Below is a list of Skills present in Persona 4. Underlined Skills are unique to one or maybe two Personas and cannot be transferred to, or inherited by, other Personas.
Italicized Skills are exclusive to Persona 4 Golden, specifically to the second Persona evolutions that the party members can get during the winter if spoken with after their Social Links have been maxed.
Contents
Physical Skills[edit | edit source]
Single Target[edit | edit source]
Skill | Effect | Power | Acc. | Crit. | Cost |
---|---|---|---|---|---|
Bash | Deals light Phys damage to 1 foe. | 120 | 100 | 20 | 6% HP |
Cleave | Deals light Phys damage to 1 foe. | 130 | 100 | 20 | 5% HP |
Skewer | Deals light Phys damage to 1 foe. | 140 | 85 | 20 | 5% HP |
Sonic Punch | Deals light Phys damage to 1 foe. | 150 | 90 | 25 | 8% HP |
Double Fangs | Deals light Phys damage to 1 foe 2x. | 80 | 90 | 15 | 8% HP |
Single Shot | Deals light Phys damage to 1 foe. | 170 | 90 | 25 | 8% HP |
Arm Chopper | Deals light Phys damage to 1 foe 2x with a chance of Fear. | 90 | 90 | 5 | 9% HP |
Hysterical Slap | Deals light Phys damage to 1 foe x2 with a chance of Rage. | 100 | 90 | 5 | 9% HP |
Poison Skewer | Deals light Phys damage to 1 foe with a chance of Poison. | 120 | 90 | 5 | 9% HP |
Skull Cracker | Deals light Phys damage to 1 foe with a chance of Confusion. | 120 | 90 | 5 | 9% HP |
Muzzle Shot | Deals light Phys damage to 1 foe with a chance of Silence. | 120 | 90 | 5 | 9% HP |
Assault Dive | Deals light Phys damage to 1 foe. | 200 | 90 | 20 | 10% HP |
Twin Shot | Deals light Phys damage to 1 foe 2x. | 110 | 90 | 10 | 10% HP |
Kill Rush | Deals light Phys damage to 1 foe 1x to 3x. | 100 | 90 | 10 | 10% HP |
Cell Breaker | Deals light Phys damage to 1 foe with a chance of Enervation. | 160 | 90 | 5 | 10% HP |
Brain Shake | Deals light Phys damage to 1 foe 1x to 3x with a chance of Exhaustion. | 160 | 100 | 5 | 12% HP |
Power Slash | Deals medium Phys damage to 1 foe. | 240 | 80 | 25 | 14% HP |
Cruel Attack | Medium Phys dmg, 1 foe. Bonus damage to foes that are knocked down. | 240 | 90 | 35 | 12% HP |
Fatal End | Deals medium Phys damage to 1 foe. | 250 | 90 | 20 | 14% HP |
Black Spot | Deals medium Phys damage to 1 foe. | 260 | 80 | 35 | 16% HP |
Poison Arrow | Deals medium Phys damage to 1 foe with a chance of Poison. | 260 | 85 | 5 | 14% HP |
Mighty Swing | Deals medium Phys damage to 1 foe. | 270 | 90 | 30 | 14% HP |
Torrent Shot | Deals medium Phys damage to 1 foe 2x to 4x. | 90 | 90 | 8 | 12% HP |
Tempest Slash | Deals heavy Phys damage to 1 foe 1x to 2x. | 180 | 85 | 10 | 15% HP |
Gigantic Fist | Deals heavy Phys damage to 1 foe. | 560 | 90 | 25 | 16% HP |
Vile Assault | Deals heavy Phys damage to 1 foe. Bonus damage to foes that are knocked down. | 700 | 95 | 5 | 18% HP |
Rainy Death | Deals heavy Phys damage to 1 foe. Increased Critical rate in rainy or snowy weather. | 350 | 85 | 35 | 20% HP |
Brave Blade | Deals severe Phys damage to 1 foe. | 1400 | 90 | 20 | 20% HP |
God's Hand | Deals severe Phys damage to 1 foe. | 1600 | 90 | 15 | 22% HP |
Primal Force | Deals severe Phys damage to 1 foe. | 2200 | 90 | 25 | 20% HP |
Heaven's Blade | Deals heavy Phys damage to 1 foe. | 460 | 90 | 30 | 19% HP |
Multi-Target[edit | edit source]
Skill | Effect | Power | Acc. | Crit. | Cost |
---|---|---|---|---|---|
Gale Slash | Deals light Phys damage to all foes. | 160 | 85 | 5 | 12% HP |
