Below is a list of Spells and Skills from Megami Tensei II. All Spells have an MP cost, but Extra Skills, which are randomly used in place of a demon's normal attack, do not.
As the names of spells differ across the original Famicom version and the remake Kyuuyaku Megami Tensei, both sets of names will be noted.
All Ice Spells and Skills use the same names between versions, deal damage, and have a chance of inflicting the Freeze Ailment.
Name
Cost
Power
Target
Bufu
3 MP
3
1-2
Bufurama
6 MP
8
Bufuraon
9 MP
16
2-3
Bufudyne
15 MP
32
2-4
Freeze (1)
Extra
4
1-4
Freeze (2)
8
Freeze (3)
16
Freeze (4)
32
Elec Spells[]
All Elec Spells deal damage.
MTII Name
KMT Name
Cost
Power
Target
Zio
3 MP
4
1-3
Zioma
6 MP
12
Zioron
Zioraon
9 MP
26
Ziora
Mazio
3 MP
3
All
Ziorama
Mazioma
6 MP
10
Zioraon
Mazioraon
9 MP
24
Ziodyne
Maziodyne
15 MP
48
Force Spells and Skills[]
All Force Spells and Skills use the same names between versions and deal damage.
Name
Cost
Power
Effect
Target
Zan
2 MP
8
N/A
0-2
Zanma
4 MP
18
Zanmaon
6 MP
38
Zandyne
10 MP
78
Tentarafoo
6 MP
12
Chance of Panic
1-8
Roar (1)
Extra
2
Chance of Bind
All
Roar (2)
4
Roar (3)
8
Roar (4)
16
Expel Spells[]
All Expel Spells use the same names between versions and deal damage.
Name
Cost
Power
Target
Hama
3 MP
10
1
Hamaon
6 MP
15
1-2
Hamahan
9 MP
30
2
Hamadyne
15 MP
50
2-3
Curse Spells and Skills[]
MTII Name
KMT Name
Cost
Power
Effect
Target
Other Notes
Makaranda
2 MP
? (MTII)/1 MP (KMT)
MP drain
1 (MTII)/All (KMT)
Non-elemental in KMT
Mudo
3 MP
N/A
Chance of instant death
1
N/A
Mudoon
6 MP
1-2
Mudohanma
Mudodyne
9 MP
1-3
Makajam
3 MP
Chance of Mute
All
Deathtouch
Extra
4
HP drain
1
Enemy-only, non-elemental in MTII.
Deathtouch (2)
8
Deathtouch (3)
16
Deathtouch (4)
32
Nerve Spells and Skills[]
All Nerve Spells and Skills use the same names between versions, have a chance of inflicting an Ailment, and do not deal damage.
Name
Cost
Ailment
Target
Dormin
2 MP
Sleep
1-3
Dorminar
5 MP
All
Hapirma
3 MP
Happy
1-3
Pulinpa
Panic
2
Dance
Extra
Happy
All
Dance (2)
Dance (3)
Mind Spells and Skills[]
All Mind Spells use the same name between versions.
Name
Cost
Power
Effect
Target
Marin Karin
6 MP
N/A
Chance of Happy and/or Panic
2-3
Toxic Sting (2)
Extra
9
Damage, chance of Poison
1
Bind Spells[]
All Bind Spells use the same names between versions, have a chance of inflicting the Bind Ailment, and do not deal damage.
Name
Cost
Target
Shibaboo
2 MP
1-2
Mashibaboola
5 MP
3-5
Non-elemental Skills[]
All non-elemental Skills are Extra and use the same names between versions.
Several non-elemental Skills are unique to either version; all of these are enemy-only.
Energy Drain appears in both versions, but functions in a completely different manner between them.
