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This is a preliminary list of spells and skills used in Last Bible.

Offensive

Spell Effect Cost
Fire Weak fire damage to a group of enemies 2 MP
Blaze 1 Fire damage to a group of enemies 5 MP
Blaze 2 Strong fire damage to a group of enemies 18 MP
Flare 1 Fire damage to all enemies 12 MP
Flare 2 Strong fire damage to all enemies 15 MP
Freeze Weak ice damage to a group of enemies 2 MP
Ice 1 Ice damage to a group of enemies 5 MP
Ice 2 Ice damage
Icy 1 Ice damage
Icy 2 Ice damage
Breath Ice
Geo Weak elec damage to a group of enemies 2 MP
Shock 1 Elec damage to a group of enemies 5 MP
Shock 2 Elec damage
Spark 1 Elec damage
Spark 2 Elec damage
Impact 1 Weak force damage to a group of enemies 4 MP
Impact 2 Force damage to a group of enemies 8 MP
Impact 3 Force damage
Holy 1 Light damage
Holy 2 Light damage
Holy 3 Light damage
Curse 1 Instantly kills a group of enemies 12 MP
Curse 2 Instantly kills all enemies
Absorb Absorb MP from one enemy 0 MP

Support

Spell Effect Cost
Mute 1 Mute one group of enemies
Mute 2 Mute all enemies
Sleep 1 Put one group of enemies to sleep 5 MP
Sleep 2 Put all enemies to sleep 8 MP
Confuse 1 Confuse one group of enemies
Confuse 2 Confuse all enemies
Daze
Venom
Offense Up Increase party's attack power 15 MP
Defense Up Increase party's defense 8 MP
Defense Down 2

Recovery

Spell Effect Cost
Heal 1 Recover HP for one character 4 MP
Heal 2 Moderate HP recovery for one character 8 MP
Heal 3 Large HP recovery for one character 25 MP
Heal All 1 Recover HP for all characters
Heal All 2 Moderate HP recovery for all characters 28 MP
Heal All 3 Large HP recovery for all characters 50 MP
Cure Poison Cures poison from one character 5 MP
Cure Paralys Cures paralysis from one character 7 MP
Recover Recover ailments for one character 2 MP
Recover All Recover all ailments for party 5 MP
Revive 1 Revive one character 20 MP
Revive 2 Revive one character

Miscellaneous

Spell Effect Cost
Combine Fuse monsters 5 MP
Avoid Avoid encounters with weak enemies 3 MP
Escape Teleport to dungeon entrance 10 MP


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