Rampage | Deals light Phys damage to all foes 1x to 3x. | 80 | 75 | 5 | 12% HP |
Swift Strike | Deals light Phys damage to all foes 1x to 2x. | 130 | 80 | 5 | 12% HP |
Herculean Strike | Deals medium Phys damage to all foes. | 180 | 80 | 5 | 16% HP |
Mind Slice | Deals medium Phys damage to all foes with a chance of Confusion. | 180 | 80 | 5 | 14% HP |
Crazy Chain | Deals medium Phys damage to all foes with a chance of Rage. | 180 | 80 | 5 | 14% HP |
Seal Bomb | Deals medium Phys damage to all foes with a chance of Silence. | 180 | 80 | 5 | 14% HP |
Atom Smasher | Deals medium Phys damage to all foes 1x to 2x with a chance of Fear. | 100 | 80 | 5 | 16% HP |
Mustard Bomb | Deals medium Phys damage to all foes with a chance of Enervation. | 200 | 80 | 5 | 16% HP |
Navas Nebula | Deals medium Phys damage to all foes with a chance of Exhaustion. | 200 | 80 | 5 | 18% HP |
Heat Wave | Deals medium Phys damage to all foes. | 250 | 75 | 5 | 16% HP |
Blade of Fury | Deals medium Phys damage to all foes 2x to 4x. | 100 | 90 | 5 | 18% HP |
Virus Wave | Deals heavy Phys damage to all foes with a chance of Poison. | 180 | 80 | 5 | 16% HP |
Vicious Strike | Deals heavy Phys damage to all foes. | 280 | 90 | 5 | 18% HP |
Deathbound | Deals heavy Phys damage to all foes. | 290 | 80 | 5 | 20% HP |
Arrow Rain | Deals heavy Phys damage to all foes 2x. | 160 | 75 | 5 | 18% HP |
Aeon Rain | Deals medium Phys damage to all foes 1x to 3x. | 140 | 75 | 5 | 18% HP |
Blight | Deals heavy Phys damage to all foes with a chance of Poison. | 260 | 80 | 5 | 16% HP |
Myriad Arrows | Deals heavy Phys damage to all foes 1x to 3x. | 150 | 85 | 5 | 22% HP |
Akasha Arts | Deals heavy Phys damage to all foes 1x to 2x. | 260 | 80 | 5 | 18% HP |
Agneyastra | Deals heavy Phys damage to all foes 1x to 3x. | 240 | 75 | 5 | 24% HP |
Vorpal Blade | Deals heavy Phys damage to all foes. | 400 | 80 | 5 | 25% HP |
Hassou Tobi | Deals light Phys damage to all foes 8x.
Yoshitsune exclusive |
120 | 75 | 5 | 25% HP |
Pralaya | Deals severe Phys damage to all foes with a high chance of instant kills. (50% chance)
Shiva exclusive |
2200 | 80 | 5 | 25% HP |
Magic Skills[edit | edit source]
Fire[edit | edit source]
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Agi | Deals light Fire damage to 1 foe. | 80 | 98 | 4 SP |
Maragi | Deals light Fire damage to all foes. | 80 | 95 | 10 SP |
Agilao | Deals medium Fire damage to 1 foe. | 200 | 98 | 8 SP |
Maragion | Deals medium Fire damage to all foes. | 200 | 95 | 16 SP |
Agidyne | Deals heavy Fire damage to 1 foe. | 320 | 98 | 12 SP |
Maragidyne | Deals heavy Fire damage to all foes. | 320 | 95 | 22 SP |
Ragnarok | Deals severe Fire damage to 1 foe.
Surt exclusive |
400 | 98 | 48 SP |
Burning Petals | Deals severe Fire damage to all foes.
Sumeo-Okami exclusive |
400 | 95 | 34 SP |
Ice[edit | edit source]
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Bufu | Deals light Ice damage to 1 foe. | 80 | 98 | 4 SP |
Mabufu | Deals light Ice damage to all foes. | 80 | 95 | 10 SP |
Bufula | Deals medium Ice damage to 1 foe. | 200 | 98 | 8 SP |
Mabufula | Deals medium Ice damage to all foes. | 200 | 95 | 16 SP |
Bufudyne | Deals heavy Ice damage to 1 foe. | 320 | 98 | 12 SP |
Mabufudyne | Deals heavy Ice damage to all foes. | 320 | 95 | 22 SP |
Niflheim | Deals severe Ice damage to 1 foe.
