Below is a list of spells from Megami Tensei . Each Elemental spell belongs to a family, interestingly enough these families are their respective elements. Elemental spells are found in most games in the series. Megami Tensei 1 and 2 use different spell naming systems and have slightly different effects than what's found in the Shin Megami Tensei series.
Offensive Magic
Fire Magic
Name
Power
Target
Agi
Light
1-2
Agirama
Medium
1-3
Agiraon
Heavy
2-3
Ice Magic
Name
Power
Target
Bufu
Light
1-2
Bufurama
Medium
2-3
Bufudyne
Heavy
2-3
Mabufu
Light
All
Mabufula
Medium
All
Mabufudyne
Heavy
All
Electric Magic
Name
Power
Target
Zio
Light
1-3
Zionga
Medium
2-3
Ziodyne
Heavy
2-3
Mazio
Light
All
Mazionga
Medium
All
Maziodyne
Heavy
All
Mahazioraon
Heavy
Hits all
Force Magic
Name
Power
Target
Zan
Light
1-2
Zanma
Medium
1-2
Zanmaon
Heavy
1-2
Zandyne
Massive
1-2
Expel Magic
Name
Power
Target
Hanma
Light
1
Hanmahan
Medium
2
Hanmadyne
Heavy
2-3
Status Magic
Name
Power
Target
Tentarafoo
Medium damage and Panic status
1-8
Doriminar
Inflicts Sleep
All
Shibabu
Inflicts Bind
1-2
Pullinpa
Inflicts Panic
2
Marin Karin
Inflicts Happy/Panic
2-3
Makajam
Inflicts Close
All
Makaranda
Steals MP
1
Support Magic
Healing Magic
Name
Power
Target
Dia
Light HP recovery
1
Diarama
Medium HP recovery
1
Diarahan
Full HP recovery
1
Media
Light HP recovery
All
Mediarama
Medium HP recovery
All
Mediarahan
Full HP recovery
All
Patra
Recovers Sleep, Bind, Happy, Panic, Close
1
Penpatra
Recovers from Sleep, Bind, Happy, Panic, Close
All
Poisumdi
Recovers from Poison
1
Paraladi
Recovers from Palyze
1
Petradi
Recovers from Stone
1
Amrita
recovers all alignments expect down or death
All
Recarm
Revives ally with 1/2 HP
1
Samarecarm
Revives ally with Full HP
1
Assist Magic
Name
Power
Target
Tarukaja
Increases attack power
1
Matarukaja
Increases attack power
All
Sukukaja
Increases agility and evasion
1
Masukukaja
Increases agility and evasion
All
Rakukaja
Increases defence
1
Marakukaja
Increases defence
All
Tetraja
Nullifies Energy Drain
All
Red Wall
adds resistance against fire magic
1
Green wall
adds resistance against wind magic
1
White wall
adds resistance against ice magic
1
Tetrakarn
repels physical for one turn
1
Unique Magic
Name
Power
Mapara
Shows Map of surrounding area until the New Moon
Trastart
Return to last save point
Sabatoma
Summon an ally without using Makka