Megami Tensei Wiki
(→‎Passive Skills: I was wrong when I changed this before, My bad,)
(24 intermediate revisions by 7 users not shown)
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A list of skills in ''[[Shin Megami Tensei: Devil Survivor 2]]''. The element of each skill determines which skills can be set for each "Set" Add-On. On occasion, picking up memory cards in Free Battles will give the player a skill they have yet to crack - this is the only way in which the Grace Auto Skill can be acquired, during the 8th Day.
+
A list of skills in ''[[Devil Survivor 2]]''. The element of each skill determines which skills can be set for each "Set" Add-On. On occasion, picking up memory cards in Free Battles will give the player a skill they have yet to crack - this is the only way in which the Grace Auto Skill can be acquired, during the 8th Day.
  +
  +
Skills unique to ''[[Devil Survivor 2 Record Breaker]]'' are indicated in dark blue.
   
 
==Command Skills==
 
==Command Skills==
 
These Skills serve as attacks or support spells.
 
These Skills serve as attacks or support spells.
{|class="customtable desu2" style="margin:auto; text-align:center;"
+
{|class="table desu2" style="margin:auto; text-align:center;"
!style="background-color:black;" width="15%"|Skill
+
!width="15%"|Skill
!style="background-color:black;" width="10%"|Element
+
!width="10%"|Element
!style="background-color:black;" width="8%"|Cost
+
!width="8%"|Cost
!style="background-color:black;" width="10%"|Stats
+
!width="10%"|Stats
!style="background-color:black;" width="57%"|Effect
+
!width="57%"|Effect
 
|-
 
|-
  +
|Dia
!Dia<br />ディア
 
 
|Recovery
 
|Recovery
 
|8 MP
 
|8 MP
Line 16: Line 18:
 
|Restores a small amount of HP to one team member.
 
|Restores a small amount of HP to one team member.
 
|-
 
|-
!Diarama<br />ディアラマ
+
|Diarama
 
|Recovery
 
|Recovery
 
|12 MP
 
|12 MP
Line 22: Line 24:
 
|Restores a moderate amount of HP to one team member.
 
|Restores a moderate amount of HP to one team member.
 
|-
 
|-
!Diarahan<br />ディアラハン
+
|Diarahan
 
|Recovery
 
|Recovery
 
|20 MP
 
|20 MP
Line 28: Line 30:
 
|Restores all HP to one team member.
 
|Restores all HP to one team member.
 
|-
 
|-
!Media<br />メディア
+
|Media
 
|Recovery
 
|Recovery
 
|20 MP
 
|20 MP
Line 34: Line 36:
 
|Restores some HP to all team members.
 
|Restores some HP to all team members.
 
|-
 
|-
  +
|Mediarahan
!Mediarahan<br />{{nowrap|メディアラハン}}
 
 
|Recovery
 
|Recovery
 
|45 MP
 
|45 MP
Line 40: Line 42:
 
|Restores all HP to all team members.
 
|Restores all HP to all team members.
 
|-
 
|-
!Amrita<br />アムリタ
+
|Amrita
 
|Recovery
 
|Recovery
 
|9 MP
 
|9 MP
Line 46: Line 48:
 
|Cures all ailments on all team members.
 
|Cures all ailments on all team members.
 
|-
 
|-
!Prayer<br />常世の祈り
+
|Prayer
 
|Recovery
 
|Recovery
 
|55 MP
 
|55 MP
Line 52: Line 54:
 
|Restores all HP and cures all ailments on all team members.
 
|Restores all HP and cures all ailments on all team members.
 
|-
 
|-
!Recarm<br />リカーム
+
|Recarm
 
|Recovery
 
|Recovery
 
|20 MP
 
|20 MP
Line 58: Line 60:
 
|Revives one fallen ally with about 170 HP.
 
|Revives one fallen ally with about 170 HP.
 
|-
 
|-
!Samarecarm<br />サマリカーム
+
|Samarecarm
 
|Recovery
 
|Recovery
 
|35 MP
 
|35 MP
Line 64: Line 66:
 
|Revives one fallen ally with full HP.
 
|Revives one fallen ally with full HP.
 
|-
 
|-
!Recarmloss<br />リカームロス
+
|Recarmloss
 
|Recovery
 
|Recovery
 
|30 MP
 
|30 MP
Line 70: Line 72:
 
|Revives fallen team members, fully restores team's HP, and cures all ailments, but reduces caster's HP to 1.
 
|Revives fallen team members, fully restores team's HP, and cures all ailments, but reduces caster's HP to 1.
 
|-
 
|-
  +
|Agi
!Agi<br />アギ
 
 
|Fire
 
|Fire
 
|4 MP
 
|4 MP
Line 76: Line 78:
 
|Inflicts light Fire damage on one enemy.
 
|Inflicts light Fire damage on one enemy.
 
|-
 
|-
!Agidyne<br />アギダイン
+
|Agidyne
 
|Fire
 
|Fire
 
|13 MP
 
|13 MP
Line 82: Line 84:
 
|Inflicts heavy Fire damage on one enemy.
 
|Inflicts heavy Fire damage on one enemy.
 
|-
 
|-
!Fire Dance<br />炎の乱舞
+
|Fire Dance
 
|Fire
 
|Fire
 
|23 MP
 
|23 MP
 
|Ma8
 
|Ma8
|Inflicts Magic-Attack relative Fire damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
+
|Inflicts Magic-relative Fire damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
 
|-
 
|-
!Maragi<br />マハラギ
+
|Maragi
 
|Fire
 
|Fire
 
|20 MP
 
|20 MP
Line 94: Line 96:
 
|Inflicts light Fire damage on all enemies.
 
|Inflicts light Fire damage on all enemies.
 
|-
 
|-
!Maragidyne<br />マハラギダイン
+
|Maragidyne
 
|Fire
 
|Fire
 
|40 MP
 
|40 MP
Line 100: Line 102:
 
|Inflicts heavy Fire damage on all enemies.
 
|Inflicts heavy Fire damage on all enemies.
 
|-
 
|-
!Inferno<br />焦熱の狂宴
+
|Inferno
 
|Fire
 
|Fire
 
|20 MP
 
|20 MP
Line 106: Line 108:
 
|Inflicts heavy Fire damage on self, allies and enemies.
 
|Inflicts heavy Fire damage on self, allies and enemies.
 
|-
 
|-
!Bufu<br />ブフ
+
|Bufu
 
|Ice
 
|Ice
 
|4 MP
 
|4 MP
Line 112: Line 114:
 
|Inflicts light Ice damage on one enemy.
 
|Inflicts light Ice damage on one enemy.
 
|-
 
|-
!Bufudyne<br />ブフダイン
+
|Bufudyne
 
|Ice
 
|Ice
 
|13 MP
 
|13 MP
Line 118: Line 120:
 
|Inflicts heavy Ice damage on one enemy.
 
|Inflicts heavy Ice damage on one enemy.
 
|-
 
|-
!Ice Dance<br />氷の乱舞
+
|Ice Dance
 
|Ice
 
|Ice
 
|23 MP
 
|23 MP
 
|Ma8
 
|Ma8
|Inflicts Magic-Attack relative Ice damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
+
|Inflicts Magic-relative Ice damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
 
|-
 
|-
!Mabufu<br />マハブフ
+
|Mabufu
 
|Ice
 
|Ice
 
|20 MP
 
|20 MP
Line 130: Line 132:
 
|Inflicts light Ice damage on all enemies.
 
|Inflicts light Ice damage on all enemies.
 
|-
 
|-
!Mabufudyne<br />マハブフダイン
+
|Mabufudyne
 
|Ice
 
|Ice
 
|40 MP
 
|40 MP
Line 136: Line 138:
 
|Inflicts heavy Ice damage on all enemies.
 
|Inflicts heavy Ice damage on all enemies.
 
|-
 
|-
  +
|Zio
!Zio<br />ジオ
 
 
|Elec
 
|Elec
 
|4 MP
 
|4 MP
Line 142: Line 144:
 
|Inflicts light Electric damage on one enemy.
 
|Inflicts light Electric damage on one enemy.
 
|-
 
|-
!Ziodyne<br />ジオダイン
+
|Ziodyne
 
|Elec
 
|Elec
 
|13 MP
 
|13 MP
Line 148: Line 150:
 
|Inflicts heavy Electric damage on one enemy.
 
|Inflicts heavy Electric damage on one enemy.
 
|-
 
|-
!Elec Dance<br />雷の乱舞
+
|Elec Dance
 
|Elec
 
|Elec
 
|23 MP
 
|23 MP
 
|Ma8
 
|Ma8
|Inflicts Magic-Attack relative Electric damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
+
|Inflicts Magic-relative Electric damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
 
|-
 
|-
!Mazio<br />マハジオ
+
|Mazio
 
|Elec
 
|Elec
 
|20 MP
 
|20 MP
Line 160: Line 162:
 
|Inflicts light Electric damage on all enemies.
 
|Inflicts light Electric damage on all enemies.
 
|-
 
|-
!Maziodyne<br />マハジオダイン
+
|Maziodyne
 
|Elec
 
|Elec
 
|40 MP
 
|40 MP
Line 166: Line 168:
 
|Inflicts heavy Electric damage on all enemies.
 
|Inflicts heavy Electric damage on all enemies.
 
|-
 
|-
  +
|Zan
!Zan<br />ザン
 
 
|Force
 
|Force
 
|4 MP
 
|4 MP
Line 172: Line 174:
 
|Inflicts light Force damage on one enemy.
 
|Inflicts light Force damage on one enemy.
 
|-
 
|-
!Zandyne<br />ザンダイン
+
|Zandyne
 
|Force
 
|Force
 
|13 MP
 
|13 MP
Line 178: Line 180:
 
|Inflicts heavy Force damage on one enemy.
 
|Inflicts heavy Force damage on one enemy.
 
|-
 
|-
!Force Dance<br />嵐の乱舞
+
|Force Dance
 
|Force
 
|Force
 
|23 MP
 
|23 MP
 
|Ma8
 
|Ma8
|Inflicts Magic-Attack relative Force damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
+
|Inflicts Magic-relative Force damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
 
|-
 
|-
!Mazan<br />マハザン
+
|Mazan
 
|Force
 
|Force
 
|20 MP
 
|20 MP
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|Inflicts light Force damage on all enemies.
 
|Inflicts light Force damage on all enemies.
 
|-
 
|-
!Mazandyne<br />マハザンダイン
+
|Mazandyne
 
|Force
 
|Force
 
|40 MP
 
|40 MP
Line 196: Line 198:
 
|Inflicts heavy Force damage on all enemies.
 
