Megami Tensei Wiki

""Kaneshiro doesn't leave any tracks," huh? Figures it'd be floating."
—Morgana on Kaneshiro's Palace, Persona 5

Kaneshiro's Palace, also known as the Bank of Gluttony, is a location in Persona 5. It is the Palace of Junya Kaneshiro.



Persona 5[]

Kaneshiro's Palace is a world within the Metaverse created by Junya Kaneshiro. The Phantom Thieves of Hearts plan a heist to steal Kaneshiro's heart in order to prove their justice to Makoto Niijima, but a further incentive appears, where the Thieves must prevent Kaneshiro from extorting them using a photo leak due to Makoto's brash actions.

Unlike the previous two Palaces, Kaneshiro's Palace encompasses nearly all of Shibuya drowned in a dark-green atmosphere. A massive bank floating in the air sucking banknotes from the ground acts as the main body of the Palace and a representative of Kaneshiro's elitism, confidence in not getting caught by the police and desire for wealth for the sake of wealth. The entire Palace area, both the ground and Bank, are filled with ATM Cognitive existences that embody Kaneshiro's disregard for other people, seeing only them as a source of income. Each ATM seems to embody a specific person he is extorting for his wealth. The physical conditions of each ATM seems to reflect that person's current financial state. Once a person has lost most of their money, the ATMs become more and more damaged until they fall over dead on the side of the road. Shadow Kaneshiro is also accompanied with cognitive copies of his henchmen. It is guarded by shadows that appear as security guards in riot gear and guard dogs that manifest as Orthrus.

The Palace is initially unreachable due to being high up in the air, but when somebody who is extorted by Kaneshiro enters its outskirts, it will open itself to them. Since Makoto Niijima is extorted by Kaneshiro, this transforms her into the key to the Palace, allowing the party to infiltrate it. However, as Makoto and the party enter from the front door, this instantly alerts Kaneshiro and his shadow guards and he sets up a trap to kill the party. The party is instantly overwhelmed by the number of shadows, then is cornered in the middle of their escape. Kaneshiro reveals to Makoto his intention to sell her sister as a sex slave and if she does not want it, she has to take customers to pay off her debt. This angers Makoto to the point that she breaks and awakens Johanna, who defeats the Shadow guards Sui-Ki and two Onis with help from the party. However, due to the increasing security, the party is forced to escape the Palace.

After the party finds out the location of Kaneshiro's treasure, they send a series of calling cards all over Shibuya, in which one of them were picked by Kaneshiro's henchmen and he delivered it to him, angering him and causing his treasure to take form. The party confronts Kaneshiro in the depths of the Palace and he transforms into Bael, first fighting them on foot then with his "Piggytron" robot. After the party destroys his Piggytron, he again warns the party of a black mask assassin in the Metaverse before surrendering, destroying his Palace. A day later he willingly surrenders in front of the police and is arrested, causing Sae Niijima to worry that her sister is under the influence of the Phantom Thieves.


  • Lockpicks needed: 3
  • Note: It isn't necessary to buy weapons for Makoto in this dungeon as the Heavy Pound weapon is comparable to what is available in Untouchable, and the Peacemaker HP, a customized variant of the Peacemaker, surpasses the rest of the firearms available to Makoto in the shop. Only the P Revolver II has slightly higher attack and accuracy than the Peacemaker HP, but it cannot afflict Fear.

Upon the first investigation of the Palace on June 19th, the Phantom Thieves cannot enter the Palace but instead end up in a distorted version of Shibuya. The Thieves must investigate the ATM Human Cognitions in the twisted shopping district until they investigate one that falls onto the floor shortly after being talked to, after which the Palace appears as a giant UFO sucking money from the air. Since it is high up, there is no way for the Thieves to enter it and they are forced to leave.

On June 20th, Kaneshiro successfully subdues Makoto and blackmails the Thieves into paying three million yen in three weeks or he will report the Thieves to the police using the picture he took in the nightclub and turn Makoto to prostitution, which turns Makoto into the "Special Customer" for the bank in the Metaverse. Since Makoto is considered a special customer, the UFO-like bank now opens a staircase for the Phantom Thieves to enter. Once they enter the Palace, Makoto enters the front door of the bank, which alerts the Shadows until Makoto states that she is a special customer and Shadow Kaneshiro allows them to enter.

