Kelpie is a demon in the series.
In Celtic mythology, a kelpie is said to be a supernatural water horse that haunts rivers and lakes in Scotland and Ireland. Its mane is black, but its skin is said to be cold as death. It is said to lure mortals into water, specifically young children, into drowning so it can eat them. The kelpie tempts children to ride on its back, and once the victims fall for the trap, the kelpie's skin is said to become adhesive.
"Origin: England. They are foal-like water fairies. Also called water horses, they drag humans who ride them underwater to drown. They sometimes appear as men, but are easily distinguished by the seaweed in their hair. They make excellent mounts if they can be caught, but curse those who treat them badly. In some cases, their upper body is a horse and their lower body is a fish." —Shin Megami Tensei A-Mode DDS Dictionary
Shin Megami Tensei IMAGINE [ edit | edit source]
"Water sprites of Scottish folklore. Kelpies resemble horses and eat the grass that grows by the waterside. If you touch one, you will never be able to let go. Those who try to climb on a Kelpie's back are dragged underwater and drowned. Kelpies are swift of foot and, if caught, make excellent steeds. Treating them roughly, however, will result in a curse." —Shin Megami Tensei IMAGINE compendium
Kelpie can be contracted in the Nakano field.
Shin Megami Tensei III: Nocturne [ edit | edit source]
Kelpie can be found as a normal encounter in the Ikebukuro Tunnel .
A group of Kelpies that resided in the Ueno region until Pellaidh forced them out. They act as a bridge for certain humans to cross the Kanda River near Ueno. They have a vendetta against Pellaidh for his previous actions alongside the humans and offer Flynn a deal in exchange for bringing them his head. After obtaining his head, the head Kelpie tosses it to his brethren to be eaten. Afterwards he offers to act as a bridge whenever the Samurai need one for helping them.
Hostile Kelpies appear in Shibuya and later in Midtown . They can teach Flynn the Diarama and Tarunda skills through their Demon Whisper . Kelpie may evolve into Valkyrie starting at level 42.
Shin Megami Tensei IV Apocalypse [ edit | edit source]
"A fairy of Celtic folklore that lives by the water. It looks like a horse. It drowns those who ride on it, but if you can tame it, it can be a valuable mount." —Shin Megami Tensei IV Apocalypse compendium
Kelpie can be found within the Sky Tower . It can teach the Tarunda, Diarama and Trafuri skills through its Demon Whisper. Kelpie benefits from learning healing and support skills. Kelpie is also capable of transforming into Valkyrie at level 39.
"A horse-like fairy of Celtic folklore that lives by the water. It drowns those who ride on it, but is a valuable mount if you can tame it." —Persona 5 background
Kelpie is the first Persona of the Strength Arcana and can be found as a Shadow in Kamoshida's Palace and the Path of Aiyatsbus area of Mementos , with the title "Mad Marsh Horse." It is the only Persona to learn the Resist Brainwash skill and the first Persona to learn Sukukaja . When itemized through an Electric Chair execution in the Velvet Room , Kelpie will yield a Terror Claw skill card.
"With the tail of a fish and the body of a stallion, this sea-demon makes a fine steed."
Known as Mermount , he has the power WaterBoost.
Shin Megami Tensei: Liberation Dx2 [ edit | edit source]
"A fairy of Celtic folklore that lives by the water that looks like a horse. It is friendly at first goading you to ride it, but tries to drown those who do. Once tamed, it is a mightily loyal steed." —Shin Megami Tensei: Liberation Dx2 compendium
Race
Level
HP
MP
VIT
INT
STR
SPD
LUC
DEF
Element
24
99
35
8
11
14
12
7
11
List of Spells
Skill
Cost
Effect
Zanma
4 MP
Medium Force damage (1-2 enemies)
Hama
3 MP
Light Expel damage (1 enemy)
Race
Level
HP
MP
VIT
INT
STR
SPD
LUC
DEF
Fairy
11
41
17
7
6
8
8
6
7
List of Spells
Skill
Cost
Effect
Pulinpa
3 MP
Inflicts Panic (2 enemies, Mind-type)
Flee
-
Run away (enemy only)
CP
NOA
ATK
ACC
DEF
EVA
M.ATK
M.EFC
12
1-7
55
16
30
13
9
10
St
16
In
9
Ma
8
Vi
12
Ag
12
Lu
6
Resistances
Resists Expel
Drop
Onyx
List of Skills
Skill
Cost
Effect
Shibaboo
3 MP
Binds multiple enemies . (Bind-type)
Makajama
4 MP
Seals the magic of multiple enemies . (Magic-type)
Traesto
6 MP
Escapes the current dungeon to the last point of entry from the overworld.
CP
NOA
ATK
ACC
DEF
EVA
M.ATK
M.EFC
25
1
80
56
78
56
12
11
St
11
In
9
Ma
10
Vi
10
Ag
10
Lu
4
List of Skills
Skill
Cost
Effect
Zionga
9 MP
Medium Electric damage to a single foe.
