Megami Tensei Wiki
No edit summary
No edit summary
(46 intermediate revisions by 12 users not shown)
Line 1: Line 1:
  +
{{Dungeonbox
 
  +
|class = p5
[[File:Persona 5 Kamishida palace entrance.png|thumb|250px|Entrance of Kamoshida's Palace.]]
 
  +
|image = File:Persona 5 Kamishida palace entrance.png
 
  +
|aka = Castle of Lust
  +
|japan = カモシダ・パレス<br>色欲の城
  +
|romaji = Kamoshida Paresu<br>Shikiyoku no Shiro
  +
|appearance = ''[[Persona 5]]'' / ''[[Persona 5 Royal|Royal]]''
  +
|dungeon-type = [[Palace]]
  +
|bgm = * ''[https://www.youtube.com/watch?v=e1djyYNbZQo&t=1s King, Queen, And Slaves]''
  +
* ''[https://www.youtube.com/watch?v=8XxtKhw-NH8 King, Queen, and Slaves (Another Version)]''
  +
|owner = [[Suguru Kamoshida]]
  +
|location = [[Shujin Academy]]
  +
|form = Castle
  +
|treasure = Metaverse: Crown<br>Real World: Olympic gold medal
  +
|available = April 11 (Tutorial)<br>April 18 (Mission) to May 1 (Final Day to fight Kamoshida)
  +
|deadline = May 2 (The board meeting and the protagonist, Ryuji and Mishima's expulsion)
  +
|recruits = * [[Protagonist (Persona 5)|Protagonist]] (April 11)
  +
* [[Morgana]] (April 11)
  +
* [[Ryuji Sakamoto]] (April 12)
  +
* [[Ann Takamaki]] (April 15)
  +
|previous = N/A
  +
|next = [[Madarame's Palace]]
  +
}}
 
{{Quote|So the school's a castle, and the students are slaves... It's so on point that it makes me laugh. This really is the inside of that asshole's head...!|Ryuji Sakamoto, ''Persona 5''}}
 
{{Quote|So the school's a castle, and the students are slaves... It's so on point that it makes me laugh. This really is the inside of that asshole's head...!|Ryuji Sakamoto, ''Persona 5''}}
'''Kamoshida's Palace''' {{J|カモシダ・パレス|Kamoshida Paresu}}, also known as the '''Castle of Lust''', is a location in ''[[Persona 5]]''. It is the [[Palace]] of [[Suguru Kamoshida]].
+
'''Kamoshida's Palace''', also known as the '''Castle of Lust''', is a location in ''[[Persona 5]]''. It is the [[Palace]] of [[Suguru Kamoshida]].
   
 
==Appearances==
 
==Appearances==
*''[[Persona 5]]''
+
*''[[Persona 5]]'' / ''[[Persona 5 Royal|Royal]]''
 
**''[[Persona 5 (Manga)]]''
 
**''[[Persona 5 (Manga)]]''
 
**''[[Persona 5 The Animation]]''
 
**''[[Persona 5 The Animation]]''
*''[[Persona 5: Dancing Star Night]]''
+
*''[[Persona 5: Dancing in Starlight]]''
   
 
==Profile==
 
==Profile==
 
===''Persona 5''===
 
===''Persona 5''===
*'''Background Music:''' "[https://www.youtube.com/watch?v=e1djyYNbZQo&t=1s King, Queen, And Slaves]" (and its [https://www.youtube.com/watch?v=8XxtKhw-NH8 Another Version])
 
* '''Available:''' April 11 (tutorial), April 18 (mission)
 
* '''Deadline:''' May 2 (Protagonist, Ryuji and [[Yuuki Mishima|Mishima]] getting expelled)
 
* '''Owner:''' [[Suguru Kamoshida]]
 
* '''Location:''' [[Shujin Academy]]
 
* '''Keyword:''' Castle
 
   
 
[[File:EnteringTheCastle.gif|thumb|250px|The protagonist and Ryuji discover the castle.]]
 
[[File:EnteringTheCastle.gif|thumb|250px|The protagonist and Ryuji discover the castle.]]
A world within the Metaverse created by Suguru Kamoshida. The Palace transforms [[Shujin Academy]] into a castle, reflecting Kamoshida's belief that he is the king of Shujin Academy. The Palace is guarded by knight shaped shadows. It is also the area where most of the game's basics are taught.
+
A world within the Metaverse created by Suguru Kamoshida. The Palace transforms [[Shujin Academy]] into a castle, reflecting Kamoshida's belief that he is the king of Shujin Academy. Its interior represents Kamoshida's twisted sexual desires and desire to control the school completely, as paintings and books that glorify himself and belittle the students in the school alongside pillars resembling buxom athlete bodies and even photos implied to be Shiho naked appear throughout the castle. The Palace is guarded by knight shaped shadows. It is also the area where most of the game's basics are taught.
   
The protagonist and [[Ryuji]] mistakenly activate the [[Metaverse Navigator]] and enter here on the way to Shujin Academy, where they were imprisoned by Shadow Kamoshida and were almost executed before the protagonist awakens [[Arsene]], allowing him to protect Ryuji and escape. On the way, they also free Morgana and he joins the party. After they arrive to the real Shujin late, they instantly meet Kamoshida in front of the school gates, who is completely oblivious to the Palace's existence.
+
The protagonist and [[Ryuji]] mistakenly activate the [[Metaverse Navigator]] and enter here on the way to Shujin Academy, where they were imprisoned by Shadow Kamoshida and were almost executed before the protagonist awakens [[Arsène]], allowing him to protect Ryuji and escape. On the way, they also free [[Morgana]] who helps them escape the castle. After they arrive to the real Shujin late, they instantly meet Kamoshida in front of the school gates, who is completely oblivious to the Palace's existence.
   
They enter the Palace the second time with Morgana's instructions and encounters the [[Cognition|cognitive existences]] of the volleyball students being abused in extraordinary ways. Ryuji initially does not recognize them as fakes before Morgana tells him that they are fake. Upon exiting the Palace, they were surrounded by Shadows and Shadow Kamoshida's guards easily corner the protagonist and Morgana, before Ryuji awakens [[Captain Kidd]] when Shadow Kamoshida angers him by revealing the truth. They successfully defeat the Shadows and escape, but not before encountering "Princess Ann", an obedient sex slave created from what Kamoshida views Ann as; An obedient sex slave to be toyed with under his mercy.
+
They enter the Palace the second time with Morgana's instructions and encounters the [[Cognition|cognitive existences]] of the volleyball students being abused in extraordinary ways. Ryuji initially does not recognize them as fakes before Morgana tells him that they are merely how Kamoshida sees them as. Upon exiting the Palace, they were surrounded by Shadows and Shadow Kamoshida's guards easily corner the protagonist and Morgana, before Ryuji awakens [[Captain Kidd]] when Shadow Kamoshida angers him by revealing the truth. They successfully defeat the Shadows and escape, but not before encountering "Princess Ann," an obedient sex slave created from what Kamoshida views Ann: to be toyed with under his mercy.
   
After [[Shiho]]'s attempted suicide due to being sexually abused by Kamoshida as revenge for [[Ann Takamaki]] rejecting his offer to go to bed with him, the party plans another heist against the Palace, but was unknowingly joined with Ann, who was caught in the Metaverse Navigator and entered the Palace herself as she remembered the instructions to enter it. On the way to exploring the Palace, a Shadow manifesting as a [[Pixie]] is negotiated with and turned into the protagonist's second persona.
+
After [[Shiho Suzui]]'s attempted suicide due to being sexually abused by Kamoshida as revenge for [[Ann Takamaki]] rejecting his offer to go to bed with him, the party plans another heist against the Palace. Unknowingly, Ann, who was caught in the Metaverse Navigator, entered the Palace herself as she remembered the instructions to enter it. On the way to exploring the Palace, a Shadow manifesting as a [[Pixie]] is negotiated with and turned into the protagonist's second persona.
   
Shadow Kamoshida kidnaps Ann and attempts to execute her, while telling the truth about Shiho to her. This angers her and she awakens [[Carmen]] to fight alongside the party, defeating the shadow guard captain [[Belphegor]]. Now with Ann being bewildered and exhausted by the sudden turn of events, the party escapes the Palace. A further incentive appears when Ryuji, the protagonist and [[Yuuki Mishima]] confront Kamoshida after Shiho's attempted suicide, where Kamoshida threatens to expel the three using the school board, forcing them to fight on a deadline.
+
Shadow Kamoshida kidnaps Ann and attempts to execute her, while telling the truth about Shiho to her. This angers her and she awakens [[Carmen]] to fight alongside the party, defeating the shadow guard captain [[Belphegor]]. Now with Ann being bewildered and exhausted by the sudden turn of events, the party escapes the Palace. In ''Royal'', [[Takuto Maruki|a man wearing a leather jacket]] can also be seen briefly right after they escape it. A further incentive appears when Ryuji, the protagonist and [[Yuuki Mishima]] confront Kamoshida after Shiho's attempted suicide, where Kamoshida threatens to expel the three using the school board, forcing them to fight on a deadline.
   
  +
The infiltration route needs to be secured on April 29th at the latest, as May 1st is the final day to steal the Treasure; this is because, after the decision is made on April 30th, the protagonist is sent home to prepare for the next day. Should these deadlines be missed, Kamoshida will, at the board meeting, manipulate the school board to expel the protagonist, Ryuji and Mishima. What happens to Ryuji, Ann, Shiho and Mishima is unknown, but police officers will come to LeBlanc to arrest the protagonist, saying that charges had been filed by Kamoshida against him. Because the protagonist is on probation, he is then placed under arrest.  This is a false recollection of events to [[Sae Niijima |Sae]], as a result of the drugs affecting his memory. When Sae leaves for the protagonist to remember, [[Goro Akechi|a mysterious person]] takes the opportunity to assassinate him, and make it seem like a suicide.
The newly found [[Phantom Thieves of Hearts]] successfully locates the treasure and sends a bunch of calling cards all over Shujin Academy, which alerts Kamoshida and forces his treasure to take form. They defeat Shadow Kamoshida and Ann wants to kill his Shadow, but stopped as she believed that a life of endless suffering and regret was a more appropriate decision for him. The Shadow vanishes and the Palace collapses, with the real world Kamoshida receiving a change of heart and thoroughly apologizing to the school, putting his life in a legacy of shame and regret.
 
  +
  +
The newly founded [[Phantom Thieves of Hearts]] successfully locate the Treasure and send a bunch of calling cards all over Shujin Academy, which alerts Kamoshida and forces his Treasure to take form. They defeat Shadow Kamoshida and Ann wants to kill his Shadow, but stops as she believes that a life of endless suffering and regret was a more appropriate decision for him. The Shadow vanishes and the Palace collapses, with the real world Kamoshida receiving a change of heart and thoroughly apologizing to the school, putting his life in a legacy of shame and regret.
   
 
===Walkthrough===
 
===Walkthrough===
*'''Lockpicks needed''': 4
+
'''Keys needed''': 4
The protagonist and Ryuji accidentally enters the palace and is instantly spotted by Shadow Kamoshida, where he imprisons them in a cell in the palace dungeon. Awakening [[Arsene]], the protagonist defeats a shadow appearing as 2 [[Pyro Jack|Jack-O-Lanterns]], then they try to escape the palace and rescue [[Morgana]] in the process. As they escape further through the dungeon area, they will encounter a jail cell containing the cognitive existence of an abused volleyball student and fight off another Shadow appearing as 2 [[Pixie]]s, then progress through the path until reaching a section of the main castle area and returning back to the real world.
 
