Below is a list of Spells and Skills from Megami Tensei II. All Spells have an MP cost, but Extra Skills, which are randomly used in place of a demon's normal attack, do not.
As the names of spells differ across the original Famicom version and the remake Kyūyaku Megami Tensei, both sets of names will be noted.
All Sword Skills use the same names between versions, are Extra, deal damage, and hit 1-2 times.
Name
Power
Feral Claw
Weak
Feral Claw (2)
Medium
Feral Claw (3)
Heavy
Feral Claw (4)
Severe
Gun Skills
All Gun Skills use the same names between versions, are Extra, deal damage, have a chance of inflicting an Ailment, and hit once.
Gun-type variants of Energy Drain only appear in the Famicom version and decrease a human target's Level by 1 if already afflicted with Paralyze.
Name
Power
Ailment/Effect
Other Notes
Toxic Sting
Weak
Poison
N/A
Toxic Sting (2)
Medium
Toxic Sting (3)
Heavy
Venom Bite
Weak
Venom Bite (2)
Medium
Venom Bite (3)
Heavy
Venom Bite (4)
Severe
Stun Bite
Weak
Paralyze
Stun Bite (2)
Medium
Stun Bite (3)
Heavy
Stun Bite (4)
Severe
Energy Drain
Weak
Paralyze/Level decrease by 1
Enemy-only
Energy Drain (2)
Medium
Energy Drain (3)
Heavy
Energy Drain (4)
Severe
Stone Bite
Weak
Stone
N/A
Stone Bite (2)
Medium
Stone Bite (3)
Heavy
Stone Bite (4)
Severe
Fire Spells and Skills
All Fire Spells and Skills deal damage.
MTII Name
KMT Name
Cost
Power
Target
Agi
2 MP
Weak
1-2
Agima
Agirama
4 MP
Medium
Agion
Agiraon
6 MP
Heavy
2-3
Agira
Maragi
2 MP
Weak
All
Agirama
Maragima
4 MP
Medium
Agiraon
Maragion
6 MP
Heavy
Agidyne
Maragidyne
10 MP
Severe
Blaze
Extra
Weak
Blaze (2)
Medium
Blaze (3)
Heavy
Blaze (4)
Severe
Ice Spells and Skills
All Ice Spells and Skills use the same names between versions, deal damage, and have a chance of inflicting the Freeze Ailment.
Name
Cost
Power
Target
Bufu
3 MP
Weak
1-2
Bufurama
6 MP
Medium
Bufuraon
9 MP
Heavy
2-3
Bufudyne
15 MP
Severe
2-4
Freeze
Extra
Weak
1-4
Freeze (2)
Medium
Freeze (3)
Heavy
Freeze (4)
Severe
Elec Spells
All Elec Spells deal damage.
MTII Name
KMT Name
Cost
Power
Target
Zio
3 MP
Weak
1-3
Zioma
6 MP
Medium
Zioron
Zioraon
9 MP
Heavy
Ziora
Mazio
3 MP
Weak
All
Ziorama
Mazioma
6 MP
Medium
Zioraon
Mazioraon
9 MP
Heavy
Ziodyne
Maziodyne
15 MP
Severe
Force Spells and Skills
All Force Spells and Skills use the same names between versions and deal damage.
Name
Cost
Power
Effect
Target
Zan
2 MP
Weak
N/A
0-2
Zanma
4 MP
Medium
Zanmaon
6 MP
Heavy
Zandyne
10 MP
Severe
Roar
Extra
Weak
Chance of Bind
All
Roar (2)
Roar (3)
Medium
Roar (4)
Expel Spells
All Expel Spells use the same names between versions and deal damage.
Name
Cost
Power
Target
Hama
3 MP
Weak
1
Hamaon
6 MP
Medium
1-2
Hamahan
9 MP
Heavy
2
Hamadyne
15 MP
Severe
2-3
Curse Spells and Skills
MTII Name
KMT Name
Cost
Power
Effect
Target
Other Notes
Mudo
3 MP
N/A
Instant death
1
N/A
Mudoon
6 MP
1-2
Mudohanma
Mudodyne
9 MP
1-3
Deathtouch
Extra
Weak
HP drain
1
Enemy-only.
Deathtouch (2)
Medium
Deathtouch (3)
Heavy
Deathtouch (4)
Severe
Nerve Spells and Skills
All Nerve Spells and Skills use the same names between versions and have a chance of inflicting an Ailment.