Now the Thieves must head to the reception office; if they try to go anywhere else, the Shadow guards will prevent them from going there. Examining the mountain of cash in the reception office will instantly trigger an event that results in confronting two waves of Shadows, in groups of two and manifesting as Oni. They resist Physical and Gun attacks, so elemental skills will deal with them faster. Once those were taken down, Morgana will notice there are too many Shadows, forcing them to escape. More guards and Shadow Kaneshiro will corner the party once they approach the exit, resulting in a confrontation leading to Makoto awakening to her Persona, Johanna. The party will then face a party of three Shadows, two Oni and a Sui-Ki. Makoto's Nuclear skills can strike at Sui-Ki's weakness for extra turns. Following the Shadows' defeat, the party will proceed to force their way out of the Palace for the day.

Bank Entrance[]

On June 21st, the party will be able to start exploring Kaneshiro's Palace. The front entrance to Kaneshiro's Palace will be shuttered and taped up with a notice. The Phantom Thieves must find an alternate entrance to the bank. Investigating the golden pig statue to the far right will reveal a hidden passage leading to a room with a staircase to the east of the area the party visited last time. The stairs will lead to a dead end, so the party must proceed into the entrance hall.

Front Hall[]

The party can use the benches to ambush the two patrolling Shadows here. Heading north into the teller area will reveal a Treasure Chest containing an Elysian Robe in the southwest corner of the room. The doors heading towards the reception office are barred, so head towards the west end of the entrance hall.

Heading forward, the party will notice a Shadow boarding an elevator with no control panel. The objectives update to finding a route to the basement. The party can use the walls along the northern side to ambush two more Shadows blocking access to a Treasure Chest containing a Balm of Life. To the southwest is a sealed door. The party can now proceed up the stairs; the right side will provide easier access to the next hiding spot.

Approaching the top, the party will take note of the canine Shadow further back. These will take the form of Orthrus at first with additional partners appearing later on. Take cover beside a pillar and ambush it. Afterward, there will be another guard and canine Shadow patrolling the area nearby that can also be ambushed. Another guard will be patrolling the southern balcony after dealing with the second canine Shadow. Heading further east will lead the party to the other side of the dead end at the top of the stairs from earlier. Pressing the red button will open the partition.

The door to the immediate west of the red button is locked. Following the wall will lead to climbable equipment leading into a shaft. At the end of the shaft, the protagonist will be prompted to ambush the guard, leading to a battle with four Orobas Shadows. Defeating this group will net the party the Bank Keycard and the Bank Blueprint. However, the Shadows in the immediate area outside of the room will have also respawned.

The Bank Keycard will unlock the exit to the room once used with the keycard reader to the right of the door. Heading back west towards the stairs, turn south into the hallway to find a locked door on the west wall. The Bank Keycard will also unlock this door. The party can ride the top of the elevator from earlier down to the basement.

Banker Passageway[]

After a short venture through some air vents, the party will emerge in the rafters of a room in the Banker Passageway. After the cutscene, there will be a Safe Room immediately to the northeast. The way further north on the eastern side is blocked, so proceed north via the western hallway. Morgana will take note of the cameras in this hallway. Use the protagonist's Third Eye to see the camera beams and avoid being spotted. At the north end of the hallway, the party will take note of the electrical box on the wall. This will prompt the protagonist to destroy it with a kick, disabling the cameras behind the party.

In the next room, duck behind a pillar and ambush the patrolling Shadow. The western stairs are blocked by cameras, so head south. There are four Shadows patrolling this hallway, including a glowing red Shadow on the western side. The room the red Shadow is guarding contains an electrical box that can be smashed to disable one of the cameras covering the western stairs. Following the hallway south leads to another room containing a second electrical box and a Treasure Chest containing a Snuff Soul. Smashing the electrical box disables the second camera blocking the stairs, allowing access upwards.

Following the western stairs, they will ascend and then descend into the eastern portion of the area. There will be another canine Shadow patrolling this hallway. The room nearby contains three breakable treasures illuminated by two security cameras, exit the room and continue down the hallway to find an electrical box that disables the cameras on the northern wall. The card reader will open the gate, allowing the party to access the Safe Room again.

After saving, enter the room immediately north of the Safe Room and head through to the next room. To the south, the stairs upward lead to a card reader which unlocks the door in the southwest corner of the front hall, opening a shortcut downward. After unlocking the door, head back downstairs and head east this time.

The group will be in a room with multiple stair levels and several cameras. Head into the eastern hallway and deal with the patrolling Shadow. The climbable equipment and air shaft will lead to a breakable object. The drop down from the southeast corner will lead to another small hallway with another patrolling shadow and a treasure chest. After defeating the Shadow, open the Treasure Chest to receive a Balm of Life.

Heading west will lead back towards the area with the cameras on the other end and a large vault door. Heading further west and up the stairs will lead to a door locked by a card reader which can be unlocked, but there's nothing to do past the door just yet. The Treasure Chest to the south of the door yields Tarnished Gear when opened.

