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The following is a list of skills found in Devil Survivor Overclocked. Skills exclusive to Overclocked are in deep red.
Command Skills[]
These Skills serve as attacks or support spells. Once cracked, when a team fully charges their Magnetite, any of the cracked Command Skills can be taught to a demon in the team.
Skill | Element | Cost | Stats | Effect |
---|---|---|---|---|
Dia | Recovery | 8 MP | - | Restores some HP to one team member. |
Diarahan | 20 MP | Ma14 | Restores all HP to one team member. | |
Media | Ma11 | Restores some HP to all team members. | ||
Mediarahan | 45 MP | Ma17 | Restores all HP to all team members. | |
Amrita | 9 MP | Ma6 | Cures all ailments on all team members. | |
Prayer | 55 MP | Ma20 | Restores all HP and cures all ailments on all team members. | |
Recarm | 20 MP | Ma12 | Revives one fallen ally with low HP. | |
Samarecarm | 35 MP | Ma19 | Revives one fallen ally with full HP. | |
Recarmloss | 30 MP | Ma16 | Revives fallen team members, fully restores team's HP, and cures all ailments, but reduces caster's HP to 1. | |
Agi | Fire | 4 MP | - | Inflicts light Fire damage on one enemy. |
Agidyne | 13 MP | Ma17 | Inflicts heavy Fire damage on one enemy. | |
Fire Dance | 23 MP | Ma8 Ag6 | Inflicts moderate Fire damage on random targets. Hits 2-5 times total, max 3 times on one enemy. | |
Maragi | 20 MP | Ma9 Ag8 | Inflicts light Fire damage on all enemies. | |
Maragidyne | 42 MP | Ma15 Ag14 | Inflicts heavy Fire damage on all enemies. | |
Bufu | Ice | 4 MP | - | Inflicts light Ice damage on one enemy. |
Bufudyne | 13 MP | Ma17 | Inflicts heavy Ice damage on one enemy. | |
Ice Dance | 23 MP | Ma8 Ag6 | Inflicts moderate Ice damage on random targets. Hits 2-5 times total, max 3 times on one enemy. | |
Mabufu | 20 MP | Ma9 Ag8 | Inflicts light Ice damage on all enemies. | |
Mabufudyne | 42 MP | Ma15 Ag14 | Inflicts heavy Ice damage on all enemies. | |
Zio | Elec | 4 MP | - | Inflicts light Electric damage on one enemy. |
Ziodyne | 13 MP | Ma17 | Inflicts heavy Electric damage on one enemy. | |
Elec Dance | 23 MP | Ma8 Ag6 | Inflicts moderate Electric damage on random targets. Hits 2-5 times total, max 3 times on one enemy. | |
Mazio | 20 MP | Ma9 Ag8 | Inflicts light Electric damage on all enemies. | |
Maziodyne | 42 MP | Ma15 Ag14 | Inflicts heavy Electric damage on all enemies. | |
Zan | Force | 4 MP | - | Inflicts light Force damage on one enemy. |
Zandyne | 13 MP | Ma17 | Inflicts heavy Force damage on one enemy. | |
Force Dance | 23 MP | Ma8 Ag6 | Inflicts moderate Force damage on random targets. Hits 2-5 times total, max 3 times on one enemy. | |
Mazan | 20 MP | Ma9 Ag8 | Inflicts light Force damage on all enemies. | |
Mazandyne | 42 MP | Ma15 Ag14 | Inflicts heavy Force damage on all enemies. | |
Holy Dance | Almighty | 45 MP | St8 Ma9 | Inflicts moderate Almighty damage on random targets. Hits 2-5 times total, max 3 times on one enemy. |
Megido | 50 MP | St9 Ma16 | Inflicts moderate Almighty damage on all enemies. | |