   
  +
Kamoshida's Palace is initially accessed on 4/11. After some cutscenes, the protagonist will face off against two [[Pyro Jack|Crypt-dwelling Pyromaniacs]]. After they are defeated, the protagonist and Ryuji must follow a straight-forward path through the dungeon.
At the second time around, the protagonist is allowed to explore the dungeon area fully, from a hole into the castle's main lobby then into the staircase where they first escaped from. Further into the dungeon area is the training hall of love. The first cell has the cognitive students being beaten by shadow guards. Another cell in the "training hall" contains volleyball team members that are subjected to running on a treadmill with a spiked rolling pin at the end. The last explorable cell contains a cognitive student being hung upside down and being hit by spiked explosive volleyballs from a cannon. When the three go back to the lobby, they are spotted by Shadow Kamoshida and he summons a guard that splits into 3 [[Bicorn]]s to attack the protagonist and Morgana, then after they fail to defeat them, Ryuji will awaken and join the party into defeating the guard captain, which will appear as [[Eligor]]. The three then escape the palace a second time.
 
   
  +
After climbing the staircase and reaching a dead end, the two will meet a Strange Creature, who introduces themself as Morgana upon being released from their cell. Follow Morgana to the Kamoshida Statue and use the prompt to pull its jaw in order to lower the drawbridge to the next area.
The third time entering the palace allows the protagonist to explore a part of the west building of the palace. However, the gate leading to the rest of the palace is closed so the 3 must enter the other gate, which leads to a candle-lit room which leads to the awakening of Ann. After defeating the guard captain that takes the form of [[Belphegor]], the 4 are forced to escape the palace again since Ann is too tired and bewildered to continue.
 
   
  +
After a short scene, the protagonist and Morgana will face a [[Incubus|Bedside Brute]] and another Crypt-dwelling Pyromaniac. Morgana will explain the Weakness and 1 More system during this battle. After the battle, Morgana will give the protagonist 3 Medicine items, and the game tutorial will go over the auto-recover feature and how to check tutorials.
The fourth time entering marks the full exploration of the palace itself. It also allows the protagonist to re-summon his Personas from the Compendium in a [[New Game Plus]]. The group of 4 are allowed to explore the rest of the palace this time. Accessible from the central hall is the third floor of the east building which contains the library, which contains books that glorify Kamoshida, books about his lustful views of the female students of [[Shujin Academy]] including one titled: "''Ann Takamaki, the Charming Doll,''" and books that contain the names of the male students of the academy, with one of them being a direct insult to Ryuji called: "''Ryuji: The Vulgar Ape''". Opening the hidden gate of the library by inserting the King Book, Queen Book and Slave Books allows the party to gain access to a room which is filled with pictures of [[Shiho Suzui|Shiho]], implied to be of her naked, and also contains one of Kamoshida's medals and another map. The medal is required to open a gate to the annex, which contains a chapel containing a massive statue of Shadow Kamoshida and guarded by a shadow that manifests as [[Archangel]], and leads all the way to the roof.
 
   
  +
Continue west to reach another drawbridge and Kamoshida Statue. After a short scene, the party will face two [[Pixie|Beguiling Girls]]. The party will automatically continue to the exit afterward.
The roof is heavily distorted due to the nearby treasure and a silvery liquid can be seen seeping through the bases of the floor, and the distortions also forms cubes around it. Further through the roof area contains decors and pillars that consist of nude, headless and buxom female busts, further proving the castle owner's lustful nature. An elevator will lead the phantom thieves to a portrait of Kamoshida which leads to a shortcut to the lobby of the castle. The final area is the central tower, whose passage to the treasure room is locked by a series of swinging scythes. The switch to stop the axes from moving is also off, forcing the Phantom Thieves to find a key to open it. The Keys are actually the eyes of the statue and are held by 2 guard captains, both manifesting as Eligor. The first one is highly visible since it's the only captain in the area, while the second room containing the other eye has 3 captains, with only 1 holding the eye. The captain holding the eye is the one with the white aura as shown in the [[Third Eye]]. The eyes then must be inserted into the statue to activate the switch. After stopping the scythes, the upper level of the central tower can be accessed, which contains a guard captain manifesting as [[Mara]] (Torn King of Desire). After defeating him, it's a straightforward path and jumping on a bust statue will lead the Phantom Thieves to the last section: the throne room. Sneaking past the throne room leads to a gold trove that contains the formless treasure.
 
   
  +
The protagonist and Ryuji will return to the Palace on 4/12, and after meeting Morgana again in some dialogue scenes, they will be left in a room in the Palace's interior. Follow Morgana as he directs the two back to the dungeon area. Afterward, head down the spiral staircase.
After the calling card is issued, the Phantom Thieves just need to go straight to the throne room, where the showdown with Shadow Kamoshida begins.
 
  +
  +
Morgana will introduce the ambush tutorial at the gate. The protagonist can run up to the Shadow while its back is turned or jump into a hanging cage to the east to avoid detection if needed. Afterward, continue south and east past the bridge.
  +
  +
After a short scene, the party will end up in the first Safe Room of the Palace. Ryuji will give the protagonist a Tkachev pistol and Medicine during the dialogue sequence. Save the game and continue as needed.
  +
  +
After exiting the Safe Room, continue east down the stairs. Morgana will introduce the Security Level tutorial. After defeating the Shadow, investigate the door with the red exclamation point on the map to enter the next area.
  +
  +
Continue forward to enter a battle where Morgana explains the mechanics for using the party's equipped guns. Following their defeat, Morgana will talk more about the cognitive world mechanics and several battle related tutorials will be introduced. Continue onward.
  +
  +
After reaching a Shadow guarding a door, Morgana will explain the All-Out Attack system. Afterward, the group can proceed into the Training Hall of Love. After some scenes, move west down the hallway and investigate the training areas, then move back towards the entrance.
  +
  +
The party will be thrust into a battle in the main hall. Ryuji's Zio skill will score extra turns to attack Eligor if needed. After the battle, the party will exit the Palace again for the day.
  +
  +
The party will return to Kamoshida's Palace again on 4/15, and start at the entrance courtyard, head over to the air vent and go inside to wind up inside the Central Hall area. Head north and interacting with the nearby door leads to a dialogue sequence. Afterward, head north through the door.
  +
  +
There will be another Shadow on the other side of the door, and Morgana will use this opportunity to introduce negotiation through the Hold Up system to earn money and items, but also has the unexpected effect of recruiting Pixie into the protagonist's Persona stock. Afterward, the party will immediately be thrust into a battle with two Bicorns to show the protagonist's Persona change ability. Taking the door to the west afterward leads to West Building 1F.
  +
  +
====West Building 1F====
  +
The door to the west is blocked by iron bars, so head north through the door. Be prepared to immediately take shelter behind the stone columns, as three Shadows patrol the room. After the Shadows are gone, opening the <span style="color:gold;">'''Treasure Chest'''</span> in the room yields a Silver Dagger for the protagonist. Head north through the next door.
  +
  +
The party will end up in a new Safe Room when they approach the door to the north, but also discover that Ann Takamaki has re-entered the Palace after being sent home earlier and has been captured by Shadows. Head back south to the hallway that was blocked by iron bars, taking out the patrolling Shadows that have respawned if needed.
  +
  +
The party will be prompted to confirm that they want to enter the door at the end of the hall. Entering will result in Ann's awakening and a short boss fight with the guard captain, [[Belphegor]]. Her Agi skill will make short work of him, and should the protagonist have contracted Jack-o'-Lantern by this point, he can join in to initiate additional All-Out Attacks. The party will be forced to leave for the day after some more scenes.
  +
  +
====Free Exploration====
  +
The party will return and be able to explore the Palace freely beginning on 4/18. Upon returning to the Metaverse, the protagonist will be drawn into the Velvet Room for an explanation of the fusion system. The protagonist must fuse two of their Personas together to proceed. When the party is ready, they can quick travel to the West Building 1F Safe Room or enter from the air vent again. Entering through the main entryway will let the protagonist score some valuables from the breakable items highlighted when using Third Eye.
  +
  +
The kitchen area to the east of the Safe Room has two patrolling Shadows and three breakable items. The protagonist can climb on the shelves to help ambush the Shadows if needed. The new hallway to the west has one patrolling Shadow, however, as the protagonist cannot hide yet, it will have to be ambushed carefully. The door to the north leads into Old West Castle 2F.
  +
  +
====Old West Castle 2F====
  +
Climbing the spiral stairs and entering the hallway at the top starts the tutorial on using cover to hide in order to ambush enemies. Using it to defeat the next Shadow is required to proceed. The door in this hallway doesn't open, so proceed further down the hallway.
  +
  +
The party will come to a room with a table surrounded by a perimeter of metal bars. Use the protagonist's Third Eye ability to follow the footsteps and select the correct levers to pull. Pulling the wrong levers will summon Shadows into the room to ambush the party. After the correct levers have been pulled and the bars have been raised, collect the Old Castle Map from the table in the center of the room. Wait until the Shadow in the hallway to the south is heading away from the door to proceed through the next hallway.
  +
  +
In the upper area of the Central Hall, there will be bars blocking the way forward, so climb the ledges to the south and move along the chandeliers. A Shadow will appear to try and ambush the party on the central chandelier on their first time crossing this area. On the southeast side of the upper walkway, there will be a window leading back to the Castle Gate, and taking it will unlock a shortcut to the upper area. Drop down to the lower walkway when ready to move forward.
  +
  +
An open door to the east leads to the next Safe Room and a <span style="color:gold; text-shadow:2px 2px 5px #ffffff;">'''Locked Chest'''</span> containing a Gold Breastplate male armor and Onyx. Entering the door to the east leads to the East Building 2F.
  +
  +
Follow the long winding hallway to real a large dining hall with four patrolling Shadows. The room to the north holds a <span style="color:gold;">'''Treasure Chest'''</span> near the inaccessible door which holds a Snuff Soul item. To the east is a kitchen with a patrolling Shadow, with a door on the north side leading forward. Wait until the Shadow on the other side of the door is moving away before opening it.
  +
  +
The shelves in this next room can be used to ambush the patrolling Shadow. Afterward, the door to the north is locked, so the party must take a vent in the southwest corner of this room. Ambushing the Shadow leads to a battle where the Shadows begging tutorial is explained. This can be used to easily gain a new Persona, items or money. Shadows are more likely to beg while left at low health while the other Shadows on the field are defeated. Timid Shadows are highly likely to beg, while Irritable Shadows almost never beg. Opening the <span style="color:gold;">'''Treasure Chest'''</span> afterward grants the party a Muscle Anklet accessory. Heading east and through the next door leads to the East Building 3F.
  +
  +
====East Building 3F====
  +
Climb the stairs to the next hallway, there will be a new Safe Room at the top with a Shadow patrolling nearby. After healing and saving, head west down the hallway, and keep heading east at the hall split towards a room just south of the Safe Room on the map. Examine the bookshelf to receive The Slave Book as a key item. Carefully head back to the hall split, as a new Shadow is patrolling the hallway the party has gone down.
  +
  +
Continue down the unexplored hallway to reach a horseshoe-shaped hallway to the south. Examine the goat decoration on the door to the south to learn that a key is needed to progress. In the same hallway to the west, there are two rooms that can be entered. Take the door to the room on the north side. A Shadow will teleport in shortly after the party enters the room, so be prepared to ambush it. Examine the bookshelf to take The Queen Book.
  +
  +
Now enter the room to the south and examine the bookshelf to receive The King Book. Exit the room and follow the hallway south to deal with another Shadow and find a <span style="color:gold; text-shadow:2px 2px 5px #ffffff;">'''Locked Chest'''</span> containing a Bead and Chewing Soul.
  +
  +
Enter the room to the north to find a library and use Third Eye to reveal three locations on the bookshelves to set books. The slot on the north wall has books related to Kamoshida, place the King Book here. The slot on the west wall has books relating to the volleyball team members. Place the Slave Book here. The spot on the east wall has books relating to female students, place the Queen Book here.
  +
  +
A shelf on the south wall will open up and the party will move to examine the new room. Examining a shelf on the east wall with a glittering object nets the Kamoshida's Medal key and Tower Map key items. Backtrack to the special door and use Kamoshida's Medal to proceed through. Taking the door leads to the East Building Annex.
  +
  +
====East Building Annex====
  +
Heal and save in the Safe Room at the south end of the hallway. Proceed east. Morgana will prompt the protagonist to consider if he wants to continue onward, as there is a midboss fight coming up. The party will enter a battle with the [[Archangel|Heavenly Punisher]]. He will use Charge to prepare a strong attack, and Morgana will prompt the party to guard and introduce the guarding tutorial.
  +
  +
After the midboss is defeated, more Shadows will teleport into the room. Immediately hide against the pews or be prepared to strike at any charging Shadows after the fight ends. The party should make their way over to the east end of the area and climb some wooden boxes upward when possible.
  +
  +
There is a <span style="color:gold;">'''Treasure Chest'''</span> at the southeast end of the area containing Grimy Gear, which can be washed at the Yongen-Jaya laundromat to potentially produce one of the best armors available for Kamoshida's Palace for the party through random chance.
  +
  +
Jumping down on the southwest end causes a Shadow to teleport in, so be ready to ambush or attack it first. Opening the <span style="color:gold;">'''Treasure Chest'''</span> here get the party the Wood Clappers accessory.
  +
  +
A door to the northwest leads to a long hallway, with the first door to the north being impassible. The next door on the south side of the hall leads to a <span style="color:gold;">'''Treasure Chest'''</span> containing a Breath Sash accessory. The next room to the north contains a Shadow that must be ambushed as soon as the door is opened, as it is facing the door. There is one breakable object in this room. Following the hallway to the south leads to a lever that unlocks a door with some iron bars leading back into the upper northeast area of the chapel.
  +
  +
Follow the hallway north to the next spiral staircase. Following the staircase downward leads to a Shadow patrolling near a <span style="color:gold; text-shadow:2px 2px 5px #ffffff;">'''Locked Chest'''</span> containing a Ryozanpaku Sword for Morgana and a Pearl. Taking the stairs up leads to the Old Castle Roof.
  +
  +
====Old Castle Roof====
  +
Before entering the courtyard, four strong glowing Shadows will teleport in. They can be defeated at this point, but it will take some effort. Sneak past them by hiding if possible and head up the boxes and follow the path up the roof to the next area. Going through the door at the end of the path leads into the Central Tower.
  +
  +
====Central Tower====
  +
The door to the west is barred, so head south. Opening the door on the north side of the southeast partition of the floor leads to an elevator that will take the party down to a hidden stairway. Examining the elevator shaft at the very bottom will lead to a fight with two [[Succubus|Twilight Prostitutes]], which must be ambushed once the elevator opens. Opening the <span style="color:gold;">'''Treasure Chest'''</span> on the elevator gets the party a Bead.
  +
  +
====Central Hall====
  +
Following the hallway to the south unlocks a hidden portrait door back to the Central Hall. Here, the protagonist can pull some levers on the upper walkways to raise some iron bars, one of which leads to a Safe Room from earlier, and the door on the lower level leading back to the infiltration entrance. There is a <span style="color:gold;">'''Treasure Chest'''</span> in the northwest corner of the lower floor containing a Revival Bead and a <span style="color:gold;">'''Treasure Chest'''</span> in the northeast corner containing a Bead. Take the Giant Portrait elevator back to the Central Tower.
  +
  +
====Central Tower====
  +
Head west into the next partition of the floor. There will be a <span style="color:gold; text-shadow:2px 2px 5px #ffffff;">'''Locked Chest'''</span> containing a Balm of Life and a Pearl. Pull the lever in the northwest partitioned area to unlock the door from earlier, then enter the door to the north to unlock the next Safe Room. Afterward, exit and take the staircase up to the next area.
  +
  +
In the next room, behind some bars, there's a <span style="color:gold;">'''Treasure Chest'''</span> containing a Relax Gel item. There is another <span style="color:gold;">'''Treasure Chest'''</span> containing a Baptismal Water on the west side of the floor, beside the stairs. Continue upwards to the next area.
  +
  +
A large wall will rise to block the large semicircular hallway when approached, so the party must take the suspended metal walkway. When the blades start swinging, examine the Kamoshida Statue. The party must then look for keys held by high-ranking Shadows on the lower floors of the Central Tower. Shadows wearing gold armor have spawned to fulfill this role. Defeating the one patrolling the previous floor will gain the party the Randy Right Eye key item. There will be multiple golden armored Shadows on the next floor down. Use Third Eye to pick out the one with the highest level. That will be the one holding the next key. Defeating the correct Shadow will reward the party with the Lustful Left Eye.
  +
  +
Save at the Safe Room if needed and head back up to the Kamoshida Statue. Using the eyes will stop the swinging blades. Midway down the walkway, there is a ledge with a <span style="color:gold;">'''Treasure Chest'''</span> holding a Soul Drop. After crossing the bridge, there is another <span style="color:gold;">'''Treasure Chest'''</span> to the east holding a Revival Bead item. Proceed up the stairs to the west.
  +
  +
Heal up in the next room, as there is a midboss fight coming. Attempting to use the stairs at the south end of the room will trigger the Shadow to appear for the fight. The stairs will not rise until it is defeated. Continue on the path upwards.
  +
  +
In the next area, keep heading east to find a new Safe Room, along with a <span style="color:gold;">'''Treasure Chest'''</span> containing a Relax Gel item. Save at the room and continue when ready. Head west and climb the western statue up to a ledge, then jump down into the next hallway. Head north to find the Treasure Room. The route to the treasure will now be secured, all that is left is to send the calling card. The party can choose to automatically leave or level up in the Palace and leave via an exit or Safe Room.
   