Loki exclusive |
400 | 98 | 48 SP |
Elec[edit | edit source]
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Zio | Deals light Elec damage to 1 foe. | 80 | 98 | 4 SP |
Mazio | Deals light Elec damage to all foes. | 80 | 95 | 10 SP |
Zionga | Deals medium Elec damage to 1 foe. | 200 | 98 | 8 SP |
Mazionga | Deals medium Elec damage to all foes. | 200 | 95 | 16 SP |
Ziodyne | Deals heavy Elec damage to 1 foe. | 320 | 98 | 12 SP |
Maziodyne | Deals heavy Elec damage to all foes. | 320 | 95 | 22 SP |
Thunder Reign | Deals severe Elec damage to 1 foe.
Thor exclusive |
400 | 98 | 48 SP |
Wind[edit | edit source]
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Garu | Deals light Wind damage to 1 foe. | 80 | 98 | 4 SP |
Magaru | Deals light Wind damage to all foes. | 80 | 95 | 10 SP |
Garula | Deals medium Wind damage to 1 foe. | 200 | 98 | 8 SP |
Magarula | Deals medium Wind damage to all foes. | 200 | 95 | 16 SP |
Garudyne | Deals heavy Wind damage to 1 foe. | 320 | 98 | 12 SP |
Magarudyne | Deals heavy Wind damage to all foes. | 320 | 95 | 22 SP |
Panta Rhei | Deals severe Wind damage to 1 foe.
Odin exclusive |
400 | 98 | 48 SP |
Light[edit | edit source]
Skill | Effect | Power | Cost |
---|---|---|---|
Hama | Light: low chance of instant kill, 1 foe. (40% chance) | N/A | 8 SP |
Mahama | Light: low chance of instant kill, all foes. (30% chance) | N/A | 18 SP |
Hamaon | Light: high chance of instant kill, 1 foe. (60% chance) | N/A | 15 SP |
Mahamaon | Light: high chance of instant kill, all foes. (40% chance) | N/A | 34 SP |
Samsara | Light: very high chance of instant kill, all foes. (60% chance)
Daisoujou exclusive. |
N/A | 44 SP |
God's Judgment | Light: chance of reducing foes to 1/2 HP. | N/A | 48 SP |
Darkness[edit | edit source]
Skill | Effect | Power | Cost |
---|---|---|---|
Mudo | Darkness: low chance of instant kill, 1 foe. (40% chance) | N/A | 8 SP |
Mamudo | Darkness: low chance of instant kill, all foes. (30% chance) | N/A | 18 SP |
Mudoon | Darkness: high chance of instant kill, 1 foe. (60% chance) | N/A | 15 SP |
Ghastly Wail | Instantly kills foes who are fearful. | N/A | 28 SP |
Mamudoon | Darkness: high chance of instant kill, all foes. (40% chance) | N/A | 34 SP |
Die For Me! | Darkness: very high chance of instant kill, all foes. (60% chance)
Alice exclusive |
N/A | 44 SP |
Hell's Judgment | Darkness: chance of reducing foes to 1/2 HP | N/A | 48 SP |
Almighty[edit | edit source]
Skill | Effect | Power | Acc. | Cost |
---|---|---|---|---|
Life Drain | Drains 30 HP from 1 foe. | N/A | N/A | 3 SP |
Spirit Drain | Drains 30 SP from 1 foe. | N/A | N/A | 3 SP |
Foul Breath | Increase 1 foe's susceptibility to ailments and Light/Dark skills. | N/A | N/A | 8 SP |
Stagnant Air | Increase all foe's susceptibility to ailments and Light/Dark skills. | N/A | N/A | 5 SP |
Megido | Deals medium Almighty damage to all foes. | 240 | 95 | 18 SP |
Megidola | Deals heavy Almighty damage to all foes. | 360 | 95 | 32 SP |
Megidolaon | Deals severe Almighty damage to all foes. | 420 | 95 | 60 SP |
Black Viper | Deals massive Almighty damage to 1 foe.
Satan exclusive |
440 | 98 | 64 SP |
Morning Star | Deals massive Almighty damage to all foes.
