A level is an inconstant measurement for how strong a character currently is.
Overview[edit | edit source]
For party members and allies, by principle, the user's level is determined by their amount of experience. Once the user gains enough EXP, they will level up. For enemies, however, as they cannot gain EXP, their level is pre-determined and cannot be modified in-game.
The level can range from 1 to 99, and as the user cannot lose EXP, the level can only go up. However, it cannot surpass the maximum level.
The user's level plays a large role in affecting their stat total: the higher the level, the higher the stat total will be. Hence, it makes it possible to use levels to estimate the strength of an enemy.
Leveling up will grant the user a small stat increase. If the user reaches a particular level, they'll be able to learn a new skill. This ultimately depends on their own individual skillpool.
Persona 5 / Royal[edit | edit source]
By leveling up, the user will gain 3 points total and will be distributed to certain stats. At level 1, they will have 10 points total, and at level 99, 304. For individual characters or Personas, the distribution of the base stats will always be the same at Level 99.
The level difference in battle is one factor that affects the experience they can receive from battle: if the user's level is lower than that of the Shadow's, their EXP total will be higher, and the other way around for if their level is lower.
In battle, the level difference in battle is used to calculate the damage. For example, if the user has a higher level than the enemy, their attacks will deal much more damage than usual, and if their level is lower, their damage output will be cut down. For more information on how levels influence damage, see Damage → Miscellaneous Modifiers.