impart immunity against Nuclear attacks. |
Null Bless | Impart immunity against Bless attacks. |
Null Curse | Impart immunity against Curse attacks. |
Null Dizzy | Impart immunity against Dizzy. |
Null Forget | Impart immunity against Forget. |
Null Sleep | Impart immunity against Sleep. |
Null Confuse | Impart immunity against Confuse. |
Null Fear | Impart immunity against Fear. |
Null Despair | Impart immunity against Despair. |
Null Rage | Impart immunity against Rage. |
Null Brainwash | Impart immunity against Brainwash. |
Unshaken Will | Impart immunity against all psychological ailments. |
Repel Phys | Repel Physical attacks. |
Repel Fire | Repel Fire attacks. |
Repel Ice | Repel Ice attacks. |
Repel Electric | Repel Electric attacks. |
Repel Wind | Repel Wind attacks. |
Repel Psy | Repel Psy attacks. |
Repel Nuclear | Repel Nuclear attacks. |
Repel Bless | Repel Bless attacks. |
Repel Curse | Repel Curse attacks. |
Absorb Phys | Absorb Physical attacks. |
Absorb Fire | Absorb Fire attacks. |
Absorb Ice | Absorb Ice attacks. |
Absorb Electric | Absorb Electric attacks. |
Absorb Wind | Absorb Wind attacks. |
Absorb Psy | Absorb Psy attacks. |
Absorb Nuclear | Absorb Nuclear attacks. |
Absorb Bless | Absorb Bless attacks. |
Absorb Curse | Absorb Curse attacks. |
Sharp Student | Lower odds of receiving critical hit. |
Firm Stance | Half all incoming damage by sacrificing evasion completely. |
Evasion
- Individual elemental Evade skill overrides its Dodge counterpart.
Skill | Effect |
---|---|
Dodge Physical | Double evasion rate against Physical attacks. |
Dodge Fire | Double evasion rate against Fire attacks. |
Dodge Ice | Double evasion rate against Ice attacks. |
Dodge Electric | Double evasion rate against Electric attacks. |
Dodge Wind | Double evasion rate against Wind attacks. |
Dodge Psy | Double evasion rate against Psy attacks. |
Dodge Nuclear | Double evasion rate against Nuclear attacks. |
Dodge Bless | Double evasion rate against (non instant death) Bless attacks. |
Dodge Curse | Double evasion rate against (non instant death) Curse attacks. |
Evade Physical | Triple evasion rate against Physical attacks. |
Evade Fire | Triple evasion rate against Fire attacks. |
Evade Ice | Triple evasion rate against Ice attacks. |
Evade Electric | Triple evasion rate against Electric attacks. |
Evade Wind | Triple evasion rate against Wind attacks. |
Evade Psy | Triple evasion rate against Psy attacks. |
Evade Nuclear | Triple evasion rate against Nuclear attacks. |
Evade Bless | Triple evasion rate against (non instant death) Bless attacks. |
Evade Curse | Triple evasion rate against (non instant death) Curse attacks. |
Angelic Grace | Double evasion rate against all attacks except Bless/Curse/Almighty. |
Rainy Play | Greatly increase evasion under rainy day or special weather warning. |
Ali Dance | Half hit rate of all incoming attacks. |
Pressing Stance | Reduce hit rate by 2/3 of all incoming attack when being ambushed. |
Recovery
Skill | Effect |
---|---|
Regenerate 1 | Restore 2% of max HP each turn in battle. |
Regenerate 2 | Recover 4% of max HP each turn in battle. |
Regenerate 3 | Recover 6% of max HP each turn in battle. |
Invigorate 1 | Recover 3 SP each turn in battle. |
Invigorate 2 | Recover 5 SP each turn in battle. |
Invigorate 3 | Recover 7 SP each turn in battle. |
Fast Heal | Half the time needed to recover from ailments. |
Insta-Heal | Recover from an ailment in 1 turn. |
Divine Grace | Effects of healing magic are increased by 50%. |
Soul Chain | Recover 20 SP when performing Baton Pass. |
One-off effect per battle
Skill | Effect |
---|---|
Attack Master | Automatic Tarukaja at the start of battle. |
Defense Master | Automatic Rakukaja at the start of battle. |
Speed Master | Automatic Sukukaja at the start of battle. |
Auto-Mataru | Automatic Matarukaja at the start of battle. (Overwrites Attack Master) |
Auto-Maraku | Automatic Marakukaja at the start of battle. (Overwrites Defense Master) |
Auto-Masuku | Automatic Masukukaja at the start of battle. (Overwrites Speed Master) |
Heat Up | Recover 5% HP and 10 SP at the start of preemptive turn. |
Endure | Survive one fatal blow with 1 HP remaining. |
Survival Trick | Survive one instant death attack with 1 HP remaining. |
Enduring Soul | Survive one fatal blow with HP completely recovered. |
Post-battle effect
- Better Growth skill overrides worse counterpart.
Skill | Effect |
---|---|
Growth 1 | Persona gains 1/4 EXP while inactive. |
Growth 2 | Persona gains 1/2 EXP while inactive. |
Growth 3 | Persona gains full EXP even while inactive. |
Skill | Effect | Users |
---|---|---|
Stomach Blow | Medium Physical damage to 1 foe and inflict Hunger. | |
Famine's Breath | Inflict Hunger (high odds) to 1 foe. | |
Famine's Scream | Inflict Hunger (medium odds) to all foes. | |
Desperation | Boosts user's attack but drops defense for 3 turns. Independent from -kaja and -nda effects and cannot be negated. | Leviathan, Guard Dog of Hades, Spear-wielding General, Goro Akechi |