"Well then, let's do the first step: Knock all the enemies down, and do a Hold Up!"
—Morgana, Persona 5

Initiating Hold-Up.

Hold Up is a game mechanic in Persona 5. It allows the protagonist to choose between an All-Out Attack or Negotiation by having the protagonist and the Phantom Thieves of Hearts surround the Shadows and point their guns at them.

To initiate a Hold Up, the party must Down all foes by targeting their weaknesses or by inflicting a Critical hit. A Hold Up is automatically initiated, after which the protagonist has the following options: All-Out Attack, Talk or Break Formation. Bosses and mini-bosses cannot be negotiated with. Choosing to Break Formation lets the current combatant resume battle in a One More.

A Hold Up will not trigger, even if all enemies are Downed, if the protagonist himself is Downed or suffering from an ailment, or is the only combatant that isn't Downed or ailing. Raising Futaba Sakura's Confidant such that she unlocks Position Hack can cause the battle to begin with a Hold Up, even if it was an enemy ambush.

Appearances[edit | edit source]

Options[edit | edit source]

All-Out Attack[edit | edit source]

"Remember how I taught you Hold Ups and All-out Attacks? I'll teach you their practical use now. There's another use for Hold Ups besides simply defeating enemies."
—Morgana, Persona 5

Similar to previous Persona games, an All-Out Attack is a special group attack that can be initiated when all enemies are downed. Choosing this option cause the current non-Downed teammates in battle to join the protagonist in a team attack that deals massive Almighty damage to the enemies. As a bonus, should this attack kill all enemies, a special conclusion screen appears called a Finishing Touch where a party member is highlighted with a special background and dialogue. The character selected depends on which character scored the final downing hit.

For example, if Morgana downs the last enemy, he will be highlighted, even if he did not down all of the other enemies himself.

Negotiation[edit | edit source]

"Shadows are beings born from people's hearts, so naturally, they can talk too. In other words, you can communicate with them. Get it? If you talk to them when they're cornered, they might offer money or items since they don't want to die. In fact, talking has a better chance of scoring something great, as opposed to just offing them."
—Morgana, Persona 5

The protagonist can demand that the Shadow gives him some money in exchange for their freedom. The money depends on the enemy's level, but the result is higher than defeating the Shadow itself. Additionally, the protagonist's currently equipped Persona also determines the payout, with higher Luck stat yielding greater totals. They can also request an item as well, which is fixed for each Shadow, though enemies may grant them rarer items. If the protagonist has a Persona in their possession that matches the Shadow being negotiated with, the Shadow will be more obliging and will offer better items or more money. If Futaba Sakura highlighted an enemy with Treasure Skimmer at the beginning of the fight, the scanned enemy will always give a rare item when the protagonist asks them for one. Should the protagonist choose these options, all other enemies during the Hold Up also leave, but they do not give any extra money or items if they were not defeated.

If the protagonist has the Toranosuke Yoshida Confidant at rank 2 or higher, they can attempt to ask for more money or items after their initial negotiation ("You can do better than that."), which can cause the Shadow to give another sum of money or a duplicate of the item received. The protagonist can extort a Shadow endlessly with no upper limit. However, there is a chance for this to fail, causing the shadow to either summon reinforcements or get a free attack. If the protagonist downs the enemies again, they can restart the same Negotiation chain for more money and items if possible.

Boosting the Toranosuke Yoshida Confidant to rank 3 and 5 also gives the protagonist the chance of acquiring even more money or a rarer item respectively. ("Show me the money", "Show me the goods") Choosing that option will immediately end the battle instead of allowing the protagonist to extort almost endlessly, but also poses no risk of angering the Shadow.

Attempting to talk to Shadows affected by certain ailments can have different effects. Frozen, Shocked, Sleeping or Confused Shadows will be unable to hold conversation. However, attempting to negotiate with Shadows afflicted with Dizziness, Forget, Despair or Rage will result in their ailment being automatically cured before starting negotiation. If the Shadow is afflicted with Fear, they'll instantly flee (and the enemy will grant no EXP.) In the case of Brainwash, the conversation options are changed to special ones, however, their success rate isn't guaranteed.

In Royal, negotiations with Red Shadows (Berith, Shiki-Ouji, Take-Minakata, Anubis, Girimehkala, Skadi, Kali, Abaddon and Fafnir) will automatically fail unless their HP is below a quarter.

Mid-bosses can be talked to, although attempting to make them offer anything will have no effect (The mid-boss will simply refuse any offers angrily) and the group is forced to use All-Out Attack.