|Inflicts heavy Force damage on all enemies.
 
|-
 
|-
  +
!style="background:#000088;"|Demon Dance
!Holy Dance<br />万魔の乱舞
 
  +
|Curse
  +
|21 MP
  +
|Ma9
  +
|Inflicts Curse damage to random targets equal to about 25% of the target's current HP. Hits 2-5 times, max 3 times on one enemy.
  +
|-
  +
|Holy Dance
 
|Almighty
 
|Almighty
 
|45 MP
 
|45 MP
 
|Ma13
 
|Ma13
|Inflicts Magic-Attack relative Almighty damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
+
|Inflicts Magic-relative Almighty damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
 
|-
 
|-
!Megido<br />メギド
+
|Megido
 
|Almighty
 
|Almighty
 
|50 MP
 
|50 MP
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|Inflicts moderate Almighty damage on all enemies.
 
|Inflicts moderate Almighty damage on all enemies.
 
|-
 
|-
!Megidolaon<br />メギドラオン
+
|Megidolaon
 
|Almighty
 
|Almighty
 
|75 MP
 
|75 MP
Line 214: Line 222:
 
|Inflicts heavy Almighty damage on all enemies.
 
|Inflicts heavy Almighty damage on all enemies.
 
|-
 
|-
!Drain<br />吸魔
+
|Drain
 
|Almighty
 
|Almighty
 
|2 MP
 
|2 MP
Line 220: Line 228:
 
|Steals HP and MP from one enemy.
 
|Steals HP and MP from one enemy.
 
|-
 
|-
!Judgement<br />裁きの雷火
+
|Judgement
 
|Curse
 
|Curse
 
|35 MP
 
|35 MP
Line 226: Line 234:
 
|Inflicts Curse damage on all enemies equal to about half their current HP.
 
|Inflicts Curse damage on all enemies equal to about half their current HP.
 
|-
 
|-
!Life Drain<br />火事場吸血
+
|Life Drain
 
|Almighty
 
|Almighty
 
|12 MP
 
|12 MP
Line 232: Line 240:
 
|Steals HP from one enemy. Power increases at lower HP.
 
|Steals HP from one enemy. Power increases at lower HP.
 
|-
 
|-
  +
!style="background:#000088;"|Dream Eater
!Extra Cancel<br />エクスムーブ
 
  +
|Almighty
  +
|3 MP
  +
|Ma13
  +
|Steals a large amount of MP from one enemy.
  +
|-
  +
|Extra Cancel
 
|Enhance
 
|Enhance
 
|8% HP
 
|8% HP
 
|Ag4
 
|Ag4
|Inflicts light Physical damage on one enemy and removes its Extra Turn.
+
|Inflicts light Physical damage on one enemy, removes its Extra Turn, and bestows an Extra Turn to the user if the target had an Extra Turn.
 
|-
 
|-
  +
|Snipe
!Snipe<br />ねらい撃ち
 
 
|Phys
 
|Phys
 
|3% HP
 
|3% HP
Line 244: Line 258:
 
|Inflicts light unavoidable Physical damage on one enemy.
 
|Inflicts light unavoidable Physical damage on one enemy.
 
|-
 
|-
!Fatal Strike<br />必中みね打ち
+
|Fatal Strike
 
|Phys
 
|Phys
 
|8% HP
 
|8% HP
Line 250: Line 264:
 
|Inflicts heavy unavoidable Physical damage on one enemy, but cannot kill it unless it has 1 HP.
 
|Inflicts heavy unavoidable Physical damage on one enemy, but cannot kill it unless it has 1 HP.
 
|-
 
|-
!Anger Hit<br />怒りの一撃
+
|Anger Hit
 
|Phys
 
|Phys
 
|5% HP
 
|5% HP
 
|St5
 
|St5
|Guaranteed critical hit on one enemy, but 50% accuracy.
+
|Guaranteed critical hit on one enemy, with 50% accuracy. Deals reduced damage.
 
|-
 
|-
!Power Hit<br />捨身の一撃
+
|Power Hit
 
|Phys
 
|Phys
 
|8% HP
 
|8% HP
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|Inflicts heavy Physical damage on one enemy.
 
|Inflicts heavy Physical damage on one enemy.
 
|-
 
|-
!Mighty Hit<br />渾身の一撃
+
|Mighty Hit
 
|Phys
 
|Phys
 
|15% HP
 
|15% HP
Line 268: Line 282:
 
|Guaranteed critical hit on one enemy.
 
|Guaranteed critical hit on one enemy.
 
|-
 
|-
  +
!style="background:#000088;"|Final Hit
!Piercing Hit<br />貫通の一撃
 
  +
|Almighty
  +
|99% HP
  +
|Vi12
  +
|Reduces user's HP to 1, then inflicts that much Almighty damage on one enemy.
  +
|-
  +
|Piercing Hit
 
|Phys
 
|Phys
 
|10% HP
 
|10% HP
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|Inflicts moderate Physical damage on one enemy. Cannot be resisted, nulled, or absorbed.
 
|Inflicts moderate Physical damage on one enemy. Cannot be resisted, nulled, or absorbed.
 
|-
 
|-
!Holy Strike<br />万魔の一撃
+
|Holy Strike
 
|Almighty
 
|Almighty
 
|25% HP
 
|25% HP
 
|St22
 
|St22
|Inflicts moderate Almighty damage on one enemy. Damage is dependent on Strength rather than Magic.
+
|Inflicts Strength-relative Almighty damage on one enemy.
 
|-
 
|-
!Mow Down<br />なぎ払い
+
|Mow Down
 
|Phys
 
|Phys
 
|13% HP
 
|13% HP
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|Inflicts moderate Physical damage on all enemies.
 
|Inflicts moderate Physical damage on all enemies.
 
|-
 
|-
!Berserk<br />暴れまくり
+
|Berserk
 
|Strike
 
|Strike
 
|13% HP
 
|13% HP
 
|St10
 
|St10
|Inflicts HP-dependant Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
+
|Inflicts HP-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
 
|-
 
|-
!Brutal Hit<br />絶妙打
+
|Brutal Hit
 
|Strike
 
|Strike
 
|10% HP
 
|10% HP
 
|Vi9
 
|Vi9
|Inflicts HP-dependant Physical damage on one enemy.
+
|Inflicts HP-dependent Physical damage on one enemy.
 
|-
 
|-
!Hassohappa<br />八相発破
+
|Hassohappa
 
|Strike
 
|Strike
 
|15% HP
 
|15% HP
 
|Vi11
 
|Vi11
|Inflicts HP-dependant Physical damage on all enemies.
+
|Inflicts HP-dependent Physical damage on all enemies.
 
|-
 
|-
!Deathbound<br />デスバウンド
+
|Deathbound
 
|Strike
 
|Strike
 
|20% HP
 
|20% HP
 
|St18
 
|St18
|Inflicts HP/Level/Vitality-dependant Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
+
|Inflicts HP/Level/Vitality-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
 
|-
 
|-
!Multi-Hit<br />百烈突き
+
|Multi-Hit
 
|Strike
 
|Strike
 
|13% HP
 
|13% HP
Line 316: Line 336:
 
|Inflicts light Physical damage to one enemy 2-7 times. Number of hits depends on how much more Agility the user has than the target.
 
|Inflicts light Physical damage to one enemy 2-7 times. Number of hits depends on how much more Agility the user has than the target.
 
|-
 
|-
!Multi-Strike<br />千烈突き
+
|Multi-Strike
 
|Strike
 
|Strike
 
|13% HP
 
|13% HP
Line 322: Line 342:
 
|Inflicts light Physical damage to all enemies 2-7 times. Number of hits depends on how much more Agility the user has than the target.
 
|Inflicts light Physical damage to all enemies 2-7 times. Number of hits depends on how much more Agility the user has than the target.
 
|-
 
|-
!Weak Kill<br />弱者必滅拳
+
|Weak Kill
 
|Strike
 
|Strike
 
|10% HP
 
|10% HP
  +
|St9
|St19
 
|Inflicts moderate Physical damage to one enemy with increased power if the target is suffering from an ailment.
+
|Inflicts moderate Physical damage on one enemy with increased power if the target is suffering from an ailment.
 
|-
 
|-
!Death Call<br />死神の点呼
+
|Death Call
 
|Curse
 
|Curse
 
|26 MP
 
|26 MP
 
|Ag12
 
|Ag12
|Instantly kills all enemies suffering from Poison, Paralyze or Charm ailment.
+
|Instantly kills all enemies suffering from Poison, Paralyze, Stone, or Charm ailment.
 
|-
 
|-
!Assassinate<br />暗殺拳
+
|Assassinate
 
|Strike
 
|Strike
 
|8% HP
 
|8% HP
 
|Ag9
 
|Ag9
|Inflicts heavy Physical damage on enemy team leader and ignores defense modifiers from presence of team members.
+
|Inflicts heavy Physical damage on one enemy. Ignores ally defense bonus and deals increased damage when used against  enemy team leaders.
 
|-
 
|-
  +
|Nigayomogi
!Nigamoyogi<br />ニガモヨギ
 
 
|Curse
 
|Curse
 
|15 MP
 
|15 MP
Line 346: Line 366:
 
|Moderate chance of inflicting Poison ailment to all enemies.
 
|Moderate chance of inflicting Poison ailment to all enemies.
 
|-
 
|-
!Paral Eyes<br />パララレイ
+
|Paral Eyes
 
|Curse
 
|Curse
 
|15 MP
 
|15 MP
Line 352: Line 372:
 
|Moderate chance of inflicting Paralyze ailment to all enemies.
 
|Moderate chance of inflicting Paralyze ailment to all enemies.
 
|-
 
|-
!Sexy Gaze<br />セクシーレイ
+
|Sexy Gaze
 
|Curse
 
|Curse
 
|22 MP
 
|22 MP
Line 358: Line 378:
 
|Moderate chance of inflicting Charm ailment to all enemies.
 
|Moderate chance of inflicting Charm ailment to all enemies.
 
|-
 
|-
!Marin Karin<br />マリンカリン
+
|Marin Karin
 
|Curse
 
|Curse
 
|22 MP
 
|22 MP
Line 364: Line 384:
 
|High chance of inflicting Charm ailment to one enemy.
 
|High chance of inflicting Charm ailment to one enemy.
 
|-
 
|-
!Petra Eyes<br />ペトラレイ
+
|Petra Eyes
 
|Curse
 
|Curse
 
|22 MP
 
|22 MP
Line 370: Line 390:
 
|Moderate chance of inflicting Petrify ailment to all enemies.
 