Enter the only available door on the northwest side of the hallway and enter the air vent above. The Treasure Chest on the other side will yield a Black Kogatana that will be useful later on. There are two electrical boxes on the west wall that need smashing. These will disable all of the cameras in the large room that was passed through earlier. Unlock the door out using the Bank Keycard and take the northeast door into the room.

Move toward the northern room where two Shadows are to eavesdrop on a conversation, resulting in the party realizing they possess two keys to move forward and forming a plan to split them up. This will prompt the party to head to the monitoring room on the second floor of the front hall. They can move there through a dialogue prompt or manually afterward.

Using the communicator in the monitoring room will summon one of the large shadows with one of the keys to the monitoring room. The party must defeat Fuu-Ki in order to obtain the Right Key. Using Electricity attacks will make short work of him. The party can then either head straight there to engage the remaining Shadow for the Left Key or explore some more. When confronted, the remaining guard will transform and lead into another encounter with Sui-Ki. Defeating Sui-Ki will net the party the Left Key and the Basement Blueprint.

Head down to the Giant Partition to unlock the way forward into the Laundering Office. Stronger types of Shadows will begin to be introduced from here onward.

Laundering Office[]

After the long walkway north, the party must go west and into the hall leading south. Here they will be introduced to cameras that periodically switch off and on in addition to Shadows patrolling the hallway. Ambushing these Shadows while they're standing in the camera radius can potentially lead to the protagonist being spotted once the battle is over. Head south along the hallway, using cover to avoid the cameras and two patrolling Shadows. The protagonist cannot jump to another hiding spot if the path takes them through an active camera's viewpoint. After reaching the southern room, follow the air vent and jump down.

Head south along the ledge from here and enter another vent. The party will emerge near a large elevator. Ignore it for the moment and traverse the hallway with more intermittent cameras and two patrolling Shadows. At the east end of the next hallway will be a Treasure Chest containing an Ignis Ring. The protagonist must run past three sets of double blinking cameras, stopping in the gaps between blinks to reach the end. The door at the east end of the hallway leads nowhere. Head back to the west end of the hallway and take the north door. Head up the stairs to unlock a shortcut to the first area of the Laundering Office. Now head back to the large elevator and take it downwards.

There will be a canine Shadow guarding a Treasure Chest at the end of the hallway which contains a Revival Bead. Entering the door to the south will allow the party to spot Shadow Kaneshiro conversing with another Shadow.

There isn't anywhere to hide on the stairs downwards for the initial flights, so the protagonist must carefully ambush the Shadows present on the way down. The west side down leads to a Treasure Chest containing a Bead. There is also a Locked Chest near a strong red Shadow patrolling the stairs. After defeating the red Shadow, unlock the chest to obtain the weapon Heavy Pound for Makoto along with the treasure items Safe Dial and Old Coin. The eastern stairs yield only one breakable container. At the bottom of the stairs, the party will have a brief confrontation with Shadow Kaneshiro and a large Shadow.

Shadow Kaneshiro will order the guards to finish the Phantom Thieves off in order to keep them away from the elevator, initiating a battle with Fuu-Ki, Sui-Ki and Kin-Ki. Fuu-Ki and Sui-Ki can be handled as before, while Kin-Ki is weak to Psy skills.

After the battle, Shadow Kaneshiro will have vanished, leaving only a journal behind. The journal reads "R=C=0, I=1, H=2" and can be read under the protagonist's key items as needed. After regaining control, ignore the elevator. Head north along the bottom floor to reach the next Safe Room. Beware of the Shadows that have respawned and resumed their patrol of the stairs.

After saving and healing as needed, head back south to the elevator.

Underground Vault[]

At the bottom of the elevator immediately to the west, is another safe room that will serve as a shortcut. Investigate the PIN Entry Panel to be prompted for a password. The password hint is RICH, translating to 0102. With the way forward unlocked, head west and down into the vault door to reach Vault: 1F.

Vault: 1F[]

Head down the stairs, being mindful of the canine Shadow near the bottom of the stairs. There are four Shadows in total patrolling the western area. After clearing away the Shadows, enter the room on the west side of the area. There will be a Treasure Chest that contains a pair of Wild Clogs. Examining the large pig statue will yield Torn Page 1, which reads "P=1." Now head for the southern hallway.

At the bottom of the stairs, there will be three Shadows patrolling the lower level, one of which will be a strong red Shadow. Follow the corridor south and to the first turn east and deal with the red Shadow, then investigate the pig statue. The party will receive Torn Page 2, which reads "E=9 A=3."

