A list of skills in Devil Survivor 2. The element of each skill determines which skills can be set for each "Set" Add-On. On occasion, picking up memory cards in Free Battles will give the player a skill they have yet to crack - this is the only way in which the Grace Auto Skill can be acquired, during the 8th Day.
Skills unique to Devil Survivor 2 Record Breaker are indicated in dark blue.
Command Skills[]
These Skills serve as attacks or support spells.
Skill | Element | Cost | Stats | Effect |
---|---|---|---|---|
Dia | Recovery | 8 MP | -- | Restores a small amount of HP to one team member. |
Diarama | Recovery | 12 MP | Ma8 | Restores a moderate amount of HP to one team member. |
Diarahan | Recovery | 20 MP | Ma15 | Restores all HP to one team member. |
Media | Recovery | 20 MP | Ma12 | Restores some HP to all team members. |
Mediarahan | Recovery | 45 MP | Ma18 | Restores all HP to all team members. |
Amrita | Recovery | 9 MP | Ma5 | Cures all ailments on all team members. |
Prayer | Recovery | 55 MP | Ma22 | Restores all HP and cures all ailments on all team members. |
Recarm | Recovery | 20 MP | Ma13 | Revives one fallen ally with about 170 HP. |
Samarecarm | Recovery | 35 MP | Ma21 | Revives one fallen ally with full HP. |
Recarmloss | Recovery | 30 MP | Ma16 | Revives fallen team members, fully restores team's HP, and cures all ailments, but reduces caster's HP to 1. |
Agi | Fire | 4 MP | -- | Inflicts light Fire damage on one enemy. |
Agidyne | Fire | 13 MP | Ma14 | Inflicts heavy Fire damage on one enemy. |
Fire Dance | Fire | 23 MP | Ma8 | Inflicts Magic-relative Fire damage on random targets. Hits 2-5 times total, max 3 times on one enemy. |
Maragi | Fire | 20 MP | Ma10 | Inflicts light Fire damage on all enemies. |
Maragidyne | Fire | 40 MP | Ma17 | Inflicts heavy Fire damage on all enemies. |
Inferno | Fire | 20 MP | Ma20 | Inflicts heavy Fire damage on self, allies and enemies. |
Bufu | Ice | 4 MP | -- | Inflicts light Ice damage on one enemy. |
Bufudyne | Ice | 13 MP | Ma14 | Inflicts heavy Ice damage on one enemy. |
Ice Dance | Ice | 23 MP | Ma8 | Inflicts Magic-relative Ice damage on random targets. Hits 2-5 times total, max 3 times on one enemy. |
Mabufu | Ice | 20 MP | Ma10 | Inflicts light Ice damage on all enemies. |
Mabufudyne | Ice | 40 MP | Ma17 | Inflicts heavy Ice damage on all enemies. |
Zio | Elec | 4 MP | -- | Inflicts light Electric damage on one enemy. |
Ziodyne | Elec | 13 MP | Ma14 | Inflicts heavy Electric damage on one enemy. |
Elec Dance | Elec | 23 MP | Ma8 | Inflicts Magic-relative Electric damage on random targets. Hits 2-5 times total, max 3 times on one enemy. |
Mazio | Elec | 20 MP | Ma10 | Inflicts light Electric damage on all enemies. |
Maziodyne | Elec | 40 MP | Ma17 | Inflicts heavy Electric damage on all enemies. |
Zan | Force | 4 MP | -- | Inflicts light Force damage on one enemy. |
Zandyne | Force | 13 MP | Ma14 | Inflicts heavy Force damage on one enemy. |
Force Dance | Force | 23 MP | Ma8 | Inflicts Magic-relative Force damage on random targets. Hits 2-5 times total, max 3 times on one enemy. |
Mazan | Force | 20 MP | Ma10 | Inflicts light Force damage on all enemies. |
Mazandyne | Force | 40 MP | Ma17 | Inflicts heavy Force damage on all enemies. |
Demon Dance | Curse | 21 MP | Ma9 | Inflicts Curse damage to random targets equal to about 25% of the target's current HP. Hits 2-5 times, max 3 times on one enemy. |
Holy Dance | Almighty | 45 MP | Ma13 | Inflicts Magic-relative Almighty damage on random targets. Hits 2-5 times total, max 3 times on one enemy. |
Megido | Almighty | 50 MP | Ma18 | Inflicts moderate Almighty damage on all enemies. |
Megidolaon | Almighty | 75 MP | Ma24 | Inflicts heavy Almighty damage on all enemies. |
Drain | Almighty | 2 MP | Ma11 | Steals HP and MP from one enemy. |
Judgement | Curse | 35 MP | Ma12 | Inflicts Curse damage on all enemies equal to about half their current HP. |