|Moderate chance of inflicting Petrify ailment to all enemies.
 
|-
 
|-
!Gigajama<br />ギガジャマ
+
|Gigajama
 
|Almighty
 
|Almighty
 
|20 MP
 
|20 MP
Line 376: Line 396:
 
|High chance of inflicting Forget ailment to one enemy.
 
|High chance of inflicting Forget ailment to one enemy.
 
|-
 
|-
!Power Charge<br />パワーチャージ
+
|Power Charge
 
|Enhance
 
|Enhance
 
|8 MP
 
|8 MP
 
|Vi11
 
|Vi11
|Increases the damage done by the user's next attack. Wears off once skirmish ends.
+
|More than doubles the damage done by the user's next attack. Wears off once skirmish ends.
 
|-
 
|-
!Might Call<br />会心の予言
+
|Might Call
 
|Enhance
 
|Enhance
 
|8 MP
 
|8 MP
Line 388: Line 408:
 
|Guarantees a critical hit for the next Physical attack done by each team member.
 
|Guarantees a critical hit for the next Physical attack done by each team member.
 
|-
 
|-
!Shield All<br />護りの盾
+
|Shield All
 
|Enhance
 
|Enhance
 
|25 MP
 
|25 MP
 
|Ma10
 
|Ma10
|Blocks one non-Almighty attack for each team member.
+
|Blocks one non-Almighty attack for each team member, including Pierce-enhanced attacks.
 
|-
 
|-
  +
|Taunt
!Taunt<br />覚悟の挑発
 
 
|Enhance
 
|Enhance
 
|10 MP
 
|10 MP
Line 400: Line 420:
 
|Enemies will target user, but user will receive less damage.
 
|Enemies will target user, but user will receive less damage.
 
|-
 
|-
!Tetrakarn<br />テトラカーン
+
|Tetrakarn
 
|Enhance
 
|Enhance
 
|23 MP
 
|23 MP
Line 406: Line 426:
 
|Reflects one Physical attack for each team member.
 
|Reflects one Physical attack for each team member.
 
|-
 
|-
!Makarakarn<br />マカラカーン
+
|Makarakarn
 
|Enhance
 
|Enhance
 
|23 MP
 
|23 MP
Line 416: Line 436:
 
These skills passively change a character's defensive or offensive capabilities.
 
These skills passively change a character's defensive or offensive capabilities.
   
{|class="customtable desu2" style="margin:auto; text-align:center;"
+
{|class="table desu2" style="margin:auto; text-align:center;"
!style="background-color:black;" width="15%"|Skill
+
!width="15%"|Skill
!style="background-color:black;" width="10%"|Element
+
!width="10%"|Element
!style="background-color:black;" width="10%"|Stats
+
!width="10%"|Stats
!style="background-color:black;" width="65%"|Effect
+
!width="65%"|Effect
 
|-
 
|-
!Leader Soul<br />盟主の精神
+
|Leader Soul
 
| --
 
| --
 
| --
 
| --
 
|If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead. Cannot be set onto demons.
 
|If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead. Cannot be set onto demons.
 
|-
 
|-
! +Poison<br />毒追加
+
| +Poison
 
|Curse
 
|Curse
 
|Ag6
 
|Ag6
 
|Physical attacks may inflict the Poison ailment.
 
|Physical attacks may inflict the Poison ailment.
 
|-
 
|-
! +Paralyze<br />マヒ追加
+
| +Paralyze
 
|Curse
 
|Curse
 
|Ag9
 
|Ag9
 
|Physical attacks may inflict the Paralyze ailment.
 
|Physical attacks may inflict the Paralyze ailment.
 
|-
 
|-
! +Stone<br />石化追加
+
| +Stone
 
|Curse
 
|Curse
 
|Ag12
 
|Ag12
 
|Physical attacks may inflict the Petrify ailment.
 
|Physical attacks may inflict the Petrify ailment.
 
|-
 
|-
! +Forget<br />封技追加
+
| +Forget
 
|Almighty
 
|Almighty
 
|Ma9
 
|Ma9
 
|Physical attacks may inflict the Forget ailment.
 
|Physical attacks may inflict the Forget ailment.
 
|-
 
|-
!Drain Hit<br />吸収追加
+
|Drain Hit
 
|Curse
 
|Curse
 
|Vi12
 
|Vi12
 
|Physical hits restore HP equal to 25% of damage done.
 
|Physical hits restore HP equal to 25% of damage done.
 
|-
 
|-
!Life Bonus<br />一分の活泉
+
|Life Bonus
 
|Recovery
 
|Recovery
 
|Vi4
 
|Vi4
 
|Max HP +10%.
 
|Max HP +10%.
 
|-
 
|-
!Life Surge<br />三分の活泉
+
|Life Surge
 
|Recovery
 
|Recovery
 
|Vi7
 
|Vi7
 
|Max HP +30%.
 
|Max HP +30%.
 
|-
 
|-
!Life Stream<br />五分の活泉
+
|Life Stream
 
|Recovery
 
|Recovery
 
|Vi10
 
|Vi10
 
|Max HP +50%.
 
|Max HP +50%.
 
|-
 
|-
!Mana Bonus<br />一分の魔脈
+
|Mana Bonus
 
|Recovery
 
|Recovery
 
|Ma4
 
|Ma4
 
|Max MP +10%.
 
|Max MP +10%.
 
|-
 
|-
!Mana Surge<br />三分の魔脈
+
|Mana Surge
 
|Recovery
 
|Recovery
 
|Ma7
 
|Ma7
 
|Max MP +30%.
 
|Max MP +30%.
 
|-
 
|-
!Mana Stream<br />五分の魔脈
+
|Mana Stream
 
|Recovery
 
|Recovery
 
|Ma10
 
|Ma10
 
|Max MP +50%.
 
|Max MP +50%.
 
|-
 
|-
  +
!style="background:#000088;"|Spirit Gain
!Hero Aid<br />英霊の加護
 
  +
| ?
  +
|Vi6
  +
|Max HP and MP +20%.
  +
|-
  +
|Hero Aid
 
|Strike
 
|Strike
 
|Ag5
 
|Ag5
 
|Critical rate +25%.
 
|Critical rate +25%.
 
|-
 
|-
!Ares Aid<br />戦神の加護
+
|Ares Aid
 
|Strike
 
|Strike
 
|Ag10
 
|Ag10
 
|Critical rate +50%.
 
|Critical rate +50%.
 
|-
 
|-
!Crit Up<br />会心激化
+
|Crit Up
 
|Strike
 
|Strike
 
|St5
 
|St5
|Increases damage dealt by critical hits.
+
|Increases damage dealt by critical hits by 50%, making the critical multiplier x2 instead of x1.5.
  +
|-
  +
!style="background:#000088;"|Holy Blessing
  +
| ?
  +
|Vi8
  +
|Restores 20% of maximum HP upon landing a critical hit.
 
|-
 
|-
!Quick Move<br />迅速の寄せ
+
|Quick Move
 
|Enhance
 
|Enhance
 
|Ag8
 
|Ag8
 
|Increases speed during a skirmish.
 
|Increases speed during a skirmish.
 
|-
 
|-
!Swift Step<br />神速の寄せ
+
|Swift Step
 
|Enhance
 
|Enhance
 
|Ag11
 
|Ag11
 
|Greatly increases speed during a skirmish.
 
|Greatly increases speed during a skirmish.
 
|-
 
|-
!Attack All<br />攻撃全体化
+
|Attack All
 
|Strike
 
|Strike
 
|Vi14
 
|Vi14
 
|Regular attack hits all enemies. Compatible with Double Strike and Ultimate Hit.
 
|Regular attack hits all enemies. Compatible with Double Strike and Ultimate Hit.
 
|-
 
|-
!Double Strike<br />双手
+
|Double Strike
 
|Strike
 
|Strike
 
|St10
 
|St10
|Divides normal attack into one low-power and one high-power attack. Compatible with Attack All and Ultimate Hit.
+
|Converts regular attack into Double Strike, which adds a small attack (25% damage) in addition to the regular attack. If combined with Ultimate Hit, the attack becomes Twin Ultimate. Compatible with Attack All and Ultimate Hit.
 
|-
 
|-
!Extra Bonus<br />エクスティール
+
|Extra Bonus
 
|Enhance
 
|Enhance
 
|Ag5
 
|Ag5
|Increases chance of removing Extra Turns. May randomly remove Extra Turns without needing criticals or hitting weaknesses.
+
|Increases chance of removing Extra Turns. Neutral-hitting attacks by the user may randomly gain or remove Extra Turns.
 
|-
 
|-
!Preserve Extra<br />エクスガード
+
|Preserve Extra
 
|Enhance
 
|Enhance
 
|Ag7
 
|Ag7
|Reduces chance of character's Extra Turns being removed.
+
|Reduces chance of character's Extra Turns being removed. Neutral-hitting attacks by the user may randomly gain or remove Extra Turns.
  +
|-
  +
!style="background:#000088;"|Excharge
  +
| ?
  +
|Ag11
  +
|Offense +50% during Extra Turn or Double Extra.
 
|-
 
|-
!Pierce<br />貫通
+
|Pierce
 
|Phys
 
|Phys
 
|St15
 
|St15
 
|Physical attacks cannot be resisted, nullified, or absorbed.
 
|Physical attacks cannot be resisted, nullified, or absorbed.
 
|-
 
|-
!Counter<br />反撃
+
|Counter
 
|Phys
 
|Phys
 
|Vi7
 
|Vi7
 
|Low chance of retaliating when struck with a physical attack.
 
|Low chance of retaliating when struck with a physical attack.
 
|-
 
|-
!Retaliate<br />猛反撃
+
|Retaliate
 
|Phys
 
|Phys
 
|Vi9
 
|Vi9
 
|Moderate chance of retaliating when struck with a physical attack.
 
|Moderate chance of retaliating when struck with a physical attack.
 
|-
 
|-
!Avenge<br />超反撃
+
|Avenge
 
|Phys
 
|Phys
 
|Vi13
 
|Vi13
 
|High chance of retaliating when struck with a physical attack.
 
|High chance of retaliating when struck with a physical attack.
 
|-
 
|-
!Dual Shadow<br />二身の残影
+
|Dual Shadow
 
|Enhance
 
|Enhance
 
|Ag15
 
|Ag15
 
|25% chance of the character repeating the attack they just performed.
 
|25% chance of the character repeating the attack they just performed.
 