Now follow the hallway back north and climb the vaults to reach a doorway to a Treasure Chest containing a Bead. From here, jump down and follow the hall south and up the stairs heading north. There will be another PIN Entry Panel at the end of this path. The password will be REAP, or 0931. Head back to the Underground Vault and hit up the Safe Room or move into the next vault.

Vault: 2F[]

The party will wind up in Vault: 2F. There will be an active camera and a cycling camera at the bottom of the stairs. Run past the cycling camera and smash the electrical box on the wall at the end of the hallway to disable them both.

Ignore the door at the end of the corridor and jump up onto the ledge and follow it to an air vent. On the other side, the party will be standing on high shelves looking over an electrified lower floor. Jumping over to the Locked Chest and picking it yields the Peacemaker HP revolver for Makoto and an Aquamarine.

Continue along the shelves to another vent to continue onward. Jump down from the ledge and take the east door north into the electrified room. There will be another pig statue next to the east wall. Open it to get Torn Page 3, which reads "U=A."

Return to the hallway and follow it as it winds to the west, being mindful of the patrolling Shadow and the cameras. Smash the electrical box to disable them and continue onward. Head up the stairs and cross the area heading south to reach another pig statue. Inside is Torn Page 4, which reads "G=P."

Two canine Shadows will burst into existence in the room after retrieving the note. The protagonist can hide behind the pig statue to avoid detection by the nearest, and then the raised platforms to avoid the second. With those two out of the way, head east and destroy the electrical box to disable the room filled with the electric fields. The PIN Entry Panel nearby has a password of HUGE, or 2319.

Entering the formerly electrified room instead of heading right back to the Underground Vault will lead to a Treasure Chest in the northwest corner of the lower area containing a Midnight Ring.

Underground Vault[]

There will be a large guard between the Phantom Thieves and a control panel. Engaging it leads to a battle with two Oni and Take-Minakata. Do not equip a Persona weak to Electricity. Take-Minakata will frequently follow up with a strong Physical attack to anyone that is stunned. Minakata is weak to Psy skills.

Afterward, manipulate the control panel to shift the next vault wall to allow access to the left, which allows access to another panel. Press the button here to align the opening in the next vault wall with the other vaults, then move to the previous panel and position the vault wall the other way (to the right). Move forward into the next area.

Vault: 3F[]

The party will now be in Vault: 3F. There will be a canine Shadow and humanoid Shadow patrolling near the bottom of the stairs. There will be a Locked Chest in the second room to the west containing a Revenge Mirror accessory, Chewing Soul and Amethyst. Follow the only available path past the cameras and the patrolling Shadow on the lower level. The electrical box to disable the cameras is on the west wall of the hallway. The hallway exits to a room full of shelves stacked with money and four patrolling shadows.

Climbing the lower shelves on the east side of this room and circling around leads to a Treasure Chest containing Gold-tainted Armor. Following the shelves to the west leads to an air vent which opens into a room containing a PIN Entry Panel and card reader. Use the Bank Keycard to unlock the gate and head north into the next area.

There will be a canine Shadow patrolling the hall leading north and a strong red Shadow to the east along with security cameras. Follow the hall to the north wall to find an electrical box that disables three cameras blocking the way forward. Ducking into the northern branch from here leads past a cycling camera with its electrical box nearby and to another pig statue containing Torn Page 6, which reads "L= U + G, D = G."

Following the hallway east and south only leads to a barred door and the room with the shelves, so head back west to where the red Shadow is patrolling. The protagonist will have to run past the camera while it's cycled off and while the shadow's back is turned in order to ambush it. Head into the north alcove to break the electrical box for the nearby cameras and to open the pig statue to get Torn Page 5, which reads "O+H=10." Unlock the door to the east using the Bank Keycard and head back to the PIN Entry Panel. The password for this panel is GOLD, or 1841.

With this, the way to the center of the Underground Vault is unlocked. After confirming the Treasure's location, the Phantom Thieves will be ready to send the calling card.


Makoto opening Kaneshiro's Treasure

Kaneshiro's Treasure is his golden briefcase which takes the shape of several giant gold bars stored inside Piggytron, the mechanical piggy bank that assisted Shadow Kaneshiro during the battle against the Phantom Thieves. The Phantom Thieves take the briefcase into Café Leblanc where Makoto Niijima opens the lock by remembering its number combination when she saw it opened in Kaneshiro's club. They find it full of notes from "Children's Bank" which have Shadow Kaneshiro's portrait, symbolizing how Kaneshiro only tried to look like a powerful person. However, the briefcase is made of highly valuable material, allowing them to sell the briefcase and use that money to celebrate at an expensive sushi restaurant located in Ginza.


Updated gear that becomes available once Kaneshiro's Palace becomes accessible.