Shibaboo
3 MP
Inflicts Bind ailment to 1-3 foes. (Bind-type)
Makajam
4 MP
Inflicts Close ailment to 1-3 foes. (Magical-type)
Mapper
2 MP
Displays a mini-map on the screen until the next new moon .
Jump Kick
12% HP
Light Kick damage to 1-3 foes.
Shin Megami Tensei III: Nocturne [ edit | edit source]
Race
Level
HP
MP
Strength
--
Magic
--
Vitality
--
Agility
--
Luck
--
Fairy
?
540/440
160
Reflects
Absorbs
Void
Resists
Weak
-
-
-
-
Force/Expel/Death
List of Skills
Skill
Cost
Effect
Stun Bite
none
Medium physical damage and 40% stun to one foe. Medium accuracy and critical rate.
Diarama
7 MP
Greatly restores one ally's HP.
Race
Level
HP
MP
Strength
--
Magic
--
Vitality
--
Agility
--
Luck
--
Fairy
26
210
117
Reflects
Absorbs
Void
Resists
Weak
-
-
-
Ice
Force
List of Skills
Skill
Cost
Effect
Pulinpa
5 MP
60% panic to one foe. Mind-type.
Stun Bite
none
Medium physical damage and 40% stun to one foe. Medium accuracy and critical rate.
Diarama
7 MP
Greatly restores one ally's HP.
Marin Karin
5 MP
55% charm to one foe. Mind-type.
Race
Level
HP
MP
Strength
9
Magic
13
Vitality
9
Agility
8
Luck
7
Fairy
26
210
117
Reflects
Absorbs
Void
Resists
Weak
-
-
-
Ice
Force
Obtainable
Normal recruit or fusion
List of Skills
Skill
Cost
Effect
Level
Pulinpa
5 MP
60% panic to one foe. Mind-type.
Innate
Arbitration
Interrupt
Soothes an enraged demon.
Innate
Paraladi
5 MP
Removes stun from one ally.
Innate
Stun Bite
18% HP
Medium physical damage and 40% stun to one foe. Medium accuracy and critical rate.
27
Void Nerve
Passive
Imparts immunity to nerve attacks. Overrides resistance and weakness.
28
Marin Karin
5 MP
55% charm to one foe. Mind-type.
29
Diarama
7 MP
Greatly restores one ally's HP.
30
Race
Level
HP
MP
Strength
42
Dexterity
39
Magic
39
Agility
50
Luck
42
Fairy
36
322
144
Phys
Gun
Fire
Ice
Elec
Force
Light
Dark
-
-
-
Resist
-
Weak
-
-
Ailment Resistance
Resist:Bind
Normal Attack
Phys x1, 1 enemy
List of Skills
Skill
Cost
Effect
Level
Diarama
9 MP
Restores medium amount of HP to one ally.
Innate
Tarunda
15 MP
Debuffs all foes' attack power by 1 level.
Innate
Trafuri
5 MP
Guarantees escape from battle .
37
Shin Megami Tensei IV Apocalypse [ edit | edit source]
Race
Level
HP
MP
Strength
34
Dexterity
34
Magic
39
Agility
50
Luck
43
Fairy
31
236
172
Phys
Gun
Fire
Ice
Elec
Force
Light
Dark
-
-
-
Resist
-
Weak
-
-
Ailment Resistance
Resist:Bind
Normal Attack
Phys x1, 1 enemy
List of Skills
Skill
Cost
Effect
Level
Tarunda
25 MP
Debuffs all foes' physical attack/magical attack power by 1 level.
Innate
Diarama
16 MP
Restores medium amount of HP to one ally.
Innate
Trafuri
25 MP
Guarantees escape from battle .
32
Level
HP
MP
NOA
DEF
STR
INT
END
SPD
LUC
15
81
35
1
13
9
11
9
9
List of Skills
Skill
Cost
Effect
Absorb
0 MP
Absorb MP from one enemy
Cure Poison
5 MP
Cures poison from one character
Level
HP
MP
ATK
DEF
STR
INT
END
SPD
LUC
14
96
70
52
25
11
10
11
11
8
Equipment
Weapon, Accessory
Card Location
Battle
Giten Megami Tensei: Tokyo Mokushiroku [ edit | edit source]
Race
Alignment
Level
HP
MP
CP
Beast
Neutral-Neutral
21
303
91
31
Intuition
Will Power
Magic
Intelligence
Divine Protection
21
10
12
8
14
Strength
Stamina
Agility
Dexterity
Charm
31
26
23
6
9
Arcana
Level
HP
SP
Type
Strength
6
Magic
5
Endurance
5
Agility
8
Luck
6
Strength
6
128
63
Upbeat
Phys
Gun
Fire
Ice
Elec
Wind
Psy
Nuke
Bless
Curse
Almi
-
-
-
Strong
Weak
-
-
-
-
-
-
List of Skills
Skill
Effect
Garu
Light Wind damage to 1 foe. Technical dmg: Burn.
Summon
Summons Mad Marsh Horse (Kelpie) into battle.