|-
 
|-
  +
!style="background:#000088;"|Extra Zero
!Extra One<br />エクストラワン
 
  +
| ?
  +
|Ag10
  +
|All skills are free during Extra Turn or Double Extra.
  +
|-
  +
|Extra One
 
|Enhance
 
|Enhance
 
|Ag13
 
|Ag13
 
|The character always has an Extra Turn in battle.
 
|The character always has an Extra Turn in battle.
 
|-
 
|-
!Phys Up<br />物理鋭化
+
|Phys Up
 
|Phys
 
|Phys
 
|St5
 
|St5
 
|Physical damage +10%.
 
|Physical damage +10%.
 
|-
 
|-
!Phys Boost<br />物理強化
+
|Phys Boost
 
|Phys
 
|Phys
 
|St8
 
|St8
 
|Physical damage +20%.
 
|Physical damage +20%.
 
|-
 
|-
!Phys Amp<br />物理激化
+
|Phys Amp
 
|Phys
 
|Phys
 
|St15
 
|St15
 
|Physical damage +50%.
 
|Physical damage +50%.
 
|-
 
|-
!Fire Boost<br />火炎強化
+
|Fire Boost
 
|Fire
 
|Fire
 
|St9
 
|St9
 
|Fire damage +20%.
 
|Fire damage +20%.
 
|-
 
|-
!Fire Amp<br />火炎激化
+
|Fire Amp
 
|Fire
 
|Fire
 
|St12
 
|St12
 
|Fire damage +50%.
 
|Fire damage +50%.
 
|-
 
|-
!Ice Boost<br />氷結強化
+
|Ice Boost
 
|Ice
 
|Ice
 
|Ma9
 
|Ma9
 
|Ice damage +20%.
 
|Ice damage +20%.
 
|-
 
|-
!Ice Amp<br />氷結激化
+
|Ice Amp
 
|Ice
 
|Ice
 
|Ma12
 
|Ma12
 
|Ice damage +50%.
 
|Ice damage +50%.
 
|-
 
|-
!Elec Boost<br />電撃強化
+
|Elec Boost
 
|Elec
 
|Elec
 
|Ma9
 
|Ma9
 
|Elec damage +20%.
 
|Elec damage +20%.
 
|-
 
|-
!Elec Amp<br />電撃激化
+
|Elec Amp
 
|Elec
 
|Elec
 
|Ma12
 
|Ma12
 
|Elec damage +50%.
 
|Elec damage +50%.
 
|-
 
|-
!Force Boost<br />衝撃強化
+
|Force Boost
 
|Force
 
|Force
 
|Vi9
 
|Vi9
 
|Force damage +20%.
 
|Force damage +20%.
 
|-
 
|-
!Force Amp<br />衝撃激化
+
|Force Amp
 
|Force
 
|Force
 
|Vi12
 
|Vi12
 
|Force damage +50%.
 
|Force damage +50%.
 
|-
 
|-
!Grimoire<br />グリモア
+
|Grimoire
 
|Curse
 
|Curse
 
|Ag11
 
|Ag11
 
|Greatly increases chance of inflicting status ailments.
 
|Greatly increases chance of inflicting status ailments.
 
|-
 
|-
  +
|Race-O
!Race-O<br />{{nowrap|同族の心得・攻}}
 
 
|Strike
 
|Strike
 
|St6
 
|St6
 
|Damage done to an opponent of the same race as the character +50%.
 
|Damage done to an opponent of the same race as the character +50%.
 
|-
 
|-
  +
|Race-D
!Race-D<br />同族の心得・防
 
 
|Strike
 
|Strike
 
|Vi6
 
|Vi6
 
|Damage taken from an opponent of the same race as the character -50%.
 
|Damage taken from an opponent of the same race as the character -50%.
 
|-
 
|-
!Ultimate Hit<br />至高の魔銃
+
|Ultimate Hit
 
|Almighty
 
|Almighty
 
|St22
 
|St22
|Normal attack becomes Almighty element. Compatible with Double Strike and Attack All.
+
|Converts regular attack to Ultimate Hit, which has the Almighty attribute. If combined with Double Strike, the attack becomes Twin Ultimate. Compatible with Double Strike and Attack All.
 
|-
 
|-
!Anti-Phys<br />耐物理
+
|Anti-Phys
 
|Phys
 
|Phys
 
|Vi5
 
|Vi5
 
|Resists damage from Physical attacks.
 
|Resists damage from Physical attacks.
 
|-
 
|-
!Anti-Fire<br />耐火炎
+
|Anti-Fire
 
|Fire
 
|Fire
 
|Vi5
 
|Vi5
 
|Resists damage from Fire attacks.
 
|Resists damage from Fire attacks.
 
|-
 
|-
!Anti-Ice<br />耐氷結
+
|Anti-Ice
 
|Ice
 
|Ice
 
|Ma5
 
|Ma5
 
|Resists damage from Ice attacks.
 
|Resists damage from Ice attacks.
 
|-
 
|-
!Anti-Elec<br />耐電撃
+
|Anti-Elec
 
|Elec
 
|Elec
 
|Ag5
 
|Ag5
 
|Resists damage from Electric attacks.
 
|Resists damage from Electric attacks.
 
|-
 
|-
!Anti-Force<br />耐衝撃
+
|Anti-Force
 
|Force
 
|Force
 
|Ag5
 
|Ag5
 
|Resists damage from Force attacks.
 
|Resists damage from Force attacks.
 
|-
 
|-
!Anti-Curse<br />耐魔力
+
|Anti-Curse
 
|Curse
 
|Curse
 
|Ma5
 
|Ma5
 
|Resists damage from Curse attacks, reduces chance of suffering from Curse-based ailments.
 
|Resists damage from Curse attacks, reduces chance of suffering from Curse-based ailments.
 
|-
 
|-
!Anti-Most<br />全門耐性
+
|Anti-Most
 
|Almighty
 
|Almighty
 
|Ma12
 
|Ma12
 
|Resists damage from all attacks and Curse-based ailments except for Physical and Almighty attacks.
 
|Resists damage from all attacks and Curse-based ailments except for Physical and Almighty attacks.
 
|-
 
|-
!Anti-All<br />真・全門耐性
+
|Anti-All
 
|Almighty
 
|Almighty
 
|Ma18
 
|Ma18
 
|Resists damage from all attacks and Curse-based ailments except Almighty attacks.
 
|Resists damage from all attacks and Curse-based ailments except Almighty attacks.
 
|-
 
|-
!Null Phys<br />物理無効
+
|Null Phys
 
|Phys
 
|Phys
 
|Vi10
 
|Vi10
 
|Provides immunity to Physical attacks.
 
|Provides immunity to Physical attacks.
 
|-
 
|-
!Null Fire<br />火炎無効
+
|Null Fire
 
|Fire
 
|Fire
 
|Vi10
 
|Vi10
 
|Provides immunity to Fire attacks.
 
|Provides immunity to Fire attacks.
 
|-
 
|-
!Null Ice<br />氷結無効
+
|Null Ice
 
|Ice
 
|Ice
 
|Ma10
 
|Ma10
 
|Provides immunity to Ice attacks.
 
|Provides immunity to Ice attacks.
 
|-
 
|-
!Null Elec<br />電撃無効
+
|Null Elec
 
|Elec
 
|Elec
 
|Ag10
 
|Ag10
 
|Provides immunity to Electric attacks.
 
|Provides immunity to Electric attacks.
 
|-
 
|-
!Null Force<br />衝撃無効
+
|Null Force
 
|Force
 
|Force
 
|Ag10
 
|Ag10
 
|Provides immunity to Force attacks.
 
|Provides immunity to Force attacks.
 
|-
 
|-
!Null Curse<br />魔力無効
+
|Null Curse
 
|Curse
 
|Curse
 
|Ma8
 
|Ma8
 
|Provides immunity to Curse attacks and Curse-based ailments.
 
|Provides immunity to Curse attacks and Curse-based ailments.
 
|-
 
|-
!Phys Drain<br />物理吸収
+
|Phys Drain
 
|Phys
 
|Phys
 
|Vi15
 
|Vi15
 
|Absorbs Physical attacks.
 
|Absorbs Physical attacks.
 
|-
 
|-
!Fire Drain<br />火炎吸収
+
|Fire Drain
 
|Fire
 
|Fire
 
|Vi15
 
|Vi15
 
|Absorbs Fire attacks.
 
|Absorbs Fire attacks.
 
|-
 
|-
!Ice Drain<br />氷結吸収
+
|Ice Drain
 
|Ice
 
|Ice
 
|Ma15
 
|Ma15
 
|Absorbs Ice attacks.
 
|Absorbs Ice attacks.
 
|-
 
|-
!Elec Drain<br />電撃吸収
+
|Elec Drain
 
|Elec
 
|Elec
 
|Ag15
 
|Ag15
 
|Absorbs Electric attacks.
 
|Absorbs Electric attacks.
 
|-
 
|-
!Force Drain<br />衝撃吸収
+
|Force Drain
 
|Force
 
|Force
 
|Ag15
 
|Ag15
 
|Absorbs Force attacks.
 
|Absorbs Force attacks.
 
|-
 
|-
!Phys Repel<br />物理反射
+
|Phys Repel
 
|Phys
 
|Phys
 
|Vi12
 
|Vi12
 
|Reflects Physical attacks.
 
|Reflects Physical attacks.
 
|-
 
|-
!Fire Repel<br />火炎反射
+
|Fire Repel
 
|Fire
 
|Fire
 
|Vi12
 
|Vi12
 
|Reflects Fire attacks.
 
|Reflects Fire attacks.
 
|-
 
|-
!Ice Repel<br />氷結反射
+
|Ice Repel
 
|Ice
 
|Ice
 
|Ma12
 
|Ma12
 
|Reflects Ice attacks.
 
|Reflects Ice attacks.
 
|-
 
|-
!Elec Repel<br />電撃反射
+
|Elec Repel
 
|Elec
 
|Elec
 
|Ag12
 
|Ag12
 
|Reflects Electric attacks.
 
|Reflects Electric attacks.
 
|-
 
|-
!Force Repel<br />衝撃反射
+
|Force Repel
 
|Force
 
|Force
 
|Ag12
 
|Ag12
 
|Reflects Force attacks.
 
|Reflects Force attacks.
 
|-
 
|-
!Anti-Ailment<br />耐状態異常
+
|Anti-Ailment
 
|Curse
 
|Curse
 
|Vi7
 
|Vi7
 
|Reduces chances of suffering from any ailment.
 
|Reduces chances of suffering from any ailment.
 
