Megami Tensei Wiki
(think this an edit error?)
(Deleted the Sword and Gun Skills sections. Turns out I was wrong about Megami Tensei II having these)
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Below is a list of Spells and Skills from ''[[Megami Tensei II]]''. All Spells have an MP cost, but Extra Skills, which are randomly used in place of a demon's normal attack, do not.
 
Below is a list of Spells and Skills from ''[[Megami Tensei II]]''. All Spells have an MP cost, but Extra Skills, which are randomly used in place of a demon's normal attack, do not.
   
 
As the names of spells differ across the original Famicom version and the remake ''[[Kyūyaku Megami Tensei]]'', both sets of names will be noted.
 
As the names of spells differ across the original Famicom version and the remake ''[[Kyūyaku Megami Tensei]]'', both sets of names will be noted.
 
=== Sword Skills ===
 
* All Sword Skills use the same names between versions, are Extra, deal damage, and hit 1-2 times.
 
{| class="customtable" style="width:80%; text-align:center;" align="center"
 
! style="background-color:#C0B37C; color:black" |Name
 
! style="background-color:#C0B37C; color:black" |Power
 
|-
 
!Feral Claw
 
|Weak
 
|-
 
!Feral Claw (2)
 
|Medium
 
|-
 
!Feral Claw (3)
 
|Heavy
 
|-
 
!Feral Claw (4)
 
|Severe
 
|}
 
 
=== Gun Skills ===
 
* All Gun Skills use the same names between versions, are Extra, deal damage, have a chance of inflicting an Ailment, and hit once.
 
* Gun-type variants of Energy Drain only appear in the Famicom version and decrease a human target's Level by 1 if already afflicted with Paralyze.
 
{| class="customtable" style="width:80%; text-align:center;" align="center"
 
! style="background-color:#C0B37C; color:black" |Name
 
! style="background-color:#C0B37C; color:black" |Power
 
! style="background-color:#C0B37C; color:black" |Ailment/Effect
 
! style="background-color:#C0B37C; color:black" |Other Notes
 
|-
 
!Toxic Sting
 
|Weak
 
| rowspan="7" |Poison
 
| rowspan="11" |N/A
 
|-
 
!Toxic Sting (2)
 
|Medium
 
|-
 
!Toxic Sting (3)
 
|Heavy
 
|-
 
!Venom Bite
 
|Weak
 
|-
 
!Venom Bite (2)
 
|Medium
 
|-
 
!Venom Bite (3)
 
|Heavy
 
|-
 
!Venom Bite (4)
 
|Severe
 
|-
 
!Stun Bite
 
|Weak
 
| rowspan="4" |Paralyze
 
|-
 
!Stun Bite (2)
 
|Medium
 
|-
 
!Stun Bite (3)
 
|Heavy
 
|-
 
!Stun Bite (4)
 
|Severe
 
|-
 
!Energy Drain
 
|Weak
 
| rowspan="4" |Paralyze/Level decrease by 1
 
| rowspan="4" |Enemy-only
 
|-
 
!Energy Drain (2)
 
|Medium
 
|-
 
!Energy Drain (3)
 
|Heavy
 
|-
 
!Energy Drain (4)
 
|Severe
 
|-
 
!Stone Bite
 
|Weak
 
| rowspan="4" |Stone
 
| rowspan="4" |N/A
 
|-
 
!Stone Bite (2)
 
|Medium
 
|-
 
!Stone Bite (3)
 
|Heavy
 
|-
 
!Stone Bite (4)
 
|Severe
 
|}
 
   
 
=== Fire Spells and Skills ===
 
=== Fire Spells and Skills ===

Revision as of 19:10, 19 May 2018

Below is a list of Spells and Skills from Megami Tensei II. All Spells have an MP cost, but Extra Skills, which are randomly used in place of a demon's normal attack, do not.

As the names of spells differ across the original Famicom version and the remake Kyūyaku Megami Tensei, both sets of names will be noted.