Life Drain | Almighty | 12 MP | Vi13 | Steals HP from one enemy. Power increases at lower HP. |
Dream Eater | Almighty | 3 MP | Ma13 | Steals a large amount of MP from one enemy. |
Extra Cancel | Enhance | 8% HP | Ag4 | Inflicts light Physical damage on one enemy, removes its Extra Turn, and bestows an Extra Turn to the user if the target had an Extra Turn. |
Snipe | Phys | 3% HP | Ag5 | Inflicts light unavoidable Physical damage on one enemy. |
Fatal Strike | Phys | 8% HP | Ag6 | Inflicts heavy unavoidable Physical damage on one enemy, but cannot kill it unless it has 1 HP. |
Anger Hit | Phys | 5% HP | St5 | Guaranteed critical hit on one enemy, with 50% accuracy. Deals reduced damage. |
Power Hit | Phys | 8% HP | St12 | Inflicts heavy Physical damage on one enemy. |
Mighty Hit | Phys | 15% HP | Ag11 | Guaranteed critical hit on one enemy. |
Final Hit | Almighty | 99% HP | Vi12 | Reduces user's HP to 1, then inflicts that much Almighty damage on one enemy. |
Piercing Hit | Phys | 10% HP | St18 | Inflicts moderate Physical damage on one enemy. Cannot be resisted, nulled, or absorbed. |
Holy Strike | Almighty | 25% HP | St22 | Inflicts Strength-relative Almighty damage on one enemy. |
Mow Down | Phys | 13% HP | St9 | Inflicts moderate Physical damage on all enemies. |
Berserk | Strike | 13% HP | St10 | Inflicts HP-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy. |
Brutal Hit | Strike | 10% HP | Vi9 | Inflicts HP-dependent Physical damage on one enemy. |
Hassohappa | Strike | 15% HP | Vi11 | Inflicts HP-dependent Physical damage on all enemies. |
Deathbound | Strike | 20% HP | St18 | Inflicts HP/Level/Vitality-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy. |
Multi-Hit | Strike | 13% HP | Ag9 | Inflicts light Physical damage to one enemy 2-7 times. Number of hits depends on how much more Agility the user has than the target. |
Multi-Strike | Strike | 13% HP | Ag13 | Inflicts light Physical damage to all enemies 2-7 times. Number of hits depends on how much more Agility the user has than the target. |
Weak Kill | Strike | 10% HP | St9 | Inflicts moderate Physical damage on one enemy with increased power if the target is suffering from an ailment. |
Death Call | Curse | 26 MP | Ag12 | Instantly kills all enemies suffering from Poison, Paralyze, Stone, or Charm ailment. |
Assassinate | Strike | 8% HP | Ag9 | Inflicts heavy Physical damage on one enemy. Ignores ally defense bonus and deals increased damage when used against enemy team leaders. |
Nigayomogi | Curse | 15 MP | Ag7 | Moderate chance of inflicting Poison ailment to all enemies. |
Paral Eyes | Curse | 15 MP | Ag7 | Moderate chance of inflicting Paralyze ailment to all enemies. |
Sexy Gaze | Curse | 22 MP | Ma9 | Moderate chance of inflicting Charm ailment to all enemies. |
Marin Karin | Curse | 22 MP | Ma12 | High chance of inflicting Charm ailment to one enemy. |
Petra Eyes | Curse | 22 MP | Ag10 | Moderate chance of inflicting Petrify ailment to all enemies. |
Gigajama | Almighty | 20 MP | Ma10 | High chance of inflicting Forget ailment to one enemy. |
Power Charge | Enhance | 8 MP | Vi11 | More than doubles the damage done by the user's next attack. Wears off once skirmish ends. |
Might Call | Enhance | 8 MP | Ag11 | Guarantees a critical hit for the next Physical attack done by each team member. |
Shield All | Enhance | 25 MP | Ma10 | Blocks one non-Almighty attack for each team member, including Pierce-enhanced attacks. |
Taunt | Enhance | 10 MP | Vi7 | Enemies will target user, but user will receive less damage. |
Tetrakarn | Enhance | 23 MP | Ma13 | Reflects one Physical attack for each team member. |
Makarakarn | Enhance | 23 MP | Ma13 | Reflects one non-Almighty magic attack for each team member. |
Passive Skills[]
These skills passively change a character's defensive or offensive capabilities.