Helel exclusive |
440 | 95 | 72 SP |
Ailment[edit | edit source]
Skill | Effect | Cost |
---|---|---|
Evil Touch | Instills Fear in 1 foe (40% chance). (-Crit. DEF and may lose turn or escape) | 5 SP |
Evil Smile | Instills Fear in all foes (30% chance). | 12 SP |
Pulinpa | Confuses* 1 foe (40% chance). (May attack ally, lose turn, or waste 3% money) | 5 SP |
Tentarafoo | Confuses* all foes (30% chance). | 12 SP |
Poisma | Poisons 1 foe (40% chance). (-5% HP/turn, -50% STR) | 5 SP |
Poison Mist | Poisons all foes (30% chance). | 12 SP |
Balzac | Enrages 1 foe (40% chance). (Doubles STR, uncontrollable, auto attacks with weapon) | 5 SP |
Valiant Dance | Enrages all foes (30% chance). | 12 SP |
Makajam | Silences 1 foe (40% chance). (Unable to use Skills or change Persona) | 5 SP |
Foolish Whisper | Silences all foes (30% chance). | 12 SP |
Soul Break | Exhausts 1 foe (40% chance). (-10% SP/turn) | 5 SP |
Anima Freeze | Exhausts to all foes (30% chance). | 12 SP |
Enervation | Enervates 1 foe (40% chance). (-50% STR/MAG/END) | 5 SP |
Old One | Enervates all foes (30% chance). | 12 SP |
The Man's Way | Chance of causing Down and Dizzy to all foes.
Takeji Zaiten exclusive |
30 SP |
Kamui Miracle | Anything could happen...
Kamui-Moshiri exclusive |
25 SP |
- *Confuse is referred to as Panic in Persona 4 Golden.
Heal/Assist Skills[edit | edit source]
Recovery[edit | edit source]
Skill | Effect | Cost |
---|---|---|
Dia | Slightly restores 1 ally's HP. | 3 SP |
Media | Slightly restores party's HP. | 7 SP |
Diarama | Moderately restores 1 ally's HP. | 6 SP |
Mediarama | Moderately restores party's HP. | 12 SP |
Diarahan | Fully restores 1 ally's HP. | 18 SP |
Mediarahan | Fully restores party's HP. | 30 SP |
Recarm | Revives 1 ally with 50% HP. | 8 SP |
Samarecarm | Revives 1 ally with full HP. | 18 SP |
Patra | Dispels Rage, Fear, and Confusion (1 ally). | 3 SP |
Re Patra | Recovers 1 ally from Knockdown or Dizzy status. | 3 SP |
Me Patra | Dispels Rage, Fear, and Confusion (party). | 6 SP |
Posumudi | Neutralizes Poison (1 ally). | 3 SP |
Mutudi | Cures Silence (1 ally). | 3 SP |
Nervundi | Cures Exhaustion and Enervation (1 ally). | 3 SP |
Energy Shower | Cures Exhaustion and Enervation (party). | 18 SP |
Amrita | Cures all ailments except Down and Death (party). | 12 SP |
Salvation | Fully restores party's HP. Cures ailments. | 40 SP |
Support[edit | edit source]
Skill | Effect | Cost |
---|---|---|
Tarukaja | Increases 1 ally's Attack for 3 turns. (Raises one ally's physical/magical offensive strength for three turns.) | 12 SP |
Rakukaja | Increases 1 ally's Defense for 3 turns. (Raises one ally's physical/magical defensive strength for three turns.) | 12 SP |
Sukukaja | Increases 1 ally's Hit/Evasion rates for 3 turns. | 12 SP |
Matarukaja | Increases Attack for 3 turns (party). | 24 SP |
Marakukaja | Increases Defense for 3 turns (party). | 24 SP |
Masukukaja | Increases Hit/Evasion rates for 3 turns (party). | 24 SP |
Youthful Wind | Moderately restores HP and increases Hit/Evasion rates for 3 turns (party).
Takehaya Susano-o exclusive |
25 SP |
Heat Riser | Increases 1 ally's Attack, Defense, and Hit/Evasion rates for 3 turns.
Trumpeter and Yoshitsune exclusive |
30 SP |
Dragon Hustle | Increases Attack, Defense, and Hit/Evasion rates for 3 turns (party).
