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The protagonist and [[Ryuji]] mistakenly activate the [[Metaverse Navigator]] and enter here on the way to Shujin Academy, where they were imprisoned by Shadow Kamoshida and were almost executed before the protagonist awakens [[Arsene]], allowing him to protect Ryuji and escape. On the way, they also free Morgana and he joins the party. After they arrive to the real Shujin late, they instantly meet Kamoshida in front of the school gates, who is completely oblivious to the Palace's existence. |
The protagonist and [[Ryuji]] mistakenly activate the [[Metaverse Navigator]] and enter here on the way to Shujin Academy, where they were imprisoned by Shadow Kamoshida and were almost executed before the protagonist awakens [[Arsene]], allowing him to protect Ryuji and escape. On the way, they also free Morgana and he joins the party. After they arrive to the real Shujin late, they instantly meet Kamoshida in front of the school gates, who is completely oblivious to the Palace's existence. |
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− | They enter the Palace the second time with Morgana's instructions and encounters the [[Cognition|cognitive existences]] of the volleyball students being abused in extraordinary ways. Ryuji initially does not recognize them as fakes before Morgana tells him that they are fake. Upon exiting the Palace, they were surrounded by Shadows and Shadow Kamoshida's guards easily corner the protagonist and Morgana, before Ryuji awakens [[Captain Kidd]] when Shadow Kamoshida angers him by revealing the truth. They successfully defeat the Shadows and escape, but not before encountering "Princess Ann |
+ | They enter the Palace the second time with Morgana's instructions and encounters the [[Cognition|cognitive existences]] of the volleyball students being abused in extraordinary ways. Ryuji initially does not recognize them as fakes before Morgana tells him that they are fake. Upon exiting the Palace, they were surrounded by Shadows and Shadow Kamoshida's guards easily corner the protagonist and Morgana, before Ryuji awakens [[Captain Kidd]] when Shadow Kamoshida angers him by revealing the truth. They successfully defeat the Shadows and escape, but not before encountering "Princess Ann," an obedient sex slave created from what Kamoshida views Ann as; An obedient sex slave to be toyed with under his mercy. |
After [[Shiho]]'s attempted suicide due to being sexually abused by Kamoshida as revenge for [[Ann Takamaki]] rejecting his offer to go to bed with him, the party plans another heist against the Palace, but was unknowingly joined with Ann, who was caught in the Metaverse Navigator and entered the Palace herself as she remembered the instructions to enter it. On the way to exploring the Palace, a Shadow manifesting as a [[Pixie]] is negotiated with and turned into the protagonist's second persona. |
After [[Shiho]]'s attempted suicide due to being sexually abused by Kamoshida as revenge for [[Ann Takamaki]] rejecting his offer to go to bed with him, the party plans another heist against the Palace, but was unknowingly joined with Ann, who was caught in the Metaverse Navigator and entered the Palace herself as she remembered the instructions to enter it. On the way to exploring the Palace, a Shadow manifesting as a [[Pixie]] is negotiated with and turned into the protagonist's second persona. |
Revision as of 18:22, 24 January 2019
"So the school's a castle, and the students are slaves... It's so on point that it makes me laugh. This really is the inside of that asshole's head...!"
Kamoshida's Palace (カモシダ・パレス, Kamoshida Paresu)?, also known as the Castle of Lust, is a location in Persona 5. It is the Palace of Suguru Kamoshida.
Appearances
Profile
Persona 5
- Background Music: "King, Queen, And Slaves" (and its Another Version)
- Available: April 11 (tutorial), April 18 (mission)
- Deadline: May 2 (Protagonist, Ryuji and Mishima getting expelled)
- Owner: Suguru Kamoshida
- Location: Shujin Academy
- Keyword: Castle
A world within the Metaverse created by Suguru Kamoshida. The Palace transforms Shujin Academy into a castle, reflecting Kamoshida's belief that he is the king of Shujin Academy. The Palace is guarded by knight shaped shadows. It is also the area where most of the game's basics are taught.
The protagonist and Ryuji mistakenly activate the Metaverse Navigator and enter here on the way to Shujin Academy, where they were imprisoned by Shadow Kamoshida and were almost executed before the protagonist awakens Arsene, allowing him to protect Ryuji and escape. On the way, they also free Morgana and he joins the party. After they arrive to the real Shujin late, they instantly meet Kamoshida in front of the school gates, who is completely oblivious to the Palace's existence.
They enter the Palace the second time with Morgana's instructions and encounters the cognitive existences of the volleyball students being abused in extraordinary ways. Ryuji initially does not recognize them as fakes before Morgana tells him that they are fake. Upon exiting the Palace, they were surrounded by Shadows and Shadow Kamoshida's guards easily corner the protagonist and Morgana, before Ryuji awakens Captain Kidd when Shadow Kamoshida angers him by revealing the truth. They successfully defeat the Shadows and escape, but not before encountering "Princess Ann," an obedient sex slave created from what Kamoshida views Ann as; An obedient sex slave to be toyed with under his mercy.