|-
 
|-
!Anti-Almighty<br />耐万能
+
|Anti-Almighty
 
|Almighty
 
|Almighty
 
|Vi19
 
|Vi19
 
|Reduces damage taken from Almighty attacks.
 
|Reduces damage taken from Almighty attacks.
 
|-
 
|-
!Endure<br />食いしばり
+
|Endure
 
|Recovery
 
|Recovery
 
|Vi9
 
|Vi9
|Withstand one mortal blow once per skirmish with 1 HP remaining.
+
|Withstand one fatal blow once per skirmish with 1 HP remaining.
 
|-
 
|-
!Dodge<br />みかわし
+
|Dodge
 
|Enhance
 
|Enhance
 
|Ag6
 
|Ag6
 
|Increases evasion against Physical attacks.
 
|Increases evasion against Physical attacks.
 
|-
 
|-
  +
!style="background:#000088;"|Hidden Strength
!Watchful<br />見覚えの成長
 
  +
| ?
  +
|Vi10
  +
|When user is low on HP, physical offense +50%.
  +
|-
  +
|Watchful
 
|Almighty
 
|Almighty
 
| --
 
| --
 
|Character gains a small additional portion of EXP earned by the [[Protagonist (Devil Survivor 2)|main character]] while not assigned to a team.
 
|Character gains a small additional portion of EXP earned by the [[Protagonist (Devil Survivor 2)|main character]] while not assigned to a team.
 
|-
 
|-
!Vigilant<br />見覚えの急成長
+
|Vigilant
 
|Almighty
 
|Almighty
 
| --
 
| --
 
|Character gains 96% (Demons gain 80%) of EXP earned by the [[Protagonist (Devil Survivor 2)|main character]] when not assigned to a team; Character gains 120% EXP when deployed in combat.
 
|Character gains 96% (Demons gain 80%) of EXP earned by the [[Protagonist (Devil Survivor 2)|main character]] when not assigned to a team; Character gains 120% EXP when deployed in combat.
 
|-
 
|-
!Moneybags<br />もうかりマッカ
+
|Moneybags
 
|Almighty
 
|Almighty
 
| --
 
| --
 
|Team gains 20% more Macca after each skirmish.
 
|Team gains 20% more Macca after each skirmish.
 
|-
 
|-
!Life Aid<br />勝利の息吹
+
|Life Aid
 
|Recovery
 
|Recovery
 
|Vi12
 
|Vi12
 
|10% max HP is restored at the end of every skirmish.
 
|10% max HP is restored at the end of every skirmish.
 
|-
 
|-
!Life Lift<br />勝利の美酒
+
|Life Lift
 
|Recovery
 
|Recovery
 
|Vi16
 
|Vi16
 
|20% max HP is restored at the end of every skirmish.
 
|20% max HP is restored at the end of every skirmish.
 
|-
 
|-
!Mana Aid<br />勝利のチャクラ
+
|Mana Aid
 
|Recovery
 
|Recovery
 
|Ma18
 
|Ma18
 
|10% max MP is restored at the end of every skirmish.
 
|10% max MP is restored at the end of every skirmish.
 
|-
 
|-
!Victory Cry<br />勝利の雄叫び
+
|Victory Cry
 
|Almighty
 
|Almighty
 
|Ma20
 
|Ma20
Line 811: Line 856:
 
These skills cannot be cracked nor set onto team leaders. See [[Racial Skill]] for race-based skills.
 
These skills cannot be cracked nor set onto team leaders. See [[Racial Skill]] for race-based skills.
   
  +
Many of the unique skills in Record Breaker are exclusive to the ''Durarara!!'' characters.
{|class="customtable desu2" style="margin:auto; text-align:center;"
 
  +
!style="background-color:black;" width="15%"|Skill
 
 
{|class="table desu2" style="margin:auto; text-align:center;"
!style="background-color:black;" width="10%"|Element
 
!style="background-color:black;" width="10%"|Type
+
!width="15%"|Skill
!style="background-color:black;" width="8%"|Cost
+
!width="10%"|Element
!style="background-color:black;" width="57%"|Effect
+
!width="10%"|Type
  +
!width="8%"|Cost
  +
!width="57%"|Effect
 
|-
 
|-
!Desperation<br />火事場撃
+
|Desperation
  +
|Almighty
|Phys
 
 
|Command
 
|Command
 
|Current HP
 
|Current HP
 
|User sacrifices itself to deal damage to all enemies. Damage increases at lower life.
 
|User sacrifices itself to deal damage to all enemies. Damage increases at lower life.
 
|-
 
|-
!Knight Soul<br />騎士の精神
+
|Knight Soul
| --
+
| -
 
|Passive
 
|Passive
| --
+
| -
 
|User takes a lethal hit for the leader.
 
|User takes a lethal hit for the leader.
 
|-
 
|-
!Paladin Soul<br />聖騎士の精神
+
|Paladin Soul
| --
+
| -
 
|Passive
 
|Passive
| --
+
| -
 
|User takes a hit for the leader while also suffering half damage.
 
|User takes a hit for the leader while also suffering half damage.
 
|-
 
|-
!Hero Soul<br />勇者の精神
+
|Hero Soul
| --
+
| -
 
|Passive
 
|Passive
| --
+
| -
 
|User takes a hit for the leader if they have better resistance to that attack.
 
|User takes a hit for the leader if they have better resistance to that attack.
  +
|-
  +
!style="background:#000088;"|Attack from Blind Spot
  +
| -
  +
|Command
  +
|8% HP
  +
|Inflicts damage to one enemy of any physical or magic element, whichever is more effective. Inflicts Shock.
  +
|-
  +
!style="background:#000088;"|Self-defense Knife
  +
|Almighty
  +
|Command
  +
|25% HP
  +
|Inflicts damage to one enemy.
  +
|-
  +
!style="background:#000088;"|Sweet Talk
  +
|Curse
  +
|Command
  +
|23 MP
  +
|Moderate chance of inflicting Charm ailment to all enemies.
  +
|-
  +
!style="background:#000088;"|Then just die
  +
| -
  +
|Command
  +
|10% HP
  +
|Inflicts damage of a random element.
  +
|-
 
!style="background:#000088;"|I hate violence!
  +
|Physical
  +
|Command
  +
|15% HP
  +
|Guaranteed critical hit on one enemy.
  +
|-
  +
!style="background:#000088;"|Do you wanna be crushed?
  +
| -
  +
|Command
  +
|8 MP
  +
|Increases the damage done by the user's next attack. Wears off once skirmish ends.
  +
|-
  +
!style="background:#000088;"|Shadow Scythe
  +
|Physical
  +
|Command
  +
|12% HP
  +
|Inflicts damage to all enemies, ignoring all resistances except for Repel.
  +
|-
  +
!style="background:#000088;"|This is not murder
  +
|Physical
  +
|Command
  +
|12% HP
  +
|Inflicts heavy unavoidable Physical damage on one enemy, but cannot kill it unless it has 1 HP.
  +
|-
  +
!style="background:#000088;"|Shadow Shield
  +
| -
  +
|Command
  +
|30 MP
  +
|Blocks non-Almighty attacks for all allies, including Pierce-enhanced attacks.
  +
|-
  +
!style="background:#000088;"|Informant
  +
| -
  +
|Passive
  +
| -
  +
|Reduces chance of character's Extra Turns being removed.
  +
|-
 
!style="background:#000088;"|Parkour
  +
| -
  +
|Passive
  +
| -
  +
|Increases evasion against Physical attacks.
  +
|-
  +
!style="background:#000088;"|Anti-social Steel Defense
  +
| -
  +
|Passive
  +
| -
  +
|Critical rate +50%.
  +
|-
  +
!style="background:#000088;"|Ikebukuro's Finest
  +
| -
  +
|Passive
  +
| -
  +
|Physical damage +50%.
  +
|-
  +
!style="background:#000088;"|Invincible Bartender
  +
| -
  +
|Passive
  +
| -
  +
|Withstand one mortal blow once per skirmish with 1 HP remaining.
  +
|-
  +
!style="background:#000088;"|Ignore Defense
  +
| -
  +
|Passive
  +
| -
  +
|Physical attacks cannot be resisted, nullified, or absorbed.
  +
|-
  +
!style="background:#000088;"|Coiste-Bohhar
  +
| -
  +
|Passive
  +
| -
  +
|Greatly increases speed during a skirmish.
  +
|-
  +
!style="background:#000088;"|Black Courier
  +
| -
  +
|Passive
  +
| -
  +
|User takes a hit for an ally if they have better resistance to that attack.
  +
|-
  +
!style="background:#000088;"|That Substantial Shadow
  +
| -
  +
|Passive
  +
| -
  +
|Reduces chances of suffering from any ailment.
 
|}
 
|}
   
Line 846: Line 1,001:
 
These skills can only be equipped to human leaders and are cast at the start of the battle.
 
These skills can only be equipped to human leaders and are cast at the start of the battle.
   
{|class="customtable desu2" style="margin:auto; text-align:center;"
+
{|class="table desu2" style="margin:auto; text-align:center;"
!style="background-color:black;" width="15%"|Skill
+
!width="15%"|Skill
!style="background-color:black;" width="8%"|Cost
+
!width="8%"|Cost
!style="background-color:black;" width="10%"|Stats
+
!width="10%"|Stats
!style="background-color:black;" width="67%"|Effect
+
!width="67%"|Effect
 
|-
 
|-
!Blitzkrieg<br>S烈攻の秘法
+
|Blitzkrieg
 
|4 MP
 
|4 MP
 
|St8
 
|St8
 
|Offense +25%.
 
|Offense +25%.
 
|-
 
|-
!Weaken<br>S解守の秘法
+
|Weaken
 
|5 MP
 
|5 MP
 
|Ag12
 
|Ag12
 
|Enemy defense -25%.
 
|Enemy defense -25%.
 
|-
 
|-
!Debilitate<br>S骨抜の秘法
+
|Debilitate
 
|12MP
 
|12MP
 
|Ag14
 
|Ag14
 
|Enemy hit rate, evasion, and defense -25%.
 
|Enemy hit rate, evasion, and defense -25%.
 
|-
 
|-
!Hustle<br>S軽業の秘法
+
|Hustle
 
|3 MP
 
|3 MP
 
|Ag8
 
|Ag8
 
|Hit rate and evasion +25%.
 
|Hit rate and evasion +25%.
 
|-
 
|-
!Fortify<br>S堅盾の秘法
+
|Fortify
 
|5 MP
 
|5 MP
 
|Vi7
 
|Vi7
 
|Defense +25%.
 