Skill | Element | Stats | Effect |
---|---|---|---|
Leader Soul | -- | -- | If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead. Cannot be set onto demons. |
+Poison | Curse | Ag6 | Physical attacks may inflict the Poison ailment. |
+Paralyze | Curse | Ag9 | Physical attacks may inflict the Paralyze ailment. |
+Stone | Curse | Ag12 | Physical attacks may inflict the Petrify ailment. |
+Forget | Almighty | Ma9 | Physical attacks may inflict the Forget ailment. |
Drain Hit | Curse | Vi12 | Physical hits restore HP equal to 25% of damage done. |
Life Bonus | Recovery | Vi4 | Max HP +10%. |
Life Surge | Recovery | Vi7 | Max HP +30%. |
Life Stream | Recovery | Vi10 | Max HP +50%. |
Mana Bonus | Recovery | Ma4 | Max MP +10%. |
Mana Surge | Recovery | Ma7 | Max MP +30%. |
Mana Stream | Recovery | Ma10 | Max MP +50%. |
Spirit Gain | ? | Vi6 | Max HP and MP +20%. |
Hero Aid | Strike | Ag5 | Critical rate +25%. |
Ares Aid | Strike | Ag10 | Critical rate +50%. |
Crit Up | Strike | St5 | Increases damage dealt by critical hits by 50%, making the critical multiplier x2 instead of x1.5. |
Holy Blessing | ? | Vi8 | Restores 20% of maximum HP upon landing a critical hit. |
Quick Move | Enhance | Ag8 | Increases speed during a skirmish. |
Swift Step | Enhance | Ag11 | Greatly increases speed during a skirmish. |
Attack All | Strike | Vi14 | Regular attack hits all enemies. Compatible with Double Strike and Ultimate Hit. |
Double Strike | Strike | St10 | Converts regular attack into Double Strike, which adds a small attack (25% damage) in addition to the regular attack. If combined with Ultimate Hit, the attack becomes Twin Ultimate. Compatible with Attack All and Ultimate Hit. |
Extra Bonus | Enhance | Ag5 | Increases chance of removing Extra Turns. Neutral-hitting attacks by the user may randomly gain or remove Extra Turns. |
Preserve Extra | Enhance | Ag7 | Reduces chance of character's Extra Turns being removed. Neutral-hitting attacks by the user may randomly gain or remove Extra Turns. |
Excharge | ? | Ag11 | Offense +50% during Extra Turn or Double Extra. |
Pierce | Phys | St15 | Physical attacks cannot be resisted, nullified, or absorbed. |
Counter | Phys | Vi7 | Low chance of retaliating when struck with a physical attack. |
Retaliate | Phys | Vi9 | Moderate chance of retaliating when struck with a physical attack. |
Avenge | Phys | Vi13 | High chance of retaliating when struck with a physical attack. |
Dual Shadow | Enhance | Ag15 | 25% chance of the character repeating the attack they just performed. |
Extra Zero | ? | Ag10 | All skills are free during Extra Turn or Double Extra. |
Extra One | Enhance | Ag13 | The character always has an Extra Turn in battle. |
Phys Up | Phys | St5 | Physical damage +10%. |
Phys Boost | Phys | St8 | Physical damage +20%. |
Phys Amp | Phys | St15 | Physical damage +50%. |
Fire Boost | Fire | St9 | Fire damage +20%. |
Fire Amp | Fire | St12 | Fire damage +50%. |
Ice Boost | Ice | Ma9 | Ice damage +20%. |
Ice Amp | Ice | Ma12 | Ice damage +50%. |
Elec Boost | Elec | Ma9 | Elec damage +20%. |
Elec Amp | Elec | Ma12 | Elec damage +50%. |
Force Boost | Force | Vi9 | Force damage +20%. |
Force Amp | Force | Vi12 | Force damage +50%. |
Grimoire | Curse | Ag11 | Greatly increases chance of inflicting status ailments. |
