Megami Tensei Wiki

Pale Rider of the Four Horsemen of the Apocalypse, the primary Fiend demon in the series

The Fiend (魔人, Majin)? is a race of demons, often powerful in major attributes. With a few exceptions, the Fiends are dominantly portrayed as clothed skeletons due to the fact that they are often the incarnations of death or evil in various forms, and even then, most of the exceptions tend to be closely associated with death and disaster of sorts. In some games, such as Shin Megami Tensei III: Nocturne and Shin Megami Tensei: Devil Summoner, some bosses of the Fiend race are demon-related humans, like Dante and Sid Davis.


List of Demons[]

Shin Megami Tensei[]

Fiends appear very rarely (1/256) in fixed locations, in squares where there will always be an encounter the first time it is stepped in and will say "There is no one here" afterwards until a save is loaded again (all Fiend encounter locations will remain empty after the first encounter in any one of them). If they are successfully defeated, they have an equally slim chance (1/256) of dropping the most powerful weapons of each Alignment: the Reaper's Bell (Chaos) from Daisoujou, the Stradivarius (Neutral) from David and the Angel's Trumpet (Law) from Pale Rider.

Demon Level
David 99
Pale Rider 99
Daisoujou 99

Shin Megami Tensei II[]

As in the previous game, Fiends are rare encounters in fixed locations and have a very rare chance (1/256) to drop the strongest weapons in the game. However, unlike the previous game, the fixed points at which they appear are not marked with a fixed encounter and message, but are only marked with a subtle hint, as magnetite does not decrease when stepping into one of these squares, however Fiends will not spawn unless Aleph is facing a specific direction within the square. The determination for whether a Fiend will spawn is made when Aleph steps in the square and faces the correct direction; if a Fiend does not spawn, or if a Fiend is encountered and defeated, the spawn points are reset by saving at a Terminal. In addition to spawning at fixed points, Alice has a 1/128 chance of appearing and asking for the gem contained within when a Magic Box is opened during the Full Moon.

The general spawn rate for Fiends has been increased from 1/256 in the previous game to 1/32, however in the post-game there is a Fiend-spawning point in the Diamond Realm, which is almost guaranteed to spawn one of the Fiends, but the door to the room cannot be opened unless Aleph's Luck is at least 25 (not counting bonuses).

Demon Level
Ghost Q 16
Alice 25
Hell's Angel 35
Matador 40
Sage of Time 50
The general locations where Fiends can spawn are listed below.
  • Center 21F
  • Holy Town Church 1F
  • Factory Excavation Site B2F
  • Old Aqueduct
  • Camp B1F
  • Old Shinjuku B1F, B3F
  • Old Akasaka B2F
  • Old Roppongi B1F-A, B1F-B
  • Watchtower 13F
  • Tiphereth
  • Yesod
  • Hod
  • Netzach
  • Chesed
  • Geburah Fort
  • Binah
  • Chokmah Tower 1F
  • Ark 52F, 55F
  • Diamond Realm (Lu 25+)
  • Maps for specific squares and directions can be found here

Shin Megami Tensei: if...[]

In Shin Megami Tensei: if..., the Fiends are easier to encounter and defeat than in Shin Megami Tensei, yet still challenging for newcomers of the series. They spawn at specific tiles within the dungeons in the Expanse. Provided they are higher in level than the protagonist, their battles are optional; if not, they will not let the protagonist pass without a fight. As in the previous two games, some of them drop the strongest weapons in the game.

Maps for specific squares where a Fiend can spawn can be found here (Marked with §-symbol)

Every Fiend is available as a Guardian, most of them only for the protagonist (both genders), however Alice is exclusive to Charlie and Gotou is exclusive to Akira.

Demon Level
Little Lama 15
Sadhu 25
Gotou 28
The Hero 32
Chaos Hero 32
Law Hero 32
Alice 36
En no Ozuno 48

Hazama's Chapter[]

Demon Level
Akira 10
Pascal 12
Matador 25
Alice 40
Sage of Time 63
The Hero 80

Shin Megami Tensei: 20XX Devil's Colosseum[]

Demon Level
Alice 55
Ghost Q ?
Matador ?

Shin Megami Tensei NINE[]

Fiends can only be acquired via Race Shifting.