 
===Treasure===
 
===Treasure===
 
[[File:Suguru Anne.png|thumb|250px|Kamoshida holding his treasure.]]
 
[[File:Suguru Anne.png|thumb|250px|Kamoshida holding his treasure.]]
   
Kamoshida's [[Treasure]] in reality is his Olympic gold medal, which takes the shape of a royal crown in the Metaverse. The Phantom Thieves sell the medal to [[Munehisa Iwai]] for 30,000 yen and use that money to celebrate with a buffet at the Wilton Hotel in [[Shibuya]]. The player receives 6,000 of the remaining yen for their own personal use.
+
Kamoshida's [[Treasure]], in reality, is his Olympic gold medal, which takes the shape of a royal crown, adorned with female symbol jewels, in the Metaverse. The Phantom Thieves sell the medal to [[Munehisa Iwai]] for 30,000 yen and use that money to celebrate with a buffet at the Wilton Hotel in [[Shibuya]]. The player receives 6,000 of the remaining yen for their own personal use.
  +
  +
==Gear==
  +
Gear available for the party's use while in Kamoshida's Palace.
  +
  +
<tabber>
  +
Melee=
  +
{|class="table p5" align="center" style="text-align:center; margin:auto"
  +
!Weapon
  +
!User
  +
!Attack
  +
!Accuracy
  +
!Effect
  +
!Location
  +
|-
  +
|Rebel Knife
  +
|Protagonist
  +
|42
  +
|96
  +
| -
  +
|Default
  +
|-
  +
|Blizz Dagger
  +
|Protagonist
  +
|56
  +
|90
  +
| +Freeze (low)
  +
|Airsoft Shop (¥2,800)
  +
|-
  +
|Silver Dagger
  +
|Protagonist
  +
|58
  +
|96
  +
| -
  +
|Chest - Kamoshida's Palace, West Building 1F
  +
|-
  +
|Kukri
  +
|Protagonist
  +
|68
  +
|96
  +
| -
  +
|Airshoft Shop (¥3,600)
  +
|-
  +
|Bandit Sword
  +
|Morgana
  +
|38
  +
|94
  +
| -
  +
|Default<br>Airsoft Shop (¥2,000)
  +
|-
  +
|Falchion
  +
|Morgana
  +
|48
  +
|94
  +
| -
  +
|Airsoft Shop (¥2,800)
  +
|-
  +
|Normal Rod
  +
|Ryuji
  +
|44
  +
|92
  +
| -
  +
|Default
  +
|-
  +
|Mace
  +
|Ryuji
  +
|54
  +
|92
  +
| -
  +
|Airsoft Shop (¥2,800)
  +
|-
  +
|Hell Slugger
  +
|Ryuji
  +
|64
  +
|94
  +
| -
  +
|Airsoft Shop (¥4,000)
  +
|-
  +
|Leather Whip
  +
|Ann
  +
|36
  +
|94
  +
| -
  +
|Default
  +
|-
  +
|Heat Whip
  +
|Ann
  +
|50
  +
|90
  +
| +Burn (low)
  +
|Airsoft Shop (¥3,800)
  +
|-
  +
|Fundo-Kusari
  +
|Ann
  +
|62
  +
|96
  +
| -
  +
|Airsoft Shop (¥5,600)
  +
|-
  +
|Ryozanpaku Sword
  +
|Morgana
  +
|68
  +
|94
  +
| -
  +
|Locked Chest - Kamoshida's Palace, East Building Annex
  +
|}
  +
|-|
  +
Ranged=
  +
{|class="table p5" align="center" style="text-align:center; margin:auto"
  +
!Weapon
  +
!User
  +
!Attack
  +
!Accuracy
  +
!Rounds
  +
!Effect
  +
!Location
  +
|-
  +
|Tkachev
  +
|Protagonist
  +
|66
  +
|88
  +
|8
  +
| -
  +
|Default<br>Airsoft Shop (¥1,400)
  +
|-
  +
|Governance
  +
|Protagonist
  +
|76
  +
|96
  +
|8
  +
| -
  +
|Airsoft Shop (¥3,000)
  +
|-
  +
|Slingshot
  +
|Morgana
  +
|62
  +
|90
  +
|5
  +
| -
  +
|Default<br>Airsoft Shop (¥1,200)
  +
|-
  +
|Slingbow
  +
|Morgana
  +
|74
  +
|98
  +
|5
  +
| -
  +
|Airsoft Shop (¥2,600)
  +
|-
  +
|Levinson M31
  +
|Ryuji
  +
|64
  +
|86
  +
|4
  +
| -
  +
|Default<br>Airsoft Shop (¥1,400)
  +
|-
  +
|Granelli M3
  +
|Ryuji
  +
|88
  +
|90
  +
|2
  +
| -
  +
|Airsoft Shop (¥4,400)
  +
|-
  +
|Replica SMG
  +
|Ann
  +
|58
  +
|78
  +
|12
  +
| -
  +
|Default
  +
|-
  +
|Sterlidge
  +
|Ann
  +
|70
  +
|86
  +
|12
  +
| -
  +
|Airsoft Shop (¥3,000)
  +
|-
  +
|Tommy Gun
  +
|Ann
  +
|82
  +
|82
  +
|12
  +
| -
  +
|Airsoft Shop (¥4,200)
  +
|}
  +
|-|
  +
Armor=
  +
{|class="table p5" align="center" style="text-align:center; margin:auto"
  +
!Armor
  +
!User
  +
!Defense
  +
!Evasion
  +
!Effect
  +
!Location
  +
|-
  +
|Grimy Gear
  +
| -
  +
|10
  +
|1
  +
| -
  +
|Chest - Kamoshida's Palace, East Building Annex
  +
|-
  +
|Print T-shirt
  +
|Male
  +
|21
  +
|8
  +
| -
  +
|Ryuji default
  +
|-
  +
|Dark Undershirt
  +
|Male
  +
|22
  +
|6
  +
| -
  +
|Protagonist default
  +
|-
  +
|Neckerchief
  +
|Cat
  +
|22
  +
|10
  +
| -
  +
|Morgana default
  +
|-
  +
|Baseball Jacket
  +
|Female
  +
|23
  +
|6
  +
| -
  +
|Ann default
  +
|-
  +
|Silk Scarf
  +
|Cat
  +
|24
  +
|14
  +
|Ma+2
  +
|Airsoft Shop (¥2,200)
  +
|-
  +
|Gold Breastplate
  +
|Male
  +
|26
  +
|4
  +
| -
  +
|Locked Chest - Kamoshida's Palace, Central Hall 2F
  +
|-
  +
|Padded Shirt
  +
|Unisex
  +
|27
  +
|4
  +
|En+2
  +
|Airsoft Shop (¥2,400)
  +
|-
  +
|Battle Camisole
  +
|Female
  +
|29
  +
|7
  +
| +10 HP
  +
|Airsoft Shop (¥2,400)
  +
|-
  +
|Shoulder Pads
  +
|Male
  +
|30
  +
|6
  +
|Ag+2
  +
|Airsoft Shop (¥2,400)
  +
|-
  +
|Cat Sweater
  +
|Cat
  +
|34
  +
|15
  +
| +Resist Freeze
  +
|Airsoft Shop (¥4,200)
  +
|-
  +
|Lynx Camo Vest
  +
|Unisex
  +
|36
  +
|5
  +
| +Resist Sleep
  +
|Airsoft Shop (¥4,400)
  +
|-
  +
|Magic Camisole
  +
|Female
  +
|38
  +
|9
  +
|Ma+2
  +
|Airsoft Shop (¥4,600)
  +
|-
  +
|Burntech
  +
|Male
  +
|40
  +
|7
  +
| +Resist Freeze
  +
|Airsoft Shop (¥4,600)
  +
|-
  +
|Well-worn Scarf
  +
|Cat
  +
|42
  +
|19
  +
|Ma+3
  +
|Wash Grimy Gear
  +
|-
  +
|Ancient Shirt
  +
|Unisex
  +
|43
  +
|8
  +
|En+3
  +
|Wash Grimy Gear
  +
|-
  +
|Old Camisole
  +
|Female
  +
|45
  +
|13
  +
| -
  +
|Wash Grimy Gear
  +
|-
  +
|Pauldrons
  +
|Male
  +
|48
  +
|11
  +
|Ag+3
  +
|Wash Grimy Gear
  +
|}
  +
|-|
  +
Accessory=
  +
{|class="table p5" align="center" style="text-align:center; margin:auto"
  +
!Accessory
  +
!Effect
  +
!Location
  +
|-
  +
|Breath Sash
  +
| +10 HP
  +
|Airsoft Shop (¥3,000)<br>Chest - Kamoshida's Palace, East Building Annex
  +
|-
  +
|Chakra Choker
  +
| +10 SP
  +
|Airsoft Shop (¥5,000)
  +
|-
  +
|Muscle Anklet
  +
|St+2
  +
|Chest - Kamoshida's Palace, Old West Castle 2F
  +
|-
  +
|Wood Clappers
  +
| +Resist Burn
  +
|Chest - Kamoshida's Palace, East Building Annex
  +
|}
  +
</tabber>
   