Megidolaon | 75 MP | St9 Ma18 | Inflicts heavy Almighty damage on all enemies. | |
Drain | 2 MP | Ma10 | Steals HP and MP from one enemy. | |
Dreamfest | 3 MP | Ma13 | Steals a large amount of MP from one enemy. | |
Cursed Dance | Curse | 23 MP | Ma10 Ag8 | Inflicts Curse damage to random targets equal to 1/4 of the target's current HP. Hits 2-5 times, max 3 times on one enemy. |
Judgement | 35 MP | Ma16 Vi14 | Halves current HP of all enemies. | |
Anger Hit | Phys | 5% HP | St5 | Guaranteed critical hit to one enemy, but 50% accuracy. |
Power Hit | 8% HP | St9 Vi9 | Inflicts heavy Physical damage on one enemy. | |
Mighty Hit | 15% HP | Ag10 | Guaranteed critical hit to one enemy. | |
Final Strike | All but 1 HP | Vi16 | Inflicts Physical damage to one enemy equal to the user's current HP. | |
Piercing Hit | 10% HP | St18 | Inflicts moderate Physical damage to one enemy. Cannot be resisted, nulled, or absorbed. | |
Holy Strike | Almighty | 25% HP | St22 | Inflicts moderate Almighty damage to one enemy. Damage is dependent on Strength rather than Magic. |
Mow Down | Phys | 13% HP | St9 | Inflicts moderate Physical damage to all enemies. |
Berserk | 12% HP | St10 Ag9 | Inflicts moderate HP-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy. | |
Brutal Hit | 10% HP | St18 | Inflicts moderate HP-dependent Physical damage on one enemy. | |
Hassohappa | 15% HP | Vi16 Ag13 | Inflicts moderate HP-dependent Physical damage on all enemies. | |
Deathbound | 20% HP | St16 | Inflicts heavy HP-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy. | |
Multi-Strike | 15% HP | Ag13 | Inflicts light Physical damage to all enemies 2-7 times. Number of hits depends on Agility. | |
Weak Kill | 10% HP | St11 Ma8 | Inflicts moderate Physical damage to one enemy with increased power if the target is suffering from an ailment. | |
Death Call | Curse | 26 MP | Ag18 | Instantly kills all enemies suffering from Mute or Paralyze ailment. |
Paral Eyes | 15 MP | Ma7 Ag9 | Moderate chance of inflicting Paralyze ailment to all enemies. | |
Mute Eyes | Ma5 Ag7 | Moderate chance of inflicting Mute ailment to all enemies. | ||
Petra Eyes | 22 MP | Ma9 Ag10 | Moderate chance of inflicting Petrify ailment to all enemies. | |
Gigajama | Almighty | 20 MP | Ma9 Ag13 | High chance of inflicting Seal ailment to one enemy. |
Diajama | Curse | 10 MP | Ma9 Ag12 | Moderate chance of inflicting Curse ailment to one enemy. |
Makajamaon | 25 MP | Ma14 | High chance of inflicting Mute ailment to all enemies. | |
Might Call | Support | 8 MP | St13 | Guarantees a critical hit for the next Physical attack done by each team member. |
Shield All | 23 MP | Ma14 Vi14 | Blocks one non-Almighty attack for each team member. | |
Taunt | 10 MP | Vi7 | Enemies will target user, but user will receive less damage. | |
Makarakarn | 23 MP | Ma12 Ag11 | Reflects one non-Almighty magic attack for each team member. | |
Tetrakarn | Ma11 Vi12 | Reflects one Physical attack for each team member. |
Passive Skills[]
These skills passively change a character's defensive or offensive capabilities.