Fire Spells and Skills

  • All Fire Spells and Skills deal damage.
MTII Name KMT Name Cost Power Target
Agi 2 MP 3 1-2
Agima Agirama 4 MP 10
Agion Agilaon 6 MP 24 2-3
Agila Maragi 2 MP 2 All
Agirama Maragima 4 MP 6
Agilaon Maragion 6 MP 16
Agidyne Maragidyne 10 MP 32
Blaze (1) Extra 2
Blaze (2) 6
Blaze (3) 18
Blaze (4) 54

Ice Spells and Skills

  • All Ice Spells and Skills use the same names between versions, deal damage, and have a chance of inflicting the Freeze Ailment.
Name Cost Power Target
Bufu 3 MP 3 1-2
Bufurama 6 MP 8
Bufuraon 9 MP 16 2-3
Bufudyne 15 MP 32 2-4
Freeze (1) Extra 4 1-4
Freeze (2) 8
Freeze (3) 16
Freeze (4) 32

Elec Spells

  • All Elec Spells deal damage.
MTII Name KMT Name Cost Power Target
Zio 3 MP 4 1-3
Zioma 6 MP 12
Zioron Zioraon 9 MP 26
Ziora Mazio 3 MP 3 All
Ziorama Mazioma 6 MP 10
Zioraon Mazioraon 9 MP 24
Ziodyne Maziodyne 15 MP 48

Force Spells and Skills

  • All Force Spells and Skills use the same names between versions and deal damage.
Name Cost Power Effect Target
Zan 2 MP 8 N/A 0-2
Zanma 4 MP 18
Zanmaon 6 MP 38
Zandyne 10 MP 78
Tentarafoo 6 MP 12 Chance of Panic 1-8
Roar (1) Extra 2 Chance of Bind All
Roar (2) 4
Roar (3) 8
Roar (4) 16

Expel Spells

  • All Expel Spells use the same names between versions and deal damage.
Name Cost Power Target
Hama 3 MP 10 1
Hamaon 6 MP 15 1-2
Hamahan 9 MP 30 2
Hamadyne 15 MP 50 2-3

Curse Spells and Skills

MTII Name KMT Name Cost Power Effect Target Other Notes
Makaranda 2 MP ? (MTII)/1 MP (KMT) MP drain 1 (MTII)/All (KMT) Non-elemental in KMT
Mudo 3 MP N/A Chance of instant death 1 N/A
Mudoon 6 MP 1-2
Mudohanma Mudodyne 9 MP 1-3
Makajam 3 MP Chance of Mute All
Deathtouch Extra 4 HP drain 1 Enemy-only, non-elemental in MTII.
Deathtouch (2) 8
Deathtouch (3) 16
Deathtouch (4) 32

Nerve Spells and Skills

  • All Nerve Spells and Skills use the same names between versions, have a chance of inflicting an Ailment, and do not deal damage.
Name Cost Ailment Target
Dormin 2 MP Sleep 1-3
Dorminar 5 MP All
Hapirma 3 MP Happy 1-3
Pulinpa Panic 2
Dance Extra Happy All
Dance (2)
Dance (3)

Mind Spells and Skills

  • All Mind Spells use the same name between versions.
Name Cost Power Effect Target
Marin Karin 6 MP N/A Chance of Happy and/or Panic 2-3
Toxic Sting (2) Extra 9 Damage, chance of Poison 1

Bind Spells

  • All Bind Spells use the same names between versions, have a chance of inflicting the Bind Ailment, and do not deal damage.
Name Cost Target
Shibaboo 2 MP 1-2
Mashibaboola 5 MP 3-5

Non-elemental Skills

  • All non-elemental Skills are Extra and use the same names between versions.
  • Several non-elemental Skills are unique to either version; all of these are enemy-only.
  • Energy Drain appears in both versions, but functions in a completely different manner between them.

