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Guarding is a recurring mechanic in the series.

Appearances[]

Overview[]

Guarding is an option available in the battle menu. If used, the user will not do anything, but during that turn they will have their defense increased against other attacks. In some games in the series, defending characters will be protected from being Downed against elemental weaknesses.

Shin Megami Tensei NINE[]

Reinforcements will guard if they have no healing or support moves available.

Shin Megami Tensei V[]

Guarding is a command option available for both the protagonist and demon allies. The user needs to Guard at their last turn for it to have an effect: guarding beforehand has no effect.

Guarding lowers the damage taken by roughly 20%, similarly to a single buff of Rakukaja. It stacks via multiplication. It does not stack with resistances.

Guarding protects against Critical hits from both regular attacks, and unlike with resistances, it also protects from Omagatoki: Critical. It also prevents their weaknesses from being exploited, in which case, users weak to Light and Dark cannot be killed by instant-death when guarding.

Devil Summoner: Soul Hackers[]

Defense Kuzushi and Defense Yaburi deal more damage to guarding targets.

Soul Hackers 2[]

Guarding will halve the damage the user takes for the turn, and reduces the odds of being afflicted with ailments. It does not affect the damage taken from ailments.

Megami Ibunroku Persona[]

Both party members and enemies can guard. While there are enemies in later games capable of doing this, such as Shadow Yosuke from Persona 4, they are exceptions rather than the norm, and as such the first Persona remains the only entry in the series where all enemies and bosses are capable of guarding.

Persona 2: Eternal Punishment[]

The enemy-exclusive skill Guard Punish deals high Almighty damage to all party members and will ignore damage reduction from defending targets. Instead, it will do double damage to guarding targets.

Persona 3 Portable[]

The "Wait" command in battle from Persona 3 and FES has been replaced with the "Defense" command.

Persona 4 / Golden[]

Guarding reduces the damage a party member will take while they are in a guarding stance. A hit from an enemy will knock the party member out of their guarding stance, with subsequent attacks to the same party member during that turn being able to hit for full damage. Guarding does not prevent skills such as Counter from activating. If Counter is activated, the guarding character maintains their guard status.

Persona 5 / Royal[]

If the user guards, the damage they would take will be subtracted by x0.4 although their evasion is negated. Guarding also prevents the user from being knocked down, afflicted with ailments and killed by Insta-Kill attacks. The user guards until they take a turn, receive a Baton Pass, and immediately after they have been taken damage from an attack. In Royal only, the party automatically guards when they are ambushed by the Shadows.

Guarding does not reduce the effects of Life Leech although the guarding stance is still broken if hit by one. If the user has Burn, the damage inflicted by the ailment is not reduced by guarding and it does not break the guarding stance.

Persona 5 Tactica[]

When a combatant stands next to a Cover at the end of their turn, that combatant gains Guard status. Guarding combatants become resistant to Physical and Gun attacks, and they cannot be knocked down. They lose the Guard status after hit with a Skill or a melee attack.

Erina's upgraded Voltage skill "Flag of Freedom" can grant Guard status to all allies within its range.

In Repainting Your Heart DLC, combatants standing on squares painted with their team's color are considered guarding. On the other hand, standing on squares painted in enemy's color makes them vulnerable even while in Cover.

Gallery[]

Soul Hackers 2[]

Persona 3[]

Persona 5[]


General
Dungeon - Combat - Turn - Action - Level - Experience - Party - Stats - Skills - Items - Equipment - Melee Attack - Ranged Attack - Damage (Fixed) - Guard - Escape - Accuracy - Critical - Multi-hit - Insta-Kill - Ailments - Drops - Encounter - Random Encounters - Symbol Encounters - Ambush - Difficulty
Franchise-wide
Demon - Magic (Fusion Spell) - Affinities - Unique skills - Extra Skills - Macca - Yen - Magnetite - Incense - Alignment - Moon Phase System - Demon Summoning Program (COMP) - Cathedral of Shadows (Fusion - Skill Inheritance - Accidents / Special / Three-demon / Sacrificial / Sword) - Demonic Compendium - Evolution - Negotiation (Special conversation) - Rag's Jewelry - Code Breaker - Press Turn - New Game Plus - Ultimate boss - Streetpass - Password - Skill Mutation - Energy Drain - Party Talks
Shin Megami Tensei series
Terminal - Guardian (if...) - Tactical Battle (NINE) - Capacity (NINE) - RTS (NINE) - Reinforcements (NINE) - Race Shift (NINE) - Modules (NINE) - Magatama (3) - Reason (3) - Demon Co-Op (SJ) - EX Missions (SJ) - Challenge Quest (4) - Skill Potential (4/A-5) - Smirk (4) - Barrier (4) - Partners (4A) - Jade Dagger (4A) - Magatsuhi Skills (5) - Essence (5) - Glory (5) - Miracles (5) - Demon Statues (5) - Abscess (5)
Devil Summoner series
Loyalty - Personality - Mystic Change - Nemechi (SH) - Case Files (RKKA)
Majin Tensei series
Rank - Affinity (2) - Arcana (Ronde)
Persona series
Shadows / Personas (Initial / Prime / Ultimate / Ancestor / Reverse / Sub) - Skill Card - Totem (1) - Type/Subtype (1+2) - Affinity (1+2) - Rank (1+2) - Mystic Change (1+2+5) - One More (3-5) - Growth Rate (1+2) - Unknown Power (1+EP) - Personality (1+2, 5) - Material Card (2) - Mutation (2) - Follow Up - All-out Attack (Cut-in) - Heart Item (3) - Shuffle Time (3+4) - Daily Life (3-5) - Calendar (3-5) - Social Stats (3-5) - Social Link (3+4) - Tactics (3-5) - Requests (3-5;Q+Q2) - Linked Episode (3RE) - Arcana Chance (4) - Forecasts (Fusion / Weather) (4+5) - Boost (Q+Q2) - Power Spot (Q+Q2) - F.O.E (Q+Q2) - Confidant (5) - Technical (5+5S) Treasure Demon (5+5S) - Party Switch (5+5S) - Disaster Shadow (5R) - Fusion alarm (5R) - Persona Traits (5R) - Third Eye (5+5S) - Master Arts (5S) - BOND (5S) - Persona Points (5S)
Devil Children series
Trainer - Bank - BattleNet - Relic Fusion - Power Fusion - Powers
Digital Devil Saga series
Berserk Mode (2)
Devil Survivor series
Devil Auction - Extra Turn Battle - Skill Crack - Titles (DSO / DS2 / RB) - Fate System (2) - Add-On (2)
Other
Equip Type (GMT:TM) - Skill Systems (GMT:TM) - Sword Exchange (GMT:TM) - Class (TMS♯FE) - Class Change (TMS♯FE) - Topic System (TMS♯FE) - Side Quests (TMS♯FE) - Ad-lib Performance (TMS♯FE) - Session (TMS♯FE) - Dual Arts (TMS♯FE)
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