Haraedo-no-Okami exclusive |
150 SP |
Dekunda | Nullifies stat penalties on party. (Offsets the effects of "-nda" magic for all allies.) | 10 SP |
Dekaja | Nullifies stat bonuses on all foes. (Offsets the effects of all enemies' "-kaja" magic.) | 10 SP |
Tarunda | Decreases 1 foe's Attack for 3 turns. (Reduces one enemy's physical/offensive magic strength for three turns.) | 12 SP |
Rakunda | Decreases 1 foe's Defense for 3 turns. (Reduces one enemy's physical and magic defensive power for three turns.) | 12 SP |
Sukunda | Decreases 1 foe's Hit/Evasion rates for 3 turns. | 12 SP |
Matarunda | Decreases all foes' Attack for 3 turns. | 24 SP |
Marakunda | Decreases all foes' Defense for 3 turns. | 24 SP |
Masukunda | Decreases all foes' Hit/Evasion rates for 3 turns. | 24 SP |
Debilitate | Decreases 1 foe's Attack, Defense, and Hit/Evasion rates for 3 turns. | 30 SP |
Red Wall | Add Fire resistance to 1 ally (for 3 turns). | 18 SP |
White Wall | Add Ice resistance to 1 ally (for 3 turns). | 18 SP |
Blue Wall | Add Elec resistance to 1 ally (for 3 turns). | 18 SP |
Green Wall | Add Wind resistance to 1 ally (for 3 turns). | 18 SP |
Fire Break | Nullifies 1 foe's Fire resistance (for 3 turns). | 15 SP |
Ice Break | Nullifies 1 foe's Ice resistance (for 3 turns). | 15 SP |
Elec Break | Nullifies 1 foe's Elec resistance (for 3 turns). | 15 SP |
Wind Break | Nullifies 1 foe's Wind resistance (for 3 turns). | 15 SP |
Rebellion | Increases Critical rate for 3 turns (1 ally). | 5 SP |
Revolution | Greatly increases Critical rate for 3 turns (all). | 5 SP |
Power Charge | Next physical attack, physical skill, or Almighty physical attack will be 250% greater in power. | 15 SP |
Mind Charge | Next Fire, Ice, Elec, Wind, or Almighty magical attack will be 250% greater in power. | 15 SP |
Tetrakarn | Barrier that reflects phys dmg once. (1 ally) | 36 SP |
Makarakarn | Barrier that reflects magic dmg once. (1 ally; excludes Almighty attacks) | 36 SP |
Shield of Justice | Shields the party from all damage once.
Yamato Sumeragi exclusive |
160 SP |
Tetra Break | Negates all foes' Tetrakarn. | 18 SP |
Makara Break | Negates all foes' Makarakarn. | 18 SP |
Tetraja | Nullifies instant kill attack once (1 ally). | 24 SP |
Trafuri | Enables escape from most battles. (100% chance to escape normal battles) | 24 SP |
Traesto | Instantly escape from a dungeon. (Not available during combat) | 18 SP |
- In the original Persona 4, re-casting Skills that are already in effect will cause the Skill to be "missed". In Persona 4 Golden, this was changed to extend the timer.
- Yoshitsune learns Debilitate as a Bonus Skill if fused on December 24; also, in Persona 4 Golden, Magatsu-Izanagi learns Heat Riser; in the original Persona 4, it was unused as a player Persona and (as seen by hacking it in) had no Skills, although in both versions, the Magatsu-Izanagi used by Tohru Adachi has that Skill.
Tactical Support[edit | edit source]
Skill | Effect | Obtained Original game | Obtained Golden |
---|---|---|---|
Analysis | Reveal an enemy stats and weak points. (Excludes Bosses) | Teddie | Teddie, Himiko (Innate) |
Full Analysis | Reveal an enemy's stats, weak points, and skills. (Excludes Bosses) | Himiko (Innate) | Lovers Rank 3 |
Third Eye | Reveal the effectiveness of an attack (after target has been attacked with the same affinity). | Himiko (LV 43) | Lovers Rank 4 |
Healing Wave | Recover 5% HP after battle (party). | Himiko (LV 63) | Lovers Rank 5 |
Stamina Song | Recover 10% HP after battle (party). | N/A | Lovers Rank 8 |
Certain Escape | Escape random battles successfully. | Himiko (LV 72) | Himiko (LV 70) |
Relaxing Wave | Recover 5% SP after battle (party). | Himiko (LV 77) | Himiko (LV 61) |
Vigor Song | Recover 10% SP after battle (party). | N/A | Himiko (LV 79) |
Treasure Radar | Reveal the location of treasure chests on each floor. | Lovers Rank 3 | Himiko (LV 43) |
Enemy Radar | Reveal the location of Shadows on each floor over a wide area. | Lovers Rank 6 | Himiko (LV 52) |
Weakness Scan | Reveal an enemy's affinity at the start of battle (weakness or immunity). | Lovers Rank 10 | Lovers Rank 2 |
Complete Analysis | Reveals all elemental affinities on all enemies. | N/A | Kouzeon (Innate) |
Passive Skills[edit | edit source]
Skill | Effect |
---|---|