Common

Name Power Effect Target Other Notes
Feral Claw (1) 6 Damage 1 N/A
Feral Claw (2) 10
Feral Claw (3) 18
Feral Claw (4) 30
Poison Bite (1) 2 Damage, chance of Poison
Poison Bite (2) 4
Poison Bite (3) 6
Poison Bite (4) 8
Toxic Sting (1) 3
Toxic Sting (3) 27
Stun Bite (1) 2 Damage, chance of Paralyze
Stun Bite (2) 6
Stun Bite (3) 18
Stun Bite (4) 48
Stone Bite (1) 4 Damage, chance of Stone
Stone Bite (2) 8
Stone Bite (3) 16
Stone Bite (4) 32
Paral Eyes (1) 4 Damage, chance of Paralyze Enemy-only.
Paral Eyes (2) 10
Petra Eyes (1) 8 Damage, chance of Stone
Petra Eyes (2) 32
Poison Gas (1) 2 Damage, chance of Poison 1-3 (MTII)/All (KMT)
Poison Gas (2) 6
Poison Gas (3) 16
Poison Gas (4) 32
Last Resort (1) 16 Instant death to user, damage to enemies All
Sing (1) N/A Chance of Sleep
Sing (2) 8 Damage, chance of Panic

Exclusive to Famicom version

  • The Pig and Death Aliments are displayed as "Cursed" in-game.
Name Power Ailment/Effect Target
Last Resort (2) 32 Instant death to user, damage to human enemies All
Energy Drain (1) 8 Damage, chance of Paralyze, Level decrease by 1 if target is human and is already Paralyzed 1
Energy Drain (2) 16
Energy Drain (3) 32
Energy Drain (4) 64
Energy Drain (5) N/A Chance of Paralyze, Level decrease by 1 if target is human and is already Paralyzed
Energy Drain (6)
Boo Curse (1) Chance of Cursed (Pig) 2-3
Boo Curse (2)
Death Curse (1) Chance of Cursed (Death) 1-2
Death Curse (2)

Exclusive to Kyūyaku Megami Tensei

  • All Special Skills exclusive to Kyūyaku Megami Tensei do not deal damage, are chance-based, and hit once.
Name Effect
Curse Instant death
Curse (2)
Curse (3)
Curse (4)
Energy Drain Level decrease by 1
Energy Drain (2)
Energy Drain (3)
Energy Drain (4)
Energy Drain (5)

Heal Spells

  • All Heal Spells use the same name between versions.
MTII Name Cost Power Effect Target Other Notes
Dia 2 MP Low HP recovery One ally N/A
Diama 4 MP Medium
Diahan 6 MP High
Diarahan 10 MP Full
Media 4 MP Low All allies
Mediama 6 MP Medium
Mediahan 10 MP High
Patra 2 MP N/A Happy/Panic/Sleep/Close/Bind removal One ally
Penpatra 4 MP All allies
Posumudi Poison removal One ally
Paraladi 6 MP Paralyze removal
Petradi 10 MP Stone removal
Recarm 8 MP Revival from death with full HP and MP May fail
Samarecarm 16 MP N/A

Support Spells and Skills

  • All Support Spells and Skills use the same name between versions.
Name Cost Effect Target Other Notes
Tarukaja 4 MP Attack power increase All allies N/A
Tarunda 2 MP Attack power decrease All enemies
Rakukaja 4 MP Defense power increase All allies
Rakunda 2 MP Defense power decrease All enemies
Tetraja 6 MP Protection from Level decrease for one battle All human allies
Guard Extra Reduction of damage taken for one turn Self Enemy-only