Skill | Stats | Effect |
---|---|---|
Leader Soul | Vi6 | If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead. |
+Mute | Ma9 Ag7 | Physical attacks may inflict the Mute ailment. |
+Poison | St7 Ag5 | Physical attacks may inflict the Poison ailment. |
+Paralyze | St10 Ag8 | Physical attacks may inflict the Paralyze ailment. |
+Stone | Vi12 Ag10 | Physical attacks may inflict the Petrify ailment. |
Drain Hit | St14 Ag13 | Physical hits restore HP equal to 25% of damage done. |
Life Bonus | St4 Vi4 | Max HP +10% |
Life Surge | St7 Vi7 | Max HP +30% |
Mana Bonus | Ma4 Ag4 | Max MP +10% |
Mana Surge | Ma7 Ag7 | Max MP +30% |
Hero Aid | St4 | Critical rate +25% |
Ares Aid | St13 | Critical rate +50% |
Critical Heal | Ma13 | Restores some HP after successfully delivering a critical hit. |
Attack All | St15 Ag15 | Regular attack hits all enemies. |
Pierce | St14 | Physical attacks cannot be resisted, nullified, or absorbed. |
Counter | St8 Ag7 | Low chance of retaliating when struck with a physical attack. |
Retaliate | St10 Ag10 | Moderate chance of retaliating when struck with a physical attack. |
Avenge | St14 Ag16 | High chance of retaliating when struck with a physical attack. |
Dual Shadow | Ag15 | 25% chance of the character repeating the attack they just performed. |
Extra One | Ag13 | The character always has an Extra Turn in battle. |
Extra Charge | Ag17 | All attacks do double damage during Extra Turns. |
Extra Savings | Ag19 | All attacks have no cost during Extra Turns. |
Phys Boost | St6 Vi9 | Physical damage +20%. |
Phys Amp | St12 Vi14 | Physical damage +50%. |
Fire Boost | St7 Ma7 | Fire damage +20%. |
Fire Amp | St12 Ma12 | Fire damage +50%. |
Ice Boost | Ma7 Vi7 | Ice damage +20%. |
Ice Amp | Ma12 Vi12 | Ice damage +50%. |
Elec Boost | Ma7 Ag7 | Elec damage +20%. |
Elec Amp | Ma12 Ag12 | Elec damage +50%. |
Force Boost | Vi7 Ag7 | Force damage +20%. |
Force Amp | Vi12 Ag12 | Force damage +50%. |
Grimoire | Ag11 | Greatly increases chance of inflicting status ailments. |
Race-O | St7 | Damage done to an opponent of the same race as the character +50%. |
Race-D | Vi7 | Damage taken from an opponent of the same race as the character -50%. |
Anti-Phys | St8 Vi8 | Resists damage from Physical attacks. |
Anti-Fire | St6 Ma6 | Resists damage from Fire attacks. |
Anti-Ice | Ma6 Vi6 | Resists damage from Ice attacks. |
Anti-Elec | Ma6 Ag6 | Resists damage from Electric attacks. |
Anti-Force | Vi6 Ag6 | Resists damage from Force attacks. |
Anti-Curse | Ma9 | Resists damage from Curse attacks, reduces chance of suffering from ailments. |
Anti-Most | Ma14 Vi14 | Resists damage from all attacks and ailments except for Physical and Almighty attacks. |
Anti-All | Ma15 Vi15 | Resists damage from all attacks and ailments except Almighty attacks. |
Null Phys | St12 Vi12 | Provides immunity to Physical attacks. |
Null Fire | St10 Ma10 | Provides immunity to Fire attacks. |
Null Ice | Ma10 Vi10 | Provides immunity to Ice attacks. |
Null Elec | Ma10 Ag10 | Provides immunity to Electric attacks. |
Null Force | Vi10 Ag10 | Provides immunity to Force attacks. |
Null Curse | Ma13 | Provides immunity to Curse attacks and ailments. |
Phys Repel | St15 Vi15 | Reflects Physical attacks. |
Fire Repel | St14 Ma14 | Reflects Fire attacks. |
Ice Repel | Ma14 Vi14 | Reflects Ice attacks. |
Elec Repel | Ma14 Ag14 | Reflects Electric attacks. |
Force Repel | Vi14 Ag14 | Reflects Force attacks. |
