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Diamai causes one ally to recover 1/8 of their max health at the end of each turn. The effect only triggers when the recipient takes a turn, meaning if the player swaps the turn order of the player team which pushes back the recipient's active turn, the recovery will not take place.
|Persona 2: Innocent Sin||Recover low HP (1/8 of max) each turn for one ally until the battle is over.|
|Persona 2: Eternal Punishment||Restores a character's HP continually. (Heals 12.5% of maximum HP at the end of every turn)|