Mask[edit | edit source]

"I-Is that the Shadow from earlier!? Don't tell me... Did you take in the Shadow's appearance and powers as a Persona!?"
—Morgana, Persona 5

The protagonist can request that the Shadow join him as a Persona. Doing so requires that he appeal to them by answering two questions. All Shadows have an personality attributed to them, which can be viewed by Analyzing them or viewing their pre-negotiation blurb when downed. A Shadow can either be Timid, Irritable, Upbeat, or Gloomy, each requiring that the protagonist to answer their questions with a certain tone.

  • Timid Shadows prefer Kind answers, are neutral to Serious answers and dislike Playful/Ambiguous answers.
  • Irritable Shadows prefer Serious answers, are neutral to Playful answers and dislikes Kind/Ambiguous answers.
  • Gloomy Shadows prefer Ambiguous answers, are neutral to Kind answers and dislike Serious/Playful answers.
  • Upbeat Shadows like Playful answers, are neutral to Kind answers and dislike Serious/Ambiguous answers.

If the Shadow likes their answer, a yellow musical note appears. If they are neutral to the answer, they will have blue sweat drops. If they dislike the answer, they will have red anger marks. The protagonist either needs to answer their second question with a positive response to acquire them as a Persona, even if they get a disliked response on the first one. If the protagonist answers their second question with a neutral answer, they will give him an item instead of joining. If the second question is answered with a disliked response, the Shadow will attack them, causing the negotiation to fail. If the protagonist gives a Shadow an unfavorable response, and if a teammate has at least a Rank 4 in their Confidant with the protagonist (6 for Goro Akechi), they have a chance of stepping in and helping the protagonist retry at negotiating. Having Ann Takamaki's Confidant at Rank 7 or higher lets her use Sexy Technique, which may cause the Shadow to behave as if it had been given a favored response.

There are a few conditions where a Shadow will join without needing to negotiate.

  • The first is to have the Shadow's corresponding Persona registered in the compendium. When that happens, the Shadow can be recruited without negotiation. If the protagonist attempts to negotiate for anything else, they will offer to return to their side before starting negotiations. The protagonist always has the option of refusing to reclaim the Shadow.
  • If the Shadow is the last enemy standing and is low on HP, it will beg for mercy and can be recruited without any questions. The other negotiation options will also work normally. Timid Shadows are more likely to beg for mercy, while Irritable Shadows will almost never beg for mercy.
  • Treasure Demons will always join without asking any questions.
  • Having Toranosuke Yoshida's Confidant at rank 8 or higher will, on occasion, allow the protagonist to automatically talk the Shadow into joining them. ("Join my cause.")
  • Having Shinya Oda's Confidant at rank 3 or higher will unlock an option to fire a warning shot during negotiation by pressing Square. Doing so will consume ammo, but has a chance of getting the Shadow to immediately be recruited. It can also startle the Shadow enough to retaliate or flee.

The protagonist can only obtain Personas of Shadows that are equal or lower level than the protagonist. Attempting to recruit a higher-level Shadow, even through it begging for mercy or the "Join my cause" dialogue option, will instead cause it to give an item and flee. Only by maxing out Yoshida's Confidant will the protagonist be able to recruit Shadows of any level.

Persona 5 Royal[edit | edit source]

In Persona 5 Royal, the party members' Confidant abilities that grant another try after negotiation fails have been modified. Instead of depending on chance, each character's ability will always work, but only under certain circumstances, based on the target's status. The ability's criterion varies between each character:

Hostage[edit | edit source]

Sometimes, if a Shadow Downs a party member and leaves them weak enough without being knocked out, the party member will be taken hostage and negotiations will begin. The Shadow can ask from anything ranging between items, HP, SP and money. Appeasing the Shadow will end negotiations and let battle resume, but refusing any of its demands will cause the hostage to instantly be killed.

It is possible to use the Thieves Guild to instantly end a negotiation, allowing easy access to the "Competent Negotiator" trophy without losing resources.

Having Ann Takamaki's Confidant at rank 5 or higher may let her use Crocodile Tears, which lowers the magnitude of the Shadow's demands.

Trivia[edit | edit source]

  • It is possible to initiate a hold up with almost any major boss by hitting their weaknesses (usually by hacking a skill that can paint foes over onto a persona, such as Distorted Vanity), with the exception being those where an enemy object cannot be targeted. However, this usually causes the game to soft-lock due to most bosses having no hold-up dialogue presented for them.