Race-O | Strike | St6 | Damage done to an opponent of the same race as the character +50%. |
Race-D | Strike | Vi6 | Damage taken from an opponent of the same race as the character -50%. |
Ultimate Hit | Almighty | St22 | Converts regular attack to Ultimate Hit, which has the Almighty attribute. If combined with Double Strike, the attack becomes Twin Ultimate. Compatible with Double Strike and Attack All. |
Anti-Phys | Phys | Vi5 | Resists damage from Physical attacks. |
Anti-Fire | Fire | Vi5 | Resists damage from Fire attacks. |
Anti-Ice | Ice | Ma5 | Resists damage from Ice attacks. |
Anti-Elec | Elec | Ag5 | Resists damage from Electric attacks. |
Anti-Force | Force | Ag5 | Resists damage from Force attacks. |
Anti-Curse | Curse | Ma5 | Resists damage from Curse attacks, reduces chance of suffering from Curse-based ailments. |
Anti-Most | Almighty | Ma12 | Resists damage from all attacks and Curse-based ailments except for Physical and Almighty attacks. |
Anti-All | Almighty | Ma18 | Resists damage from all attacks and Curse-based ailments except Almighty attacks. |
Null Phys | Phys | Vi10 | Provides immunity to Physical attacks. |
Null Fire | Fire | Vi10 | Provides immunity to Fire attacks. |
Null Ice | Ice | Ma10 | Provides immunity to Ice attacks. |
Null Elec | Elec | Ag10 | Provides immunity to Electric attacks. |
Null Force | Force | Ag10 | Provides immunity to Force attacks. |
Null Curse | Curse | Ma8 | Provides immunity to Curse attacks and Curse-based ailments. |
Phys Drain | Phys | Vi15 | Absorbs Physical attacks. |
Fire Drain | Fire | Vi15 | Absorbs Fire attacks. |
Ice Drain | Ice | Ma15 | Absorbs Ice attacks. |
Elec Drain | Elec | Ag15 | Absorbs Electric attacks. |
Force Drain | Force | Ag15 | Absorbs Force attacks. |
Phys Repel | Phys | Vi12 | Reflects Physical attacks. |
Fire Repel | Fire | Vi12 | Reflects Fire attacks. |
Ice Repel | Ice | Ma12 | Reflects Ice attacks. |
Elec Repel | Elec | Ag12 | Reflects Electric attacks. |
Force Repel | Force | Ag12 | Reflects Force attacks. |
Anti-Ailment | Curse | Vi7 | Reduces chances of suffering from any ailment. |
Anti-Almighty | Almighty | Vi19 | Reduces damage taken from Almighty attacks. |
Endure | Recovery | Vi9 | Withstand one fatal blow once per skirmish with 1 HP remaining. |
Dodge | Enhance | Ag6 | Increases evasion against Physical attacks. |
Hidden Strength | ? | Vi10 | When user is low on HP, physical offense +50%. |
Watchful | Almighty | -- | Character gains a small additional portion of EXP earned by the main character while not assigned to a team. |
Vigilant | Almighty | -- | Character gains 96% (Demons gain 80%) of EXP earned by the main character when not assigned to a team; Character gains 120% EXP when deployed in combat. |
Moneybags | Almighty | -- | Team gains 20% more Macca after each skirmish. |
Life Aid | Recovery | Vi12 | 10% max HP is restored at the end of every skirmish. |
Life Lift | Recovery | Vi16 | 20% max HP is restored at the end of every skirmish. |
Mana Aid | Recovery | Ma18 | 10% max MP is restored at the end of every skirmish. |
Victory Cry | Almighty | Ma20 | 25% max HP and 13% max MP is restored at the end of every skirmish. |
Demon-Unique Skills[]
These skills cannot be cracked nor set onto team leaders. See Racial Skill for race-based skills.
Many of the unique skills in Record Breaker are exclusive to the Durarara!! characters.