Weapon User Attack Accuracy Effect Location
Skinning Knife Protagonist 102 96 - Untouchable (¥11,800)
Kopis 122 98 Untouchable (¥15,000)
Talwar Morgana 98 94 +Confuse (low) Chest - Mementos, Chemdah
Untouchable (¥12,200)
Sleeper Blade 118 96 +Sleep (low) Untouchable (¥15,600)
Iron Pipe Ryuji 104 92 - Untouchable (¥12,200)
Heavy Mace 124 94 Untouchable (¥15,400)
Warrior Whip Ann 96 94 Untouchable (¥11,200)
Burn Whip 110 90 +Burn (low) Untouchable (¥14,400)
Imitation Katana Yusuke 108 94 - Chest - Mementos, Chemdah
Untouchable (¥12,400)
Antique Gunto 128 96 Untouchable (¥15,800)
Brass Knuckles Makoto 102 94 Default
Delta Knuckle 112 94 Untouchable (¥12,600)
Heavy Grip 122 96 Untouchable (¥14,200)
Heavy Pound 130 88 +Dizzy (low) Locked Chest - Kaneshiro's Palace, Laundering Office

Weapon User Attack Accuracy Rounds Effect Location
Compact Protagonist 140 92 8 - Untouchable (¥16,000)
Sand Hawk 148 96 Untouchable (¥19,200)
Upsilon Morgana 128 90 3 Untouchable (¥11,600)
Comet 3 142 94 5 Untouchable (¥13,400)
Mad Maximum Ryuji 130 86 4 Untouchable (¥14,000)
Fireworks 138 94 Untouchable (¥15,600)
Nock Valley 152 94 Untouchable (¥19,200)
Flare SMG Ann 124 78 12 Untouchable (¥13,200)
Blitz MG 132 86 Untouchable (¥14,600)
Heavy Assault Yusuke 128 82 Untouchable (¥15,600)
G1 Type 136 90 Untouchable (¥17,200)
Replica Revolver Makoto 126 86 6 Default
Peacemaker 134 94 Untouchable (¥14,600)
P Revolver 140 90 Untouchable (¥15,200)
Peacemaker HP 168 88 Locked Chest - Kaneshiro's Palace, Vault: 2F

Armor User Defense Evasion Effect Location
Acrylic-coated Gear Unisex 10 1 - Chest - Mementos, Chemdah
Paint-flecked Armor
Tarnished Gear Chest - Kaneshiro's Palace, Banker Passageway
Gold-tainted Armor Chest - Kaneshiro's Palace, Vault: 3F
Elegant Shirt 72 9 Wash Acrylic-coated Gear
Flowing Scarf Cats 74 20 Ag+3
Courbet Apron Females 75 14 -
Army Vest Unisex 77 6 St+1 Locked Chest - Mementos, Aiyatsbus
Chest - Mementos, Chemdah
Untouchable (¥12,400)
Camo Collar Cats 80 16 +Evade Physical (low) Locked Chest - Mementos, Aiyatsbus
Untouchable (¥12,000)
Power Camisole Females 81 10 St+1 Chest - Mementos, Chemdah
Untouchable (¥12,800)
Pollock Vest Unisex 81 10 +Resist Fear Wash Paint-flecked Armor
Okamoto Vest Males 82 12 En+2 Wash Acrylic-coated Gear
Scream Dress Females 85 15 +Resist Confuse Wash Paint-flecked Armor
Renoir Scarf Cats 85 21 Ma+5
Athletic Shirt Males 88 8 Ag+1 Chest - Mementos, Chemdah
Untouchable (¥13,000)
Turtleneck Females 88 12 - Makoto default
Reckless Vest Unisex 89 7 +Resist Fear Untouchable (¥17,000)
Glaring Cape Females 93 11 +Resist Dizzy Untouchable (¥17,200)
Gaudy Undies Males 93 13 +Resist Confuse Wash Paint-flecked Armor
Water Crown Cats 93 17 +Resist Burn Untouchable (¥16,200)
Gilded Vest Unisex 94 10 St+2 Wash Tarnished Gear
Sponge Camisole Females 99 15 St+5
Fancy Collar Cats 99 21 -
Papal Robes Unisex 100 7 +Evade Bless (low) Locked Chest - Mementos, Chemdah
Saint's Tunic Males 102 9 +Resist Rage Locked Chest - Madarame's Palace, Main Treasure Hall
Untouchable (¥17,600)
Elysian Robe Females 104 11 +Reduce Curse dmg (low) Locked Chest - Mementos, Chemdah
Chest - Kaneshiro's Palace, Front Hall 1F
Bookkeeper Wrap Unisex 108 11 Ag+3 Wash Gold-tainted Armor
Nouveau Riche Shirt Males 108 13 Ag+3 Wash Tarnished Gear
Accountant Cape Females 113 17 +Resist Dizzy Wash Gold-tainted Armor
Flexible Collar Cats 115 22 Ag+3
Patron Undies Males 124 14 Lu+5