Counter | 10% chance of reflecting Phys attacks. Does not stack. |
Counterstrike | 15% chance of reflecting Phys attacks. Does not stack. |
High Counter | 20% chance of reflecting Phys attacks. Does not stack. |
Dodge Physical | Doubles evasion rate against Phys attacks. |
Dodge Fire | Doubles evasion rate against Fire attacks. |
Dodge Ice | Doubles evasion rate against Ice attacks. |
Dodge Elec | Doubles evasion rate against Elec attacks. |
Dodge Wind | Doubles evasion rate against Wind attacks. |
Evade Physical | Triples evasion rate against Phys attacks. |
Evade Fire | Triples evasion rate against Fire attacks. |
Evade Ice | Triples evasion rate against Ice attacks. |
Evade Elec | Triples evasion rate against Elec attacks. |
Evade Wind | Triples evasion rate against Wind attacks. |
Resist Physical | Reduces damage from Phys attacks. (Voids Phys weakness) |
Resist Fire | Reduces damage from Fire attacks. (Voids Fire weakness) |
Resist Ice | Reduces damage from Ice attacks. (Voids Ice weakness) |
Resist Elec | Reduces damage from Elec attacks. (Voids Elec weakness) |
Resist Wind | Reduces damage from Wind attacks. (Voids Wind weakness) |
Resist Light | Reduces chance of instant death from Light attacks. (Voids Light weakness) |
Resist Dark | Reduces chance of instant death from Darkness attacks. (Voids Dark weakness) |
Resist Fear | Lessens instances of succumbing to Fear attacks. |
Resist Confuse | Reduces chance of being Confused. |
Resist Poison | Reduces chance of being Poisoned. |
Resist Rage | Reduces chance of being Enraged. |
Resist Mute | Reduces chance of being Silenced. |
Resist Enervate | Reduces chance of being Enervated. |
Resist Exhaust | Reduces chance of being Exhausted. |
Resist Dizzy | Reduces chance of being Dizzy. |
Null Physical | Become immune to Phys attacks. (Overwrites Resist Phys) |
Null Fire | Becomes immune to Fire attacks. (Overwrites Resist Fire) |
Null Ice | Becomes immune to Ice attacks. (Overwrites Resist Ice) |
Null Elec | Becomes immune to Elec attacks. (Overwrites Resist Elec) |
Null Wind | Becomes immune to Wind attacks. (Overwrites Resist Wind) |
Null Light | Becomes immune to Light attacks. (Overwrites Resist Light) |
Null Dark | Becomes immune to Darkness attacks. (Overwrites Resist Dark) |
Null Fear | Become immune to Fear attacks. |
Null Confuse | Become immune to Confusion attacks. |
Null Poison | Become immune to Poison attacks. |
Null Rage | Become immune to Rage attacks. |
Null Mute | Become immune to Silence attacks. |
Null Enervate | Become immune to Enervation attacks. |
Null Exhaust | Become immune to Exhaustion attacks. |
Null Dizzy | Cannot become Dizzy after being knocked down. |
Repel Physical | Repels Phys attacks. (Overwrites Resist/Null Phys) |
Repel Fire | Repels Fire attacks. (Overwrites Resist/Null Fire) |
Repel Ice | Repels Ice attacks. (Overwrites Resist/Null Ice) |
Repel Elec | Repels Elec attacks. (Overwrites Resist/Null Elec) |
Repel Wind | Repels Wind attacks. (Overwrites Resist/Null Wind) |
Repel Light | Repels Light attacks. (Overwrites Resist/Null Light) |
Repel Dark | Repels Darkness attacks. (Overwrites Resist/Null Dark) |
Absorb Physical | Absorbs damage from Phys attacks. (Overwrites Resist/Null/Repel Phys) |
Absorb Fire | Absorbs damage from Fire attacks. (Overwrites Resist/Null/Repel Fire) |
Absorb Ice | Absorbs damage from Ice attacks. (Overwrites Resist/Null/Repel Ice) |
Absorb Elec | Absorbs damage from Elec attacks. (Overwrites Resist/Null/Repel Elec) |
Absorb Wind | Absorbs damage from Wind attacks. (Overwrites Resist/Null/Repel Wind) |
Endure | Restores 1 HP upon death 1x per battle. |
Enduring Soul | Restores full HP upon death 1x per battle. |
Endure Light | Automatically survive instant death 1 time from a Light attack with 1 HP. |
Endure Dark | Automatically survive instant death 1 time from a Darkness attack with 1 HP. |
Survive Light | 50% chance of surviving instant death 1 time from a Light attack with 1 HP. |
Survive Dark | 50% chance of surviving instant death 1 time from a Darkness attack with 1 HP. |
Fire Boost | Strengthens Fire attacks by 25%. |
Ice Boost | Strengthens Ice attacks by 25%. |
Elec Boost | Strengthens Elec attacks by 25%. |
Wind Boost | Strengthens Wind attacks by 25%. |
Hama Boost | Light-based attacks are 1.5 times more effective. |