|Defense +25%.
 
|-
 
|-
!Tailwind<br>S疾風の秘法
+
|Tailwind
 
| --
 
| --
 
|Ag6
 
|Ag6
 
|Agility +5.
 
|Agility +5.
 
|-
 
|-
  +
|Wall
!Wall<br>{{nowrap|Sテトラカーン}}
 
 
|15 MP
 
|15 MP
 
|Ma15
 
|Ma15
 
|Casts Tetrakarn at the start of the skirmish.
 
|Casts Tetrakarn at the start of the skirmish.
 
|-
 
|-
!Barrier<br>Sマカラカーン
+
|Barrier
 
|16 MP
 
|16 MP
 
|Ma16
 
|Ma16
 
|Casts Makarakarn at the start of the skirmish.
 
|Casts Makarakarn at the start of the skirmish.
 
|-
 
|-
!Strengthen<br>S鬼門防御
+
|Strengthen
 
|10 MP
 
|10 MP
 
|Vi10
 
|Vi10
 
|Neutralizes all elemental weaknesses within the team.
 
|Neutralizes all elemental weaknesses within the team.
 
|-
 
|-
!Ban Phys<br>S絶一門・物理
+
|Ban Phys
 
|15 MP
 
|15 MP
 
|St10
 
|St10
 
|Cancels the first Physical attack during the skirmish.
 
|Cancels the first Physical attack during the skirmish.
 
|-
 
|-
!Ban Fire<br>S絶一門・火炎
+
|Ban Fire
 
|8 MP
 
|8 MP
 
|St10
 
|St10
 
|Cancels the first Fire attack during the skirmish.
 
|Cancels the first Fire attack during the skirmish.
 
|-
 
|-
!Ban Ice<br>S絶一門・氷結
+
|Ban Ice
 
|8 MP
 
|8 MP
 
|Ma10
 
|Ma10
 
|Cancels the first Ice attack during the skirmish.
 
|Cancels the first Ice attack during the skirmish.
 
|-
 
|-
!Ban Elec<br>S絶一門・電撃
+
|Ban Elec
 
|8 MP
 
|8 MP
 
|Ma10
 
|Ma10
 
|Cancels the first Elec attack during the skirmish.
 
|Cancels the first Elec attack during the skirmish.
 
|-
 
|-
!Ban Force<br>S絶一門・衝撃
+
|Ban Force
 
|8 MP
 
|8 MP
 
|Vi10
 
|Vi10
 
|Cancels the first Force attack during the skirmish.
 
|Cancels the first Force attack during the skirmish.
 
|-
 
|-
!Ban Curse<br>S絶一門・魔力
+
|Ban Curse
 
|6 MP
 
|6 MP
 
|Ma10
 
|Ma10
 
|Cancels the first Curse attack during the skirmish.
 
|Cancels the first Curse attack during the skirmish.
 
|-
 
|-
!Rage Soul<br>S狂戦士の魂
+
|Rage Soul
 
|6 MP
 
|6 MP
 
|St17
 
|St17
 
|Doubles damage output, but normal attack can only be selected.
 
|Doubles damage output, but normal attack can only be selected.
 
|-
 
|-
!Pierce +<br>S貫通
+
|Pierce +
 
|6 MP
 
|6 MP
 
|St21
 
|St21
 
|Team members gain Pierce.
 
|Team members gain Pierce.
 
|-
 
|-
!Full Might<br>S会心の予言
+
|Full Might
 
|10 MP
 
|10 MP
 
|Ag15
 
|Ag15
 
|Casts Might Call at the start of the skirmish.
 
|Casts Might Call at the start of the skirmish.
 
|-
 
|-
!Marksman<br>S的中の秘法
+
|Marksman
 
| --
 
| --
 
|Ag7
 
|Ag7
 
|Physical attacks cannot miss.
 
|Physical attacks cannot miss.
 
|-
 
|-
!Grimoire +<br>Sグリモア
+
|Grimoire +
 
| --
 
| --
 
|Ag11
 
|Ag11
 
|Team members gain Grimoire.
 
|Team members gain Grimoire.
 
|-
 
|-
!Desperation<br>S決死の覚悟
+
|Desperation
 
| --
 
| --
 
|Ag11
 
|Ag11
 
|Team gains speed bonus in battle, but loses all initial Extra Turns.
 
|Team gains speed bonus in battle, but loses all initial Extra Turns.
 
|-
 
|-
!Null Auto<br>S先制封殺
+
|Null Auto
 
| --
 
| --
 
|Ag15
 
|Ag15
 
|Prevents enemy Auto Skills from activating.
 
|Prevents enemy Auto Skills from activating.
 
|-
 
|-
!Battle Aura<br>S闘気の装束
+
|Battle Aura
 
|10 MP
 
|10 MP
 
|Vi12
 
|Vi12
 
|Blocks all attacks that do 50 damage or less per hit.
 
|Blocks all attacks that do 50 damage or less per hit.
 
|-
 
|-
!Endure +<br>S食いしばり
+
|Endure +
 
|10 MP
 
|10 MP
 
|Vi20
 
|Vi20
 
|Team members gain Endure.
 
|Team members gain Endure.
 
|-
 
|-
!Magic Yang<br>S魔道結界・陽
+
|Magic Yang
 
| --
 
| --
 
|Ma14
 
|Ma14
 
|MP costs for both teams halved.
 
|MP costs for both teams halved.
 
|-
 
|-
!Magic Yin<br>S魔道結界・陰
+
|Magic Yin
 
|16 MP
 
|16 MP
 
|Ma20
 
|Ma20
 
|Magic damage by team +50%, but MP costs are doubled and Physical attacks cannot be made.
 
|Magic damage by team +50%, but MP costs are doubled and Physical attacks cannot be made.
 
|-
 
|-
!Health Save<br>S技巧開眼
+
|Health Save
 
| --
 
| --
 
|Ag11
 
|Ag11
 
|HP costs for both teams reduced by 75%.
 
|HP costs for both teams reduced by 75%.
 
|-
 
|-
  +
!style="background:#000088;"|Shield All EX
!Alter Pain<br>S窮地の錬気
 
  +
|18 MP
  +
|Ma11
  +
|Casts Shield All at the start of the skirmish.
  +
|-
  +
!style="background:#000088;"|Kinetic Vision
  +
| --
  +
|Ag11
  +
|When a team member dodges an attack, all team members have a 50% bonus to all stats for the rest of the skirmish.
  +
|-
  +
!style="background:#000088;"|Dual Shadow EX
  +
|22MP
  +
|Ag15
  +
|Team members gain Dual Shadow.
  +
|-
  +
|Alter Pain
 
| --
 
| --
 
|Vi10
 
|Vi10
 
|Team members regenerate a small amount of MP relative to the damage they have taken.
 
|Team members regenerate a small amount of MP relative to the damage they have taken.
 
|-
 
|-
!Revive<br>Sリカーム
+
|Revive
 
|25 MP
 
|25 MP
 
|Ma18
 
|Ma18
 
|Casts Recarm on any fallen team members at the start of the skirmish.
 
|Casts Recarm on any fallen team members at the start of the skirmish.
 
|-
 
|-
!Healing<br>Sメディア
+
|Healing
 
|20 MP
 
|20 MP
 
|Ma12
 
|Ma12
 
|Casts Media at the start of the skirmish if any team members are injured.
 
|Casts Media at the start of the skirmish if any team members are injured.
 
|-
 
|-
!Rejuvenate<br>Sディアラハン
+
|Rejuvenate
 
|12 MP
 
|12 MP
 
|Ma13
 
|Ma13
 
|Casts Diarahan on a heavily injured team member at the start of the skirmish.
 
|Casts Diarahan on a heavily injured team member at the start of the skirmish.
 
|-
 
|-
  +
|Grace
!Grace<br>S常世の祈り
 
 
|40 MP
 
|40 MP
 
|Ma20
 
|Ma20
 
|Casts Prayer at the start of the skirmish if any team members are heavily injured or suffering from an ailment.
 
|Casts Prayer at the start of the skirmish if any team members are heavily injured or suffering from an ailment.
 
|}
 
|}
  +
   
 
{{DSV2}}
 
{{DSV2}}
  +
{{Skills}}
 
[[Category:Devil Survivor 2]]
 
[[Category:Devil Survivor 2]]
  +
[[Category:Lists of Spells and Skills]]

Revision as of 01:52, 18 October 2019

A list of skills in Devil Survivor 2. The element of each skill determines which skills can be set for each "Set" Add-On. On occasion, picking up memory cards in Free Battles will give the player a skill they have yet to crack - this is the only way in which the Grace Auto Skill can be acquired, during the 8th Day.

Skills unique to Devil Survivor 2 Record Breaker are indicated in dark blue.

Command Skills

These Skills serve as attacks or support spells.