After Shiho's attempted suicide due to being sexually abused by Kamoshida as revenge for Ann Takamaki rejecting his offer to go to bed with him, the party plans another heist against the Palace, but was unknowingly joined with Ann, who was caught in the Metaverse Navigator and entered the Palace herself as she remembered the instructions to enter it. On the way to exploring the Palace, a Shadow manifesting as a Pixie is negotiated with and turned into the protagonist's second persona.
Shadow Kamoshida kidnaps Ann and attempts to execute her, while telling the truth about Shiho to her. This angers her and she awakens Carmen to fight alongside the party, defeating the shadow guard captain Belphegor. Now with Ann being bewildered and exhausted by the sudden turn of events, the party escapes the Palace. A further incentive appears when Ryuji, the protagonist and Yuuki Mishima confront Kamoshida after Shiho's attempted suicide, where Kamoshida threatens to expel the three using the school board, forcing them to fight on a deadline.
The newly found Phantom Thieves of Hearts successfully locates the treasure and sends a bunch of calling cards all over Shujin Academy, which alerts Kamoshida and forces his treasure to take form. They defeat Shadow Kamoshida and Ann wants to kill his Shadow, but stopped as she believed that a life of endless suffering and regret was a more appropriate decision for him. The Shadow vanishes and the Palace collapses, with the real world Kamoshida receiving a change of heart and thoroughly apologizing to the school, putting his life in a legacy of shame and regret.
Walkthrough
- Lockpicks needed: 4
The protagonist and Ryuji accidentally enters the palace and is instantly spotted by Shadow Kamoshida, where he imprisons them in a cell in the palace dungeon. Awakening Arsene, the protagonist defeats a shadow appearing as 2 Jack-O-Lanterns, then they try to escape the palace and rescue Morgana in the process. As they escape further through the dungeon area, they will encounter a jail cell containing the cognitive existence of an abused volleyball student and fight off another Shadow appearing as 2 Pixies, then progress through the path until reaching a section of the main castle area and returning back to the real world.
At the second time around, the protagonist is allowed to explore the dungeon area fully, from a hole into the castle's main lobby then into the staircase where they first escaped from. Further into the dungeon area is the training hall of love. The first cell has the cognitive students being beaten by shadow guards. Another cell in the "training hall" contains volleyball team members that are subjected to running on a treadmill with a spiked rolling pin at the end. The last explorable cell contains a cognitive student being hung upside down and being hit by spiked explosive volleyballs from a cannon. When the three go back to the lobby, they are spotted by Shadow Kamoshida and he summons a guard that splits into 3 Bicorns to attack the protagonist and Morgana, then after they fail to defeat them, Ryuji will awaken and join the party into defeating the guard captain, which will appear as Eligor. The three then escape the palace a second time.
The third time entering the palace allows the protagonist to explore a part of the west building of the palace. However, while the door leading to the rest of the palace is open, Shadow Kamoshida and a group of shadow guards are standing in the main lobby so the 3 must enter the other door, which leads to a candle-lit room which leads to the awakening of Ann. After defeating the guard captain that takes the form of Belphegor, the 4 are forced to escape the palace again since Ann is too tired and bewildered to continue.
The fourth time entering marks the full exploration of the palace itself. It also allows the protagonist to re-summon his Personas from the Compendium in a New Game Plus. The group of 4 are allowed to explore the rest of the palace this time. Accessible from the central hall is the third floor of the east building which contains the library, which contains books that glorify Kamoshida, books about his lustful views of the female students of Shujin Academy including one titled: "Ann Takamaki, the Charming Doll," and books that contain the names of the male students of the academy, with one of them being a direct insult to Ryuji called: "Ryuji: The Vulgar Ape". Opening the hidden gate of the library by inserting the King Book, Queen Book and Slave Books allows the party to gain access to a room which is filled with pictures of Shiho, implied to be of her naked, and also contains one of Kamoshida's medals and another map. The medal is required to open a gate to the annex, which contains a chapel containing a massive statue of Shadow Kamoshida and guarded by a shadow that manifests as Archangel, and leads all the way to the roof.
The roof is heavily distorted due to the nearby treasure and a silvery liquid can be seen seeping through the bases of the floor, and the distortions also forms cubes around it. Further through the roof area contains decors and pillars that consist of nude, headless and buxom female busts, further proving the castle owner's lustful nature. An elevator will lead the phantom thieves to a portrait of Kamoshida which leads to a shortcut to the lobby of the castle. The final area is the central tower, whose passage to the treasure room is locked by a series of swinging scythes. The switch to stop the axes from moving is also off, forcing the Phantom Thieves to find a key to open it. The Keys are actually the eyes of the statue and are held by 2 guard captains, both manifesting as Eligor. The first one is highly visible since it's the only captain in the area, while the second room containing the other eye has 3 captains, with only 1 holding the eye. The captain holding the eye is the one with the white aura as shown in the Third Eye. The eyes then must be inserted into the statue to activate the switch. After stopping the scythes, the upper level of the central tower can be accessed, which contains a guard captain manifesting as Mara (Torn King of Desire). After defeating him, it's a straightforward path and jumping on a bust statue will lead the Phantom Thieves to the last section: the throne room. Sneaking past the throne room leads to a gold trove that contains the formless treasure.
