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Below is a list of Spells and Skills from Megami Tensei II. All Spells have an MP cost, but Extra Skills, which are randomly used in place of a demon's normal attack, do not.

As the names of spells differ across the original Famicom version and the remake Kyūyaku Megami Tensei, both sets of names will be noted.

Sword Skills

  • All Sword Skills use the same names between versions, are Extra, deal damage, and hit 1-2 times.
Name Power
Feral Claw Weak
Feral Claw (2) Medium
Feral Claw (3) Heavy
Feral Claw (4) Severe

Gun Skills

  • All Gun Skills use the same names between versions, are Extra, deal damage, have a chance of inflicting an Ailment, and hit once.
  • Gun-type variants of Energy Drain only appear in the Famicom version and decrease a human target's Level by 1 if already afflicted with Paralyze.
Name Power Ailment/Effect Other Notes
Toxic Sting Weak Poison N/A
Toxic Sting (2) Medium
Toxic Sting (3) Heavy
Venom Bite Weak
Venom Bite (2) Medium
Venom Bite (3) Heavy
Venom Bite (4) Severe
Stun Bite Weak Paralyze
Stun Bite (2) Medium
Stun Bite (3) Heavy
Stun Bite (4) Severe
Energy Drain Weak Paralyze/Level decrease by 1 Enemy-only
Energy Drain (2) Medium
Energy Drain (3) Heavy
Energy Drain (4) Severe
Stone Bite Weak Stone N/A
Stone Bite (2) Medium
Stone Bite (3) Heavy
Stone Bite (4) Severe

Fire Spells and Skills

  • All Fire Spells and Skills deal damage.
MTII Name KMT Name Cost Power Target
Agi 2 MP Weak 1-2
Agima Agirama 4 MP Medium
Agion Agiraon 6 MP Heavy 2-3
Agira Maragi 2 MP Weak All
Agirama Maragima 4 MP Medium
Agiraon Maragion 6 MP Heavy
Agidyne Maragidyne 10 MP Severe
Blaze Extra Weak
Blaze (2) Medium
Blaze (3) Heavy
Blaze (4) Severe

Ice Spells and Skills

  • All Ice Spells and Skills use the same names between versions, deal damage, and have a chance of inflicting the Freeze Ailment.
Name Cost Power Target
Bufu 3 MP Weak 1-2
Bufurama 6 MP Medium
Bufuraon 9 MP Heavy 2-3
Bufudyne 15 MP Severe 2-4
Freeze Extra Weak 1-4
Freeze (2) Medium
Freeze (3) Heavy
Freeze (4) Severe

Elec Spells

  • All Elec Spells deal damage.
MTII Name KMT Name Cost Power Target
Zio 3 MP Weak 1-3
Zioma 6 MP Medium
Zioron Zioraon 9 MP Heavy
Ziora Mazio 3 MP Weak All
Ziorama Mazioma 6 MP Medium
Zioraon Mazioraon 9 MP Heavy
Ziodyne Maziodyne 15 MP Severe

Force Spells and Skills

  • All Force Spells and Skills use the same names between versions and deal damage.
Name Cost Power Effect Target
Zan 2 MP Weak N/A 0-2
Zanma 4 MP Medium
Zanmaon 6 MP Heavy
Zandyne 10 MP Severe
Roar Extra Weak Chance of Bind All
Roar (2)
Roar (3) Medium
Roar (4)

Expel Spells

  • All Expel Spells use the same names between versions and deal damage.
Name Cost Power Target
Hama 3 MP Weak 1
Hamaon 6 MP Medium 1-2
Hamahan 9 MP Heavy 2
Hamadyne 15 MP Severe 2-3

Curse Spells and Skills

MTII Name KMT Name Cost Power Effect Target Other Notes
Mudo 3 MP N/A Instant death 1 N/A
Mudoon 6 MP 1-2
Mudohanma Mudodyne 9 MP 1-3
Deathtouch Extra Weak HP drain 1 Enemy-only.
Deathtouch (2) Medium
Deathtouch (3) Heavy
Deathtouch (4) Severe