Accessory Effect Location
Power Anklet St+1 Untouchable (¥3,000)
Magic Amulet Ma+1
Strength Belt En+1
Army Socks Ag+1
Lucky Charm Lu+1
Ignis Ring +Reduce Fire dmg (med) Chest - Kaneshiro's Palace, Laundering Office
Midnight Ring +Reduce Curse dmg (low) Chest - Kaneshiro's Palace, Vault: 2F
Revenge Mirror +Repel Physical (low) Locked Chest - Kaneshiro's Palace, Vault: 3F


  • A Shadow taking the form of a guard dog always transforms into an Orthrus.
Shadow Lv Arcana Personality Affinity
Melee Icon P5.png Ranged Icon P5.png Fire Icon P5.png Ice Icon P5.png Elec Icon P5.png Wind Icon P5.png Psy Icon P5.png Nuclear Icon P5.png Light Icon P5.png Dark Icon P5.png Almighty Icon P5.png
Sui-Ki 24 Moon Gloomy - - - Dr St - - Wk - - 20
Oni 19 Strength Upbeat St St - - - - - - - - 20
Angel 12 Justice Irritable - - - - St - - - Nu Wk 20
Yaksini 20 Empress Irritable - - - St - - - Wk - - 20
High Pixie 16 Fool Irritable - Wk - - St St - Wk - - 20
Rakshasa 24 Strength Irritable St - St - - Wk - - Wk St 20
Nekomata 17 Magician Upbeat - - - - Wk - St - - - 80
Leanan Sidhe 19 Lovers Irritable - - Wk - - St St - - - 20
Take-Minakata 29 Hanged Man Gloomy - - - - Rp - Wk - - St 20
Orobas 17 Hierophant Timid - - - - - St - - Wk St 20
Orthrus 21 Hanged Man Irritable - - Dr Wk - - - St - - 20
Queen's Necklace 15 Empress Upbeat St Wk St St St St St St St St 20

  • A Shadow taking the form of a guard dog always transforms into an Orthrus.
  • Red Shadows always transform into Take-Minakata.
  • High Pixie, Nekomata, Yaksini and Rakshasa might manifest as Disaster Shadows.
Shadow Lv Arcana Personality Affinity
Melee Icon P5.png Ranged Icon P5.png Fire Icon P5.png Ice Icon P5.png Elec Icon P5.png Wind Icon P5.png Psy Icon P5.png Nuclear Icon P5.png Light Icon P5.png Dark Icon P5.png Almighty Icon P5.png
Sui-Ki 24 Moon Gloomy - - - Dr St - - Wk - - 20
Oni 19 Strength Upbeat St St - - - - - - - - 20
Black Ooze 18 Moon Timid St St - St Wk - Wk - Wk Nu 20
Yaksini 20 Empress Irritable - - - St - - - Wk - - 20
High Pixie 16 Fool Irritable - Wk - - St St - Wk - - 20
Rakshasa 24 Strength Irritable St - St - - Wk - - Wk St 20
Nekomata 17 Magician Upbeat - - - - Wk - St - - - 80
Leanan Sidhe 19 Lovers Irritable - - Wk - - St St - - - 20
Take-Minakata 29 Hanged Man Gloomy - - - - Rp - Wk - - St 20
Orobas 17 Hierophant Timid - - - Wk - St - - - St 20
Orthrus 21 Hanged Man Irritable - - Dr Wk - - - St - - 20
Queen's Necklace 15 Empress Upbeat St St St St St St Wk St St St 20


Shadow Lv Arcana Affinity
Melee Icon P5.png Ranged Icon P5.png Fire Icon P5.png Ice Icon P5.png Elec Icon P5.png Wind Icon P5.png Psy Icon P5.png Nuclear Icon P5.png Light Icon P5.png Dark Icon P5.png
Sui-Ki 21 Magician - - - Dr St - - Wk - -
Oni 19 Strength St St - - - - - - - -
Kin-Ki 27 Chariot St St - - - - Wk - - -
Fuu-Ki 26 Star - - - - Wk Dr - - St -
Take-Minakata 29 Hanged Man - - - - Rp - Wk - - St
Bael (Junya Kaneshiro) - Gluttony 25 - - - - - - - - - - -
Piggytron 26 - - - - - - - - - - -

