Follow Up (追い撃ち, Oiuchi)? or (追撃, Tsuigeki)? is a mechanic in the series. It has the chance to allow for more enemies to be knocked down in a single turn.
Appearances[]
- Persona 3 Portable
- Persona 4 / Golden
- Shin Megami Tensei: Strange Journey as Co-Op Attacks
- Persona Q: Shadow of the Labyrinth
- Persona 5 / Royal
- Persona 5 Strikers
- Persona 5 Tactica as Follow-Up
Profile[]
Persona 4 / Golden[]
Follow Up is introduced in Persona 4, as an unlockable Social Link ability available to all party members. During battle, if any party member successfully knocks down an enemy, there is a chance that an ally in the party will request to perform a Follow Up. If allowed to do so, they will attack a random enemy on the battlefield (usually one that is not already Downed) and Down them without fail.
Each party member has a varying effect to their Follow Up, such as Chie Satonaka dealing 32767 critical damage, the integer limit obliterating any single (non-miniboss) enemy, or Yukiko Amagi dealing low damage but guaranteeing that the targeted enemy will become Dizzy. While the original Japanese version simply calls such Follow Up attacks as "<character's name>'s Pursuit", the English version is more creative with their names. While most are descriptions of the attack itself, such as Yukiko's "Fan Assault," or Chie's "Galactic Punt," Yosuke Hanamura's Follow Up is named after himself, being called "Yosuke Strike."
In order for a character to be able to perform this ability, their Social Link must be advanced to at least Rank 3.
In Persona 4 Golden, after the Investigation Team gets access to their scooters, all party members who have already unlocked Follow Up (and those who unlock the ability afterwards) will immediately gain the ability to perform a Cavalry Attack (出張追撃, Shutchō Tsuigeki)?, an alternate form of Follow Up. This attack is performed by members of the team that are not currently in battle, driving into the fray with their scooters for a quick assist. The effect of a Cavalry Attack is indistinguishable from an in-battle Follow Up, although their animations are different.
Persona 3 Portable[]
Persona 3 Portable takes inspiration from Persona 4 and includes a feature similar to Follow Up, called Co-Op attacks. They act almost exactly the same way in concept as in Persona 4, the only difference being that they are performed by both a party member and the protagonist simultaneously. These attacks also do not have individual names, instead being simply called "Junpei Co-Op" or "Koromaru Co-Op," for example.
However, these attacks do not have personalized effects between party members; all of them achieve the same result of knocking down a single enemy without fail.
This ability requires the SEES Social Link to reach Rank 3 to unlock, whereupon all characters gain the ability simultaneously. This happens automatically during the story.
Strange Journey[]
Co-Op attacks work in Shin Megami Tensei: Strange Journey similarly to how they do in Persona 3 Portable, but are additionally incorporated with the game's alignment system. If the protagonist or any of the player's demons hit an elemental weakness, all allies of the same alignment (Law, Chaos, or Neutral) will perform a Co-Op attack. Co-Op attacks will only ever manifest as a single hit, but they will be stronger if more allies contribute to the attack. Co-Op attacks are non-elemental and cannot be resisted or negated.
Additionally, Co-Op attacks significantly increase the analyze rate of the participating demons.
In Shin Megami Tensei: Strange Journey Redux, the Co-Op Enhance C app allows Co-Ops to trigger on critical hits as well as weaknesses, and the Co-Op Enhance W app allows the protagonist to participate in Co-Ops regardless of alignment.
Enemies cannot trigger Co-Op attacks.
Persona Q: Shadow of the Labyrinth[]
Follow Up is an ability that can be used by all party members. During battle, it is rarely activated at the end of the turn by a party member who is boosted.
Persona 5 / Royal[]
Follow Up is a Confidant ability that party members are able to learn. In order for a party member to be able to perform this ability, their Confidant often needs to be at least Rank 3, with the exception of Makoto Niijima at Rank 4, Sumire Yoshizawa at Rank 6, and Goro Akechi when he first joins the party, regardless of Confidant progress.
During battle, after the protagonist attacks, if the target is not Downed, there is a chance an eligible party member will make a request to perform a Follow Up. If accepted, they will attack the target the protagonist failed to Down and finish the job themselves, downing the enemy. No One More is rewarded, as it is still technically the protagonist's turn.
The main effects of each party member's Follow Up vary, as in previous games. For instance, Ryuji's Follow Up targets 1 enemy and deals high damage, and Morgana's Follow Up instead pursuits all enemies. Both will result in a Critical hit, Downing them in the process. The party members are using their melee weapons to attack the enemies, and secondary effects will be applied. For example, if Morgana does a Follow Up while wielding the Resting Sword, there is a chance he will afflict the enemies with Sleep.
Hifumi Togo's Confidant ability Uchikomi, unlocked with Rank 3, allows backup party member to have a chance of performing a Follow Up using their ranged weapons. Gun-based Follow Ups performed by backup party members work differently from the melee counterparts. They have a slightly different trigger, instead activating when the protagonist successfully downs an enemy, similar to Persona 4. Also, only Ann and Haru's attacks can target all enemies, while the rest only target one.
Follow Up is unusable while the party is being surrounded. In Persona 5 Royal, Raoul's trait, "Hazy Presence", boosts the odds of Follow Up activating.
Persona 5 Strikers[]
After unlocking certain Master Arts, characters will be able to execute a Follow-Up after specific attacks in their combo strings by pressing the Action Button after a successful hit. During a Follow-Up, the controlled character will leap towards the target while it is being knocked back, after which the player can continue the combo with an aerial attack string or end the combo with an aerial Persona Special. Attacks that trigger Follow-Ups vary based on the specific character and their unlocked Master Arts.