Mudo Boost | Darkness-based attacks are 1.5 times more effective. |
Ailment Boost | All status ailment attacks are 1.5 times more effective. |
Fear Boost | Increases odds of inflicting Fear (1.5x). |
Confuse Boost | Increases odds of inflicting Confusion (1.5x). |
Poison Boost | Increases odds of inflicting Poison (1.5x). |
Rage Boost | Increases odds of inflicting Rage (1.5x). |
Silence Boost | Increases odds of inflicting Silence (1.5x). |
Enervate Boost | Enervation-based attacks are 1.5 times more effective. |
Exhaust Boost | Exhaustion-based attacks are 1.5 times more effective. |
Dizzy Boost | Increases chances of inflicting Dizzy during a knockdown. |
Fire Amp | Strengthens Fire attacks by 50%. |
Ice Amp | Strengthens Ice attacks by 50%. |
Elec Amp | Strengthens Elec attacks by 50%. |
Wind Amp | Strengthens Wind attacks by 50%. |
Auto-Tarukaja | Automatic Tarukaja at the start of battle. |
Auto-Rakukaja | Automatic Rakukaja at the start of battle. |
Auto-Sukukaja | Automatic Sukukaja at the start of battle. |
Auto-Mataru | Party begins the battle with Matarukaja. (Overwrites Auto-Tarukaja) |
Auto-Maraku | Party begins the battle with Marakukaja. (Overwrites Auto-Rakukaja) |
Auto-Masuku | Party begins the battle with Masukukaja. (Overwrites Auto-Sukukaja) |
Alertness | Lowers odds of being taken by surprise. (Decreases enemy advantage) |
Apt Pupil | Increases user's Critical Rate. |
Sharp Student | Lowers odds of sustaining crit dmg. |
Arms Master | Halves HP cost for physical skills. |
Spell Master | Halves SP cost for magic skills. |
Ali Dance | The Hit rate of an attacking unit is reduced by half. |
Firm Stance | Always take half damage, but you can never dodge. |
Angelic Grace | Doubles evasion rate against all attacks but Light/Darkness/Almighty. |
Divine Grace | Effects of healing magic are increased by 50%. |
Fast Heal | Halves the time needed to recover from ailments. |
Insta-Heal | Recovers from ailments in 1 turn. |
Growth 1 | Persona gains 1/4 EXP while inactive. |
Growth 2 | Persona gains 1/2 EXP while inactive. (Overwrites Growth 1) |
Growth 3 | Persona gains full EXP even while inactive. (Overwrites Growth 1/Growth 2) |
Regenerate 1 | Restores 2% of max HP each turn in battle. |
Regenerate 2 | Recovers 4% of max HP each turn in battle. |
Regenerate 3 | Recovers 6% of max HP each turn in battle. |
Invigorate 1 | Recovers 3 SP each turn in battle. |
Invigorate 2 | Recovers 5 SP each turn in battle. |
Invigorate 3 | Recovers 7 SP each turn in battle. |
Cool Breeze | Recover 8% HP and SP after a successful battle. |
Victory Cry | Recover full HP and SP after a successful battle. |
Unshaken Will | Protects user from Rage/Fear/Silence/Enervation/Confusion.
Asura exclusive |
Enemy-only Skills[edit | edit source]
Skill | Japanese | Effect |
---|---|---|
Self Destruct | Deals medium to heavy Almighty damage to all combatants, depending on the exact Self Destruct skill used. In a debug setting, Shield of Justice can negate the negative impact of the move for all party members, including if a party member had cast the move. Self casting of this move can be survived when you get to high enough levels. | |
Spirit Leech | 超吸魔, Chō kyūma | Drains 100 SP from a target. |
Wind of Oblivion | Shadow Yosuke's unique move. Deals scaling Wind damage to one enemy. | |
Bottomless Envy | Shadow Chie's unique move. Deals scaling Physical damage to one enemy, inflicting Dizzy, and granting One More. Shadow Chie may only use this move if a party member is already Down. | |
Burn to Ashes | Shadow Yukiko's unique move. Deals medium Fire damage to all enemies. | |
Terror Voice | Shadow Yukiko's unique move. Chance to cast Fear on one enemy. | |
Shivering Rondo | Shadow Yukiko's unique move. Deals Heavy Almighty Physical damage to a enemy with Fear. Shadow Yukiko cannot use this move unless the target is inflicted with Fear. | |
Summon | Shadow Yukiko's unique move. Summons Charming Prince. This move will only work once per battle. Internally, there are 2 separate "Summon" moves. One will summon Charming Prince, while the other simply shows message "The Prince will not answer." | |
Forbidden Murmur | Shadow Kanji's unique move. Inflicts Poison on all Male Enemies. Will always miss Female enemies. | |
Roar of Wrath | Shadow Kanji's unique move. Inflicts Rage on all Female Enemies. Will always miss Male enemies. | |