  • Notes:
    • Junya Bael Kaneshiro is affected by Mute and Burn.
    • Hitman-for-Hire and Bodyguard-for-Hire are affected by all status bar Fear, Brainwash and Despair and thus can be affected by technical damage.
    • If Junya Bael Kaneshiro is affected by Mute, he cannot attack at all.
Shadow Lv Arcana Affinity
Melee Icon P5.png Ranged Icon P5.png Fire Icon P5.png Ice Icon P5.png Elec Icon P5.png Wind Icon P5.png Psy Icon P5.png Nuclear Icon P5.png Light Icon P5.png Dark Icon P5.png
Sui-Ki 21 Magician - - - Dr St - - Wk - -
Oni 19 Strength St St - - - - - - - -
Kin-Ki 27 Chariot St St - - - - Wk - - -
Fuu-Ki 26 Star - - - - Wk Dr - - St -
Kumbhanda ??? Hermit - St Nu - Rp - - - Wk St
Cerberus ??? Chariot - Ab Ab Wk - - - Rs - -
Piggytron 26 - - - - - - - - - - -
Hitman-for-Hire ??? - St St St St St St St St Dr St
Bodyguard-for-Hire ??? - St St St St St St St St St Dr
Bael (Junya Kaneshiro) - Gluttony 25 - St Nu - - - - - - - -



  • The PIN codes are:
    • PIN #1: RICH = 0102
    • PIN #2: REAP = 0931
    • PIN #3: HUGE = 2319
    • PIN #4: GOLD = 1841
  • The trees outside have dollar-like leaves, alluding to the saying "money does not grow on trees."
  • When translated, the sign at the bank's exterior means "Kaneshiro Credit Bank." This alludes to how Kaneshiro believes that his scam industry makes him a banker.
  • The ground level of Kaneshiro's Palace lacks a cognition of Untouchable, instead being replaced by a black space. The party is also barricaded from entering the alleyway where Untouchable is supposed to be. This implies that Kaneshiro might have feared Iwai, or did not regard him as important.

