Hope Diamond (ホープダイヤ, Houpudaiya)? is a demon in Persona 5.

Appearances

History

The Hope Diamond is a grayish-blue diamond said to bring curses to the owner.

Profile

Persona 5

"Unlike its name suggests, the Hope Diamond is a cursed jewel that brings ruin from one owner to the next. A few supposed victims include King Louis XVI and his wife, Marie Antoinette."
Persona 5 background

Hope Diamond is the sixth Persona of the Death Arcana and can be found in the Sheriruth area of Mementos after clearing Shido's Palace, from floors 7 to 13. It is the first Persona to learn its various passive skills, however as it cannot be used in battle, these skills must be passed on through fusion to be utilized by the protagonist. When itemized through Electric Chair execution in the Velvet Room, Hope Diamond yields the Hope Diamond accessory, which increases all of the wearer's stats by three and adds the Regenerate 3 effect.

The most effective way to capture this Shadow is by Downing it using the protagonist's Down Shot gained from the Tower Confidant. Barring this, Physical attacks with a High critical rate, such as Lucky Punch or Miracle Punch, can be used to knock it down.

Persona 5 Royal

"Unlike its name suggests, the Hope Diamond is a cursed jewel that brings ruin from one owner to the next. A few supposed victims include King Louis XVI and his wife, Marie Antoinette."
Persona 5 background

Hope Diamond is the seventh Persona of the Death Arcana. It can be encountered very rarely in the Sheriruth area of Mementos in areas 7-9 and 11-13 after the deadline for Shido's Palace is passed and the Depths of Mementos is opened, and can be found in the Depths of Mementos as well, in addition to being found in the Path of Da'at, a location that replaces the Depths of Mementos found only in the Third Semester.

Hope Diamond possesses a weakness to Ice skills. When itemized through Electric Chair execution in the Velvet Room, Hope Diamond yields the Hope Diamond accessory, which increases all of the wearer's stats by three and adds the Regenerate 3 effect. However, with the fusion alarm sounding, Hope Diamond creates the Hope Diamond R accessory, a slightly more powerful variant that, while retaining the Regenerate 3 effect, increases all stats by 4.

Stats

Persona 5 / Royal

Arcana Level HP SP Type
Strength 40
Magic 40
Endurance 25
Agility 50
Luck 40
Death 40 900
270
Upbeat
Phys Gun Fire Ice Elec Wind Psy Nuke Bless Curse Almi
Strong Null Repel Repel Repel - Repel Repel Repel Repel 20
EXP Yen Battle Drop Negotiation Items
3,000 30,000 Magic Stone - Devil Touch (Skill Card)

Arcana Level
Strength 40
Magic 40
Endurance 40
Agility 40
Luck 40
Death 40
Inherit Reflects Absorbs Block Resists Weak
- Fire, Ice, Elec, Psy, Nuclear - Gun, Bless, Curse Physical -
List of Skills
Skill Cost Effect Level
Auto-Mataru Auto Automatic Matarukaja on party at start of battle. Innate
Auto-Maraku Auto Automatic Marakukaja on party at start of battle. Innate
Auto-Masuku Auto Recover 5% HP and 10 SP at the start of preemptive turn. Innate
Endure Auto Survive one fatal blow with 1 HP remaining. Innate
Regenerate 2 Auto Restore 4% of max HP each turn in battle. Innate
Invigorate 2 Auto Restore 5 SP each turn in battle. Innate
High Counter Auto 20% chance of reflecting a physical attack. Innate
Fast Heal Auto Half the time needed to recover from an ailment. Innate

Arcana Level HP SP Type
Strength 40
Magic 40
Endurance 25
Agility 50
Luck 40
Death 40 900
270
Upbeat
Phys Gun Fire Ice Elec Wind Psy Nuke Bless Curse Almi
Strong Strong - Weak - - - - - - 20
EXP Yen Battle Drop Negotiation Items
3,000 30,000 Magic Stone - Devil Touch (Skill Card)

Arcana Level
Strength 40
Magic 40
Endurance 40
Agility 40
Luck 40
Death 40
Inherit Reflects Absorbs Block Resists Weak
- - - - Physical, Gun Ice
Persona Trait Retaliating Body: Doubles Counter damage.
Striking Weight: Strengthen Physical attacks by 20%. Doesn't apply to Gun skills.
Internal Hypnosis: Increase buff timers by 1 turn for self. Extends Auto- buffs for the entire party.
List of Skills
Skill Cost Effect Level
Auto-Mataru Passive Automatic Matarukaja at the start of battle. Innate
Auto-Maraku Passive Automatic Marakukaja at the start of battle. Innate
Auto-Masuku Passive Automatic Masukukaja at the start of battle. Innate
Endure Passive Survive one fatal blow with 1 HP remaining. Innate
Regenerate 2 Passive Restore 4% of max HP each turn in battle. Innate
Invigorate 2 Passive Restore 5 SP each turn in battle. Innate
High Counter Auto 20% chance of reflecting a physical attack. Innate
Fast Heal Passive Half the time needed to recover from ailments. Innate

Gallery

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