Below is a list of spells from Megami Tensei . Each Elemental spell belongs to a family, interestingly enough these families are their respective elements. Elemental spells are found in most games in the series. The first two Megami Tensei games use different spell naming systems and have slightly different effects than what's found in the Shin Megami Tensei series.
Offensive Magic
Fire Magic
Name
Power
Target
Agi
Light
1-2
Agirama
Medium
1-3
Agilao
Medium
1-3
Agiraon
Heavy
2-3
Agidyne
Heavy
2-3
Maragi
Light
All
Maragilao
Medium
All
Maragidyne
Heavy
All
Ice Magic
Name
Power
Target
Bufu
Light
1-2
Bufurama
Medium
2-3
Bufudyne
Heavy
2-3
Mabufu
Light
All
Mabufula
Medium
All
Mabufudyne
Heavy
All
Electric Magic
Name
Power
Target
Zio
Light
1-3
Zionga
Medium
2-3
Ziodyne
Heavy
2-3
Mazio
Light
All
Mazionga
Medium
All
Maziodyne
Heavy
All
Mazioraon
Heavy
All
Force Magic
Name
Power
Target
Zan
Light
1-2
Zanma
Medium
1-2
Zanmaon
Heavy
1-2
Zandyne
Massive
1-2
Expel Magic
Name
Power
Target
Hanma
Light
1
Hanmahan
Medium
2
Hanmadyne
Heavy
2-3
Status Magic
Name
Power
Target
Tentarafoo
Medium damage and Panic status
1-8
Doriminar
Inflicts Sleep
All
Shibabu
Inflicts Bind
1-2
Pullinpa
Inflicts Panic
2
Marin Karin
Inflicts Happy/Panic
2-3
Makajam
Inflicts Close
All
Makaranda
Steals MP
1
Support Magic
Healing Magic
Name
Power
Target
Dia
Light HP recovery
1
Diarama
Medium HP recovery
1
Diarahan
Full HP recovery
1
Media
Light HP recovery
All
Mediarama
Medium HP recovery
All
Mediarahan
Full HP recovery
All
Patra
Heals Sleep, Bind, Happy, Panic, Close
1
Penpatra
Heals Sleep, Bind, Happy, Panic, Close
All
Poisumdi
Heals Poison
1
Paraladi
Heals Palyze
1
Petradi
Heals Stone
1
Amrita
Heals all ailments expect down or death
All
Recarm
Revives ally with 1/2 HP
1
Samarecarm
Revives ally with Full HP
1
Assist Magic
Name
Power
Target
Tarukaja
Increases attack power
1
Matarukaja
Increases attack power
All
Sukukaja
Increases agility and evasion
1
Masukukaja
Increases agility and evasion
All
Rakukaja
Increases defence
1
Marakukaja
Increases defence
All
Tetraja
Nullifies Energy Drain
All
Red Wall
Adds resistance against fire magic
1
Green wall
Adds resistance against force magic
1
White wall
Adds resistance against ice magic
1
Tetrakarn
Repels physical for one turn
1
Unique Magic
Name
Power
Mapara
Shows Map of surrounding area until the New Moon
Trastart
Return to last save point
Liftoma
Levitates entire party until next New Moon
Lightoma
Lights up dark areas until next New Moon
Estoma
Lowers enemy encounter rate until next New Moon
Riberama
Raises enemy encounter rate until next New Moon
Sabatoma
Summon an ally without using Makka