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Forums: Index > Temple of Gaia > How's this for an interpretation of the alignments?


I've found a way of interpreting the alignments. First, LAW. Here is the standard description:

"This alignment is associated with God, order and peace. In the game it is represented by the Messian religion, and the colors blue and white. The Law alignment promotes order and safety, but taken to an extreme it leads to dictatorship and elitism. The main goal of the Law factions in the game is to establish the Thousand Year Kingdom, a paradise on Earth ruled over by God. The truth is that only a select few who are judged worthy would be allowed to live in the Thousand Year Kingdom, while everyone else would be killed. Those who do live in the Thousand Year Kingdom would be subjected to its strict, absolute laws."

My interpretation of LAW is that the alignment promotes taking a step back in the path of progress. Much of the good points about LAW are based on misconceptions about the state and authority. The state always looks for excuses to consolidate its power and influence and don't actually care about the people. The Order of Messiah is an organised religion outright. The Millennium Kingdom is no less than social Darwinism and spiritual Darwinism, the game even states this outright. LAW doesn't need to be taken to an extreme to create authoritarianism, totalitarianism, and elitism, for it is actually innate when you consider the moral and spiritual totalitarianism they always carry out. If LAW really wanted peace, they would comply to the will of the people, but they don't, naively thinking that laws always create peace. LIGHT-LAW would represent the ruler who acts benevolent but just creates laws. NEUTRAL-LAW would represent someone who just either obeys or enforces laws. DARK-LAW would represent someone who is shady, but ultimately law-abiding and intolerant of subversion. LIGHT-LAW entities are beings that create laws in an attempt to bring peace and morality, essentially peace through moral authoritarianism. NEUTRAL-LAW entities are simply agents that serve higher masters, whether they be LIGHT or DARK, and encourage lawful behaviour. DARK-LAW entities believe that they can do anything they want while they impose harsh laws that they follow.

Next, NEUTRAL.

Here is the standard description:

"Also known as "Balance", this alignment accepts the need for laws to govern the world but not at the cost of personal freedom. It rejects the concept of relying on Lawful or Chaotic powers to focus instead on personal empowerment, individuality and the inherent strength of Mankind. Although presumed to be the most idealistic alignment by many, it is also the hardest alignment to attain because of its isolationist nature, and tends to not be considered a permanent solution. This is shown by the "canon" neutral endings of many of the games often leading directly into the problems that arise in the next games."

My interpretation of NEUTRAL is that the alignment basically does nothing in the path of progress or could just take careful steps forward and back. While it tries to be individualistic, it has no cause, and no cause equates to inaction. It may be humanistic, but I don't see idealism in isolationisitic status quo maintenance. "Not a permanent solution is right", the balance may actually be a transition point. LIGHT-NEUTRAL is essentially pursuing the common good but with no real cause. NEUTRAL-NEUTRAL is total lack of ideals or cause. DARK-NEUTRAL is shady, but ultimately self-interest oriented. LIGHT-NEUTRAL entities always try for common good but willing to make compromises. NEUTRAL-NEUTRAL entities are either mercenary-like entities or entities that don't care for any cause. DARK-NEUTRAL entities are simply selfish entities that don't care about other people.

Lastly, CHAOS.

Here is the standard description:

"The alignment is associated with Lucifer, freedom and war. In the game it is represented by the Gaian religion, and the colors red and black. This alignment promotes freedom of choice, thought and action above all else in stark contrast to the controlling nature of the Law alignment. However, this freedom can lead to a vast amount of suffering and anarchy, leading the world into a primal state of unsuppressed vice and survival of the fittest. The main goal of the Chaos factions is to crush the Messian forces opposing them and attain complete and total power over Tokyo."

My interpretation of CHAOS is that the alignment promotes going forward on the path of progress. I don't think CHAOS has anything to do with war, rather authority and law actually cause more wars. CHAOS is only interested in freedom, equality and diversity is surely on of those freedoms, especially as chaos is actually something diverse and complex. Much of the bad points about chaos are based on misconceptions. Anarchy does not equal social Darwinism; in fact, we could all rule ourselves as soon as we realise we don't need order. Survival-of-the-fittest may be a misinterpretation of the ability of individuals to rise up with their personal power, or of the fact that life is flow which you have to adapt to or be tuned in to in order to succeed. I don't think the makers of the games did any research on anarchism (see: http://en.wikipedia.org/wiki/Anarchism). I don't think the Gaians are a religion, rather a spiritual movement similar to 60's counterculture. The old gods could just be representations of nature, the Earth, the presence of the Earth, and the chaos innate in the universe. Much of CHAOS practically screams "death of the old world, birth of the new world". LIGHT-CHAOS is the true nature of chaos as the "divine nature" of the universe, complex and beautiful, yet unpredictable. NEUTRAL-CHAOS is the aim for freedom but at the same time amoral. DARK-CHAOS is destruction for the sake of it but just a challenge that needs to be embraced. LIGHT-CHAOS entities represent the flow of nature, the natural state, and chaos in the universe. NEUTRAL-CHAOS entities are life-loving hedonists that seek freedom and represent life. DARK-CHAOS entities represent destruction but also challenges of life that must be accepted in order to make it less painful.