Skill | Element | Type | Cost | Effect |
---|---|---|---|---|
Desperation | Almighty | Command | Current HP | User sacrifices itself to deal damage to all enemies. Damage increases at lower life. |
Knight Soul | - | Passive | - | User takes a lethal hit for the leader. |
Paladin Soul | - | Passive | - | User takes a hit for the leader while also suffering half damage. |
Hero Soul | - | Passive | - | User takes a hit for the leader if they have better resistance to that attack. |
Attack from Blind Spot | - | Command | 8% HP | Inflicts damage to one enemy of any physical or magic element, whichever is more effective. Inflicts Shock. |
Self-defense Knife | Almighty | Command | 25% HP | Inflicts damage to one enemy. |
Sweet Talk | Curse | Command | 23 MP | Moderate chance of inflicting Charm ailment to all enemies. |
Then just die | - | Command | 10% HP | Inflicts damage of a random element. |
I hate violence! | Physical | Command | 15% HP | Guaranteed critical hit on one enemy. |
Do you wanna be crushed? | - | Command | 8 MP | Increases the damage done by the user's next attack. Wears off once skirmish ends. |
Shadow Scythe | Physical | Command | 12% HP | Inflicts damage to all enemies, ignoring all resistances except for Repel. |
This is not murder | Physical | Command | 12% HP | Inflicts heavy unavoidable Physical damage on one enemy, but cannot kill it unless it has 1 HP. |
Shadow Shield | - | Command | 30 MP | Blocks non-Almighty attacks for all allies, including Pierce-enhanced attacks. |
Informant | - | Passive | - | Reduces chance of character's Extra Turns being removed. |
Parkour | - | Passive | - | Increases evasion against Physical attacks. |
Anti-social Steel Defense | - | Passive | - | Critical rate +50%. |
Ikebukuro's Finest | - | Passive | - | Physical damage +50%. |
Invincible Bartender | - | Passive | - | Withstand one mortal blow once per skirmish with 1 HP remaining. |
Ignore Defense | - | Passive | - | Physical attacks cannot be resisted, nullified, or absorbed. |
Coiste-Bohhar | - | Passive | - | Greatly increases speed during a skirmish. |
Black Courier | - | Passive | - | User takes a hit for an ally if they have better resistance to that attack. |
That Substantial Shadow | - | Passive | - | Reduces chances of suffering from any ailment. |
Auto Skills[]
These skills can only be equipped to human leaders and are cast at the start of the battle.
Skill | Cost | Stats | Effect |
---|---|---|---|
Blitzkrieg | 4 MP | St8 | Offense +25%. |
Weaken | 5 MP | Ag12 | Enemy defense -25%. |
Debilitate | 12MP | Ag14 | Enemy hit rate, evasion, and defense -25%. |
Hustle | 3 MP | Ag8 | Hit rate and evasion +25%. |
Fortify | 5 MP | Vi7 | Defense +25%. |
Tailwind | -- | Ag6 | Agility +5. |
Wall | 15 MP | Ma15 | Casts Tetrakarn at the start of the skirmish. |
Barrier | 16 MP | Ma16 | Casts Makarakarn at the start of the skirmish. |
Strengthen | 10 MP | Vi10 | Neutralizes all elemental weaknesses within the team. |
Ban Phys | 15 MP | St10 | Cancels the first Physical attack during the skirmish. |
Ban Fire | 8 MP | St10 | Cancels the first Fire attack during the skirmish. |
Ban Ice | 8 MP | Ma10 | Cancels the first Ice attack during the skirmish. |
Ban Elec | 8 MP | Ma10 | Cancels the first Elec attack during the skirmish. |
Ban Force | 8 MP | Vi10 | Cancels the first Force attack during the skirmish. |
Ban Curse | 6 MP | Ma10 | Cancels the first Curse attack during the skirmish. |
