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Fire Emblem Warriors: Three Hopes - The Loop
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Hassohappa (八相発破) is a recurring physical skill in the games. It's usually a very high level skill that damages all enemies for huge quantities of damage.
History[]
Hassohappa is one of the sword skills mastered within the Kashima Shinden Jikishinkage-ryū, a traditional school of the Japanese martial art of swordsmanship, kenjutsu. Hassohappa, literally translated as "eight-directions explosive-blast", is one of the traditional basic moves.
Appearances[]
Shin Megami Tensei III: Nocturne[]
Skill | Cost | Effect |
---|---|---|
Hassohappa | 35% HP | Physical damage relative to user's current HP to all enemies. High chance of critical. (Demons with weapons only) |
Devil Survivor[]
Skill | Stats | Cost | Effect |
---|---|---|---|
Hassohappa | VI 18 AG 14 |
15% HP | The more full the HP of the user is, the more damage this attack does. Hits all enemies. |
Trivia[]
- Due to the nature of the Inheritance system in Devil Survivor everything can learn Hassohappa, even if they would not have any way to utilize the skill, like in the case of Legion.
- In most of the games it appears in there are not multiple physical elements and Hassohappa is listed as just a simple physical. However in Shin Megami Tensei IMAGINE, it is one of the two almighty affinity spin skills that is not a signature skill.
Physical Skills | |
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Anger Hit - Brutal Hit - Weak Kill - Mow Down - Berserk - Hassohappa - Mighty Hit - Power Hit - Deathbound - Final Strike - Piercing Hit - Multi-Strike - Devil's Fuge - Gunfire |
Magic Skills | |
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Agi - Agidyne - Maragi - Maragidyne - Fire Dance - Lost Flame - Fervid Flame |
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Bufu - Bufudyne - Mabufu - Mabufudyne - Ice Dance |
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Zio - Ziodyne- Mazio - Maziodyne - Elec Dance |
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Zan - Zandyne - Mazan - Mazandyne - Force Dance |
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Mute Eyes - Paral Eyes - Diajama - Makajamaon - Petra Eyes - Death Call - Judgement - Vampiric Mist - Purging Light - Calamity of Babylon - Cursed Dance |
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Megido - Megidolaon - Megidoladyne - Holy Dance - Holy Strike - Drain - Dream Feast - Desperation - Spawn - Gigajama |
Assist Skills | |
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Dia - Diarahan - Media - Mediarahan |
Revival | Recarm - Samarecarm |
Other | Amrita - Prayer - Recarmloss - Death Pact |
Support Skills | Tetrakarn - Makarakarn - Taunt - Shield All - Might Call |
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Hit/Crit rate | Hero Aid - Ares Aid - Critical Heal |
EXP Bonus | Watchful - Vigilant |
Bonus Aliment | +Mute - +Poison - +Paralyze - +Stone |
Attack Boost | Phys Boost - Fire Boost - Ice Boost - Elec Boost - Force Boost |
Attack Amp | Phys Amp - Fire Amp - Ice Amp - Elec Amp - Force Amp |
Resist Attacks | Anti-Phys - Anti-Fire - Anti-Ice - Anti-Elec - Anti-Force - Anti-Most - Anti-All |
Null Attacks | Null Phys - Null Fire - Null Ice - Null Elec - Null Force - Null Curse |
Repel Attacks | Phys Repel - Fire Repel - Ice Repel - Elec Repel - Force Repel |
Drain Attacks | Phys Drain - Fire Drain - Ice Drain - Elec Drain - Force Drain |
Counter | Counter - Retaliate - Avenge |
Max HP/MP | Life Bonus - Life Surge - Mana Bonus - Mana Surge |
Survival | Endure - Hero Soul - Knight Soul - Paladin Soul - Leader Soul |
Recovery | Life Aid - Life Lift - Mana Aid - Victory Cry |
Attack Bonus | Race-O - Race-D - Crisis Might |
Extra Turn Bonus | Extra One - Extra Charge - Extra Savings |
Other | Drain Hit - Attack All - Pierce |
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Buffs / Debuffs | Debilitate Blitzkrieg - Hustle - Fortify - Rage Soul Tailwind |
Shield | Barrier - Wall - Shield All+ |
Attack Cancel | Ban Phys - Ban Fire - Ban Ice - Ban Elec - Ban Force - Ban Curse |
HP / Revival | Alter Pain - Revive - Healing - Grace |
MP Bonus | Magic Yang - Magic Yin |
Other | Full Might - Marksman - Dual Shadow+ - Battle Aura |