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Experience, or EXP, is an individual value estimating how much the user has battled, and by which party members level up in the games.
EXP will generally be awarded after in-game battles, and is necessary for the characters, demons and Personas throughout the series to progress and become more powerful. How EXP is handled varies throughout the games.
Shin Megami Tensei III: Nocturne
EXP is awarded after battles or to demons through sacrificial fusion. The amount of EXP awarded in battles by enemies is scaled relative to the Demi-fiend's level, with each party member receiving the same amount of EXP. EXP awarded to even low-level demons will be scaled back, making grinding in certain areas yield diminishing returns for lower level demons as the Demi-fiend becomes stronger.
Shin Megami Tensei V
In battle, ally demons that aren't in the main party receive EXP as well, but their EXP yield is presumably halved in the process.
If the protagonist recruits an enemy demon to his side, the battle will end and nobody will receive any experience.
EXP is awarded through battle or through fusion. More EXP will be awarded as the protagonist raises his Social Links with the character representing the Persona's respective Arcana. The EXP from an enemy in battle will be divided among members of the party evenly, with the EXP displayed on the results screen being shown relative to the protagonist's level.
Persona 5 / Royal
In battle, each Shadow grants a specific amount of EXP when defeated. When fighting against a party of multiple Shadows, each individual EXP value is accumulated.
These factors are applied in calculating every active party member's EXP.
The difficulty setting determines the amount of EXP that can be gained:
Ranking up Mishima's Confidant will also boost the EXP gain in battle. Rank 3 will multiply it by x1.05, and Rank 7 by x1.10.
In Persona 5 Royal, playing without a full team grants the active party members an EXP bonus:
|Team Size||EXP Multiplier|
These criterion are multiplied with each-other when determining the total EXP boost bonus of each party member.
In addition to the global multipliers, each party member also has individual factors that affect how much EXP they are to receive from battle, and can differ from everyone else's results.
One major factor involved is the difference of the level of the user and of the enemy Shadow. If the Shadow's level is higher than that of the user's, the user will gain more EXP, and the other way around if they have a lower level. Hence, allies with differing levels will also gain different amounts of EXP when compared to each-other.
In terms of the protagonist, his level is taken into account, rather than that of his equipped Persona.
Party members switching in or out also determines their EXP distribution, and cuts the EXP total of the party members that have participated in the switch.
Individual party members are able to earn an EXP boost by equipping certain accessories. These include the Investigation Team Glasses, which grant the user the passive skill +15% EXP, and the Expedite Ring, giving +50% EXP.
Additionally, the protagonist's Personas that have the passive skills Growth 1, 2 or 3 will earn a portion of the character's EXP in battle when they're inactive. In the instance that a Persona has more than one skill, the value boost of both skills will be accumulated to each other. For instance, if the Persona has all 3 skills, they'll gain a +175% EXP boost (25% + 50% + 100%).
If the game is set on Merciless difficulty, the EXP gain will be cut to 1/3.