Demon Level
Jeanne D'Arc 40
Alice 50
Yoshitsune 65
Tokisada (scrapped)
Masakado (scrapped)

Shin Megami Tensei III: Nocturne[]

The Demi-fiend starts out with the race title of "Fiend" (which changes depending on the number of mastered Magatama and their alignments). However, aside from this, the Fiend race demons are not available in the original Japanese release of the game, and were added in the Maniax version, upon which the international releases are based. They serve as semi-optional bosses rather than encountered randomly with extremely low odds as in the previous installments.

As part of the blond boy's machinations, the Demi-fiend is given a special Candelabra, part of a set required to illuminate the darkness of the Labyrinth of Amala, and is informed other demons, the Fiends, have stolen the other pieces of the set and separated them. By killing the Fiends and collecting the Candelabra, the Labyrinth's deepest corridors and the highest powers are made available. This unlocks the sixth, "True Demon" ending.

Each fusable Fiend has a nonstandard fusion method. The player must first obtain a Deathstone (easily found in the Labyrinth of Amala). Then, depending on the Kagutsuchi phase, attempting to fuse a demon of another race will instead produce a Fiend, and the fusion process consumes the Deathstone. The player will be forewarned of the fusion that will produce the Fiend in the fusion results menu; should they want a different outcome they must attempt the fusion in a different Kagutsuchi phase. Rank-up/Rank-down fusions will never produce Fiends.

The phase-based mechanics of this fusion also means that you can only enhance the creation of Daisoujou or Trumpeter through sacrificial fusion, and this also means they will interfere with the process of enhancing Nights and Tyrants this way. Attempting to fuse two Fiends will produce no valid result.

Demon Level Fuse Phase
Demi-fiend 1 - -
Matador 30 Yoma 1-Half
Daisoujou 37 Night 5-Full
Hell Biker 42 Fairy Half-7
White Rider 52 Yoma New
Red Rider 55 Fairy New
Black Rider 61 Night New
Pale Rider 63 Tyrant New
The Harlot 69 Tyrant Half
Trumpeter 77 Tyrant Full
Dante* 80 - -

Shin Megami Tensei IMAGINE[]

Demon Level
Matador 30
Alice 35
David 37
Hell Biker 46
White Rider 52
Daisoujou 55
Red Rider 58
Black Rider 65
Pale Rider 74
Jeanne D'Arc 75
Tokisada 83
Yoshitsune 87
Masakado 90
Trumpeter 91
Mother Harlot 93
Demi-Fiend* 99

Shin Megami Tensei: Strange Journey[]

The Fiends appear as powerful resident demons of each of the Schwarzwelt Sectors from Carina onwards, found rarely via Enemy Search.

Demon Level Location
David 22 EX Mission
Matador 30 Sector Carina
Alice 39 EX Mission
White Rider 49 Sector Delphinus
Red Rider 59 Sector Eridanus
Black Rider 69 Sector Fornax
Pale Rider 78 Sector Grus
Trumpeter 83 Sector Horologium
Mother Harlot 90 EX Mission

Shin Megami Tensei IV[]

In Shin Megami Tensei IV, most of the Fiends appear as random encounters in specific locations, each of them having a 1/256 chance of spawning. Only David, Mother Harlot and Plasma are not encountered this way, with the first two appearing in Challenge Quests and Plasma's fusion data requiring the Death Has Its Applications DLC. Most Fiends also spam Almighty skills if Flynn's party can resist or nullify the other attacks in their arsenal.

Demon Level Location
David 22 Challenge Quest
Plasma 28 DLC
Chemtrail 83 Shinjuku West Entrance Park
Matador 84 Toyosu Shelter
White Rider 86 Ginza
Red Rider 87 Kasumigaseki
Black Rider 88 Tennozu Shelter
Pale Rider 89 Minami Sunamachi
Trumpeter 91 Kiccigiorgi Forest
Mother Harlot 93 Challenge Quest
Fiend Spawn location are shown below.
Chemtrail map.jpg
Chemtrail map
Smt4 chemtrail.jpg
Chemtrail location
Matador map.jpg
Matador map
Smt4 matador black rider.jpg
Matador location
White rider map.jpg
White Rider map
Smt4 white rider.jpg
White Rider location
Black rider map.jpg
Black Rider map
Smt4 matador black rider.jpg
Black Rider location
Pale map.jpg
Pale Rider map
Smt4 pale rider.jpg
Pale Rider location
Trumpeter map.jpg
Trumpeter map
Smt4 trumpeter.jpg
Trumpeter location

Shin Megami Tensei IV Apocalypse[]

Here, each Fiend is found at a certain floor of Twisted Tokyo, and is unlocked for fusion after defeating them for the first time. With the exception of David and Matador, each Fiend has a special fusion recipe requiring a previous Fiend.