Nerve Spells and Skills

  • All Nerve Spells and Skills use the same names between versions and have a chance of inflicting an Ailment.
Name Cost Power Ailment Target
Tentarafoo 6 MP Medium Panic 1-8
Dormin 2 MP N/A Sleep 1-3
Dorminar 5 MP All
Hapirma 3 MP Happy 1-3
Pulinpa Panic 2
Makajam Close All
Dance Extra Happy
Dance (2)
Dance (3)

Mind Spells

  • All Mind Spells use the same name between versions, have a chance of inflicting an Ailment, and do not deal damage.
Name Cost Ailment Target
Marin Karin 6 MP Happy+Panic 2-3

Bind Spells

  • All Bind Spells use the same names between versions, have a chance of inflicting the Bind Ailment, and do not deal damage.
Name Cost Target
Shibaboo 2 MP 1-2
Mashibaboola 5 MP 3-5

Special Spells and Skills

  • All Special Spells and Skills use the same names between versions and bypass all elemental resistances.
  • Variants of Energy Drain decrease a human target's Level by 1 if already afflicted with Paralyze.
  • Several Special Skills are unique to either version; all of these are Extra and enemy-only.
  • Energy Drain (5) appears in both versions, but functions in a completely different manner between them.

Common

Name Cost Power Effect Target Other Notes
Makaranda 2 MP MP drain All N/A
Paral Eyes Extra Weak Chance of Paralyze 1 Enemy-only.
Paral Eyes (2) Medium
Petra Eyes Weak Chance of Stone
Petra Eyes (2) Severe
Poison Gas Weak Chance of Poison All
Poison Gas (2) Medium
Poison Gas (3) Heavy
Poison Gas (4) Severe
Last Resort Medium Instant death to user All
Sing N/A Chance of Sleep
Sing (2) Medium Chance of Panic

Exclusive to Famicom version

  • The Pig and Death Aliments are displayed as "Cursed" in-game.
Name Power Ailment/Effect Target
Last Resort (2) Severe Instant death to user All
Energy Drain (5) N/A Chance of Paralyze/Level decrease by 1 1
Energy Drain (6)
Boo Curse Chance of Pig 2-3
Boo Curse (2)
Death Curse Chance of Death 1-2
Death Curse (2)

Exclusive to Kyūyaku Megami Tensei

  • All Special Skills exclusive to Kyūyaku Megami Tensei do not deal damage, are chance-based, and hit once.
Name Effect
Curse Instant death
Curse (2)
Curse (3)
Curse (4)
Energy Drain Level decrease by 1
Energy Drain (2)
Energy Drain (3)
Energy Drain (4)
Energy Drain (5)

Heal Spells

  • All Heal Spells use the same name between versions.
MTII Name Cost Power Effect Target Other Notes
Dia 2 MP Weak HP recovery One ally N/A
Diama 4 MP Medium
Diahan 6 MP High
Diarahan 10 MP Full
Media 4 MP Weak All allies
Mediama 6 MP Medium
Mediahan 10 MP High
Patra 2 MP N/A Happy/Panic/Sleep/Close/Bind removal One ally
Penpatra 4 MP All allies
Posumudi Poison removal One ally
Paraladi 6 MP Paralyze removal
Petradi 10 MP Stone removal
Recarm 8 MP Revival from death with full HP and MP May fail
Samarecarm 16 MP N/A

Support Spells and Skills

  • All Support Spells and Skills use the same name between versions.
Name Cost Effect Target Other Notes
Tarukaja 4 MP Attack power increase All allies N/A
Tarunda 2 MP Attack power decrease All enemies
Rakukaja 4 MP Defense power increase All allies
Rakunda 2 MP Defense power decrease All enemies
Tetraja 6 MP Protection from Level decrease for one battle All human allies
Guard Extra Reduction of damage taken for one turn Self Enemy-only