 
==Enemies==
 
==Enemies==
  +
<tabber>
  +
Persona 5=
 
{| class="table p5" style="text-align:center;" width="100%"
 
{| class="table p5" style="text-align:center;" width="100%"
 
! rowspan="2" style="width:20%;"| Shadow
 
! rowspan="2" style="width:20%;"| Shadow
Line 61: Line 513:
 
|-
 
|-
 
! style="width:4%; background:black;"|[[File:Melee Icon P5.png|20px]]
 
! style="width:4%; background:black;"|[[File:Melee Icon P5.png|20px]]
! style="width:4%; background:black;"|[[File:Ranged Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Ranged Icon P5.png|20px|link=Gun Skills]]
! style="width:4%; background:black;"|[[File:Fire Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Fire Icon P5.png|20px|link=Fire Skills]]
! style="width:4%; background:black;"|[[File:Ice Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Ice Icon P5.png|20px|link=Ice Skills]]
! style="width:4%; background:black;"|[[File:Elec Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Elec Icon P5.png|20px|link=Electricity Skills]]
! style="width:4%; background:black;"|[[File:Wind Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Wind Icon P5.png|20px|link=Wind Skills]]
! style="width:4%; background:black;"|[[File:Psy Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Psy Icon P5.png|20px|link=Psy Skills]]
! style="width:4%; background:black;"|[[File:Nuclear Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Nuclear Icon P5.png|20px|link=Nuclear Skills]]
! style="width:4%; background:black;"|[[File:Light Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Light Icon P5.png|20px|link=Bless Skills]]
! style="width:4%; background:black;"|[[File:Dark Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Dark Icon P5.png|20px|link=Curse Skills]]
! style="width:4%; background:black;"|[[File:Almighty Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Almighty Icon P5.png|20px|link=Almighty Skills]]
 
|-
 
|-
 
| [[Pyro_Jack#Persona_5_2|Jack-o'-Lantern]]
 
| [[Pyro_Jack#Persona_5_2|Jack-o'-Lantern]]
 
| 2
 
| 2
| Magician
+
| [[Magician Arcana|Magician]]
 
| Gloomy
 
| Gloomy
 
| -
 
| -
Line 90: Line 542:
 
| [[Pixie#Persona_5_2|Pixie]]
 
| [[Pixie#Persona_5_2|Pixie]]
 
| 2
 
| 2
| Lovers
+
| [[Lovers Arcana|Lovers]]
 
| Timid
 
| Timid
 
| -
 
| -
Line 106: Line 558:
 
| [[Agathion#Persona_5_2|Agathion]]
 
| [[Agathion#Persona_5_2|Agathion]]
 
| 3
 
| 3
| Chariot
+
| [[Chariot Arcana|Chariot]]
 
| Timid
 
| Timid
 
| -
 
| -
Line 122: Line 574:
 
| [[Mandrake#Persona_5_2|Mandrake]]
 
| [[Mandrake#Persona_5_2|Mandrake]]
 
| 3
 
| 3
| Death
+
| [[Death Arcana|Death]]
 
| Upbeat
 
| Upbeat
 
| -
 
| -
Line 138: Line 590:
 
| [[Bicorn#Persona_5_2|Bicorn]]
 
| [[Bicorn#Persona_5_2|Bicorn]]
 
| 4
 
| 4
| Hermit
+
| [[Hermit Arcana|Hermit]]
 
| Irritable
 
| Irritable
 
| -
 
| -
Line 154: Line 606:
 
| [[Incubus#Persona_5_2|Incubus]]
 
| [[Incubus#Persona_5_2|Incubus]]
 
| 5
 
| 5
| Devil
+
| [[Devil Arcana|Devil]]
 
| Timid
 
| Timid
 
| -
 
| -
Line 170: Line 622:
 
| [[Silky#Persona_5|Silky]]
 
| [[Silky#Persona_5|Silky]]
 
| 6
 
| 6
| Priestess
+
| [[Priestess Arcana|Priestess]]
 
| Gloomy
 
| Gloomy
 
| -
 
| -
Line 186: Line 638:
 
| [[Kelpie#Persona_5_2|Kelpie]]
 
| [[Kelpie#Persona_5_2|Kelpie]]
 
| 6
 
| 6
| Strength
+
| [[Strength Arcana|Strength]]
 
| Upbeat
 
| Upbeat
 
| -
 
| -
Line 202: Line 654:
 
| [[Succubus#Persona_5_2|Succubus]]
 
| [[Succubus#Persona_5_2|Succubus]]
 
| 7
 
| 7
| Moon
+
| [[Moon Arcana|Moon]]
 
| Irritable
 
| Irritable
 
| -
 
| -
Line 218: Line 670:
 
| [[Berith#Persona_5|Berith]]
 
| [[Berith#Persona_5|Berith]]
 
| 9
 
| 9
| Hierophant
+
| [[Hierophant Arcana|Hierophant]]
 
| Irritable
 
| Irritable
 
| -
 
| -
Line 234: Line 686:
 
| [[Andras#Persona_5_2|Andras]]
 
| [[Andras#Persona_5_2|Andras]]
 
| 10
 
| 10
| Devil
+
| [[Devil Arcana|Devil]]
 
| Timid
 
| Timid
 
| -
 
| -
Line 246: Line 698:
 
| -
 
| -
 
| -
 
| -
  +
| 20
  +
|-
  +
| [[Eligor#Persona 5|Eligor]]
  +
| 16
  +
| [[Emperor Arcana|Emperor]]
  +
| Irritable
  +
| -
  +
| Str
  +
| Str
  +
| -
  +
| Wk
  +
| -
  +
| -
  +
| -
  +
| -
  +
| Str
 
| 20
 
| 20
 
|-
 
|-
 
| [[Archangel#Persona_5|Archangel]]
 
| [[Archangel#Persona_5|Archangel]]
 
| 16
 
| 16
| Justice
+
| [[Justice Arcana|Justice]]
 
| Irritable
 
| Irritable
 
| -
 
| -
Line 264: Line 732:
 
