Elements are properties for each individual character in battle.
Overview[edit | edit source]
Each character can have a weakness or resistance to any element. Their affinity to that determines the damage they'll take from offensive skills of the same element. For example, if the target is weak against Fire, the damage of attacks from that element will be increased, and if the target is resistant, the damage will be lowered. Skills can be of only 1 element.
Additionally, the user can have a different type of resistance against attacks from certain elements:
- If the target blocks that affinity, they will gain no damage.
- If the target repels that affinity, the attack will be blocked, and sent back to the attacker. The attack sent back has the same element as the original attack and cannot be evaded. If the repelled element is also repelled by the target of the original attack, it will become a standard block.
- If the target drains that affinity, the attack's damage will be converted into HP recovery.
Physical attacks can have similar affinities as well, and can also be resisted. Additionally, they can be categorized into multiple sub-types, just like how Magic skills are split into elements.
Almighty is a special element, as it is not an elemental affinity, but only a skill type. Hence, skills of that type will always hit.
Standard elements from the Shin Megami Tensei series[edit | edit source]
The icons here come from Shin Megami Tensei: Liberation Dx2, but otherwise apply to most other mainline Shin Megami Tensei games or its spinoffs.
Megami Ibunroku Persona[edit | edit source]
In Megami Ibunroku Persona, both physical and magical attributes are split in multiple categories, as each type of weapon and firearm is considered its own element.
Tech, Rush, Special Physical, and Anti-Boss all share the same icon, but each is considered a different element. Furthermore, the first three are physical and the latter is magic.
Non-elemental magic is exclusive to bosses. It's possible to hack those skills into a Persona, but the game will crash if the player attempts to use one of them. Those skills use the same icon as fire skills, likely as a placeholder.
Persona 3 / FES / Portable[edit | edit source]
Persona 4 / Golden[edit | edit source]
Unlike Persona 3, Persona 4 merges all Physical attacks into 1 element.
Persona 5 / Royal[edit | edit source]
If an attack's element is Resisted by the target, it will deal x0.5 damage. If the target is Weak towards that element, the attack will deal x1.4 damage. If the difficulty is set to Merciless, the damage from exploiting weak points will also be tripled in comparison to the normal damage an exploitative attack deals.
Modifiers Based on Elements[edit | edit source]
This section covers information on additional modifiers whose influence is dictated depending on the related elements, separate from exploiting an enemy's weakness.
There is a type of Passive skills that boost the attack power of the user's skills of a certain element. For example, Fire Boost and Fire Amp both boost the power of Fire skills by x1.25 and x1.50 respectively. If they're stacked together, their power will be multiplied to x1.875.
In Persona 5 Royal, there are also several Traits that influence the user's SP cost of certain elements, such as "Heated Bloodline," which decreases the cost of Fire Skills by 50%, and Drunken Passion, which instead lowers it by 75%.
There is a set of Passive skills that boost the user's evasion rate against specific elements, such as Dodge Phys and Evade Phys. Party members learn the Evade equivalent of their weak element when their Persona experiences a Second Awakening upon maxing their Confidant.
The elements of the skills play a major role in generating Technical damage. If the target is inflicted with a status ailment, attacks from certain elements will deal additional damage, and in Persona 5 Royal, has the innate chance of downing enemies as well.
Modifying Elemental Affinities[edit | edit source]
This section covers information on directly nullifying and generating resistances and weaknesses.
There are certain types of Passive skills affect the user's affinity against certain elements (sans Gun skills), even if indirectly: for instance, Resist Phys, Null Phys, Repel Phys and Drain Phys tweak the user's affinities against Physical accordingly. Personas can learn such skills that protect their weaknesses when put in Lockdown, a facility in the Velvet Room which is unlocked by reaching Rank 3 in Caroline & Justine's Confidant.
Weaknesses can also be protected via shields, such as Fire Wall, which reduces damage and covers their innate weakness to the related element, although temporarily for 3 turns.
In Persona 5 Royal, there is a special set of skills, Brush of Vanity and Bleeding Dry Brush, which have the passive effect of nullifying the user's weakness. These can only be obtained by finding all 3 Will Seeds in Madarame's Palace and equipping the Crystal of Vanity that they produce.
There are several status conditions that negatively influence the targets' affinities. If the user is painted over, they'll become weak against any skill, and in Persona 5 Royal only, if the user is Frozen, their resistance to Physical and Gun skills will be nullified.
Shinya Oda's Rank 10 Confidant ability, Oda Special, allows the protagonist to ignore Gun resistances when using Gun attacks.
Tokyo Mirage Sessions ♯FE[edit | edit source]
in Tokyo Mirage Sessions ♯FE, the Physical attacks are split into 4 types: Sword, Lance, Axe and Bow.