Other Spells and Skills

  • All Other Spells and Skills use the same name between versions.
  • Traesto transports the party within the dungeon to the exit in the original Famicom version, but transports it directly outside the dungeon in Kyūyaku Megami Tensei.
MTII Name Cost Effect Target Other Notes
Sabbatma 10 MP Summons one ally One demon ally inside COMP N/A
Mappara 2 MP Creates a mini-map of the current dungeon until the next New Moon N/A
Traesto 6 MP Transports to dungeon exit Party
Trastart Transports to last Checkman/Terminal at which progress was saved
Tranpa Transports to last Checkman/Terminal used
Call Ally Extra Summons one ally reinforcement N/A Enemy-only
Escape Guaranteed escape from battle Self
Kyūyaku Megami Tensei
Characters
Playable Protagonist - Partner - Friend - Orthrus - Atlas - Naga - Cerberus - Sword Knight - Baal - Lucifer - Ahura Mazda
Non-Playable Pazuzu - Hiroko - Mora - Mr. Suzuki - Bael - Masakado - Asmodeus - Izanagi - Belial - Izanami - Moloch - Belphegor - Mitra - Astaroth - Beelzebub - YHVH
Locations
Devil Busters Micon - Tower of Daedalus
Tokyo Keihin Shelter No. 3 - Haneda - Shinagawa - Ariake - Shiba - Tokyo Tower - Roppongi - Shibuya - Ginza - Ginza Underpass - Korakuen - Ikebukuro - Ueno - Shinjuku - Nakano - Intelligence Building - Adachi - Island of Dreams - Zaratan - Bael's Castle - Ground Zero - Suzuki Company Ltd.
Expanse Valley of Despair - Fields of Lunacy - Lands of Rage - Forest of Confusion - Mountain of Horror - Remote Island - Lucifer's Temple - Lucifer's Castle
Other River Styx - Hades - Garbage Mountain
Archives
Terminology Great Cataclysm - Order of Messiah - Deva Cult - Devil Busters - Demon Summoning Program (COMP / Magnetite) - Cathedral of Shadows (Fusion / Three-demon fusion) - Terminal - Rag's Jewelry - Code Breaker - Sabbath - Seven Pillars of Solomon
Archives Demons - Bosses - Items - Skills
Physical
Weapon Strike (Axe - Fist - Whip) - Slash (Sword - Two Handed) - Pierce (Gun - Spear - Bow - Thrown)
Other Havoc (Rush - Tech - Special) - Hunt Skill - Extra Skills - Passive Skills - Auto Skill - Racial Skill - All-out Attack
Magic
Elemental Fire - Ice - (Wind/Force) - Electricity - Earth - Water - Psychokinesis - Gravity - Nuclear - Bless - Curse
Light Light (Expel) - Recovery (Miracle/Bless) - Support (Prayer)
Dark Dark (Death) - Curse/Mystic - Occult - Nerve
Other Almighty - Ailment - Fusion - Miscellaneous - Force (Spell Type)
Skill Lists
Megami Tensei Megami Tensei - II - Kyūyaku
Shin Megami Tensei Shin Megami Tensei - II - if... - NINE (Combos) - III: Nocturne - 20XX - IMAGINE - Strange Journey - IV / Apocalypse - V
Last Bible Last Bible - II - Another - III
Majin Tensei Majin Tensei - II: Spiral Nemesis - Ronde
Devil Summoner Devil Summoner - Soul Hackers - Raidou vs. The Soulless Army - Raidou vs. King Abaddon - Soul Hackers 2
Persona Megami Ibunroku Persona - 2: Innocent Sin (Fusion Spells) - 2: Eternal Punishment (Fusion Spells) - 3 (Fusion Spells) - 4 / Arena Ultimax - Q - 5 (Royal) - Strikers - Tactica -Q2
Devil Children Red/Black/White Book - DemiKids - Fire/Ice Book - Messiah Riser
Digital Devil Saga Avatar Tuner (Mantra / Combos) - Avatar Tuner 2 (Mantra / Combos)
Devil Survivor Devil Survivor (Overclocked) - Devil Survivor 2 (Record Breaker)
Other Giten Megami Tensei - Card Summoner - Tokyo Mirage Sessions ♯FE