| 20
 
| 20
 
|}
 
|}
  +
|-|
  +
Persona 5 Royal=
  +
* Bicorn, Incubus and Angel might manifest as a [[Disaster Shadow]].
  +
* Red Shadows always transform into [[Berith]].
  +
{| class="table p5" style="text-align:center;" width="100%"
  +
! rowspan="2" style="width:20%;"| Shadow
  +
! rowspan="2" style="width:5%;"| Lv
  +
! rowspan="2" style="width:16%;"| Arcana
  +
! rowspan="2" style="width:15%;"| Personality
  +
! colspan="11" style="width:44%;"| Affinity
  +
|-
  +
! style="width:4%; background:black;"|[[File:Melee Icon P5.png|20px]]
  +
! style="width:4%; background:black;"|[[File:Ranged Icon P5.png|20px|link=Gun Skills]]
  +
! style="width:4%; background:black;"|[[File:Fire Icon P5.png|20px|link=Fire Skills]]
  +
! style="width:4%; background:black;"|[[File:Ice Icon P5.png|20px|link=Ice Skills]]
  +
! style="width:4%; background:black;"|[[File:Elec Icon P5.png|20px|link=Electricity Skills]]
  +
! style="width:4%; background:black;"|[[File:Wind Icon P5.png|20px|link=Wind Skills]]
  +
! style="width:4%; background:black;"|[[File:Psy Icon P5.png|20px|link=Psy Skills]]
  +
! style="width:4%; background:black;"|[[File:Nuclear Icon P5.png|20px|link=Nuclear Skills]]
  +
! style="width:4%; background:black;"|[[File:Light Icon P5.png|20px|link=Bless Skills]]
  +
! style="width:4%; background:black;"|[[File:Dark Icon P5.png|20px|link=Curse Skills]]
  +
! style="width:4%; background:black;"|[[File:Almighty Icon P5.png|20px|link=Almighty Skills]]
  +
|-
  +
| [[Pyro_Jack#Persona_5_2|Jack-o'-Lantern]]
  +
| 2
  +
| [[Magician Arcana|Magician]]
  +
| Gloomy
  +
| -
  +
| -
  +
| Dr
  +
| Wk
  +
| -
  +
| Wk
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|-
  +
| [[Pixie#Persona_5_2|Pixie]]
  +
| 2
  +
| [[Lovers Arcana|Lovers]]
  +
| Timid
  +
| -
  +
| Wk
  +
| -
  +
| Wk
  +
| St
  +
| -
  +
| -
  +
| -
  +
| St
  +
| Wk
  +
| -
  +
|-
  +
| [[Mandrake#Persona_5_2|Mandrake]]
  +
| 3
  +
| [[Death Arcana|Death]]
  +
| Upbeat
  +
| -
  +
| -
  +
| Wk
  +
| -
  +
| St
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|-
  +
| [[Agathion#Persona_5_2|Agathion]]
  +
| 3
  +
| [[Chariot Arcana|Chariot]]
  +
| Timid
  +
| -
  +
| St
  +
| -
  +
| -
  +
| St
  +
| Wk
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|-
  +
| [[Bicorn#Persona_5_2|Bicorn]]
  +
| 4
  +
| [[Hermit Arcana|Hermit]]
  +
| Gloomy
  +
| -
  +
| -
  +
| -
  +
| -
  +
| Wk
  +
| -
  +
| -
  +
| -
  +
| -
  +
| St
  +
| -
  +
|-
  +
| [[Incubus#Persona_5_2|Incubus]]
  +
| 5
  +
| [[Devil Arcana|Devil]]
  +
| Timid
  +
| -
  +
| -
  +
| Wk
  +
| -
  +
| St
  +
| -
  +
| -
  +
| -
  +
| Wk
  +
| -
  +
| -
  +
|-
  +
| [[Cait Sith#Persona_5_Royal|Cait Sith]]
  +
| 5
  +
| [[Magician Arcana|Magician]]
  +
| Upbeat
  +
| -
  +
| -
  +
| -
  +
| -
  +
| St
  +
| Wk
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|-
  +
| [[Kelpie#Persona_5_2|Kelpie]]
  +
| 6
  +
| [[Strength Arcana|Strength]]
  +
| Upbeat
  +
| -
  +
| -
  +
| -
  +
| St
  +
| Wk
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|-
  +
| [[Silky#Persona_5|Silky]]
  +
| 6
  +
| [[Priestess Arcana|Priestess]]
  +
| Gloomy
  +
| -
  +
| -
  +
| Wk
  +
| St
  +
| Wk
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|-
  +
| [[Succubus#Persona_5_2|Succubus]]
  +
| 7
  +
| [[Moon Arcana|Moon]]
  +
| Gloomy
  +
| -
  +
| -
  +
| St
  +
| -
  +
| -
  +
| Wk
  +
| -
  +
| -
  +
| Wk
  +
| Nu
  +
| -
  +
|-
  +
| [[Angel#Persona_5_Royal|Angel]]
  +
| 9
  +
| [[Justice Arcana|Justice]]
  +
| Upbeat
  +
| -
  +
| Wk
  +
| -
  +
| -
  +
| St
  +
| -
  +
| -
  +
| -
  +
| Nu
  +
| Wk
  +
| -
  +
|-
  +
| [[Berith#Persona_5|Berith]]
  +
| 9
  +
| [[Hierophant Arcana|Hierophant]]
  +
| Irritable
  +
| -
  +
| Nu
  +
| St
  +
| Wk
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|-
  +
| [[Archangel#Persona_5|Archangel]]
  +
| 14
  +
| [[Justice Arcana|Justice]]
  +
| Irritable
  +
| -
  +
| -
  +
| -
  +
| -
  +
| Wk
  +
| -
  +
| -
  +
| -
  +
| Nu
  +
| Wk
  +
| -
  +
|-
  +
| [[Eligor#Persona 5|Eligor]]
  +
| 16
  +
| [[Emperor Arcana|Emperor]]
  +
| n/a
  +
| -
  +
| -
  +
| Str
  +
| -
  +
| Wk
  +
| -
  +
| -
  +
| -
  +
| -
  +
| Str
  +
| -
  +
|}
  +
</tabber>
   
 
===Bosses===
 
===Bosses===
  +
<tabber>
  +
Persona 5=
 
{| class="table p5" style="text-align:center;" width="100%"
 
{| class="table p5" style="text-align:center;" width="100%"
 
! rowspan="2" style="width:20%;"| Shadow
 
! rowspan="2" style="width:20%;"| Shadow
 
! rowspan="2" style="width:5%;"| Lv
 
! rowspan="2" style="width:5%;"| Lv
 
! rowspan="2" style="width:16%;"| Arcana
 
! rowspan="2" style="width:16%;"| Arcana
! colspan="11" style="width:44%;"| Affinity
+
! colspan="10" style="width:44%;"| Affinity
 
|-
 
|-
 
! style="width:4%; background:black;"|[[File:Melee Icon P5.png|20px]]
 
! style="width:4%; background:black;"|[[File:Melee Icon P5.png|20px]]
! style="width:4%; background:black;"|[[File:Ranged Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Ranged Icon P5.png|20px|link=Gun Skills]]
! style="width:4%; background:black;"|[[File:Fire Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Fire Icon P5.png|20px|link=Fire Skills]]
! style="width:4%; background:black;"|[[File:Ice Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Ice Icon P5.png|20px|link=Ice Skills]]
! style="width:4%; background:black;"|[[File:Elec Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Elec Icon P5.png|20px|link=Electricity Skills]]
! style="width:4%; background:black;"|[[File:Wind Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Wind Icon P5.png|20px|link=Wind Skills]]
! style="width:4%; background:black;"|[[File:Psy Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Psy Icon P5.png|20px|link=Psy Skills]]
! style="width:4%; background:black;"|[[File:Nuclear Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Nuclear Icon P5.png|20px|link=Nuclear Skills]]
! style="width:4%; background:black;"|[[File:Light Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Light Icon P5.png|20px|link=Bless Skills]]
! style="width:4%; background:black;"|[[File:Dark Icon P5.png|20px]]
+
! style="width:4%; background:black;"|[[File:Dark Icon P5.png|20px|link=Curse Skills]]
 
|-
 
|-
 
|[[Bicorn]]
 
|[[Bicorn]]
 
|2
 
|2
|Hermit
+
|[[Hermit Arcana|Hermit]]
 
| -
 
| -
 
| -
 
| -
Line 299: Line 1,017:
 
|[[Eligor]]
 
|[[Eligor]]
 
|3
 
|3
|Hierophant
+
|[[Hierophant Arcana|Hierophant]]
 
| -
 
| -
 
|St
 
|St
Line 313: Line 1,031:
 
|[[Belphegor]]
 
|[[Belphegor]]
 
|5
 
|5
|Devil
+
|[[Devil Arcana|Devil]]
 
|St
 
|St
 
| -
 
| -
Line 327: Line 1,045:
 
|[[Archangel]]
 
|[[Archangel]]
 
|9
 
|9
|Devil
+
|[[Devil Arcana|Devil]]
 
| -
 
| -
 
| -
 
| -
Line 341: Line 1,059:
 
|[[Mara]]
 
|[[Mara]]
 
|12
 
|12
|Tower
+
|[[Tower Arcana|Tower]]
 
| -
 
| -
 
| -
 
| -
Line 355: Line 1,073:
 
|[[Eligor]]
 
|[[Eligor]]
 
|16
 
|16
|Emperor
+
|[[Emperor Arcana|Emperor]]
 
| -
 
| -
 
|St
 
|St
Line 395: Line 1,113:
 
| -
 
| -
 
|}
 
|}
  +
|-|
  +
Persona 5 Royal=
  +
{| class="table p5" style="text-align:center;" width="100%"
  +
! rowspan="2" style="width:20%;"| Shadow
  +
! rowspan="2" style="width:5%;"| Lv
  +
! rowspan="2" style="width:16%;"| Arcana
  +
! colspan="10" style="width:44%;"| Affinity
  +
|-
  +
! style="width:4%; background:black;"|[[File:Melee Icon P5.png|20px]]
  +
! style="width:4%; background:black;"|[[File:Ranged Icon P5.png|20px|link=Gun Skills]]
  +
! style="width:4%; background:black;"|[[File:Fire Icon P5.png|20px|link=Fire Skills]]
  +
! style="width:4%; background:black;"|[[File:Ice Icon P5.png|20px|link=Ice Skills]]
  +
! style="width:4%; background:black;"|[[File:Elec Icon P5.png|20px|link=Electricity Skills]]
  +
! style="width:4%; background:black;"|[[File:Wind Icon P5.png|20px|link=Wind Skills]]
  +
! style="width:4%; background:black;"|[[File:Psy Icon P5.png|20px|link=Psy Skills]]
  +
! style="width:4%; background:black;"|[[File:Nuclear Icon P5.png|20px|link=Nuclear Skills]]
  +
! style="width:4%; background:black;"|[[File:Light Icon P5.png|20px|link=Bless Skills]]
  +
! style="width:4%; background:black;"|[[File:Dark Icon P5.png|20px|link=Curse Skills]]
  +
|-
  +
|[[Eligor]]
  +
|3
  +
|[[Hierophant Arcana|Hierophant]]
  +
| -
  +
|St
  +
|St
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|St
  +
|-
  +
|[[Bicorn]]
  +
|4
  +
|[[Hermit Arcana|Hermit]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
|Wk
  +
| -
  +
| -
  +
| -
  +
| -
  +
|St
  +
|-
  +
|[[Belphegor]]
  +
|5
  +
|[[Devil Arcana|Devil]]
  +
|St
  +
| -
  +
|Wk
  +
| -
  +
|St
  +
|St
  +
| -
  +
| -
  +
| -
  +
| -
  +
|-
  +
|[[Archangel]]
  +
|9
  +
|[[Justice Arcana|Justice]]
  +
| -
  +
| -
  +
|St
  +
|St
  +
|St
  +
| -
  +
| -
  +
| -
  +
|St
  +
| -
  +
|-
  +
|[[Mara]]
  +
|12
  +
|[[Tower Arcana|Tower]]
  +
| -
  +
|St
  +
|St
  +
|St
  +
|St
  +
|St
  +
|St
  +
|St
  +
|St
  +
|St
  +
|-
  +
|Trophy of Obsession
  +
|10
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|-
  +
|Cognitive Shiho
  +
|10
  +
| -
  +
|Wk
  +
|Wk
  +
|Wk
  +
|Wk
  +
|Wk
  +
|Wk
  +
|Wk
  +
|Wk
  +
|Wk
  +
|Wk
  +
|-
  +
|[[Suguru Kamoshida|Suguru "Asmodeus" Kamoshida]]
  +
|11
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|}
  +
</tabber>
   
 
==Gallery==
 
==Gallery==
Line 409: Line 1,259:
   
 
==Trivia==
 
==Trivia==
*Kamoshida's Palace is likely a reference to [[Yukiko's Castle]]. It has black-and-white checkered floors and a red carpet with gold edges. However, instead of a [[Yukiko Amagi|princess]] searching for her "[[Chie Satonaka|prince]]", it is now a king searching for his queen.
+
* Kamoshida's Palace is likely a reference to [[Yukiko's Castle]]. It has black-and-white checkered floors and a red carpet with gold edges. However, instead of a [[Yukiko Amagi|princess]] searching for her "[[Chie Satonaka|prince]]," it is now a king searching for his queen.
**The design of Kamoshida's Palace likely based of [[Romantic Castle]] from ''[[Persona 4: Dancing All Night]]''.
+
** The design of Kamoshida's Palace is likely based of [[Romantic Castle]] from ''[[Persona 4: Dancing All Night]]''.
*The way all male student prisoners are tortured with cruel physical training machines alludes to [[Michiko Matsudaira]]'s abuse to two physically incapable male schoolmates ([[Kenta Yokouchi]] and [[Tsutomu Kurouri]]) in the [[Snow Queen Quest]] of ''[[Megami Ibunroku Persona]]''.
+
* The way all male student prisoners are tortured with cruel physical training machines alludes to [[Michiko Matsudaira]]'s abuse to two physically incapable male schoolmates ([[Kenta Yokouchi]] and [[Tsutomu Kurouri]]) in the [[Snow Queen Quest]] of ''[[Megami Ibunroku Persona]]''.
  +
* Hidden files in the game indicate that Kamoshida's Palace was intended to be much larger than it is in the final game, which contains a sewer, a bed containing female volleyball student cognitions, a rat puzzle like those seen on [[Shido's Palace]] and a much larger torture gym.
  +
** The Sewer room is later redesigned without being submerged in water, and the [[Mara]] mid-boss is moved there and defending a Will Seed.
  +
* A hidden image in the game indicates that there is [https://tcrf.net/images/f/f7/P5_kamoposter.png a provocative poster of a female volleyball team student] that is supposed to be hung on the Library's hidden room, but was removed in the final game. However, there are still four golden pins in the room which match the width of the poster.
  +
* Hidden in-game models indicate that the Safe Rooms of the Central Tower are [https://tcrf.net/images/8/8b/P5_kamobed.png supposed to have Harems of cognitive female volleyball athletes within]. This is removed in the final version, and the cognitive female athlete models are only used once right before Ann's awakening.
   