Common[]
Name
Power
Effect
Target
Other Notes
Feral Claw (1)
6
Damage
1
N/A
Feral Claw (2)
10
Feral Claw (3)
18
Feral Claw (4)
30
Poison Bite (1)
2
Damage, chance of Poison
Poison Bite (2)
4
Poison Bite (3)
6
Poison Bite (4)
8
Toxic Sting (1)
3
Toxic Sting (3)
27
Stun Bite (1)
2
Damage, chance of Paralyze
Stun Bite (2)
6
Stun Bite (3)
18
Stun Bite (4)
48
Stone Bite (1)
4
Damage, chance of Stone
Stone Bite (2)
8
Stone Bite (3)
16
Stone Bite (4)
32
Paral Eyes (1)
4
Damage, chance of Paralyze
Enemy-only.
Paral Eyes (2)
10
Petra Eyes (1)
8
Damage, chance of Stone
Petra Eyes (2)
32
Poison Gas (1)
2
Damage, chance of Poison
1-3 (MTII)/All (KMT)
Poison Gas (2)
6
Poison Gas (3)
16
Poison Gas (4)
32
Last Resort (1)
16
Instant death to user, damage to enemies
All
Sing (1)
N/A
Chance of Sleep
Sing (2)
8
Damage, chance of Panic
Exclusive to Famicom version[]
The Pig and Death Aliments are displayed as "Cursed" in-game.
Name
Power
Ailment/Effect
Target
Last Resort (2)
32
Instant death to user, damage to human enemies
All
Energy Drain (1)
8
Damage, chance of Paralyze, Level decrease by 1 if target is human and is already Paralyzed
1
Energy Drain (2)
16
Energy Drain (3)
32
Energy Drain (4)
64
Energy Drain (5)
N/A
Chance of Paralyze, Level decrease by 1 if target is human and is already Paralyzed
Energy Drain (6)
Boo Curse (1)
Chance of Cursed (Pig)
2-3
Boo Curse (2)
Death Curse (1)
Chance of Cursed (Death)
1-2
Death Curse (2)
Exclusive to Kyuuyaku Megami Tensei[]
All Special Skills exclusive to Kyuuyaku Megami Tensei do not deal damage, are chance-based, and hit once.
Name
Effect
Curse
Instant death
Curse (2)
Curse (3)
Curse (4)
Energy Drain
Level decrease by 1
Energy Drain (2)
Energy Drain (3)
Energy Drain (4)
Energy Drain (5)
Heal Spells[]
All Heal Spells use the same name between versions.
MTII Name
Cost
Power
Effect
Target
Other Notes
Dia
2 MP
Low
HP recovery
One ally
N/A
Diama
4 MP
Medium
Diahan
6 MP
High
Diarahan
10 MP
Full
Media
4 MP
Low
All allies
Mediama
6 MP
Medium
Mediahan
10 MP
High
Patra
2 MP
N/A
Happy/Panic/Sleep/Close/Bind removal
One ally
Penpatra
4 MP
All allies
Posumudi
Poison removal
One ally
Paraladi
6 MP
Paralyze removal
Petradi
10 MP
Stone removal
Recarm
8 MP
Revival from death with full HP and MP
May fail
Samarecarm
16 MP
N/A
Support Spells and Skills[]
All Support Spells and Skills use the same name between versions.
Name
Cost
Effect
Target
Other Notes
Tarukaja
4 MP
Attack power increase, maximum up to 4 times
All allies
N/A
Tarunda
2 MP
Attack power decrease
All enemies
Rakukaja
4 MP
Defense power increase
All allies
Rakunda
2 MP
Defense power decrease
All enemies
Tetraja
6 MP
Protection from Level decrease for one battle
All human allies
Guard
Extra
Reduction of damage taken for one turn
Self
Enemy-only
Other Spells and Skills[]
All Other Spells and Skills use the same name between versions.
Traesto transports the party within the dungeon to the exit in the original Famicom version, but transports it directly outside the dungeon in Kyuuyaku Megami Tensei.
MTII Name
Cost
Effect
Target
Other Notes
Sabbatma
10 MP
Summons one ally
One demon ally inside COMP
N/A
Mappara
2 MP
Creates a mini-map of the current dungeon until the next New Moon
N/A
Traesto
6 MP
Transports to dungeon exit
Party
Trastart
Transports to last Checkman/Terminal at which progress was saved