Phys Drain | St16 Vi16 | Absorbs Physical attacks. |
Fire Drain | St15 Ma15 | Absorbs Fire attacks. |
Ice Drain | Ma15 Vi15 | Absorbs Ice attacks. |
Elec Drain | Ma15 Ag15 | Absorbs Electric attacks. |
Force Drain | Vi15 Ag15 | Absorbs Force attacks. |
Endure | Vi6 | Withstand one mortal blow once per battle with 1 HP remaining. |
Crisis Might | Vi15 | Physical damage +50% when low on HP. |
Watchful | - | Character gains a small additional portion of EXP earned by the main character while not assigned to a team. |
Vigilant | Character gains a great additional portion of EXP earned by the main character while not assigned to a team. | |
Life Aid | Vi11 Ag11 | 10% max HP is restored at the end of every battle. |
Life Lift | Vi13 Ag13 | 30% max HP is restored at the end of every battle. |
Mana Aid | Ma13 Ag13 | 10% max MP is restored at the end of every battle. |
Victory Cry | Ma15 Ag15 | Some HP and MP is restored at the end of every battle. |
Auto Skills[]
- Main article: Auto Skill
Skill | Cost | Stats | Effect |
---|---|---|---|
Blitzkrieg | 4 MP | St8 Ma9 | Offense +25% during battle |
Debilitate | 12 MP | Ag14 | Enemy accuracy, evasion, and defense -25% |
Hustle | 3 MP | Ag8 | Accuracy and evasion +25% during battle |
Fortify | 5 MP | Ma7 Vi8 | Defense +25% during battle |
Tailwind | Passive | Ag4 | Team Agility increased in battle |
Barrier | 16 MP | Ma15 Ag14 | Casts Makarakarn at the start of the battle |
Wall | 15 MP | Ma14 Vi15 | Casts Tetrakarn at the start of the battle |
Shield All+ | 18 MP | Ma20 | Casts Shield All at the start of the battle |
Strengthen | 10 MP | Vi10 | Negates all elemental weaknesses within the team |
Ban Phys | 15 MP | St14 Vi14 | Cancels the first physical attack during battle |
Ban Fire | 8 MP | St8 Ma8 | Cancels the first fire attack during battle |
Ban Ice | Ma9 Vi9 | Cancels the first ice attack during battle | |
Ban Elec | Ma9 Ag9 | Cancels the first electric attack during battle | |
Ban Force | Vi8 Ag8 | Cancels the first force attack during battle | |
Ban Curse | 6 MP | Ma11 | Cancels the first mystic attack during battle |
Rage Soul | Vi16 | Doubles physical damage, but only basic attacks can be used | |
Pierce+ | St21 | Team members gain Pierce | |
Full Might | 10 MP | St19 | Casts Might Call at the start of the battle |
Marksman | Passive | Ag7 | Guarantees that all Phys attacks used by the team hit |
Dual Shadow+ | 22 MP | Ag20 | Team members gain Dual Shadow |
Battle Aura | 10 MP | Ma9 Vi9 | Nullifies damage lower than 50 (including Almighty damage) |
Magic Yang | Passive | Ma13 | Both sides have their MP costs halved |
Magic Yin | 16 MP | Ma18 | Damage from MP skills +50%, MP costs doubled in battle, physical attacks cannot be used |
Health Save | Passive | Ag11 | HP cost for Physical skills -75% for both sides |
Alter Pain | St11 Ma12 | Team members recover MP relative to the damage taken | |
Revive | 25 MP | Ma17 | Casts Recarm at the start of the battle if there are any fallen team members |
Healing | 12 MP | Ma9 Vi9 | Casts Media at the start of the battle if any team members are injured |
Grace | 25 MP | Ma19 | Casts Prayer at the start of the battle if any team members are injured |
Racial Skills[]
- Main article: Racial Skill
Unique Skills[]
These skills are unique to certain demons and bosses and cannot be cracked. Skills that can be used with fusible demons are in light blue.