 
{{-}}
 
{{-}}
 
 
{{P5}}
 
{{P5}}
 
{{P5D}}
 
{{P5D}}

Revision as of 14:35, 9 August 2020

"So the school's a castle, and the students are slaves... It's so on point that it makes me laugh. This really is the inside of that asshole's head...!"
—Ryuji Sakamoto, Persona 5

Kamoshida's Palace, also known as the Castle of Lust, is a location in Persona 5. It is the Palace of Suguru Kamoshida.

Appearances

Profile

Persona 5

EnteringTheCastle

The protagonist and Ryuji discover the castle.

A world within the Metaverse created by Suguru Kamoshida. The Palace transforms Shujin Academy into a castle, reflecting Kamoshida's belief that he is the king of Shujin Academy. Its interior represents Kamoshida's twisted sexual desires and desire to control the school completely, as paintings and books that glorify himself and belittle the students in the school alongside pillars resembling buxom athlete bodies and even photos implied to be Shiho naked appear throughout the castle. The Palace is guarded by knight shaped shadows. It is also the area where most of the game's basics are taught.

The protagonist and Ryuji mistakenly activate the Metaverse Navigator and enter here on the way to Shujin Academy, where they were imprisoned by Shadow Kamoshida and were almost executed before the protagonist awakens Arsène, allowing him to protect Ryuji and escape. On the way, they also free Morgana who helps them escape the castle. After they arrive to the real Shujin late, they instantly meet Kamoshida in front of the school gates, who is completely oblivious to the Palace's existence.

They enter the Palace the second time with Morgana's instructions and encounters the cognitive existences of the volleyball students being abused in extraordinary ways. Ryuji initially does not recognize them as fakes before Morgana tells him that they are merely how Kamoshida sees them as. Upon exiting the Palace, they were surrounded by Shadows and Shadow Kamoshida's guards easily corner the protagonist and Morgana, before Ryuji awakens Captain Kidd when Shadow Kamoshida angers him by revealing the truth. They successfully defeat the Shadows and escape, but not before encountering "Princess Ann," an obedient sex slave created from what Kamoshida views Ann: to be toyed with under his mercy.

After Shiho Suzui's attempted suicide due to being sexually abused by Kamoshida as revenge for Ann Takamaki rejecting his offer to go to bed with him, the party plans another heist against the Palace. Unknowingly, Ann, who was caught in the Metaverse Navigator, entered the Palace herself as she remembered the instructions to enter it. On the way to exploring the Palace, a Shadow manifesting as a Pixie is negotiated with and turned into the protagonist's second persona.

Shadow Kamoshida kidnaps Ann and attempts to execute her, while telling the truth about Shiho to her. This angers her and she awakens Carmen to fight alongside the party, defeating the shadow guard captain Belphegor. Now with Ann being bewildered and exhausted by the sudden turn of events, the party escapes the Palace. In Royal, a man wearing a leather jacket can also be seen briefly right after they escape it. A further incentive appears when Ryuji, the protagonist and Yuuki Mishima confront Kamoshida after Shiho's attempted suicide, where Kamoshida threatens to expel the three using the school board, forcing them to fight on a deadline.

The infiltration route needs to be secured on April 29th at the latest, as May 1st is the final day to steal the Treasure; this is because, after the decision is made on April 30th, the protagonist is sent home to prepare for the next day. Should these deadlines be missed, Kamoshida will, at the board meeting, manipulate the school board to expel the protagonist, Ryuji and Mishima. What happens to Ryuji, Ann, Shiho and Mishima is unknown, but police officers will come to LeBlanc to arrest the protagonist, saying that charges had been filed by Kamoshida against him. Because the protagonist is on probation, he is then placed under arrest.  This is a false recollection of events to Sae, as a result of the drugs affecting his memory. When Sae leaves for the protagonist to remember, a mysterious person takes the opportunity to assassinate him, and make it seem like a suicide.

The newly founded Phantom Thieves of Hearts successfully locate the Treasure and send a bunch of calling cards all over Shujin Academy, which alerts Kamoshida and forces his Treasure to take form. They defeat Shadow Kamoshida and Ann wants to kill his Shadow, but stops as she believes that a life of endless suffering and regret was a more appropriate decision for him. The Shadow vanishes and the Palace collapses, with the real world Kamoshida receiving a change of heart and thoroughly apologizing to the school, putting his life in a legacy of shame and regret.

Walkthrough

Keys needed: 4

Kamoshida's Palace is initially accessed on 4/11. After some cutscenes, the protagonist will face off against two Crypt-dwelling Pyromaniacs. After they are defeated, the protagonist and Ryuji must follow a straight-forward path through the dungeon.

After climbing the staircase and reaching a dead end, the two will meet a Strange Creature, who introduces themself as Morgana upon being released from their cell. Follow Morgana to the Kamoshida Statue and use the prompt to pull its jaw in order to lower the drawbridge to the next area.

After a short scene, the protagonist and Morgana will face a Bedside Brute and another Crypt-dwelling Pyromaniac. Morgana will explain the Weakness and 1 More system during this battle. After the battle, Morgana will give the protagonist 3 Medicine items, and the game tutorial will go over the auto-recover feature and how to check tutorials.

Continue west to reach another drawbridge and Kamoshida Statue. After a short scene, the party will face two Beguiling Girls. The party will automatically continue to the exit afterward.

The protagonist and Ryuji will return to the Palace on 4/12, and after meeting Morgana again in some dialogue scenes, they will be left in a room in the Palace's interior. Follow Morgana as he directs the two back to the dungeon area. Afterward, head down the spiral staircase.

Morgana will introduce the ambush tutorial at the gate. The protagonist can run up to the Shadow while its back is turned or jump into a hanging cage to the east to avoid detection if needed. Afterward, continue south and east past the bridge.

After a short scene, the party will end up in the first Safe Room of the Palace. Ryuji will give the protagonist a Tkachev pistol and Medicine during the dialogue sequence. Save the game and continue as needed.

After exiting the Safe Room, continue east down the stairs. Morgana will introduce the Security Level tutorial. After defeating the Shadow, investigate the door with the red exclamation point on the map to enter the next area.

Continue forward to enter a battle where Morgana explains the mechanics for using the party's equipped guns. Following their defeat, Morgana will talk more about the cognitive world mechanics and several battle related tutorials will be introduced. Continue onward.

After reaching a Shadow guarding a door, Morgana will explain the All-Out Attack system. Afterward, the group can proceed into the Training Hall of Love. After some scenes, move west down the hallway and investigate the training areas, then move back towards the entrance.

The party will be thrust into a battle in the main hall. Ryuji's Zio skill will score extra turns to attack Eligor if needed. After the battle, the party will exit the Palace again for the day.

The party will return to Kamoshida's Palace again on 4/15, and start at the entrance courtyard, head over to the air vent and go inside to wind up inside the Central Hall area. Head north and interacting with the nearby door leads to a dialogue sequence. Afterward, head north through the door.

There will be another Shadow on the other side of the door, and Morgana will use this opportunity to introduce negotiation through the Hold Up system to earn money and items, but also has the unexpected effect of recruiting Pixie into the protagonist's Persona stock. Afterward, the party will immediately be thrust into a battle with two Bicorns to show the protagonist's Persona change ability. Taking the door to the west afterward leads to West Building 1F.

West Building 1F

The door to the west is blocked by iron bars, so head north through the door. Be prepared to immediately take shelter behind the stone columns, as three Shadows patrol the room. After the Shadows are gone, opening the Treasure Chest in the room yields a Silver Dagger for the protagonist. Head north through the next door.

The party will end up in a new Safe Room when they approach the door to the north, but also discover that Ann Takamaki has re-entered the Palace after being sent home earlier and has been captured by Shadows. Head back south to the hallway that was blocked by iron bars, taking out the patrolling Shadows that have respawned if needed.

The party will be prompted to confirm that they want to enter the door at the end of the hall. Entering will result in Ann's awakening and a short boss fight with the guard captain, Belphegor. Her Agi skill will make short work of him, and should the protagonist have contracted Jack-o'-Lantern by this point, he can join in to initiate additional All-Out Attacks. The party will be forced to leave for the day after some more scenes.

Free Exploration

The party will return and be able to explore the Palace freely beginning on 4/18. Upon returning to the Metaverse, the protagonist will be drawn into the Velvet Room for an explanation of the fusion system. The protagonist must fuse two of their Personas together to proceed. When the party is ready, they can quick travel to the West Building 1F Safe Room or enter from the air vent again. Entering through the main entryway will let the protagonist score some valuables from the breakable items highlighted when using Third Eye.

The kitchen area to the east of the Safe Room has two patrolling Shadows and three breakable items. The protagonist can climb on the shelves to help ambush the Shadows if needed. The new hallway to the west has one patrolling Shadow, however, as the protagonist cannot hide yet, it will have to be ambushed carefully. The door to the north leads into Old West Castle 2F.

Old West Castle 2F

Climbing the spiral stairs and entering the hallway at the top starts the tutorial on using cover to hide in order to ambush enemies. Using it to defeat the next Shadow is required to proceed. The door in this hallway doesn't open, so proceed further down the hallway.

The party will come to a room with a table surrounded by a perimeter of metal bars. Use the protagonist's Third Eye ability to follow the footsteps and select the correct levers to pull. Pulling the wrong levers will summon Shadows into the room to ambush the party. After the correct levers have been pulled and the bars have been raised, collect the Old Castle Map from the table in the center of the room. Wait until the Shadow in the hallway to the south is heading away from the door to proceed through the next hallway.

In the upper area of the Central Hall, there will be bars blocking the way forward, so climb the ledges to the south and move along the chandeliers. A Shadow will appear to try and ambush the party on the central chandelier on their first time crossing this area. On the southeast side of the upper walkway, there will be a window leading back to the Castle Gate, and taking it will unlock a shortcut to the upper area. Drop down to the lower walkway when ready to move forward.

An open door to the east leads to the next Safe Room and a Locked Chest containing a Gold Breastplate male armor and Onyx. Entering the door to the east leads to the East Building 2F.

Follow the long winding hallway to real a large dining hall with four patrolling Shadows. The room to the north holds a Treasure Chest near the inaccessible door which holds a Snuff Soul item. To the east is a kitchen with a patrolling Shadow, with a door on the north side leading forward. Wait until the Shadow on the other side of the door is moving away before opening it.

The shelves in this next room can be used to ambush the patrolling Shadow. Afterward, the door to the north is locked, so the party must take a vent in the southwest corner of this room. Ambushing the Shadow leads to a battle where the Shadows begging tutorial is explained. This can be used to easily gain a new Persona, items or money. Shadows are more likely to beg while left at low health while the other Shadows on the field are defeated. Timid Shadows are highly likely to beg, while Irritable Shadows almost never beg. Opening the Treasure Chest afterward grants the party a Muscle Anklet accessory. Heading east and through the next door leads to the East Building 3F.

East Building 3F

Climb the stairs to the next hallway, there will be a new Safe Room at the top with a Shadow patrolling nearby. After healing and saving, head west down the hallway, and keep heading east at the hall split towards a room just south of the Safe Room on the map. Examine the bookshelf to receive The Slave Book as a key item. Carefully head back to the hall split, as a new Shadow is patrolling the hallway the party has gone down.

Continue down the unexplored hallway to reach a horseshoe-shaped hallway to the south. Examine the goat decoration on the door to the south to learn that a key is needed to progress. In the same hallway to the west, there are two rooms that can be entered. Take the door to the room on the north side. A Shadow will teleport in shortly after the party enters the room, so be prepared to ambush it. Examine the bookshelf to take The Queen Book.