Persona 5 Tactica []
When a combatant successfully knocks an enemy off a higher position and into the range of an ally's ranged weapon below, that ally will perform a Follow-Up and shoot at the enemy as it falls, dealing extra damage and granting the original combatant a One More. Toshiro Kasukabe, however, cannot perform Follow-Up attacks since he lacks a gun.
Effects[]
Persona 4 / Golden[]
Party | Effect | Description | |
---|---|---|---|
In-party | Backup | ||
Yosuke Hanamura | Targets 1 random enemy and deals damage. Will always land a Critical. | Yosuke Strike (陽介の追撃, Yōsuke no Tsuigeki)?: Yosuke spins himself and hits one enemy, knocking it down. | Cavalry Attack (陽介の出張追撃, Yōsuke no Shutchō Tsuigeki)?: Yosuke drives into the battlefield with his scooter and crash both the scooter and himself into one enemy, knocking it down. |
Chie Satonaka | Targets 1 random enemy and instantly kills it. Will always land a Critical. | Galactic Punt (千枝の追撃, Chie no Tsuigeki)?: Chie stretches her legs and kicks one enemy away, instantly killing it. | Cavalry Attack (千枝の出張追撃, Chie no Shutchō Tsuigeki)?: Chie drives into the battlefield with her scooter, before hitting and knocking one enemy away, instantly killing it. |
Yukiko Amagi | Targets 1 random enemy and deals damage. Will always land a Critical and inflict Dizzy. | Fan Assault (雪子の追撃, Yukiko no Tsuigeki)?: Yukiko focuses and throws her fan at one enemy, knocking it down. | Cavalry Attack (雪子の出張追撃, Yukiko no Shutchō Tsuigeki)?: Yukiko drives into the battlefield with her scooter laughing and jumps off before it crashes into one enemy, knocking it down. |
Kanji Tatsumi | Targets all enemies and deals damage. Will always land a Critical and inflict Dizzy. | Atomic Press (完二の追撃, Kanji no Tsuigeki)?: Kanji slams his weapon into the ground, creating a shockwave that knocks all enemies down. | Cavalry Attack (完二の出張追撃, Kanji no Shutchō Tsuigeki)?: Kanji drives into the battlefield with his bicycle, before slamming it into the ground, creating a shockwave that knocks all enemies down. |
Teddie | Targets 1 random enemy and deals damage. Will always land a Critical. | Wild Ways (クマの追撃, Kuma no Tsuigeki)?: Teddie does a spiral kick at one enemy, knocking it down. | Cavalry Attack (クマの出張追撃, Kuma no Shutchō Tsuigeki)?: Teddie roller skates into the battlefield and does a spiral kick at one enemy, knocking it down. |
Naoto Shirogane | Targets all enemies and deals damage. Will always land a Critical and inflict Dizzy. | Ultra Trigger (直斗の追撃, Naoto no Tsuigeki)?: Naoto focuses and sprays all enemies with bullets, knocking them down. | Cavalry Attack (直斗の出張追撃, Naoto no Shutchō Tsuigeki)?: Naoto drives into the battlefield with her scooter before making a slide stop and sprays all enemies with bullets, knocking them down. |
Persona 5 / Royal[]
Party | Effect | Description |
---|---|---|
Morgana | Targets all enemies. Will always land a Critical. | Morgana turns into his van form and drives over all enemies. |
Ryuji Sakamoto | Targets 1 enemy and deals high damage. Will always land a Critical. | Ryuji winds up his arm before hitting an enemy with his weapon, like a baseball bat. |
Ann Takamaki | Targets all enemies. Will always land a Critical. | Ann laughs before stepping her foot down and attacking multiple times with her whip. |
Yusuke Kitagawa | Targets 1 enemy, instantly killing it. If it is a unique or miniboss enemy, he simply deals high damage. | Yusuke simply slices the enemy with his sword, with it disappearing as he puts it back in its sheath. |
Makoto Niijima | Targets 1 enemy. Will always land a Critical. | Makoto unleashes a flurry of punches onto the enemy. |
Haru Okumura | Will always land a Critical. | Haru Jumps into the air with her axe, spinning around mid air before coming down and striking the enemy. |
Goro Akechi | Targets all enemies. Will always land a Critical. | Akechi prepares his sword before changing it with blue light to slice through all enemies. In his Black Mask attire, it is virtually the same, but he uses dark purple energy instead of blue. |
Sumire Yoshizawa | Will always land a Critical. | Sumire twirls her sword in the air before charging at the enemy, striking at different locations each time, before stabbing directly forward and winking. |
Gallery[]
Trivia[]
- In Persona 4 Golden, Naoto Shirogane is the only character whose Cavalry Attack does not use the vehicle itself to deal damage; instead, her gun is used.
- Chie's Follow Up shares its structure with Yusuke Kitagawa's from Persona 5, that being instantly killing regular enemies, while simply dealing a large amount of damage to unique or miniboss enemies.
- In Persona 5, the Follow Up attacks from characters in the party use their melee weapons, while characters in reserve use their firearms.
- If a Hold Up is initiated via a Follow Up, the finishing touch screen for an All-out Attack will not be of the user that performed the Follow Up. Instead, it will be the last person who's performed their turn, hence the protagonist.
- Morgana's Follow-Up animation is unique, as although other party members's visual effects follow a star pattern, his consists of cat paws instead.