Franchise-wide
Demon - Magic (Fusion Spell) - Battle Stats - Damage - Accuracy - Experience - Level - Element - Extra Skills - Critical - Status effects - Macca - Yen - Magnetite - Incense - Alignment - Moon Phase System - Demon Summoning Program (COMP) - Cathedral of Shadows (Fusion - Skill Inheritance - Accidents / Special / Three-demon / Sacrificial / Sword) - Demonic Compendium - Evolution - Special conversation - Rag's Jewelry - Code Breaker - Turn Press - New Game Plus - Ultimate Boss - Streetpass - Password - Difficulty - Skill Mutation - Energy Drain
Shin Megami Tensei series
Terminal - Guardian (if...) - RTS (NINE) - Plugins (NINE) - Magatama (3) - Reason (3) - EX Missions (SJ) - Challenge Quest (4) - Whisper event (4) - Smirk (4) - Barrier (4) - Partners (4A)
Devil Summoner series
Loyalty - Personality - Mystic Change - Nemechi (SH) - Case Files (RKKA)
Majin Tensei series
Rank - Affinity (2) - Arcana (Ronde)
Persona series
Shadows / Personas (Initial / Prime / Ultimate / Ancestor / Reverse / Sub) - Skill Card - Totem (1) - Type/Subtype (1+2) - Affinity (1+2) - Rank (1+2) - Mystic Change (1+2+5) - One More (3-5) - Growth Rate (1+2) - Unknown Power (1+EP) - Personality (1+2, 5) - Material Card (2) - Mutation (2) - All-Out Attack (Cut-in) - Heart Item (3) - Shuffle Time (3+4) - Daily Life (3-5) - Calendar (3-5) - Social Stats (3-5) - Social Link (3+4) - Tactics (3-5) - Requests (3-5;Q+Q2) - Arcana Chance (4) - Forecasts (Fusion / Weather) (4+5) - Guard (3P+4+5) - Boost (Q+Q2) - Power Spot (Q+Q2) - F.O.E (Q+Q2) - Confidant (5) - Technical (5) Treasure Demon (5) - Party Switch (5) - Disaster Shadow (5R) - Fusion alarm (5R) - Persona Traits (5R) - Third Eye (5)
Devil Children series
Trainer - Bank - BattleNet - Relic Fusion - Power Fusion - Powers
Digital Devil Saga series
Berserk Mode (2)
Devil Survivor series
Devil Auction - Extra Turn Battle - Skill Crack - Titles (DSO / DS2 / RB) - Fate System (2) - Add-On (2)
Other
Equip Type (GMT:TM) - Class Change (TMS♯FE) - Topic System (TMS♯FE) - Side Quests (TMS♯FE) - Ad-lib Performance (TMS♯FE) - Session (TMS♯FE) - Dual Arts (TMS♯FE)
Characters
Playable Protagonist - Morgana - Ryuji Sakamoto - Ann Takamaki - Yusuke Kitagawa - Makoto Niijima - Futaba Sakura - Haru Okumura - Goro Akechi - Sumire Yoshizawa
Confidant Igor - Sojiro Sakura - Chihaya Mifune - Munehisa Iwai - Tae Takemi - Sadayo Kawakami - Ichiko Ohya - Shinya Oda - Hifumi Togo - Yuuki Mishima - Toranosuke Yoshida - Caroline & Justine - Sae Niijima - Takuto Maruki
Major Targets Suguru Kamoshida - Ichiryusai Madarame - Junya Kaneshiro - Shadow Futaba - Kunikazu Okumura - Masayoshi Shido - Holy Grail / Yaldabaoth - Azathoth / Adam Kadmon
Other Principal Kobayakawa - SIU Director - Shiho Suzui - Natsuhiko Nakanohara - Mika - Lala Escargot - Angel and Julian - Medjed - Wakaba Isshiki - Sugimura - President Tanaka - Kazuya Makigami - Naoya Makigami - Shadow Mishima - Shinichi Yoshizawa - Rumi - Shibusawa - Jose - Kasumi Yoshizawa - Coach Hiraguchi
Locations
Tokyo Yongen-Jaya (Café Leblanc) - Shibuya - Aoyama-Itchome (Shujin Academy) - Shinjuku - Akihabara - Kichijoji - Ogikubo - Inokashira Park - Tsukishima - Akasaka Mitsuke - Suidobashi - Odaiba Seaside Park - Ichigaya - Ikebukuro - Ginza - Harajuku - Meiji Shrine - Jinbocho - Miura Beach - Maihama (Tokyo Destinyland) - Kanda - Roppongi - Ueno - Asakusa - Chinatown - Nagatacho - Shinagawa - Nakano - Kosei High School