Playable Protagonist - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Goro Akechi - Sumire Yoshizawa
Confidant Igor - Sojiro Sakura - Chihaya Mifune - Munehisa Iwai - Tae Takemi - Sadayo Kawakami - Ichiko Ohya - Shinya Oda - Hifumi Togo - Yuuki Mishima - Toranosuke Yoshida - Caroline & Justine - Sae Niijima - Takuto Maruki
Major Targets Suguru Kamoshida - Ichiryusai Madarame - Junya Kaneshiro - Shadow Futaba - Kunikazu Okumura - Masayoshi Shido - Holy Grail / Yaldabaoth - Azathoth / Adam Kadmon
Other Principal Kobayakawa - SIU Director - Shiho Suzui - Natsuhiko Nakanohara - Mika - Lala Escargot - Angel and Julian - Medjed - Wakaba Isshiki - Sugimura - President Tanaka - Kazuya Makigami - Naoya Makigami - Shadow Mishima - Shinichi Yoshizawa - Rumi - Shibusawa - Jose - Kasumi Yoshizawa - Coach Hiraguchi
Tokyo Yongen-Jaya (Café Leblanc) - Shibuya - Aoyama-Itchome (Shujin Academy) - Shinjuku - Akihabara - Kichijoji - Ogikubo - Inokashira Park - Tsukishima - Akasaka Mitsuke - Suidobashi - Odaiba Seaside Park - Ichigaya - Ikebukuro - Ginza - Harajuku - Meiji Shrine - Jinbocho - Miura Beach - Maihama (Tokyo Destinyland) - Kanda - Roppongi - Ueno - Asakusa - Chinatown - Nagatacho - Shinagawa - Nakano - Kosei High School
Palace Kamoshida's Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima's Palace - Shido's Palace - Mementos (Path of Qimranut - Path of Aiyatsbus - Path of Chemdah - Path of Kaitul - Path of Akzeriyyuth - Path of Adyeshach - Path of Sheriruth - Depths of Mementos - Qliphoth World - Path of Da'at) - Maruki's Palace
Other Velvet Room - Hawaii - Thieves Den
Albums Original Soundtrack (Persona 5 / Royal (JP / EN))
Songs "Wake Up, Get Up, Get Out There" - "Life Will Change" - "Beneath the Mask" - "Last Surprise" - "Rivers in the Desert" - "The Whims of Fate" - "Tokyo Daylight" - "Hoshi To Bokura To" - "Break In To Break Out" - "Infinity" - "Dark Sun..." - "Autonomy" - "Found a Light" - "IT'S TOO LATE" - "Colors Flying High" - "Take Over" - "He's a Trickster☆" - "I Believe" - "No More What Ifs" - "Throw Away Your Mask" - "Bokura no Hikari (Our Light)"
Story Persona - Persona user - Shadow - Shadow Self - Second Awakening - Picaro Persona - I am thou - Cognition - P. A. D. - Metaverse - Metaverse Navigator - Mask - Wild Card - Phantom Thieves of Hearts - Phantom Aficionado Website - Antisocial Force - Treasure - Police - Calling Card - Change of Heart - Psychotic breakdown - Mental shutdown - General Public - Seven Deadly Sins - Sea of Souls - Bond - Featherman
School Life Calendar - Weather - Seasons
Confidant - Social Stats - Hideout - Class - Train - Invitations - Gifts - Decorations
Activities Bathhouse - Studying - Diner - Cleaning - Maid Café - Billiards - Books - DVDs - Retro Games - Movie Theater - Big Bang Challenge - Gigolo Arcade - Bed - Batting Cages - Fishing Pond - Crossword Puzzle - Darts - Infiltration Tools - Cooking - Training - Old Temple - Laundry - Part Time Jobs - Shrine - Confessional - Jazz Jin - Houseplant - Refrigerator - TV Quiz Show - Blackboard - Vegetariano - Lottery - Cultivation - Fortune Telling
Vendors Shops: (Persona 5 / Royal) - Vending Machines - Takemi Medical Clinic - Untouchable - Jose's Shop - Home Shopping Program - Tanaka's Shady Commodities - Military Vending Machine
Phantom Life Mementos Requests - Third Eye - Security Level - Search Objects - Treasure Chests - Treasure Demon - Safe Room - Thieves Guild - List of Shadows - List of Bosses - Skill Card - Will Seeds - Deviations
Battle Items: (Persona 5 / Royal) - Skills: (Persona 5 / Royal) - Difficulty - Status Changes - Weaknesses - Traits - Navigator - Tactics - Guard - Follow Up - Harisen Recovery - Endure - Protect - Pickpocket - Party Switch - Baton Pass - One More - Critical - Technical - Showtime - Cut-in - All-Out Attack - Hold Up - Personality - Drops - Game Over - Disaster Shadow
Velvet Room List of Personas: (Persona 5 / Royal) - Fusion - Special Fusion - Hanging - Lockdown - Electric Chair - Arcana - Skill Inheritance - Fusion Accident - Fusion alarm - Challenge Battle
System Trophies: (Persona 5 / Royal) - Cutscenes - New Game Plus - Patches and Updates
Unused Content: (Persona 5 / Royal)
Corporate Atlus Co., Ltd. - Sega
Personnel Katsura Hashino - Shigenori Soejima - Shoji Meguro - Lyn Inaizumi - Atsushi Kitajoh - Ryota Kozuka - Kenichi Tsuchiya - Toshiki Konishi - Kazuhisa Wada - Lotus Juice
Other Media
Games Royal - Dancing in Starlight - Strikers
Productions Persona 5 The Animation The Day Breakers - Persona 5 The Animation (Episodes - Dark Sun... - Stars and Ours - Proof of Justice - Persona 5 the Animation: A Magical Valentine's Day) - Persona O.A. - Persona 5 The Night Breakers - Persona Stalker Club V - PERSORA AWARDS 3 - Persora -The Golden Best 5- - Persona 20th Anniversary All Time Best Album - Persona 5 The Stage - Persona VS
Publications Manga - Dengeki Comic Anthology - Comic à La Carte - Comic Anthology (DNA Media Comics) - Tartarus Theater Wild - the Animation Dengeki Comic Anthology - Mementos Mission - Mementos Report - Persona Magazine
Events Super Live 2015 - Super Live 2017 - Super Live 2019 - TGS 2021 - 25th Anniversary Symphonic Concert
20th Anniversary Festival - 25th Anniversary - 25th FES
Take Tokyo Tower - E3 2016 - Morgana's Report
Miscellaneous Merchandise
Playable Ren Amamiya - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Caroline & Justine
DLC Shinjiro Aragaki - Goro Akechi - Theodore - Lavenza - Sho Minazuki - Labrys
Tokyo Café Leblanc - Shibuya - Shujin Academy
Palace Kamoshida's Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima's Palace - Shido's Palace - Mementos
Other Velvet Room - Hawaii
Songs GROOVY - One Nightbreak
Albums Persona Dancing P3D & P5D Soundtrack Advanced CD
Lists Social - Trophies - Patches and Updates
Corporate Atlus Co., Ltd.
Personnel Kazuhisa Wada - Shigenori Soejima - Ryota Kozuka - Shoji Meguro
Toshiki Konishi - Atsushi Kitajoh - Jazztronik - tofubeats - Mito - Yukihiro Fukutomi - KAIEN - Shacho - Taku Takahashi