Now enter the room to the south and examine the bookshelf to receive The King Book. Exit the room and follow the hallway south to deal with another Shadow and find a Locked Chest containing a Bead and Chewing Soul.

Enter the room to the north to find a library and use Third Eye to reveal three locations on the bookshelves to set books. The slot on the north wall has books related to Kamoshida, place the King Book here. The slot on the west wall has books relating to the volleyball team members. Place the Slave Book here. The spot on the east wall has books relating to female students, place the Queen Book here.

A shelf on the south wall will open up and the party will move to examine the new room. Examining a shelf on the east wall with a glittering object nets the Kamoshida's Medal key and Tower Map key items. Backtrack to the special door and use Kamoshida's Medal to proceed through. Taking the door leads to the East Building Annex.

East Building Annex

Heal and save in the Safe Room at the south end of the hallway. Proceed east. Morgana will prompt the protagonist to consider if he wants to continue onward, as there is a midboss fight coming up. The party will enter a battle with the Heavenly Punisher. He will use Charge to prepare a strong attack, and Morgana will prompt the party to guard and introduce the guarding tutorial.

After the midboss is defeated, more Shadows will teleport into the room. Immediately hide against the pews or be prepared to strike at any charging Shadows after the fight ends. The party should make their way over to the east end of the area and climb some wooden boxes upward when possible.

There is a Treasure Chest at the southeast end of the area containing Grimy Gear, which can be washed at the Yongen-Jaya laundromat to potentially produce one of the best armors available for Kamoshida's Palace for the party through random chance.

Jumping down on the southwest end causes a Shadow to teleport in, so be ready to ambush or attack it first. Opening the Treasure Chest here get the party the Wood Clappers accessory.

A door to the northwest leads to a long hallway, with the first door to the north being impassible. The next door on the south side of the hall leads to a Treasure Chest containing a Breath Sash accessory. The next room to the north contains a Shadow that must be ambushed as soon as the door is opened, as it is facing the door. There is one breakable object in this room. Following the hallway to the south leads to a lever that unlocks a door with some iron bars leading back into the upper northeast area of the chapel.

Follow the hallway north to the next spiral staircase. Following the staircase downward leads to a Shadow patrolling near a Locked Chest containing a Ryozanpaku Sword for Morgana and a Pearl. Taking the stairs up leads to the Old Castle Roof.

Old Castle Roof

Before entering the courtyard, four strong glowing Shadows will teleport in. They can be defeated at this point, but it will take some effort. Sneak past them by hiding if possible and head up the boxes and follow the path up the roof to the next area. Going through the door at the end of the path leads into the Central Tower.

Central Tower

The door to the west is barred, so head south. Opening the door on the north side of the southeast partition of the floor leads to an elevator that will take the party down to a hidden stairway. Examining the elevator shaft at the very bottom will lead to a fight with two Twilight Prostitutes, which must be ambushed once the elevator opens. Opening the Treasure Chest on the elevator gets the party a Bead.

Central Hall

Following the hallway to the south unlocks a hidden portrait door back to the Central Hall. Here, the protagonist can pull some levers on the upper walkways to raise some iron bars, one of which leads to a Safe Room from earlier, and the door on the lower level leading back to the infiltration entrance. There is a Treasure Chest in the northwest corner of the lower floor containing a Revival Bead and a Treasure Chest in the northeast corner containing a Bead. Take the Giant Portrait elevator back to the Central Tower.

Central Tower

Head west into the next partition of the floor. There will be a Locked Chest containing a Balm of Life and a Pearl. Pull the lever in the northwest partitioned area to unlock the door from earlier, then enter the door to the north to unlock the next Safe Room. Afterward, exit and take the staircase up to the next area.

In the next room, behind some bars, there's a Treasure Chest containing a Relax Gel item. There is another Treasure Chest containing a Baptismal Water on the west side of the floor, beside the stairs. Continue upwards to the next area.

A large wall will rise to block the large semicircular hallway when approached, so the party must take the suspended metal walkway. When the blades start swinging, examine the Kamoshida Statue. The party must then look for keys held by high-ranking Shadows on the lower floors of the Central Tower. Shadows wearing gold armor have spawned to fulfill this role. Defeating the one patrolling the previous floor will gain the party the Randy Right Eye key item. There will be multiple golden armored Shadows on the next floor down. Use Third Eye to pick out the one with the highest level. That will be the one holding the next key. Defeating the correct Shadow will reward the party with the Lustful Left Eye.

Save at the Safe Room if needed and head back up to the Kamoshida Statue. Using the eyes will stop the swinging blades. Midway down the walkway, there is a ledge with a Treasure Chest holding a Soul Drop. After crossing the bridge, there is another Treasure Chest to the east holding a Revival Bead item. Proceed up the stairs to the west.

Heal up in the next room, as there is a midboss fight coming. Attempting to use the stairs at the south end of the room will trigger the Shadow to appear for the fight. The stairs will not rise until it is defeated. Continue on the path upwards.

In the next area, keep heading east to find a new Safe Room, along with a Treasure Chest containing a Relax Gel item. Save at the room and continue when ready. Head west and climb the western statue up to a ledge, then jump down into the next hallway. Head north to find the Treasure Room. The route to the treasure will now be secured, all that is left is to send the calling card. The party can choose to automatically leave or level up in the Palace and leave via an exit or Safe Room.

Treasure

Suguru Anne

Kamoshida holding his treasure.

Kamoshida's Treasure, in reality, is his Olympic gold medal, which takes the shape of a royal crown, adorned with female symbol jewels, in the Metaverse. The Phantom Thieves sell the medal to Munehisa Iwai for 30,000 yen and use that money to celebrate with a buffet at the Wilton Hotel in Shibuya. The player receives 6,000 of the remaining yen for their own personal use.

Gear

Gear available for the party's use while in Kamoshida's Palace.

Weapon User Attack Accuracy Effect Location
Rebel Knife Protagonist 42 96 - Default
Blizz Dagger Protagonist 56 90 +Freeze (low) Airsoft Shop (¥2,800)
Silver Dagger Protagonist 58 96 - Chest - Kamoshida's Palace, West Building 1F
Kukri Protagonist 68 96 - Airshoft Shop (¥3,600)
Bandit Sword Morgana 38 94 - Default
Airsoft Shop (¥2,000)
Falchion Morgana 48 94 - Airsoft Shop (¥2,800)
Normal Rod Ryuji 44 92 - Default
Mace Ryuji 54 92 - Airsoft Shop (¥2,800)
Hell Slugger Ryuji 64 94 - Airsoft Shop (¥4,000)
Leather Whip Ann 36 94 - Default
Heat Whip Ann 50 90 +Burn (low) Airsoft Shop (¥3,800)
Fundo-Kusari Ann 62 96 - Airsoft Shop (¥5,600)
Ryozanpaku Sword Morgana 68 94 - Locked Chest - Kamoshida's Palace, East Building Annex

Weapon User Attack Accuracy Rounds Effect Location
Tkachev Protagonist 66 88 8 - Default
Airsoft Shop (¥1,400)
Governance Protagonist 76 96 8 - Airsoft Shop (¥3,000)
Slingshot Morgana 62 90 5 - Default
Airsoft Shop (¥1,200)
Slingbow Morgana 74 98 5 - Airsoft Shop (¥2,600)
Levinson M31 Ryuji 64 86 4 - Default
Airsoft Shop (¥1,400)
Granelli M3 Ryuji 88 90 2 - Airsoft Shop (¥4,400)
Replica SMG Ann 58 78 12 - Default
Sterlidge Ann 70 86 12 - Airsoft Shop (¥3,000)
Tommy Gun Ann 82 82 12 - Airsoft Shop (¥4,200)

Armor User Defense Evasion Effect Location
Grimy Gear - 10 1 - Chest - Kamoshida's Palace, East Building Annex
Print T-shirt Male 21 8 - Ryuji default
Dark Undershirt Male 22 6 - Protagonist default
Neckerchief Cat 22 10 - Morgana default
Baseball Jacket Female 23 6 - Ann default
Silk Scarf Cat 24 14 Ma+2 Airsoft Shop (¥2,200)
Gold Breastplate Male 26 4 - Locked Chest - Kamoshida's Palace, Central Hall 2F
Padded Shirt Unisex 27 4 En+2 Airsoft Shop (¥2,400)
Battle Camisole Female 29 7 +10 HP Airsoft Shop (¥2,400)
Shoulder Pads Male 30 6 Ag+2 Airsoft Shop (¥2,400)
Cat Sweater Cat 34 15 +Resist Freeze Airsoft Shop (¥4,200)
Lynx Camo Vest Unisex 36 5 +Resist Sleep Airsoft Shop (¥4,400)
Magic Camisole Female 38 9 Ma+2 Airsoft Shop (¥4,600)
Burntech Male 40 7 +Resist Freeze Airsoft Shop (¥4,600)
Well-worn Scarf Cat 42 19 Ma+3 Wash Grimy Gear
Ancient Shirt Unisex 43 8 En+3 Wash Grimy Gear
Old Camisole Female 45 13 - Wash Grimy Gear
Pauldrons Male 48 11 Ag+3 Wash Grimy Gear

Accessory Effect Location
Breath Sash +10 HP Airsoft Shop (¥3,000)
Chest - Kamoshida's Palace, East Building Annex
Chakra Choker +10 SP Airsoft Shop (¥5,000)
Muscle Anklet St+2 Chest - Kamoshida's Palace, Old West Castle 2F
Wood Clappers +Resist Burn Chest - Kamoshida's Palace, East Building Annex

Enemies

Shadow Lv Arcana Personality Affinity
Melee Icon P5 Ranged Icon P5 Fire Icon P5 Ice Icon P5 Elec Icon P5 Wind Icon P5 Psy Icon P5 Nuclear Icon P5 Light Icon P5 Dark Icon P5 Almighty Icon P5
Jack-o'-Lantern 2 Magician Gloomy - Wk Dr Wk - Wk - - - - 20
Pixie 2 Lovers Timid - Wk - Wk St - - - St Wk 20
Agathion 3 Chariot Timid - St - - St Wk - - - - 20
Mandrake 3 Death Upbeat - - Wk - St - - - - - 20
Bicorn 4 Hermit Irritable - - - - Wk - - - - St 20
Incubus 5 Devil Timid - Wk - - St - - - Wk - 20
Silky 6 Priestess Gloomy - - Wk St Wk - - - - - 20
Kelpie 6 Strength Upbeat - - - St Wk - - - - - 80
Succubus 7 Moon Irritable - Wk St - - - - - Wk Nu 20
Berith 9 Hierophant Irritable - Nu St Wk - - - - - - 20
Andras 10 Devil Timid - Wk Wk St - - - - - - 20
Eligor 16 Emperor Irritable - Str Str - Wk - - - - Str 20
Archangel 16 Justice Irritable - - - - Wk - - - Nu Wk 20

Shadow Lv Arcana Personality Affinity
Melee Icon P5 Ranged Icon P5 Fire Icon P5 Ice Icon P5 Elec Icon P5 Wind Icon P5 Psy Icon P5 Nuclear Icon P5 Light Icon P5 Dark Icon P5 Almighty Icon P5
Jack-o'-Lantern 2 Magician Gloomy - - Dr Wk - Wk - - - - -
Pixie 2 Lovers Timid - Wk - Wk St - - - St Wk -
Mandrake 3 Death Upbeat - - Wk - St - - - - - -
Agathion 3 Chariot Timid - St - - St Wk - - - - -
Bicorn 4 Hermit Gloomy - - - - Wk - - - - St -
Incubus 5 Devil Timid - - Wk - St - - - Wk - -
Cait Sith 5 Magician Upbeat - - - - St Wk - - - - -
Kelpie 6 Strength Upbeat - - - St Wk - - - - - -
Silky 6 Priestess Gloomy - - Wk St Wk - - - - - -
Succubus 7 Moon Gloomy - - St - - Wk - - Wk Nu -
Angel 9 Justice Upbeat - Wk - - St - - - Nu Wk -
Berith 9 Hierophant Irritable - Nu St Wk - - - - - - -
Archangel 14 Justice Irritable - - - - Wk - - - Nu Wk -
Eligor 16 Emperor n/a - - Str - Wk - - - - Str -