Palace Kamoshida's Palace - Madarame's Palace - Kaneshiro's Palace - Futaba's Palace - Okumura's Palace - Niijima's Palace - Shido's Palace - Mementos (Path of Qimranut - Path of Aiyatsbus - Path of Chemdah - Path of Kaitul - Path of Akzeriyyuth - Path of Adyeshach - Path of Sheriruth - Depths of Mementos - Qliphoth World - Path of Da'at) - Maruki's Palace
Other Velvet Room - Hawaii - Thieves Den
Music
Albums Original Soundtrack (Persona 5 / Royal (JP / EN))
Songs "Wake Up, Get Up, Get Out There" - "Life Will Change" - "Beneath the Mask" - "Last Surprise" - "Rivers in the Desert" - "The Whims of Fate" - "Tokyo Daylight" - "Hoshi To Bokura To" - "Break In To Break Out" - "Infinity" - "Dark Sun..." - "Autonomy" - "Found a Light" - "IT'S TOO LATE" - "Colors Flying High" - "Take Over" - "He's a Trickster☆" - "I Believe" - "No More What Ifs" - "Throw Away Your Mask" - "Our Light"
Archives
Story Persona - Persona user - Shadow - Shadow Self - Second Awakening - I am thou - Cognition - P. A. D. - Metaverse - Metaverse Navigator - Mask - Wild Card - Phantom Thieves of Hearts - Phantom Aficionado Website - Antisocial Force - Treasure - Police - Calling Card - Change of Heart - Psychotic breakdown - Mental shutdown - General Public - Seven Deadly Sins - Sea of Souls - Bond - Featherman
School Life Daily Life - Activities - Calendar - Weather - Seasons - Confidant - Social Stats - Yen - Hideout - Class - Train - Invitations - Gifts - Bathhouse - Studying - Diner - Cleaning - Maid Café - Billiards - Books - DVDs - Retro Games - Movie theater - Big Bang Challenge - Gigolo Arcade - Bed - Batting Cage - Fishing Pond - Crossword Puzzle - Darts - Infiltration Tools - Cooking - Training - Old Temple - Laundry - Part Time Jobs - Shrine - Confessional - Jazz Jin - Houseplant - TV Quiz Show - Blackboard - Drink Stand - Lottery - Cultivation - Fortune Telling
Vendors Shops - Vending Machines - Takemi Medical Clinic - Untouchable - Jose's Shop - Home Shopping Program - Tanaka's Shady Commodities
Phantom Life Mementos Requests - Third Eye - Security Level - Treasure Demon - Safe Room - Thieves Guild - List of Shadows - List of Bosses - Skill Card - Will Seeds - Deviations
Battle Items: (Persona 5 / Royal) - Skills: (Persona 5 / Royal) - Party - Battle Stats - Damage - Accuracy - Experience - Level - Difficulty - Status Changes - Element - Traits - Navigator - Tactics - Guard - Follow Up - Harisen Recovery - Endure - Protect - Pickpocket - Party Switch - Baton Pass - One More - Critical - Technical - Showtime - Cut-in - All-Out Attack - Hold Up - Personality - Game Over - Disaster Shadow
Velvet Room List of Personas (Persona 5 / Royal) - Fusion - Special Fusion - Hanging - Lockdown - Electric Chair - Arcana - Skill Inheritance - Fusion Accident - Fusion alarm - Challenge Battle
System Trophies: (Persona 5 / Royal) - Cutscenes - New Game Plus - Patches and Updates
Development
Corporate Atlus Co., Ltd.
Personnel Katsura Hashino - Shigenori Soejima - Shoji Meguro - Lyn Inaizumi - Atsushi Kitajoh - Ryota Kozuka - Kenichi Tsuchiya - Toshiki Konishi - Kazuhisa Wada - Lotus Juice
Other Media
Games Royal - Dancing in Starlight - Strikers
Productions Persona 5 The Animation The Day Breakers - Persona 5 The Animation (Episodes) - Persona O.A. - Persona 5 The Night Breakers - Persona Stalker Club V - Persora -The Golden Best 5- - Persona 20th Anniversary All Time Best Album - Persona 5 The Stage
Publications Manga - Dengeki Comic Anthology - Comic à La Carte - Comic Anthology (DNA Media Comics) - Tartarus Theater Wild - the Animation Dengeki Comic Anthology - Mementos Mission - Persona Magazine
Events Super Live 2015 - Super Live 2017 - Super Live 2019
Miscellaneous Merchandise
Community content is available under CC-BY-SA unless otherwise noted.