Other Spells and Skills

  • All Other Spells and Skills use the same name between versions.
  • Traesto transports the party within the dungeon to the exit in the original Famicom version, but transports it directly outside the dungeon in Kyūyaku Megami Tensei.
MTII Name Cost Effect Target Other Notes
Sabbatma 10 MP Summons one ally One demon ally inside COMP N/A
Mappara 2 MP Creates a mini-map of the current dungeon until the next New Moon N/A
Traesto 6 MP Transports to dungeon exit Party
Trastart Transports to last Checkman/Terminal at which progress was saved
Tranpa Transports to last Checkman/Terminal used
Call Ally Extra Summons one ally reinforcement N/A Enemy-only
Escape Guaranteed escape from battle Self
Kyūyaku Megami Tensei
Characters
Playable Protagonist - Partner - Friend - Orthrus - Atlas - Naga - Cerberus - Sword Knight - Baal - Lucifer - Ahura Mazda
Non-Playable Pazuzu - Hiroko - Mora - Mr. Suzuki - Bael - Masakado - Asmodeus - Izanagi - Belial - Izanami - Moloch - Belphegor - Mitra - Astaroth - Beelzebub - YHVH
Locations
Devil Busters Micon - Tower of Daedalus
Tokyo Keihin Shelter No. 3 - Haneda - Shinagawa - Ariake - Shiba - Tokyo Tower - Roppongi - Shibuya - Ginza - Ginza Underpass - Korakuen - Ikebukuro - Ueno - Shinjuku - Nakano - Intelligence Building - Adachi - Island of Dreams - Zaratan - Bael's Castle - Ground Zero - Suzuki Company Ltd.
Expanse Valley of Despair - Fields of Lunacy - Lands of Rage - Forest of Confusion - Mountain of Horror - Remote Island - Lucifer's Temple - Lucifer's Castle
Other River Styx - Hades - Garbage Mountain
Archives
Terminology Great Cataclysm - Order of Messiah - Deva Cult - Devil Busters - Demon Summoning Program (COMP / Magnetite) - Cathedral of Shadows (Fusion / Three-demon fusion) - Terminal - Rag's Jewelry - Code Breaker - Sabbath - Seven Pillars of Solomon
Archives Demons - Bosses - Items - Skills
Physical
Weapon Strike (Axe - Fist - Whip) - Slash (Sword - Two Handed) - Pierce (Gun - Spear - Bow - Thrown)
Other Havoc (Rush - Tech - Special) - Hunt Skill - Extra Skills - Passive Skills - Auto Skill - Racial Skill - All-out Attack
Magic
Elemental Fire - Ice - (Wind/Force) - Electricity - Earth - Water - Psychokinesis - Gravity - Nuclear - Bless - Curse
Light Light (Expel) - Recovery (Miracle/Bless) - Support (Prayer)
Dark Dark (Death) - Curse/Mystic - Occult - Nerve
Other Almighty - Ailment - Fusion - Miscellaneous - Force (Spell Type)
Skill Lists
Megami Tensei Megami Tensei - II - Kyūyaku
Shin Megami Tensei Shin Megami Tensei - II - if... - NINE (Combos) - III: Nocturne - 20XX - IMAGINE - Strange Journey - IV / Apocalypse - V
Last Bible Last Bible - II - Another - III
Majin Tensei Majin Tensei - II: Spiral Nemesis - Ronde
Devil Summoner Devil Summoner - Soul Hackers - Raidou vs. The Soulless Army - Raidou vs. King Abaddon - Soul Hackers 2
Persona Megami Ibunroku Persona - 2: Innocent Sin (Fusion Spells) - 2: Eternal Punishment (Fusion Spells) - 3 (Fusion Spells) - 4 / Arena Ultimax - Q - 5 (Royal) - Strikers - Tactica -Q2
Devil Children Red/Black/White Book - DemiKids - Fire/Ice Book - Messiah Riser
Digital Devil Saga Avatar Tuner (Mantra / Combos) - Avatar Tuner 2 (Mantra / Combos)
Devil Survivor Devil Survivor (Overclocked) - Devil Survivor 2 (Record Breaker)
Other Giten Megami Tensei - Card Summoner - Tokyo Mirage Sessions ♯FE
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