Skill | Type | Element | Effect |
---|---|---|---|
Devil's Fuge | Command | Phys | Pierces Beldr's defenses. Only present during encounters with Beldr. |
Desperation | Almighty | Kills self to inflict Almighty damage to all enemies. The lower the user's HP, the more damage the attack will inflict. | |
Gunfire | Phys | Inflicts heavy Physical damage to one enemy, power increases if target is human. | |
Lost Flame | Fire | Inflicts heavy Fire damage on all enemies. | |
Spawn | Almighty | Inflicts moderate Almighty damage to one enemy with a high chance of causing the Egg ailment. Eggs will hatch upon the infected party's next turn, causing heavy Almighty damage to the infected and spawning a Fly unit. | |
Knight Soul | Passive | Passive | If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it. |
Paladin Soul | If the leader will take a mortal blow, the equipping demon will take that blow instead and endure the blow if it would die from it while receiving 50% less damage. | ||
Hero Soul | If the leader is targeted by an attack, the equipping demon will take the damage in the leader's place provided its resistance to that attack is equal to or better than that of the leader. | ||
Beast Eye | Enables 2 actions in a single turn. | ||
Dragon Eye | Enables 3 actions in a single turn. | ||
Monstrous Cry | Some HP and MP is restored at the end of every battle. | ||
Ancient Mars | Racial | Enables a second skirmish and allows user to move through obstacles. | |
Immortal | Nullifies all attacks and allows user to move through obstacles. | ||
Long Range | Attack range increased to 3. | ||
Hot Flower | Attack range increased to 3, but user is unable to move. | ||
King's Gate | Attack range increased to 3, but user is unable to move. | ||
Fiend | Attack range increased to 3, but user is unable to move. (In Overclocked, Ghost Q, Yomotsu Ikusa and Nebiros bypass the movement restriction despite it being listed.) | ||
Dark Hand | Attack range increased to 6, but user is unable to move. | ||
Violent God | Infinite attack range, but user is unable to move. | ||
King's Gate [2] | Infinite attack range, but user is unable to move. | ||
Evil Flame | Field | Enables the use of Fire of Sodom, which causes heavy Fire damage to all enemy parties. | |
Amane's Spirit | Unlisted | Passive | Drains HP and MP from unconscious Amane based on damage sustained at the end of each turn. |
Fervid Flame | Field | Inflicts heavy Fire damage on any party standing on a burning tile at the end of their turn. | |
Vampiric Mist | Inflicts Curse damage on all enemy parties and absorbs it as HP. | ||
Purging Light | Inflicts Curse-based damage to all enemy parties' MP. | ||
Calamity of Babylon | Inflicts very heavy Curse damage on all enemy parties that may inflict Mute. | ||
Megidoladyne | Inflicts very heavy Almighty damage on all enemy parties. Damage increases with each cast. | ||
Death Pact | Fully restores HP and MP to Honda at the end of each of Honda's turns. |
Overclocked - Manga | |
Playable Characters | Protagonist - Atsuro Kihara - Yuzu Tanikawa - Naoya - Amane Kuzuryu - Keisuke Takagi - Midori Komaki - Mari Mochizuki - Kaido - Black Frost - Gin - Misaki Izuna |