Name
Cost
Power
Ailment
Target
Tentarafoo
6 MP
Medium
Panic
1-8
Dormin
2 MP
N/A
Sleep
1-3
Dorminar
5 MP
All
Hapirma
3 MP
Happy
1-3
Pulinpa
Panic
2
Makajam
Close
All
Dance
Extra
Happy
Dance (2)
Dance (3)
Mind Spells
All Mind Spells use the same name between versions, have a chance of inflicting an Ailment, and do not deal damage.
Name
Cost
Ailment
Target
Marin Karin
6 MP
Happy+Panic
2-3
Bind Spells
All Bind Spells use the same names between versions, have a chance of inflicting the Bind Ailment, and do not deal damage.
Name
Cost
Target
Shibaboo
2 MP
1-2
Mashibaboola
5 MP
3-5
Special Spells and Skills
All Special Spells and Skills use the same names between versions and bypass all elemental resistances.
Variants of Energy Drain decrease a human target's Level by 1 if already afflicted with Paralyze.
Several Special Skills are unique to either version; all of these are Extra and enemy-only.
Energy Drain (5) appears in both versions, but functions in a completely different manner between them.
Common
Name
Cost
Power
Effect
Target
Other Notes
Makaranda
2 MP
MP drain
All
N/A
Paral Eyes
Extra
Weak
Chance of Paralyze
1
Enemy-only.
Paral Eyes (2)
Medium
Petra Eyes
Weak
Chance of Stone
Petra Eyes (2)
Severe
Poison Gas
Weak
Chance of Poison
All
Poison Gas (2)
Medium
Poison Gas (3)
Heavy
Poison Gas (4)
Severe
Last Resort
Medium
Instant death to user
All
Sing
N/A
Chance of Sleep
Sing (2)
Medium
Chance of Panic
Exclusive to Famicom version
The Pig and Death Aliments are displayed as "Cursed" in-game.
Name
Power
Ailment/Effect
Target
Last Resort (2)
Severe
Instant death to user
All
Energy Drain (5)
N/A
Chance of Paralyze/Level decrease by 1
1
Energy Drain (6)
Boo Curse
Chance of Pig
2-3
Boo Curse (2)
Death Curse
Chance of Death
1-2
Death Curse (2)
Exclusive to Kyūyaku Megami Tensei
All Special Skills exclusive to Kyūyaku Megami Tensei do not deal damage, are chance-based, and hit once.
Name
Effect
Curse
Instant death
Curse (2)
Curse (3)
Curse (4)
Energy Drain
Level decrease by 1
Energy Drain (2)
Energy Drain (3)
Energy Drain (4)
Energy Drain (5)
Heal Spells
All Heal Spells use the same name between versions.
MTII Name
Cost
Power
Effect
Target
Other Notes
Dia
2 MP
Weak
HP recovery
One ally
N/A
Diama
4 MP
Medium
Diahan
6 MP
High
Diarahan
10 MP
Full
Media
4 MP
Weak
All allies
Mediama
6 MP
Medium
Mediahan
10 MP
High
Patra
2 MP
N/A
Happy/Panic/Sleep/Close/Bind removal
One ally
Penpatra
4 MP
All allies
Posumudi
Poison removal
One ally
Paraladi
6 MP
Paralyze removal
Petradi
10 MP
Stone removal
Recarm
8 MP
Revival from death with full HP and MP
May fail
Samarecarm
16 MP
N/A
Support Spells and Skills
All Support Spells and Skills use the same name between versions.
Name
Cost
Effect
Target
Other Notes
Tarukaja
4 MP
Attack power increase
All allies
N/A
Tarunda
2 MP
Attack power decrease
All enemies
Rakukaja
4 MP
Defense power increase
All allies
Rakunda
2 MP
Defense power decrease
All enemies
Tetraja
6 MP
Protection from Level decrease for one battle
All human allies
Guard
Extra
Reduction of damage taken for one turn
Self
Enemy-only
Other Spells and Skills
All Other Spells and Skills use the same name between versions.
Traesto transports the party within the dungeon to the exit in the original Famicom version, but transports it directly outside the dungeon in Kyūyaku Megami Tensei.
MTII Name
Cost
Effect
Target
Other Notes
Sabbatma
10 MP
Summons one ally
One demon ally inside COMP
N/A
Mappara
2 MP
Creates a mini-map of the current dungeon until the next New Moon
N/A
Traesto
6 MP
Transports to dungeon exit
Party
Trastart
Transports to last Checkman/Terminal at which progress was saved