Rage Soul | 6 MP | St17 | Doubles damage output, but normal attack can only be selected. |
Pierce + | 6 MP | St21 | Team members gain Pierce. |
Full Might | 10 MP | Ag15 | Casts Might Call at the start of the skirmish. |
Marksman | -- | Ag7 | Physical attacks cannot miss. |
Grimoire + | -- | Ag11 | Team members gain Grimoire. |
Desperation | -- | Ag11 | Team gains speed bonus in battle, but loses all initial Extra Turns. |
Null Auto | -- | Ag15 | Prevents enemy Auto Skills from activating. |
Battle Aura | 10 MP | Vi12 | Blocks all attacks that do 50 damage or less per hit. |
Endure + | 10 MP | Vi20 | Team members gain Endure. |
Magic Yang | -- | Ma14 | MP costs for both teams halved. |
Magic Yin | 16 MP | Ma20 | Magic damage by team +50%, but MP costs are doubled and Physical attacks cannot be made. |
Health Save | -- | Ag11 | HP costs for both teams reduced by 75%. |
Shield All EX | 18 MP | Ma11 | Casts Shield All at the start of the skirmish. |
Kinetic Vision | -- | Ag11 | When a team member dodges an attack, all team members have a 50% bonus to all stats for the rest of the skirmish. |
Dual Shadow EX | 22MP | Ag15 | Team members gain Dual Shadow. |
Alter Pain | -- | Vi10 | Team members regenerate a small amount of MP relative to the damage they have taken. |
Revive | 25 MP | Ma18 | Casts Recarm on any fallen team members at the start of the skirmish. |
Healing | 20 MP | Ma12 | Casts Media at the start of the skirmish if any team members are injured. |
Rejuvenate | 12 MP | Ma13 | Casts Diarahan on a heavily injured team member at the start of the skirmish. |
Grace | 40 MP | Ma20 | Casts Prayer at the start of the skirmish if any team members are heavily injured or suffering from an ailment. |
Record Breaker - The Animation - Thursday 23:54 | |
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Characters | |
Playable | Protagonist - Daichi Shijima - Io Nitta - Yuzuru Akie - Hinako Kujou - Keita Wakui - Airi Ban - Jungo Torii - Fumi Kanno - Makoto Sako - Otome Yanagiya - Yamato Hotsuin - Ronaldo Kuriki - Anguished One - Miyako Hotsuin |
Non-Playable | Tico (Male / Female) - Dera-Deka - Koharu - Jungo's Cat - Polaris - Canopus |
Locations | |
Tokyo | Tokyo Tower - Sunset Blvd - Diet Building - Akasaka Palace - Cine City Plaza - Sky Tower - Karamachi - Terminal - Bugeikan Arena - Central Gate - Sengakuji - Eikokuji |
Osaka | Tsuutenkaku - Main Branch (JP's) - Festival Gate - Bickman - Ebisu Bridge - Sankyu Line |
Nagoya | TV Tower - Planetarium - Gold Clock - Centering Park - Nagoya Branch (JP's) - Parking Garage |
Other | Fukuoka Tenjin - Sapporo - Akasha Stratum - Stake Terminal - Providence |
Archives | |
Terminology | Extra Turn Battle - Demon Tamers - Devil Auction - Fate System - JP's - Nicaea β ver. - Septentriones - Dance Skills - Racial Skill - Auto Skill - Skill Crack - Demon Summoning App - Add-On - Dragon Stream - Terminal - Administrator - Akashic Record - Void - Triangulum - Astrolabe |
Lists | Demons - Skills - Ailments - Titles (RB)- Translations |
Other Media | |
Songs | "Mugen no Sekai" - "Take Your Way" - "Be" |
Publications | -Show Your Free Will- - The Animation Manga - Cetus's Prequel |
Mobile Games | The Extra World |
Misc | Merchandise |
Devil Survivor 2 Skills
| |
---|---|
Physical Skills | |
Phys Skills | Snipe - Fatal Strike - Assassinate - Brutal Hit - Mow Down - Multi-Hit - Weak Kill - Berserk - Hassohappa - Mighty Hit - Power Hit - Multi-Strike - Deathbound - Piercing Hit - Anger Hit - This Is Not Murder - I hate violence! - Shadow Scythe |
