Most members of the Dragon race are derived from Far Eastern mythology, with such Dragon members being gods that have the form of dragons. They belong to the Dragons species and are usually Light-Chaos.
"Dragon gods who have become enlightened and ascended to Heaven, having learned how to control themselves. Human knowledge falls short of their standards, and so they reject humanism and other such modes of thought."
Dragons possess the Evil Wave Racial Skill, which allows the team to engage an enemy from up to 2 squares away. However, during combat, none of the members will be able to gain Extra Turns, and the team will have to wait twice as long after acting before they get their next turn. Differently from other games, the Dragon race here represent the Drake race, and is in fact a translation error.
Dragons possess the Evil Wave Racial Skill, which allows the team to engage an enemy or heal an ally from up to 2 squares away. However, during combat, none of the members will be able to gain Extra Turns, and the team will have to wait twice as long after acting before they get their next turn. Stronger Dragons have their skill changed to Evil Flow, which gives them an option to raise this range by 4 until the end of the team's turn, making them potentially stronger than Viles when it comes to attacking from a range. Evil Flow is also capable of countering the range and movement penalties imposed by the Ghost racial abilities.
* Asterisk denotes race that has been put under different species throughout the series. Italic font denotes the race/species name (not in katakana for Western loanword) has not yet received any official English localization.