Megami Tensei Wiki
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Below is a list of spells from Megami Tensei. Each Elemental spell belongs to a family, interestingly enough these families are their respective elements. Elemental spells are found in most games in the series. The first two Megami Tensei games use different spell naming systems and have slightly different effects than what's found in the Shin Megami Tensei series.

Offensive Magic

Fire Magic

Name Power Target
Agi Light 1-2
Agirama Medium 1-3
Agilao Medium 1-3
Agiraon Heavy 2-3
Agidyne Heavy 2-3
Maragi Light All
Maragilao Medium All
Maragidyne Heavy All

Ice Magic

Name Power Target
Bufu Light 1-2
Bufurama Medium 2-3
Bufudyne Heavy 2-3
Mabufu Light All
Mabufula Medium All
Mabufudyne Heavy All

Electric Magic

Name Power Target
Zio Light 1-3
Zionga Medium 2-3
Ziodyne Heavy 2-3
Mazio Light All
Mazionga Medium All
Maziodyne Heavy All
Mazioraon Heavy All

Force Magic

Name Power Target
Zan Light 1-2
Zanma Medium 1-2
Zanmaon Heavy 1-2
Zandyne Massive 1-2

Expel Magic

Name Power Target
Hanma Light 1
Hanmahan Medium 2
Hanmadyne Heavy 2-3

Status Magic

Name Power Target
Tentarafoo Medium damage and Panic status 1-8
Doriminar Inflicts Sleep All
Shibabu Inflicts Bind 1-2
Pullinpa Inflicts Panic 2
Marin Karin Inflicts Happy/Panic 2-3
Makajam Inflicts Close All
Makaranda Steals MP 1

Support Magic

Healing Magic

Name Power Target
Dia Light HP recovery 1
Diarama Medium HP recovery 1
Diarahan Full HP recovery 1
Media Light HP recovery All
Mediarama Medium HP recovery All
Mediarahan Full HP recovery All
Patra Heals Sleep, Bind, Happy, Panic, Close 1
Penpatra Heals Sleep, Bind, Happy, Panic, Close All
Poisumdi Heals Poison 1
Paraladi Heals Palyze 1
Petradi Heals Stone 1
Amrita Heals all ailments expect down or death All
Recarm Revives ally with 1/2 HP 1
Samarecarm Revives ally with Full HP 1

Assist Magic

Name Power Target
Tarukaja Increases attack power 1
Matarukaja Increases attack power All
Sukukaja Increases agility and evasion 1
Masukukaja Increases agility and evasion All
Rakukaja Increases defence 1
Marakukaja Increases defence All
Tetraja Nullifies Energy Drain All
Red Wall Adds resistance against fire magic 1
Green wall Adds resistance against force magic 1
White wall Adds resistance against ice magic 1
Tetrakarn Repels physical for one turn 1

Unique Magic

Name Power
Mapara Shows Map of surrounding area until the New Moon
Trastart Return to last save point
Liftoma Levitates entire party until next New Moon
Lightoma Lights up dark areas until next New Moon
Estoma Lowers enemy encounter rate until next New Moon
Riberama Raises enemy encounter rate until next New Moon
Sabatoma Summon an ally without using Makka
Kyūyaku Megami Tensei
Characters
Playable Protagonist - Partner - Friend - Orthrus - Atlas - Naga - Cerberus - Sword Knight - Baal - Lucifer - Ahura Mazda
Non-Playable Pazuzu - Hiroko - Mora - Mr. Suzuki - Bael - Masakado - Asmodeus - Izanagi - Belial - Izanami - Moloch - Belphegor - Mitra - Astaroth - Beelzebub - YHVH
Locations
Devil Busters Micon - Tower of Daedalus
Tokyo Keihin Shelter No. 3 - Haneda - Shinagawa - Ariake - Shiba - Tokyo Tower - Roppongi - Shibuya - Ginza - Ginza Underpass - Korakuen - Ikebukuro - Ueno - Shinjuku - Nakano - Intelligence Building - Adachi - Island of Dreams - Zaratan - Bael's Castle - Ground Zero - Suzuki Company Ltd.
Expanse Valley of Despair - Fields of Lunacy - Lands of Rage - Forest of Confusion - Mountain of Horror - Remote Island - Lucifer's Temple - Lucifer's Castle
Other River Styx - Hades - Garbage Mountain
Archives
Terminology Great Cataclysm - Order of Messiah - Deva Cult - Devil Busters - Demon Summoning Program (COMP / Magnetite) - Cathedral of Shadows (Fusion / Three-demon fusion) - Terminal - Rag's Jewelry - Code Breaker - Sabbath - Seven Pillars of Solomon
Archives Demons - Bosses - Items - Skills
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