After the calling card is issued, the Phantom Thieves just need to go straight to the throne room, where the showdown with Shadow Kamoshida begins.
Treasure
Kamoshida's Treasure in reality is his Olympic gold medal, which takes the shape of a royal crown in the Metaverse. The Phantom Thieves sell the medal to Munehisa Iwai for 30,000 yen and use that money to celebrate with a buffet at the Wilton Hotel in Shibuya. The player receives 6,000 of the remaining yen for their own personal use.
Enemies
Shadow | Lv | Arcana | Personality | Affinity | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jack-o'-Lantern | 2 | Magician | Gloomy | - | Wk | Dr | Wk | - | Wk | - | - | - | - | 20 |
Pixie | 2 | Lovers | Timid | - | Wk | - | Wk | St | - | - | - | St | Wk | 20 |
Agathion | 3 | Chariot | Timid | - | St | - | - | St | Wk | - | - | - | - | 20 |
Mandrake | 3 | Death | Upbeat | - | - | Wk | - | St | - | - | - | - | - | 20 |
Bicorn | 4 | Hermit | Irritable | - | - | - | - | Wk | - | - | - | - | St | 20 |
Incubus | 5 | Devil | Timid | - | Wk | - | - | St | - | - | - | Wk | - | 20 |
Silky | 6 | Priestess | Gloomy | - | - | Wk | St | Wk | - | - | - | - | - | 20 |
Kelpie | 6 | Strength | Upbeat | - | - | - | St | Wk | - | - | - | - | - | 80 |
Succubus | 7 | Moon | Irritable | - | Wk | St | - | - | - | - | - | Wk | Nu | 20 |
Berith | 9 | Hierophant | Irritable | - | Nu | St | Wk | - | - | - | - | - | - | 20 |
Andras | 10 | Devil | Timid | - | Wk | Wk | St | - | - | - | - | - | - | 20 |
Archangel | 16 | Justice | Irritable | - | - | - | - | Wk | - | - | - | Nu | Wk | 20 |
Bosses
Shadow | Lv | Arcana | Affinity | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bicorn | 2 | Hermit | - | - | - | - | Wk | - | - | - | - | St | |
Eligor | 3 | Hierophant | - | St | St | - | - | - | - | - | - | - | |
Belphegor | 5 | Devil | St | - | Wk | - | St | St | - | - | - | - | |
Archangel | 9 | Devil | - | - | St | St | St | - | - | - | St | - | |
Mara | 12 | Tower | - | - | St | St | St | St | St | St | St | St | |
Eligor | 16 | Emperor | - | St | St | - | - | - | - | - | - | St | |
Trophy of Obsession | 10 | - | - | - | - | - | - | - | - | - | - | - | |
Suguru "Asmodeus" Kamoshida | 11 | - | - | - | - | - | - | - | - | - | - | - |
Gallery
Trivia
- Kamoshida's Palace is likely a reference to Yukiko's Castle. It has black-and-white checkered floors and a red carpet with gold edges. However, instead of a princess searching for her "prince", it is now a king searching for his queen.
- The design of Kamoshida's Palace likely based of Romantic Castle from Persona 4: Dancing All Night.
- The way all male student prisoners are tortured with cruel physical training machines alludes to Michiko Matsudaira's abuse to two physically incapable male schoolmates (Kenta Yokouchi and Tsutomu Kurouri) in the Snow Queen Quest of Megami Ibunroku Persona.
Characters | |
Playable | Ren Amamiya - Ryuji Sakamoto - Morgana - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Caroline & Justine |
DLC | Shinjiro Aragaki - Goro Akechi - Theodore - Lavenza - Sho Minazuki - Labrys |
Locations | |
Tokyo | Café Leblanc - Shibuya - Shujin Academy |
Palace | Kamoshida's Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima's Palace - Shido's Palace - Mementos |
Other | Velvet Room - Hawaii |
Music | |
Songs | GROOVY - One Nightbreak |
Albums | Persona Dancing P3D & P5D Soundtrack Advanced CD |
Archive | |
Lists | Social - Trophies - Patches and Updates |
Development | |
Corporate | Atlus Co., Ltd. |
Personnel | Kazuhisa Wada - Shigenori Soejima - Ryota Kozuka - Shoji Meguro Toshiki Konishi - Atsushi Kitajoh - Jazztronik - tofubeats - Mito - Yukihiro Fukutomi - KAIEN - Shacho - Taku Takahashi |