What do you think? GalaxiaWild 11:27, January 30, 2011 (UTC)

EDIT: It is interesting to note that Shin Megami Tensei doesn't elaborate on the philosophies of its alignments. Another misconception of survival-of-the-fittest is that it is dog-eat-dog. The Russian anarchist Peter Kropotkin suggests this is not the case as this section from Wikipedia shows.

Russian anarchist Peter Kropotkin viewed the concept of "survival of the fittest" as supporting co-operation rather than competition. In his book Mutual Aid: A Factor of Evolution he set out his analysis leading to the conclusion that the fittest was not necessarily the best at competing individually, but often the community made up of those best at working together. He concluded that

In the animal world we have seen that the vast majority of species live in societies, and that they find in association the best arms for the struggle for life: understood, of course, in its wide Darwinian sense — not as a struggle for the sheer means of existence, but as a struggle against all natural conditions unfavourable to the species. The animal species, in which individual struggle has been reduced to its narrowest limits, and the practice of mutual aid has attained the greatest development, are invariably the most numerous, the most prosperous, and the most open to further progress.

Applying this concept to human society, Kropotkin presented mutual aid as one of the dominant factors of evolution, the other being self assertion, and concluded that

In the practice of mutual aid, which we can retrace to the earliest beginnings of evolution, we thus find the positive and undoubted origin of our ethical conceptions; and we can affirm that in the ethical progress of man, mutual support not mutual struggle – has had the leading part. In its wide extension, even at the present time, we also see the best guarantee of a still loftier evolution of our race.

Source: http://en.wikipedia.org/wiki/Survival_of_the_fittest#Kropotkin:_Mutual_Aid

GalaxiaWild 18:23, January 30, 2011 (UTC)

EDIT: There's another reason why SMT'S CHAOS is based on misconceptions. "Survival of the fittest" was actually supposed to mean "Survival of those most suited to conditions", which actaully included cooperation and, sometimes, altruism, not a dog-eat-dog or every-man-for-himself mechanism. It still counts as being like CHAOS and law of jungle though, because chaos itself is the ever-changing flow of life that we constantly need to adapt to in order to succeed in life. And if CHAOS is related to nature, then it it still counts GalaxiaWild 19:20, January 30, 2011 (UTC)

There are a few misconceptions I spotted here. Unfortunately, I can't go into detail about them because that would go into the realm of philosophical and religious debate (which isn't allowed on this forum). In you're article about Chaos, however, I can probably clarify two things: 1) There's a pretty good reason Chaos doesn't resemble anarchism - it isn't. It's based around cosmic chaos, a perception of the universe as ever random and entropic in nature. It's the kind seen in Elric of Melnibone or Planescape. It probably isn't there because of misconception, but rather as a choice of accenting the extreme and alien nature of one of the alignments demons represent, the same with Law and Neutral. 2) The Cult of Gaia is just that: a cult. A religion. They pray to idols, they build shines and churches (hidden, but still existent), they take tithe from their followers, they have a dichotomy with Law and they summon spiritual beings into the world through ritual. Perhaps if you take the representation from Nocturne, you may have something in a spiritual movement (and would probably have to take the Messians as an organization of monotheists or something of the like), but if you're taking it from the first and second games, it's a creative liberty and would take a lot to prove it as a viable interpretation.

As for the interpretation as a whole? I can't comment on most of it, because (again) most of doesn't have a place on this board. As an interpretation in game fiction? It's terribly biased, politically motivated, doesn't follow the canon of the games and pretty much destroys the main messages in the series: that it's your choice and that no answer is technically the wrong one. It also sort of ruins the key point of interest in Law vs. Chaos stories, where both sides have an about even amount of good and bad traits (even if the story and author decides that one is better than the other). The interpretation here seems more like the kind a political/philosophical tact (a thing that's usually counted a demerit).

If this is your philosophy or political leaning or whatever sort of space it fills, that's perfectly fine and more power to you for having it! As an interpretation for the games, this just isn't good. -- Otogi_2

What about LAW or NEUTRAL? GrassoLife 20:52, February 8, 2011 (UTC)

...what about them, exactly? -- Otogi_2

I mean how do you view the LAW and NEUTRAL interpretations? GrassoLife 07:09, February 9, 2011 (UTC)

In the games? The same as I said: it's an extreme and alien take on both views. In real life? I'll say when this board turns into a "Politics" board.

Maybe you're right Otogi_2. It's no use trying to interpret an alignment differently because it won't work. The only good solution is to choose you path in the games based solely on your personal choices and where they take you, regardless of where it takes you (heavily NEUTRAL statement alert). GalaxiaWild 16:45, February 9, 2011 (UTC)

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