"Me Kelpie. Your heart... make me! Now me become mask!"
Arcana
Level
Strength
5
Magic
5
Endurance
5
Agility
6
Luck
4
Strength
6
Inherit
Reflects
Absorbs
Block
Resists
Weak
Wind
-
-
-
Ice
Electricity
List of Skills
Skill
Cost
Effect
Level
Garu
3 SP
Light Wind damage to 1 foe. Technical dmg: Burn.
Innate
Lunge
5% HP
Light Physical damage to 1 foe.
Innate
Resist Brainwash
Auto
Lower susceptibility to Brainwash.
8
Sukukaja
8 SP
Buff agility of 1 ally for 3 turns.
9
Terror Claw
8% HP
Light Physical damage to 1 foe. Medium chance of Fear.
10
Arcana
Level
HP
SP
Type
Strength
6
Magic
5
Endurance
5
Agility
8
Luck
6
Strength
6
128
63
Upbeat
Phys
Gun
Fire
Ice
Elec
Wind
Psy
Nuke
Bless
Curse
Almi
-
-
-
Strong
Weak
-
-
-
-
-
-
List of Skills
Skill
Effect
Garu
Light Wind damage to 1 foe.
Summon
Summons Mad Marsh Horse (Kelpie) into battle.
"Me Kelpie. Your heart... make me! Now me become mask!"
Arcana
Level
Strength
5
Magic
5
Endurance
5
Agility
6
Luck
4
Strength
6
Inherit
Reflects
Absorbs
Block
Resists
Weak
Wind
-
-
-
Ice
Electricity
Persona Trait
Striking Weight: Strengthen Physical attacks by 20%. Doesn't apply to Gun skills.
List of Skills
Skill
Cost
Effect
Level
Garu
3 SP
Light Wind damage to 1 foe.
Innate
Lunge
5% HP
Light Physical damage to 1 foe.
Innate
Resist Brainwash
Passive
Reduce susceptibility to Brainwash.
8
Sukukaja
8 SP
Increase Agility of 1 ally for 3 turns.
9
Terror Claw
8% HP
Light Physical damage and inflict Fear (med odds) to 1 foe.
10
Persona Q2: New Cinema Labyrinth [ edit | edit source]
List of Skills
Skill
Cost
Effect
Level
Spotter
Passive
Slightly raise chance of rare items at Treasure Spots.
Innate
Orb of Resolve
2 Gauges
Raise defense for 3 turns. (Party)
Innate
Orb of Power
2 Gauges
Raise attack for 3 turns. (Party)
14
Clairvoyance
Passive
Display nearby FOEs/chests/hidden passages on map.
16
Class
Element
Type
Level
HP
MP
Exp
Common
Water
Beast
5
70
25
15
ATK
DEF
MGC
RES
SPD
LCK
10
9
5
5
7
8
List of Skills
Skill
Element
Cost
Effect
Aqua Cut
Water
10 HP
Small dmg. 1 Foe
Aqua Flood
Water
20 HP
Small dmg. 2 Foes
Heal
Light
5 MP
Minor HP recovery. 1 Ally
Silence
Dark
6 MP
Mute. 1 Foe
Venom Foam
Water
20 HP
Small dmg +Confuse. 1 Foe
Bite
Light
15 HP
Small dmg. 1 foe
Power
Power
Type
Effect
WaterBoost
Elemental
Draws strength from the power of Water.
Devil Children Fire/Ice Book [ edit | edit source]
Class
Type
Race
Level
HP
MP
Exp
Common
Water
Beast
5
70
25
15
Attack
Guard
Magic
M Guard
Speed
Luck
10
9
5
5
7
8
List of Skills
Mizukiri
Aqua Flood
Dia
Makafuji
Poison Gas Breath
Bite
Digital Devil Sage: Avatar Tuner [ edit | edit source]
Race
Level
HP
MP
Drops
Beast
21
188
144
Bolt Rod
Reflects
Absorbs
Void
Resists
Weak
-
-
Electricity
Earth
Fire
List of Skills
Skill
Effect
Mazionga
Medium electric damage and shock on all foes.
Sukunda
Reduces evasion/accuracy by 1 level of all foes.
Comatose
Weak physical damage and 55% sleep on one foe.
Void Fire
Party nulls fire attacks for 1 turn.
Digital Devil Sage: Avatar Tuner 2 [ edit | edit source]
Reflects
Absorbs
Void
Resists
Weak
-
-
Earth
Ice, Nerve
Force
List of Skills
Skill
Effect
Needle Rush
Multiple hits of light Physical damage to one foe.
Dream Haze
55% inflicts sleep (nerve-type) on one foe.
Kelpie from Megami Tensei
Kelpie`s sprite in Megami Tensei II
Kelpie as it appears in Shin Megami Tensei III: Nocturne
Kelpie as it appears in Last Bible II
Kelpie as it appears in Last Bible Special
Kelpie in Persona 5 Royal
Kelpie as it appears in Shin Megami Tensei: Liberation Dx2 .
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