The boss fights with each Fiend at the end of their segment have a time limit of 10 turns, after which Nanashi will be ejected to the entrance of Twisted Tokyo. However, challenging the Fiend again will resume the battle from where the party last left off, to make it possible to beat them over multiple runs. With the "Depths of Twisted Tokyo" DLC, En no Ozuno can be fought at the bottom of Twisted Tokyo. Defeating En no Ozuno will cause all the Fiends to return at a higher level and enhanced stats to match it.

Each Fiend drops a number of items equal to the current Twisted Tokyo cycle the party is on, maxing out at 6 from the 6th cycle onwards. Fiends are capable of dropping rare items like Incenses, Battle Plans, Compendium Tickets or Armor Boost Kits. Each Fiend also has an incredibly rare chance of dropping their unique equip from the 2nd cycle onwards. In-battle, the Fiends have 3 Press Turns, gaining 1 Press Turn for every 2 additional cycles of Twisted Tokyo the party is on - i.e. 4 turns on the 3rd cycle, 5 for the 5th, 6 for the 7th, and so on.

Demon Level Floor
David 82 B2F
Matador 87 B5F
White Rider 89 B9F
Red Rider 91 B14F
Black Rider 93 B20F
Pale Rider 95 B27F
Trumpeter 97 B36F
Mother Harlot 99 B46F

Shin Megami Tensei V[]

All Fiends, with the exception of Alice, can only be obtained via the Return of the True Demon DLC.

Demon Level
Matador 24
Daisoujou 30
Hell Biker 36
Alice 40
White Rider 43
Red Rider 47
Black Rider 52
Pale Rider 57
Mother Harlot 64
Trumpeter 73

Shin Megami Tensei: Devil Summoner[]

Appears as the substitute of the Human Race.

Demon Level
Sid Varies

Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon[]

Fiend Order is a classification of demon. Fiends are demons of misfortune and death that became drawn to Tokyo due to the Luck Locusts eating all of its luck. Several of them appear as bosses during the story, and the Riders can appear during New Moons (their chances of appearing are much higher on Hard Mode). They can also be fought as optional bosses in the Case Files inside the Catholic Church. Similar to Evil Order demons, Fiends do not have an Investigation Skill and can only be made through special fusion; if the fusion count is a multiple of 7 during a New Moon, there is a chance for the Fiend Fusion Fever event to occur; using higher quality gems during this event increases the chance of creating higher level Fiends.

Demon Level
Binbou-gami 33
Alice 42
White Rider 49
Red Rider 51
Yakubyou-gami 55
Black Rider 60
Pale Rider 69

Giten Megami Tensei: Tokyo Mokushiroku[]

"People who have become Fiends by fusing with demons. They reject divine protection and rely solely on their own strength. However, since their personalities as humans are not observed, they sometimes work for some other person or cause."

Demon Level
Innsmouth 7
Mother-Child Fusion Demon 10
Demon Student Miki 22
Demon Student Yoshio 22
Demon Student Hiroko 23
Demon Student Akira 24
Vampyr 26
Adonis 46

Megami Ibunroku Persona[]

Demon Level
PSP Revelations
Alice 99
God Kandori Super Guido 76

Devil Survivor[]

The Fiend race is a race exclusive only to certain bosses in this game (with the exception of one playable demon). Every member of this race has their Racial Skill known as "Fiend," which prevents them from moving but allows them to attack enemy teams from up to 3 squares away.

Devil Survivor 2[]

Fiends have the Uncanny Form Racial Skill, which allows their entire team to move and act a second time, albeit at the cost of over half the Fiend's MP. However, this cannot be used twice in succession within the same turn. Stronger Fiends have this skill changed to Unearthly Form, which reduces the MP % consumption. All members of the Fiend race are Unique demons, have to be unlocked for fusion and each one has their unique fusion recipe. Most Fiends, however, have low MP.

Demon Level
Ghost Q 26
Sage of Time 43
Billiken 50
Trumpeter 63
Mother Harlot* 79
Alice 88

*Available only in Record Breaker.