Fanatical Spark | Shadow Kanji's unique move. Deals medium Electric damage to all enemies. | |
Supreme Insight | Shadow Rise's unique move. Makes all alive enemies always miss, with an accompanying message explaining attacks "will not connect", resulting in any cast Skill or Attack doing nothing. No effect on dead enemies. In a debug setting, Supreme Insight being cast by the player is the only exception to Skills missing as described above. | |
Nihil Hand | Shadow Teddie's unique move. Deals heavy Almighty damage to all enemies, with a chance of Downing random enemies, and granting One More. All of these effects are blocked if the player chooses to Guard. | |
Ultra Charge | Shadow Teddie's unique move. No Effect, and will display the message "Energy is concentrated to Shadow Teddie!". If used twice, Nihil Hand will be cast. If the party deals enough damage to Shadow Teddie before he can use the move twice, Ultra Charge and the accompanying Nihil Hand will be cancelled. | |
Nullity Guidance | Shadow Teddie's unique move. Deals medium Almighty damage to an enemy and inflicts Dizzy, granting 1 more. | |
Attack | Shadow Mitsuo's unique move. Deals light Almighty damage to one enemy. | |
Whisper | Shadow Mitsuo's unique move. Starts construction of Hero. Construction will be interrupted if the party deals enough damage before his next turn, where he will attempt to cast Chant. | |
Chant | Shadow Mitsuo's unique move. Continues construction of Hero. Construction will be interrupted if the party deals enough damage before his next turn, where he will attempt to cast Prayer. | |
Prayer | Shadow Mitsuo's unique move. Completes construction of Hero, allowing him to use Hero moves as described below. | |
Character Setup | Shadow Mitsuo's unique move. Completely constructs Hero, and may only be used at the very beginning of the battle. | |
Command | Shadow Mitsuo's unique move. Selects either Attack, Bomb or Spell. May only be cast if Hero is fully constructed. Attack deals medium Almighty damage to one foe. | |
Element Zero | Shadow Naoto's unique move. Nullifies all elemental resistances for 3 turns. | |
Mute Ray | Shadow Naoto's unique move. Deals Almighty damage and drains 50 SP from one foe, and inflicts Silence. In a debug setting, Shadow Naoto's behavior allows this move to be cast on herself, inflicting Silence on herself as well as draining her SP as intended. | |
Quad Converge | Kunino-Sagiri's unique move. Raises damage of certain elements, while severely diminishing all others. | |
Control | Kunino-Sagiri's unique move. Controls 1-3 party members, similar to the Charm status effect. | |
Unerring Justice | Kunino-Sagiri's unique move. Deals massive Almighty damage to all foes. | |
Nebula Oculus | Ameno-Sagiri's unique move. Deals Almighty damage to all foes. | |
Quake | Ameno-Sagiri's unique move. Deals Almighty damage to all foes. Chance to knock down enemies. | |
Bewildering Fog | Ameno-Sagiri's and ???'s unique move. All attacks will miss, displaying a message that the attacks "could not connect," resulting in them not affecting the user. Its effect is canceled when the move is used a second time. | |
World's End | Izanami-No-Okami's unique move. Deals heavy Almighty damage to all foes and with a chance for Enervation. | |
Shell of Denial | Marie's unique move. Repels all attacks, including Almighty. In a debug setting, it can be found this move has no actual effect; Marie's resistances are internally changed upon use of the move. | |
Hot Lightning | Marie's unique move. Deals Almighty damage to two random enemies with a chance to inflict Dizzy. | |
Fury of Yasogami | Izanami-No-Okami's unique move. Deals Almighty damage to all foes. | |
Summons To Yomi | Izanami-No-Okami's unique move. Instantly kills all enemies inflicted with a status ailment. | |
Kuro Ikazuchi | Izanami-No-Okami's unique move. Deals Almighty damage to all foes. | |
Thousand Curses | Izanami-No-Okami's unique move. Remove a party member from battle. | |
Oho Ikazuchi | Izanami-No-Okami's unique move. Deals 999 Almighty damage to all foes. | |
Megidolaon | Margaret's unique move. Deals 9999 Almighty damage to all foes. | |
Galgalim Eyes | Reduces an enemy's health to 1 HP. | |
Recarmdra | Sacrifices all of the user's HP to heal all allies. |