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Guarding is a recurring mechanic in the series.

Appearances[]

Overview[]

Guarding is an option available in the battle menu. If used, the user will not do anything, but during that turn they will have their defense increased against other attacks. In some games in the series, defending characters will be protected from being Downed against elemental weaknesses.

Shin Megami Tensei NINE[]

Reinforcements will guard if they have no healing or support moves available.

Devil Summoner: Soul Hackers[]

Defense Kuzushi and Defense Yaburi deal more damage to guarding targets.

Megami Ibunroku Persona[]

Both party members and enemies can guard. While there are enemies in later games capable of doing this, such as Shadow Yosuke from Persona 4, they are exceptions rather than the norm, and as such the first Persona remains the only entry in the series where all enemies and bosses are capable of guarding.

Persona 2: Eternal Punishment[]

The enemy-exclusive skill Guard Punish deals high Almighty damage to all party members and will ignore damage reduction from defending targets. Instead, it will do double damage to guarding targets.

Persona 3 Portable[]

The "Wait" command in battle from Persona 3 and FES has been replaced with the "Defense" command.

Persona 5 / Royal[]

If the user guards, the damage they'll take will be subtracted by x0.4.


Franchise-wide
Demon - Magic (Fusion Spell) - Battle Stats - Damage - Accuracy - Experience - Level - Guard - Element - Signature Skills - Extra Skills - Critical - Status effects - Macca - Yen - Battle Drops - Magnetite - Incense - Alignment - Moon Phase System - Demon Summoning Program (COMP) - Cathedral of Shadows (Fusion - Skill Inheritance - Accidents / Special / Three-demon / Sacrificial / Sword) - Demonic Compendium - Evolution - Special conversation - Rag's Jewelry - Code Breaker - Turn Press - New Game Plus - Ultimate boss - Streetpass - Password - Difficulty - Skill Mutation - Energy Drain
Shin Megami Tensei series
Terminal - Guardian (if...) - Capacity (NINE) - Hacking (NINE) - Reinforcements (NINE) - Race Shift (NINE) - Modules (NINE) - Magatama (3) - Reason (3) - EX Missions (SJ) - Challenge Quest (4) - Whisper event (4) - Smirk (4) - Barrier (4) - Partners (4A)
Devil Summoner series
Loyalty - Personality - Mystic Change - Nemechi (SH) - Case Files (RKKA)
Majin Tensei series
Rank - Affinity (2) - Arcana (Ronde)
Persona series
Shadows / Personas (Initial / Prime / Ultimate / Ancestor / Reverse / Sub) - Skill Card - Totem (1) - Type/Subtype (1+2) - Affinity (1+2) - Rank (1+2) - Mystic Change (1+2+5) - One More (3-5) - Growth Rate (1+2) - Unknown Power (1+EP) - Personality (1+2, 5) - Material Card (2) - Mutation (2) - All-Out Attack (Cut-in) - Heart Item (3) - Shuffle Time (3+4) - Daily Life (3-5) - Calendar (3-5) - Social Stats (3-5) - Social Link (3+4) - Tactics (3-5) - Requests (3-5;Q+Q2) - Arcana Chance (4) - Forecasts (Fusion / Weather) (4+5) - Boost (Q+Q2) - Power Spot (Q+Q2) - F.O.E (Q+Q2) - Confidant (5) - Technical (5+5S) Treasure Demon (5+5S) - Party Switch (5+5S) - Disaster Shadow (5R) - Fusion alarm (5R) - Persona Traits (5R) - Third Eye (5+5S) - Master Arts (5S) - BOND (5S) - Persona Points (5S)
Devil Children series
Trainer - Bank - BattleNet - Relic Fusion - Power Fusion - Powers
Digital Devil Saga series
Berserk Mode (2)
Devil Survivor series
Devil Auction - Extra Turn Battle - Skill Crack - Titles (DSO / DS2 / RB) - Fate System (2) - Add-On (2)
Other
Equip Type (GMT:TM) - Skill Systems (GMT:TM) - Sword Exchange (GMT:TM) - Class Change (TMS♯FE) - Topic System (TMS♯FE) - Side Quests (TMS♯FE) - Ad-lib Performance (TMS♯FE) - Session (TMS♯FE) - Dual Arts (TMS♯FE)