Shin Megami Tensei: Liberation Dx2[]

Demon Grade Rarity
Mother Harlot 95 ★★★★★
Trumpeter 94
Dante☆ 90
Nero☆ 90
Skull Knight 90
Berserker Guts 90
Zodd 90
Alice 89
Ban 85
Pale Rider 84
Black Rider 82
Daisoujou 81
David 80
Red Rider 80
Mozgus 80
Hell Biker 77 ★★★★
White Rider 74
Matador 73
Dante 73
Nero 70



Battles against the Fiend demons (excluding Dante, who has his own battle theme) use separate battle themes in Shin Megami Tensei III: Nocturne which is composed by Kenichi Tsuchiya, and Shin Megami Tensei IV uses the remix version of the former. This battle theme is distinctive that it uses more classical instruments than the other battle themes of rock and roll style. Originally, the theme was utilized for Fiend battles in the PlayStation remakes of the original Super Famicom titles in the series (with the exception of Alice, who had her own battle theme). Tsuchiya later remixed the theme in 7/8 time signature for Shin Megami Tensei V.

The Fiend battle theme in Raidou Kuzunoha vs. King Abaddon composed by Shoji Meguro is more unified with other battle themes in terms of style.



  • The Fiend race has the highest quantity of non-mythological demons, with Ghost Q, Alice, David, Matador, Daisoujou, Hell Biker, Chemtrail, Sid Davis, Dante and the Demi-fiend.
  • According to some sources, Tenma Crusader was originally intended to be a Fiend.[1]

In Other Languages[]

Language Name Meaning
Flag of the United States English Fiend Fiend
Flag of Japan Japanese 魔人 (Majin) Devil Person
Flag of France French Maudit Cursed
Flag of Italy Italian Diavolo Devil
Flag of Germany German Scheusal Fiend
Flag of Spain Spanish Oscuro Dark


    Shin Megami Tensei Final Story, ATLUS, Naomi Inoue & Mega Ten Analysis Team, pg. 6
    "There are three hidden demons the game: "David", "Pale Rider", and "Daisoujou", and this Crusader was also designed as a Fiend."

Race and species
Species Races
Gods Deity - Megami - Amatsu* - Enigma - Zealot* - Godly - Chaos - Lady* - Nymph - Vile* - Reaper* - Entity* - Meta* - Soshin
Kishin Tenma - Fury - Kishin - Lady* - Femme* - Vile* - Reaper* - Wargod - Kunitsu - Zealot* - Entity* - Shinshou - Tenjin*
Demonics Tyrant* - Genma* - Night* - Fairy* - Yoma* - Fiend* - Suiyou - Shinoma - Shin Akuma
Demons Tyrant* - Night* - Yoma* - Fairy*
Flying Herald - Divine - Fallen - Futenshi - Akuma
Avians Avian - Flight - Raptor
Dragons Dragon - Snake - Drake - Hiryu
Oni Touki - Brute - Femme* - Jirae* - Jaki - Haunt* - Henii
Beasts Avatar - Holy - Beast - Wilder - UMA - Food - Kaijuu
Vegetation Tree - Wood* - Jusei
Elements Element* - Mitama - Wood*
Fairies Fairy* - Jirae* - Genma* - Element*
Evil Spirits Haunt* - Spirit - Undead* - Rumor*
Humans Human - Gaean - Messian - Summoner - Meta* - Ranger - Hero - General - Famed - Therian* - Fiend* - Kyojin - Shinja
Fiends Fiend* - Therian*
Fouls Foul* - Vermin - Demonoid - Rumor* - Karma - Machine*
Ghosts Foul* - Undead*
Machines Machine* - Virus - Vaccine - Kugutsu
Other Zoma - Fake - Ghost - Foreigner - Horde - Primal - Enemy exclusive race
Godslayer - Goddess - Player Character exclusive race
Type Good - Evil - Holy - Ghost - Ogre - Fiend - Dragon - Alternate - Boss - Beast - Bird - Zombie - Myth
Order Pyro - Frost - Volt - Wind - Fury - Pagan - Skill - Fiend - Evil - Element - Spirit
* Asterisk denotes race that has been put under different species throughout the series.
Italic font denotes the race/species name (not in katakana for Western loanword) has not yet received any official English localization.