Bosses

Shadow Lv Arcana Affinity
Melee Icon P5 Ranged Icon P5 Fire Icon P5 Ice Icon P5 Elec Icon P5 Wind Icon P5 Psy Icon P5 Nuclear Icon P5 Light Icon P5 Dark Icon P5
Bicorn 2 Hermit - - - - Wk - - - - St
Eligor 3 Hierophant - St St - - - - - - -
Belphegor 5 Devil St - Wk - St St - - - -
Archangel 9 Devil - - St St St - - - St -
Mara 12 Tower - - St St St St St St St St
Eligor 16 Emperor - St St - - - - - - St
Trophy of Obsession 10 - - - - - - - - - - -
Suguru "Asmodeus" Kamoshida 11 - - - - - - - - - - -

Shadow Lv Arcana Affinity
Melee Icon P5 Ranged Icon P5 Fire Icon P5 Ice Icon P5 Elec Icon P5 Wind Icon P5 Psy Icon P5 Nuclear Icon P5 Light Icon P5 Dark Icon P5
Eligor 3 Hierophant - St St - - - - - - St
Bicorn 4 Hermit - - - - Wk - - - - St
Belphegor 5 Devil St - Wk - St St - - - -
Archangel 9 Justice - - St St St - - - St -
Mara 12 Tower - St St St St St St St St St
Trophy of Obsession 10 - - - - - - - - - - -
Cognitive Shiho 10 - Wk Wk Wk Wk Wk Wk Wk Wk Wk Wk
Suguru "Asmodeus" Kamoshida 11 - - - - - - - - - - -

Gallery

 
Kamoshida’s Palace Concept Art P5
Concept art of Kamoshida's Palace
 
P5 The Palace
The protagonist and Ryuji enter Kamoshida's Palace
 
EnteringThePalace
The protagonist and Ryuji enter Kamoshida's Palace
 
Kamoshida’s Palace Concept Art P5 02
Concept art of Kamoshida's Palace prison
 
KamoshidaP1
Portrait
 
KamoshidaP2
Portrait
 
P5 manga Kamoshida Palace
Kamoshida Palace appears in the manga adaption.
 
P5D Kamoshida's Palace stage
Kamoshida Palace stage seen in Persona 5: Dancing Star Night

Trivia

  • Kamoshida's Palace is likely a reference to Yukiko's Castle. It has black-and-white checkered floors and a red carpet with gold edges. However, instead of a princess searching for her "prince," it is now a king searching for his queen.
  • The way all male student prisoners are tortured with cruel physical training machines alludes to Michiko Matsudaira's abuse to two physically incapable male schoolmates (Kenta Yokouchi and Tsutomu Kurouri) in the Snow Queen Quest of Megami Ibunroku Persona.
  • Hidden files in the game indicate that Kamoshida's Palace was intended to be much larger than it is in the final game, which contains a sewer, a bed containing female volleyball student cognitions, a rat puzzle like those seen on Shido's Palace and a much larger torture gym.
    • The Sewer room is later redesigned without being submerged in water, and the Mara mid-boss is moved there and defending a Will Seed.
  • A hidden image in the game indicates that there is a provocative poster of a female volleyball team student that is supposed to be hung on the Library's hidden room, but was removed in the final game. However, there are still four golden pins in the room which match the width of the poster.
  • Hidden in-game models indicate that the Safe Rooms of the Central Tower are supposed to have Harems of cognitive female volleyball athletes within. This is removed in the final version, and the cognitive female athlete models are only used once right before Ann's awakening.


Characters
Playable Protagonist - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Goro Akechi - Sumire Yoshizawa
Confidant Igor - Sojiro Sakura - Chihaya Mifune - Munehisa Iwai - Tae Takemi - Sadayo Kawakami - Ichiko Ohya - Shinya Oda - Hifumi Togo - Yuuki Mishima - Toranosuke Yoshida - Caroline & Justine - Sae Niijima - Takuto Maruki
Major Targets Suguru Kamoshida - Ichiryusai Madarame - Junya Kaneshiro - Shadow Futaba - Kunikazu Okumura - Masayoshi Shido - Holy Grail / Yaldabaoth - Azathoth / Adam Kadmon
Other Principal Kobayakawa - SIU Director - Shiho Suzui - Natsuhiko Nakanohara - Mika - Lala Escargot - Angel and Julian - Medjed - Wakaba Isshiki - Sugimura - President Tanaka - Kazuya Makigami - Naoya Makigami - Shadow Mishima - Shinichi Yoshizawa - Rumi - Shibusawa - Jose - Kasumi Yoshizawa - Coach Hiraguchi
Locations
Tokyo Yongen-Jaya (Café Leblanc) - Shibuya - Aoyama-Itchome (Shujin Academy) - Shinjuku - Akihabara - Kichijoji - Ogikubo - Inokashira Park - Tsukishima - Akasaka Mitsuke - Suidobashi - Odaiba Seaside Park - Ichigaya - Ikebukuro - Ginza - Harajuku - Meiji Shrine - Jinbocho - Miura Beach - Maihama (Tokyo Destinyland) - Kanda - Roppongi - Ueno - Asakusa - Chinatown - Nagatacho - Shinagawa - Nakano - Kosei High School
Palace Kamoshida's Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima's Palace - Shido's Palace - Mementos (Path of Qimranut - Path of Aiyatsbus - Path of Chemdah - Path of Kaitul - Path of Akzeriyyuth - Path of Adyeshach - Path of Sheriruth - Depths of Mementos - Qliphoth World - Path of Da'at) - Maruki's Palace
Other Velvet Room - Hawaii - Thieves Den
Music
Albums Original Soundtrack (Persona 5 / Royal (JP / EN))
Songs "Wake Up, Get Up, Get Out There" - "Life Will Change" - "Beneath the Mask" - "Last Surprise" - "Rivers in the Desert" - "The Whims of Fate" - "Tokyo Daylight" - "Hoshi To Bokura To" - "Break In To Break Out" - "Infinity" - "Dark Sun..." - "Autonomy" - "Found a Light" - "IT'S TOO LATE" - "Colors Flying High" - "Take Over" - "He's a Trickster☆" - "I Believe" - "No More What Ifs" - "Throw Away Your Mask" - "Bokura no Hikari (Our Light)"
Archives
Story Persona - Persona user - Shadow - Shadow Self - Second Awakening - Picaro Persona - I am thou - Cognition - P. A. D. - Metaverse - Metaverse Navigator - Mask - Wild Card - Phantom Thieves of Hearts - Phantom Aficionado Website - Antisocial Force - Treasure - Police - Calling Card - Change of Heart - Psychotic breakdown - Mental shutdown - General Public - Seven Deadly Sins - Sea of Souls - Bond - Featherman
School Life Calendar - Weather - Seasons
Confidant - Social Stats - Hideout - Class - Train - Invitations - Gifts - Decorations
Activities Bathhouse - Studying - Diner - Cleaning - Maid Café - Billiards - Books - DVDs - Retro Games - Movie Theater - Big Bang Challenge - Crane Game - Bed - Batting Cages - Fishing Pond - Crossword Puzzles - Darts - Infiltration Tools - Cooking - Training - Old Temple - Laundry - Part-time Jobs - Shrine - Confessional - Jazz Jin - Houseplant - Refrigerator - TV Quiz Show - Blackboard - Drink Stand - Lottery - Cultivation - Fortune Telling
Vendors Shops: (Persona 5 / Royal) - Vending Machines - Takemi Medical Clinic - Untouchable - Jose's Shop - Home Shopping Program - Tanaka's Shady Commodities - Military Vending Machine - Trading
Phantom Life Mementos Requests - Third Eye - Security Level - Search Objects - Treasure Chests - Safe Room - Thieves Guild - List of Shadows (Treasure Demon - Disaster Shadow - Savage Shadow) - List of Bosses - Skill Card - Will Seeds - Deviations - Slot Machines
Battle Items: (Persona 5 / Royal) - Skills: (Persona 5 / Royal) - Difficulty - Status Changes - Weaknesses - Traits - Navigator - Tactics - Guard - Party Switch - Baton Pass - One More - Critical - Technical - Showtime - Cut-in - All-out Attack - Hold Up - Personality - Drops - Game Over
Follow Up - Harisen Recovery - Endure - Protect - Pickpocket - Crocodile Tears - Sexy Technique - Down Shot - Bullet Hail - Oda Special - Kakoi Kuzushi - Sleuthing Instinct - Detox X - Mindfulness - Flow - Tumbling
Velvet Room List of Personas: (Persona 5 / Royal) - Fusion - Special Fusion - Hanging - Lockdown - Electric Chair - Arcana - Skill Inheritance - Fusion Accident - Fusion alarm - Challenge Battle
System Trophies: (Persona 5 / Royal) - Cutscenes - New Game Plus - Patches and Updates - Steam Profile Items
Unused Content: (Persona 5 / Royal)
Development
Corporate Atlus Co., Ltd. - Sega
Personnel Katsura Hashino - Shigenori Soejima - Shoji Meguro - Lyn Inaizumi - Atsushi Kitajoh - Ryota Kozuka - Kenichi Tsuchiya - Toshiki Konishi - Kazuhisa Wada - Lotus Juice
Other Media
Games Royal - Dancing in Starlight - Strikers - Tactica - The Phantom X
Productions Persona 5 The Animation The Day Breakers - Persona 5 The Animation (Episodes - Dark Sun... - Stars and Ours - Proof of Justice - A Magical Valentine's Day) - Persona O.A. - Persona 5 The Night Breakers - Persona Stalker Club V - PERSORA AWARDS 3 - Persora -The Golden Best 5- - Persona 20th Anniversary All Time Best Album - Persona 5 The Stage - Persona VS
Publications Manga - Dengeki Comic Anthology - Comic à La Carte - Comic Anthology (DNA Media Comics) - Tartarus Theater Wild - the Animation Dengeki Comic Anthology - Mementos Mission - Mementos Report - Persona Magazine
Events Night of the Phantom - Super Live 2017 - Super Live 2019 - TGS 2021 - 25th Anniversary Symphonic Concert
20th Anniversary Festival - 25th Anniversary - 25th FES
TGS 2015 - Take Tokyo Tower - E3 2016 - Take the Treasure - TGS 2016 - Morgana's Report - DJ Morgana
Miscellaneous Merchandise - Catherine: Full Body - Super Smash Bros. Ultimate
Characters
Playable Ren Amamiya - Ryuji Sakamoto - Morgana - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Caroline & Justine
DLC Shinjiro Aragaki - Goro Akechi - Theodore - Lavenza - Sho Minazuki - Labrys
Locations
Tokyo Café Leblanc - Shibuya - Shujin Academy
Palace Kamoshida's Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima's Palace - Shido's Palace - Mementos
Other Velvet Room - Hawaii
Music
Songs GROOVY - One Nightbreak
Albums Persona Dancing P3D & P5D Soundtrack Advanced CD
Archive
Lists Social - Trophies - Patches and Updates
Development
Corporate Atlus Co., Ltd.
Personnel Kazuhisa Wada - Shigenori Soejima - Ryota Kozuka - Shoji Meguro
Toshiki Konishi - Atsushi Kitajoh - Jazztronik - tofubeats - Mito - Yukihiro Fukutomi - KAIEN - Shacho - Taku Takahashi