Non-Playable Characters | Haru - Shomonkai Founder - Gigolo - Yasuyuki Honda - Shoji - Azuma - Commander Fushimi - Beldr - Belial - Jezebel - Belzaboul - Belberith - Metatron - Okuninushi |
Locations | Shibuya - Aoyama - Roppongi - Ikebukuro - Akasaka Tunnel - Omotesando - Shinjuku - Akihabara - Nagata-Cho - Shiba Park - Ueno - Kudanshita - Asakusa - Kanda |
Music | Devil Survivor OST Remix - Reset - Soul Survive |
Terminology | Extra Turn Battle - COMPs - Shomonkai - Tokyo Lockdown - Demon Summoning Program - Laplace Mail - Death Clock - King of Bel - Devil Auction - Dance Skills - Skill Crack - Racial Skill - Auto Skill - Demon World - Four Devas |
Archives | Demons (DeSu - DSO) - Skills (DeSu - DSO) - Status Ailments - Titles - Endings |
Physical Skills | |
Phys Skills | Anger Hit - Brutal Hit - Weak Kill - Mow Down - Berserk - Hassohappa - Mighty Hit - Power Hit - Deathbound - Final Strike - Piercing Hit - Multi-Strike - Devil's Fuge - Gunfire |
Magic Skills | |
Fire Skills | Agi - Agidyne - Maragi - Maragidyne - Fire Dance - Lost Flame - Fervid Flame |
Ice Skills | Bufu - Bufudyne - Mabufu - Mabufudyne - Ice Dance |
Electric Skills | Zio - Ziodyne- Mazio - Maziodyne - Elec Dance |
Force Skills | Zan - Zandyne - Mazan - Mazandyne - Force Dance |
Mystic Skills | Mute Eyes - Paral Eyes - Diajama - Makajamaon - Petra Eyes - Death Call - Judgement - Vampiric Mist - Purging Light - Calamity of Babylon - Cursed Dance |
Almighty Skills | Megido - Megidolaon - Megidoladyne - Holy Dance - Holy Strike - Drain - Dream Feast - Desperation - Spawn - Gigajama |
Assist Skills | |
Healing Skills | Dia - Diarahan - Media - Mediarahan |
Revival | Recarm - Samarecarm |
Other | Amrita - Prayer - Recarmloss - Death Pact |
Support Skills | Tetrakarn - Makarakarn - Taunt - Shield All - Might Call |
Passive Skills | |
Hit/Crit rate | Hero Aid - Ares Aid - Critical Heal |
EXP Bonus | Watchful - Vigilant |
Bonus Aliment | +Mute - +Poison - +Paralyze - +Stone |
Attack Boost | Phys Boost - Fire Boost - Ice Boost - Elec Boost - Force Boost |
Attack Amp | Phys Amp - Fire Amp - Ice Amp - Elec Amp - Force Amp |
Resist Attacks | Anti-Phys - Anti-Fire - Anti-Ice - Anti-Elec - Anti-Force - Anti-Most - Anti-All |
Null Attacks | Null Phys - Null Fire - Null Ice - Null Elec - Null Force - Null Curse |
Repel Attacks | Phys Repel - Fire Repel - Ice Repel - Elec Repel - Force Repel |
Drain Attacks | Phys Drain - Fire Drain - Ice Drain - Elec Drain - Force Drain |
Counter | Counter - Retaliate - Avenge |
Max HP/MP | Life Bonus - Life Surge - Mana Bonus - Mana Surge |
Survival | Endure - Hero Soul - Knight Soul - Paladin Soul - Leader Soul |
Recovery | Life Aid - Life Lift - Mana Aid - Victory Cry |
Attack Bonus | Race-O - Race-D - Crisis Might |
Extra Turn Bonus | Extra One - Extra Charge - Extra Savings |
Other | Drain Hit - Attack All - Pierce |
Auto Skills | |
Buffs / Debuffs | Debilitate Blitzkrieg - Hustle - Fortify - Rage Soul Tailwind |
Shield | Barrier - Wall - Shield All+ |
Attack Cancel | Ban Phys - Ban Fire - Ban Ice - Ban Elec - Ban Force - Ban Curse |
HP / Revival | Alter Pain - Revive - Healing - Grace |
MP Bonus | Magic Yang - Magic Yin |
Other | Full Might - Marksman - Dual Shadow+ - Battle Aura |