Megami Tensei Wiki
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Below is a list of spells from Megami Tensei. Each Elemental spell belongs to a family, interestingly enough these families are their respective elements. Elemental spells are found in most games in the series. Megami Tensei 1 and 2 use different spell naming systems and have slightly different effects than what's found in the Shin Megami Tensei series.

Offensive Magic

Fire Magic

Name Power Target
Agi Light 1-2
Agirama Medium 1-3
Agiraon Heavy 2-3

Ice Magic

Name Power Target
Bufu Light 1-2
Bufurama Medium 2-3
Bufudyne Heavy 2-3
Mabufu Light All
Mabufula Medium All
Mabufudyne Heavy All

Electric Magic

Name Power Target
Zio Light 1-3
Zionga Medium 2-3
Ziodyne Heavy 2-3
Mazio Light All
Mazionga Medium All
Maziodyne Heavy All
Mahazioraon Heavy Hits all

Force Magic

Name Power Target
Zan Light 1-2
Zanma Medium 1-2
Zanmaon Heavy 1-2
Zandyne Massive 1-2

Expel Magic

Name Power Target
Hanma Light 1
Hanmahan Medium 2
Hanmadyne Heavy 2-3

Status Magic

Name Power Target
Tentarafoo Medium damage and Panic status 1-8
Doriminar Inflicts Sleep All
Shibabu Inflicts Bind 1-2
Pullinpa Inflicts Panic 2
Marin Karin Inflicts Happy/Panic 2-3
Makajam Inflicts Close All
Makaranda Steals MP 1

Support Magic

Healing Magic

Name Power Target
Dia Light HP recovery 1
Diarama Medium HP recovery 1
Diarahan Full HP recovery 1
Media Light HP recovery All
Mediarama Medium HP recovery All
Mediarahan Full HP recovery All
Patra Recovers Sleep, Bind, Happy, Panic, Close 1
Penpatra Recovers from Sleep, Bind, Happy, Panic, Close All
Poisumdi Recovers from Poison 1
Paraladi Recovers from Palyze 1
Petradi Recovers from Stone 1
Amrita recovers all alignments expect down or death All
Recarm Revives ally with 1/2 HP 1
Samarecarm Revives ally with Full HP 1

Assist Magic

Name Power Target
Tarukaja Increases attack power 1
Matarukaja Increases attack power All
Sukukaja Increases agility and evasion 1
Masukukaja Increases agility and evasion All
Rakukaja Increases defence 1
Marakukaja Increases defence All
Tetraja Nullifies Energy Drain All
Red Wall adds resistance against fire magic 1
Green wall adds resistance against wind magic 1
White wall adds resistance against ice magic 1
Tetrakarn repels physical for one turn 1

Unique Magic

Name Power
Mapara Shows Map of surrounding area until the New Moon
Trastart Return to last save point
Sabatoma Summon an ally without using Makka
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