Magic Skills | |
Fire Skills | Agi - Agidyne - Maragi - Maragidyne - Inferno - Fire Dance |
Ice Skills | Bufu - Bufudyne - Mabufu - Mabufudyne - Ice Dance |
Electric Skills | Zio - Ziodyne- Mazio - Maziodyne - Elec Dance |
Force Skills | Zan - Zandyne - Mazan - Mazandyne - Force Dance |
Mystic Skills | Nigayomogi - Paral Eyes - Sexy Gaze - Petra Eyes - Death Call - Judgement - Marin Karin - Sweet Talk - Demon Dance |
Almighty Skills | Megido - Megidolaon - Holy Strike - Final Hit - Life Drain - Dream Eater - Drain - Desperation - Gigajama - Holy Dance |
Assist Skills | |
Healing Skills | Dia - Diarama - Diarahan - Media - Mediarahan |
Revival | Recarm - Samarecarm |
Other | Amrita - Prayer - Recarmloss |
Support Skills | Power Charge - Tetrakarn - Makarakarn - Taunt - Shield All - Might Call - Extra Cancel |
Passive Skills | |
Hit/Crit rate | Hero Aid - Ares Aid - Anti-social Steel Defense - Crit Up |
EXP Bonus | Watchful - Vigilant |
Bonus Aliment | +Forget - +Poison - +Paralyze - +Stone |
Attack Boost | Phys Boost - Phys Up - Fire Boost - Ice Boost - Elec Boost - Force Boost |
Attack Amp | Phys Amp - Ikebukuro's Finest - Fire Amp - Ice Amp - Elec Amp - Force Amp |
Resist Attacks | Anti-Phys - Anti-Fire - Anti-Ice - Anti-Elec - Anti-Force - Anti-Most - Anti-All |
Null Attacks | Null Phys - Null Fire - Null Ice - Null Elec - Null Force - Null Curse |
Repel Attacks | Phys Repel - Fire Repel - Ice Repel - Elec Repel - Force Repel |
Drain Attacks | Phys Drain - Fire Drain - Ice Drain - Elec Drain - Force Drain |
Dodge Attacks | Dodge - Parkour |
Resist Attacks / Alimets | Anti-Almighty - Anti-Ailment - That Substantial Shadow |
Ignore Attacks | Pierce - Ignore Defense |
Counter | Counter - Retaliate - Avenge |
Max HP/MP | Life Bonus - Life Surge - Life Stream Mana Bonus - Mana Surge - Mana Stream |
Recovery | Life Aid - Life Lift - Mana Aid Drain Hit - Holy Blessing - Victory Cry |
Survival | Endure - Invincible Bartender - Hero Soul - Knight Soul - Paladin Soul - Leader Soul - Black Courier |
Attack Bonus | Race-O - Race-D - Crisis Might - Ultimate Hit - Attack All |
Buffs | Quick Move - Swift Step - Coiste-Bohhar Grimoire - Hidden Strength Excharge |
Extra Turn Bonus | Extra One - Extra Charge - Extra Savings - Dual Shadow Informant - Preserve Extra |
Other | Moneybags |
Auto Skills | |
Attack Range | Warp Step - Evil Flow - Goddess Grace - Chaos Breath |
Extra Moves | Winged Flight - Animal Leg - Devil Flash |
Buffs / Debuffs | Weaken - Dragon Bind - Debilitate Blitzkrieg - Hustle - Fortify - Rage Soul - Desperation - Dual Shadow EX - Agitate - Tailwind - Endure+ - Pierce+ |
Shield | Barrier - Wall - Shield All EX |
Attack Cancel | Ban Phys - Ban Fire - Ban Ice - Ban Elec - Ban Force - Ban Curse |
HP / Revival | Alter Pain - Rejuvenate - Revive - Healing - Grace Tyranny - Blood Treaty |
MP Bonus | Magic Yang - Magic Yin |
Other | Angel Stigma - Health Save - Full Might - Marksman - Dual Shadow+ - Battle Aura - Tyranny Self-defense Knife - Attack from Blind Spot - Do you wanna be crushed? - Shadow Shield - Then just die |
Racial Skills | Affection - Awakening - Chaos Wave - Constrict - Evil Wave - Blood Wine - Flight - Sacrifice - Switch - Animal Leg - Devil Speed - Phantasma - Glamour - Tyranny - Double Up - Aggravate - Bind - Devotion - Asura Karma - Asura Destiny - Ghost Wounds - Possession - Uncanny Form - Unearthly Form - Hero's Mark - Hero's Proof - Shinjuku Intelligence - Auto-Rampage Puppet - Headless Rider |