Skill Element Cost Stats Effect
Dia Recovery 8 MP -- Restores a small amount of HP to one team member.
Diarama Recovery 12 MP Ma8 Restores a moderate amount of HP to one team member.
Diarahan Recovery 20 MP Ma15 Restores all HP to one team member.
Media Recovery 20 MP Ma12 Restores some HP to all team members.
Mediarahan Recovery 45 MP Ma18 Restores all HP to all team members.
Amrita Recovery 9 MP Ma5 Cures all ailments on all team members.
Prayer Recovery 55 MP Ma22 Restores all HP and cures all ailments on all team members.
Recarm Recovery 20 MP Ma13 Revives one fallen ally with about 170 HP.
Samarecarm Recovery 35 MP Ma21 Revives one fallen ally with full HP.
Recarmloss Recovery 30 MP Ma16 Revives fallen team members, fully restores team's HP, and cures all ailments, but reduces caster's HP to 1.
Agi Fire 4 MP -- Inflicts light Fire damage on one enemy.
Agidyne Fire 13 MP Ma14 Inflicts heavy Fire damage on one enemy.
Fire Dance Fire 23 MP Ma8 Inflicts Magic-relative Fire damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Maragi Fire 20 MP Ma10 Inflicts light Fire damage on all enemies.
Maragidyne Fire 40 MP Ma17 Inflicts heavy Fire damage on all enemies.
Inferno Fire 20 MP Ma20 Inflicts heavy Fire damage on self, allies and enemies.
Bufu Ice 4 MP -- Inflicts light Ice damage on one enemy.
Bufudyne Ice 13 MP Ma14 Inflicts heavy Ice damage on one enemy.
Ice Dance Ice 23 MP Ma8 Inflicts Magic-relative Ice damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mabufu Ice 20 MP Ma10 Inflicts light Ice damage on all enemies.
Mabufudyne Ice 40 MP Ma17 Inflicts heavy Ice damage on all enemies.
Zio Elec 4 MP -- Inflicts light Electric damage on one enemy.
Ziodyne Elec 13 MP Ma14 Inflicts heavy Electric damage on one enemy.
Elec Dance Elec 23 MP Ma8 Inflicts Magic-relative Electric damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mazio Elec 20 MP Ma10 Inflicts light Electric damage on all enemies.
Maziodyne Elec 40 MP Ma17 Inflicts heavy Electric damage on all enemies.
Zan Force 4 MP -- Inflicts light Force damage on one enemy.
Zandyne Force 13 MP Ma14 Inflicts heavy Force damage on one enemy.
Force Dance Force 23 MP Ma8 Inflicts Magic-relative Force damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Mazan Force 20 MP Ma10 Inflicts light Force damage on all enemies.
Mazandyne Force 40 MP Ma17 Inflicts heavy Force damage on all enemies.
Demon Dance Curse 21 MP Ma9 Inflicts Curse damage to random targets equal to about 25% of the target's current HP. Hits 2-5 times, max 3 times on one enemy.
Holy Dance Almighty 45 MP Ma13 Inflicts Magic-relative Almighty damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Megido Almighty 50 MP Ma18 Inflicts moderate Almighty damage on all enemies.
Megidolaon Almighty 75 MP Ma24 Inflicts heavy Almighty damage on all enemies.
Drain Almighty 2 MP Ma11 Steals HP and MP from one enemy.
Judgement Curse 35 MP Ma12 Inflicts Curse damage on all enemies equal to about half their current HP.
Life Drain Almighty 12 MP Vi13 Steals HP from one enemy. Power increases at lower HP.
Dream Eater Almighty 3 MP Ma13 Steals a large amount of MP from one enemy.
Extra Cancel Enhance 8% HP Ag4 Inflicts light Physical damage on one enemy, removes its Extra Turn, and bestows an Extra Turn to the user if the target had an Extra Turn.
Snipe Phys 3% HP Ag5 Inflicts light unavoidable Physical damage on one enemy.
Fatal Strike Phys 8% HP Ag6 Inflicts heavy unavoidable Physical damage on one enemy, but cannot kill it unless it has 1 HP.
Anger Hit Phys 5% HP St5 Guaranteed critical hit on one enemy, with 50% accuracy. Deals reduced damage.
Power Hit Phys 8% HP St12 Inflicts heavy Physical damage on one enemy.
Mighty Hit Phys 15% HP Ag11 Guaranteed critical hit on one enemy.
Final Hit Almighty 99% HP Vi12 Reduces user's HP to 1, then inflicts that much Almighty damage on one enemy.
Piercing Hit Phys 10% HP St18 Inflicts moderate Physical damage on one enemy. Cannot be resisted, nulled, or absorbed.
Holy Strike Almighty 25% HP St22 Inflicts Strength-relative Almighty damage on one enemy.
Mow Down Phys 13% HP St9 Inflicts moderate Physical damage on all enemies.
Berserk Strike 13% HP St10 Inflicts HP-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Brutal Hit Strike 10% HP Vi9 Inflicts HP-dependent Physical damage on one enemy.
Hassohappa Strike 15% HP Vi11 Inflicts HP-dependent Physical damage on all enemies.
Deathbound Strike 20% HP St18 Inflicts HP/Level/Vitality-dependent Physical damage on random targets. Hits 2-5 times total, max 3 times on one enemy.
Multi-Hit Strike 13% HP Ag9 Inflicts light Physical damage to one enemy 2-7 times. Number of hits depends on how much more Agility the user has than the target.
Multi-Strike Strike 13% HP Ag13 Inflicts light Physical damage to all enemies 2-7 times. Number of hits depends on how much more Agility the user has than the target.
Weak Kill Strike 10% HP St9 Inflicts moderate Physical damage on one enemy with increased power if the target is suffering from an ailment.
Death Call Curse 26 MP Ag12 Instantly kills all enemies suffering from Poison, Paralyze, Stone, or Charm ailment.
Assassinate Strike 8% HP Ag9 Inflicts heavy Physical damage on one enemy. Ignores ally defense bonus and deals increased damage when used against  enemy team leaders.
Nigayomogi Curse 15 MP Ag7 Moderate chance of inflicting Poison ailment to all enemies.
Paral Eyes Curse 15 MP Ag7 Moderate chance of inflicting Paralyze ailment to all enemies.
Sexy Gaze Curse 22 MP Ma9 Moderate chance of inflicting Charm ailment to all enemies.
Marin Karin Curse 22 MP Ma12 High chance of inflicting Charm ailment to one enemy.
Petra Eyes Curse 22 MP Ag10 Moderate chance of inflicting Petrify ailment to all enemies.
Gigajama Almighty 20 MP Ma10 High chance of inflicting Forget ailment to one enemy.
Power Charge Enhance 8 MP Vi11 More than doubles the damage done by the user's next attack. Wears off once skirmish ends.
Might Call Enhance 8 MP Ag11 Guarantees a critical hit for the next Physical attack done by each team member.
Shield All Enhance 25 MP Ma10 Blocks one non-Almighty attack for each team member, including Pierce-enhanced attacks.
Taunt Enhance 10 MP Vi7 Enemies will target user, but user will receive less damage.
Tetrakarn Enhance 23 MP Ma13 Reflects one Physical attack for each team member.
Makarakarn Enhance 23 MP Ma13 Reflects one non-Almighty magic attack for each team member.

Passive Skills

These skills passively change a character's defensive or offensive capabilities.

Skill Element Stats Effect
Leader Soul -- -- If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead. Cannot be set onto demons.
+Poison Curse Ag6 Physical attacks may inflict the Poison ailment.
+Paralyze Curse Ag9 Physical attacks may inflict the Paralyze ailment.
+Stone Curse Ag12 Physical attacks may inflict the Petrify ailment.
+Forget Almighty Ma9 Physical attacks may inflict the Forget ailment.
Drain Hit Curse Vi12 Physical hits restore HP equal to 25% of damage done.
Life Bonus Recovery Vi4 Max HP +10%.
Life Surge Recovery Vi7 Max HP +30%.
Life Stream Recovery Vi10 Max HP +50%.
Mana Bonus Recovery Ma4 Max MP +10%.
Mana Surge Recovery Ma7 Max MP +30%.
Mana Stream Recovery Ma10 Max MP +50%.
Spirit Gain ? Vi6 Max HP and MP +20%.
Hero Aid Strike Ag5 Critical rate +25%.
Ares Aid Strike Ag10 Critical rate +50%.
Crit Up Strike St5 Increases damage dealt by critical hits by 50%, making the critical multiplier x2 instead of x1.5.
Holy Blessing ? Vi8 Restores 20% of maximum HP upon landing a critical hit.
Quick Move Enhance Ag8 Increases speed during a skirmish.
Swift Step Enhance Ag11 Greatly increases speed during a skirmish.
Attack All Strike Vi14 Regular attack hits all enemies. Compatible with Double Strike and Ultimate Hit.
Double Strike Strike St10 Converts regular attack into Double Strike, which adds a small attack (25% damage) in addition to the regular attack. If combined with Ultimate Hit, the attack becomes Twin Ultimate. Compatible with Attack All and Ultimate Hit.
Extra Bonus Enhance Ag5 Increases chance of removing Extra Turns. Neutral-hitting attacks by the user may randomly gain or remove Extra Turns.
Preserve Extra Enhance Ag7 Reduces chance of character's Extra Turns being removed. Neutral-hitting attacks by the user may randomly gain or remove Extra Turns.
Excharge ? Ag11 Offense +50% during Extra Turn or Double Extra.
Pierce Phys St15 Physical attacks cannot be resisted, nullified, or absorbed.
Counter Phys Vi7 Low chance of retaliating when struck with a physical attack.
Retaliate Phys Vi9 Moderate chance of retaliating when struck with a physical attack.
Avenge Phys Vi13 High chance of retaliating when struck with a physical attack.
Dual Shadow Enhance Ag15 25% chance of the character repeating the attack they just performed.
Extra Zero ? Ag10 All skills are free during Extra Turn or Double Extra.
Extra One Enhance Ag13 The character always has an Extra Turn in battle.
Phys Up Phys St5 Physical damage +10%.
Phys Boost Phys St8 Physical damage +20%.
Phys Amp Phys St15 Physical damage +50%.
Fire Boost Fire St9 Fire damage +20%.
Fire Amp Fire St12 Fire damage +50%.
Ice Boost Ice Ma9 Ice damage +20%.
Ice Amp Ice Ma12 Ice damage +50%.
Elec Boost Elec Ma9 Elec damage +20%.
Elec Amp Elec Ma12 Elec damage +50%.
Force Boost Force Vi9 Force damage +20%.
Force Amp Force Vi12 Force damage +50%.
Grimoire Curse Ag11 Greatly increases chance of inflicting status ailments.
Race-O Strike St6 Damage done to an opponent of the same race as the character +50%.
Race-D Strike Vi6 Damage taken from an opponent of the same race as the character -50%.
Ultimate Hit Almighty St22 Converts regular attack to Ultimate Hit, which has the Almighty attribute. If combined with Double Strike, the attack becomes Twin Ultimate. Compatible with Double Strike and Attack All.
Anti-Phys Phys Vi5 Resists damage from Physical attacks.
Anti-Fire Fire Vi5 Resists damage from Fire attacks.
Anti-Ice Ice Ma5 Resists damage from Ice attacks.
Anti-Elec Elec Ag5 Resists damage from Electric attacks.
Anti-Force Force Ag5 Resists damage from Force attacks.
Anti-Curse Curse Ma5 Resists damage from Curse attacks, reduces chance of suffering from Curse-based ailments.
Anti-Most Almighty Ma12 Resists damage from all attacks and Curse-based ailments except for Physical and Almighty attacks.
Anti-All Almighty Ma18 Resists damage from all attacks and Curse-based ailments except Almighty attacks.
Null Phys Phys Vi10 Provides immunity to Physical attacks.
Null Fire Fire Vi10 Provides immunity to Fire attacks.
Null Ice Ice Ma10 Provides immunity to Ice attacks.
Null Elec Elec Ag10 Provides immunity to Electric attacks.
Null Force Force Ag10 Provides immunity to Force attacks.
Null Curse Curse Ma8 Provides immunity to Curse attacks and Curse-based ailments.
Phys Drain Phys Vi15 Absorbs Physical attacks.
Fire Drain Fire Vi15 Absorbs Fire attacks.
Ice Drain Ice Ma15 Absorbs Ice attacks.
Elec Drain Elec Ag15 Absorbs Electric attacks.
Force Drain Force Ag15 Absorbs Force attacks.
Phys Repel Phys Vi12 Reflects Physical attacks.
Fire Repel Fire Vi12 Reflects Fire attacks.
Ice Repel Ice Ma12 Reflects Ice attacks.
Elec Repel Elec Ag12 Reflects Electric attacks.
Force Repel Force Ag12 Reflects Force attacks.
Anti-Ailment Curse Vi7 Reduces chances of suffering from any ailment.
Anti-Almighty Almighty Vi19 Reduces damage taken from Almighty attacks.
Endure Recovery Vi9 Withstand one fatal blow once per skirmish with 1 HP remaining.
Dodge Enhance Ag6 Increases evasion against Physical attacks.
Hidden Strength ? Vi10 When user is low on HP, physical offense +50%.
Watchful Almighty -- Character gains a small additional portion of EXP earned by the main character while not assigned to a team.
Vigilant Almighty -- Character gains 96% (Demons gain 80%) of EXP earned by the main character when not assigned to a team; Character gains 120% EXP when deployed in combat.
Moneybags Almighty -- Team gains 20% more Macca after each skirmish.
Life Aid Recovery Vi12 10% max HP is restored at the end of every skirmish.
Life Lift Recovery Vi16 20% max HP is restored at the end of every skirmish.
Mana Aid Recovery Ma18 10% max MP is restored at the end of every skirmish.
Victory Cry Almighty Ma20 25% max HP and 13% max MP is restored at the end of every skirmish.

