At start of own turn: Cures Mute, Bind, Poison and Weak for all party members. Heals HP of all party members (Power: 80).
Innate
Ark
6 MP
Inflicts Almighty (Magic) damage (Power: 180) on a single enemy. 100% chance to inflict Bind on hit enemies if the attack is successful. Enemies downed by this skill will not be able to revive.
Innate
Judgement
9 MP
Inflicts Almighty (Magic) damage with 100 power on All Enemies and increases own party's ATK 20% for 3 turns.
Aragami (Awaken)
Almighty Debuff
Auto
+15% to Almighty damage. +15% chance to inflict status ailments.
Aragami (Gacha)
Auto-Tarunda
Auto
Casts Tarunda at the beginning of the 1st turn
Protector (Awaken)
Solar Prosperity
Auto
Activates the following Chain Effect at the beginning of battle:
If user's party attacks first: Increases own party's ATK and EV/AC by 20%. (1 turn)
Protector (Gacha)
Null Drk Zone/Dmg Panel
Auto
Nullifies Dark zone effects and Damage Panels in the Aura Gate.
Psychic (Awaken)
Solar Downfall
Auto
Activates the following Chain Effect at the beginning of battle:
If user's party attacks first: Reduces all enemy DEF and EV/AC by 20%. (1 turn)
Psychic (Gacha)
Drain Light
Auto
Adds Light Drain.
Elementalist (Awaken)
Epitome of Hardiness
Auto
+20% to max HP. +20% to HP Healing skill effectiveness.