Demon-Unique Skills

These skills cannot be cracked nor set onto team leaders. See Racial Skill for race-based skills.

Many of the unique skills in Record Breaker are exclusive to the Durarara!! characters.

Skill Element Type Cost Effect
Desperation Almighty Command Current HP User sacrifices itself to deal damage to all enemies. Damage increases at lower life.
Knight Soul - Passive - User takes a lethal hit for the leader.
Paladin Soul - Passive - User takes a hit for the leader while also suffering half damage.
Hero Soul - Passive - User takes a hit for the leader if they have better resistance to that attack.
Attack from Blind Spot - Command 8% HP Inflicts damage to one enemy of any physical or magic element, whichever is more effective. Inflicts Shock.
Self-defense Knife Almighty Command 25% HP Inflicts damage to one enemy.
Sweet Talk Curse Command 23 MP Moderate chance of inflicting Charm ailment to all enemies.
Then just die - Command 10% HP Inflicts damage of a random element.
I hate violence! Physical Command 15% HP Guaranteed critical hit on one enemy.
Do you wanna be crushed? - Command 8 MP Increases the damage done by the user's next attack. Wears off once skirmish ends.
Shadow Scythe Physical Command 12% HP Inflicts damage to all enemies, ignoring all resistances except for Repel.
This is not murder Physical Command 12% HP Inflicts heavy unavoidable Physical damage on one enemy, but cannot kill it unless it has 1 HP.
Shadow Shield - Command 30 MP Blocks non-Almighty attacks for all allies, including Pierce-enhanced attacks.
Informant - Passive - Reduces chance of character's Extra Turns being removed.
Parkour - Passive - Increases evasion against Physical attacks.
Anti-social Steel Defense - Passive - Critical rate +50%.
Ikebukuro's Finest - Passive - Physical damage +50%.
Invincible Bartender - Passive - Withstand one mortal blow once per skirmish with 1 HP remaining.
Ignore Defense - Passive - Physical attacks cannot be resisted, nullified, or absorbed.
Coiste-Bohhar - Passive - Greatly increases speed during a skirmish.
Black Courier - Passive - User takes a hit for an ally if they have better resistance to that attack.
That Substantial Shadow - Passive - Reduces chances of suffering from any ailment.

Auto Skills

These skills can only be equipped to human leaders and are cast at the start of the battle.

Skill Cost Stats Effect
Blitzkrieg 4 MP St8 Offense +25%.
Weaken 5 MP Ag12 Enemy defense -25%.
Debilitate 12MP Ag14 Enemy hit rate, evasion, and defense -25%.
Hustle 3 MP Ag8 Hit rate and evasion +25%.
Fortify 5 MP Vi7 Defense +25%.
Tailwind -- Ag6 Agility +5.
Wall 15 MP Ma15 Casts Tetrakarn at the start of the skirmish.
Barrier 16 MP Ma16 Casts Makarakarn at the start of the skirmish.
Strengthen 10 MP Vi10 Neutralizes all elemental weaknesses within the team.
Ban Phys 15 MP St10 Cancels the first Physical attack during the skirmish.
Ban Fire 8 MP St10 Cancels the first Fire attack during the skirmish.
Ban Ice 8 MP Ma10 Cancels the first Ice attack during the skirmish.
Ban Elec 8 MP Ma10 Cancels the first Elec attack during the skirmish.
Ban Force 8 MP Vi10 Cancels the first Force attack during the skirmish.
Ban Curse 6 MP Ma10 Cancels the first Curse attack during the skirmish.
Rage Soul 6 MP St17 Doubles damage output, but normal attack can only be selected.
Pierce + 6 MP St21 Team members gain Pierce.
Full Might 10 MP Ag15 Casts Might Call at the start of the skirmish.
Marksman -- Ag7 Physical attacks cannot miss.
Grimoire + -- Ag11 Team members gain Grimoire.
Desperation -- Ag11 Team gains speed bonus in battle, but loses all initial Extra Turns.
Null Auto -- Ag15 Prevents enemy Auto Skills from activating.
Battle Aura 10 MP Vi12 Blocks all attacks that do 50 damage or less per hit.
Endure + 10 MP Vi20 Team members gain Endure.
Magic Yang -- Ma14 MP costs for both teams halved.
Magic Yin 16 MP Ma20 Magic damage by team +50%, but MP costs are doubled and Physical attacks cannot be made.
Health Save -- Ag11 HP costs for both teams reduced by 75%.
Shield All EX 18 MP Ma11 Casts Shield All at the start of the skirmish.
Kinetic Vision -- Ag11 When a team member dodges an attack, all team members have a 50% bonus to all stats for the rest of the skirmish.
Dual Shadow EX 22MP Ag15 Team members gain Dual Shadow.
Alter Pain -- Vi10 Team members regenerate a small amount of MP relative to the damage they have taken.
Revive 25 MP Ma18 Casts Recarm on any fallen team members at the start of the skirmish.
Healing 20 MP Ma12 Casts Media at the start of the skirmish if any team members are injured.
Rejuvenate 12 MP Ma13 Casts Diarahan on a heavily injured team member at the start of the skirmish.
Grace 40 MP Ma20 Casts Prayer at the start of the skirmish if any team members are heavily injured or suffering from an ailment.


Record Breaker - The Animation - Thursday 23:54
Characters
Playable Protagonist - Daichi Shijima - Io Nitta - Yuzuru Akie - Hinako Kujou - Keita Wakui - Airi Ban - Jungo Torii - Fumi Kanno - Makoto Sako - Otome Yanagiya - Yamato Hotsuin - Ronaldo Kuriki - Anguished One - Miyako Hotsuin
Non-Playable Tico (Male / Female) - Dera-Deka - Koharu - Jungo's Cat - Polaris - Canopus
Locations
Tokyo Tokyo Tower - Sunset Blvd - Diet Building - Akasaka Palace - Cine City Plaza - Sky Tower - Karamachi - Terminal - Bugeikan Arena - Central Gate - Sengakuji - Eikokuji
Osaka Tsuutenkaku - Main Branch (JP's) - Festival Gate - Bickman - Ebisu Bridge - Sankyu Line
Nagoya TV Tower - Planetarium - Gold Clock - Centering Park - Nagoya Branch (JP's) - Parking Garage
Other Fukuoka Tenjin - Sapporo - Akasha Stratum - Stake Terminal - Providence
Archives
Terminology Extra Turn Battle - Demon Tamers - Devil Auction - Fate System - JP's - Nicaea β ver. - Septentriones - Dance Skills - Racial Skill - Auto Skill - Skill Crack - Demon Summoning App - Add-On - Dragon Stream - Terminal - Administrator - Akashic Record - Void - Triangulum - Astrolabe
Lists Demons - Skills - Ailments - Titles (RB)- Translations
Other Media
Songs "Mugen no Sekai" - "Take Your Way" - "Be"
Publications -Show Your Free Will- - The Animation Manga - Cetus's Prequel
Mobile Games The Extra World
Misc Merchandise
Physical
Weapon Strike (Axe - Fist - Whip) - Slash (Sword - Two Handed) - Pierce (Gun - Spear - Bow - Thrown)
Other Havoc (Rush - Tech - Special) - Hunt Skill - Extra Skills - Passive Skills - Auto Skill - Racial Skill - All-out Attack
Magic
Elemental Fire - Ice - (Wind/Force) - Electricity - Earth - Water - Psychokinesis - Gravity - Nuclear - Bless - Curse
Light Light (Expel) - Recovery (Miracle/Bless) - Support (Prayer)
Dark Dark (Death) - Curse/Mystic - Occult - Nerve
Other Almighty - Ailment - Fusion - Miscellaneous - Force (Spell Type)
Skill Lists
Megami Tensei Megami Tensei - II - Kyūyaku
Shin Megami Tensei Shin Megami Tensei - II - if... - NINE (Combos) - III: Nocturne - 20XX - IMAGINE - Strange Journey - IV / Apocalypse - V
Last Bible Last Bible - II - Another - III
Majin Tensei Majin Tensei - II: Spiral Nemesis - Ronde
Devil Summoner Devil Summoner - Soul Hackers - Raidou vs. The Soulless Army - Raidou vs. King Abaddon - Soul Hackers 2
Persona Megami Ibunroku Persona - 2: Innocent Sin (Fusion Spells) - 2: Eternal Punishment (Fusion Spells) - 3 (Fusion Spells) - 4 / Arena Ultimax - Q - 5 (Royal) - Strikers - Tactica -Q2
Devil Children Red/Black/White Book - DemiKids - Fire/Ice Book - Messiah Riser
Digital Devil Saga Avatar Tuner (Mantra / Combos) - Avatar Tuner 2 (Mantra / Combos)
Devil Survivor Devil Survivor (Overclocked) - Devil Survivor 2 (Record Breaker)
Other Giten Megami Tensei - Card Summoner - Tokyo Mirage Sessions ♯FE