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Dante is a recruitable guest character from the Devil May Cry franchise.

History[]

In the Devil May Cry games, Dante is a devil hunter and proprietor of the agency, Devil May Cry.

Over two thousand years before the events of the first game, the Legendary Dark Knight Sparda betrayed the Demon King Mundus and his demonic army, sealing away the demon world from the human world along with most of his power into his sword sharing his name, which would later revert into the Force Edge.

Though many of his actions are shrouded in uncertainty, Sparda, later in the human world, would fall in love with a human named Eva who would later give birth to Dante and his twin brother, Vergil. Dante would obtain his sword, Rebellion, as a keepsake from his father, while Vergil would obtain the sword, Yamato. Both brothers would also obtain two amulets which together could unlock the seal within the Force Edge, and thus, the seal between both worlds.

While Dante and Vergil were children, his family came under attack by Mundus' demons. Eva was killed and the two brothers were separated. This event would eventually cause Dante to become a devil hunter and open his business as a result, believing that he would eventually find who was responsible sooner or later.

Dante's demonic heritage grants him many abilities and his exploits since opening Devil May Cry are many, including stopping his brother from endangering the human world in his bids for power and sealing Mundus away for a second time.

Appearances[]

Personality[]

Personality wise, Dante appears to be a mix of his Devil May Cry and Devil May Cry 2 incarnations, with the same somber, reserved personality he possessed in the second game while also appearing to have a sense of humor and excitement similar to the first game. This is best expressed in his wry amusement over the irony of a demon hunter being hired by a demon, calling it "the joke of the century."

Even so, Dante goes through with it, intending to see how the ultimate war against God in this chaotic world would eventually play out.

His battles with the Demi-fiend seem to bring out a large amount of enthusiasm from Dante not seen in Devil May Cry 2. In their first fight, Dante takes the time to ask the Demi-fiend if he's "having fun," following it up with an excited "me too." This bears more of a resemblance to his personality in Devil May Cry and even later games, expressing excitement at the conflicts he has.

Profile[]

Shin Megami Tensei III: Nocturne[]

"A demon hunter who ventured into the Vortex World. He wields his two guns, Ebony and Ivory, along with his trusty sword, Rebellion. It is said that he has the blood of the legendary demon warrior Sparda in him."
Shin Megami Tensei III: Nocturne Compendium
Dante in Tokyo

Dante survives the Conception.

Dante is one of several new additions to the Shin Megami Tensei III: Nocturne Maniax re-release. In the later Shin Megami Tensei III: Nocturne Chronicles re-release, Raidou Kuzunoha the XIV from Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon replaces Dante as the recruitable character. In the HD Remaster editions Raidou is the default, but the player has the option to have Dante reprise his role with the purchase of the Maniax Pack DLC.

Dante is first mentioned in pre-Conception Tokyo, where he is described by a passerby as a "strange foreigner wearing a red cloak and carrying a big sword." After the Conception, he survives, and his role of being a demon slayer comes into light. Dante makes his first formal appearance after the Demi-fiend escapes the Shinjuku Medical Center, where he observes how different Tokyo looks from what he originally heard (according to him, the current state of Tokyo doesn't look like a place where one would get sushi).

He would later show up in Ikebukuro, territory of the Mantra demons. After the Demi-fiend prevails in the Mantra's court of strength, the Candelabrum of Sovereignty starts to flicker wildly. Noticing the change, the Demi-fiend soon sees Dante, who leaps down from the highest level of the tower and suddenly forces him into battle.

After a brief exchange, Dante loses the drive to fight for the moment and takes an interest towards the Demi-fiend, as the latter doesn't seem to be like any demon he has encountered before. Dante reveals that he was hired by an "old man" to hunt down some demons, including the Demi-fiend. He also holds a Candelabrum in his possession, but was never told what it was for. Dante then proceeds to tell the Demi-fiend to keep himself alive, as the former would like to experience the thrill of the hunt again when he becomes stronger.

Dante at Mantra H.Q.

Dante introduces himself to the Demi-fiend.

Dante slowly became suspicious of his employer's motives, and begins investigating the Labyrinth of Amala on his own. Upon venturing to the Third Kalpa, the Demi-fiend will encounter Dante once again, and the latter attempts to convince him to turn back. If he says no, Dante will begin to chase and attack him throughout the Kalpa, playing a practical cat-and-mouse game where he resets door switches and guards exits for the next two levels. If he catches the Demi-fiend, Dante will attack him or his minions, then retreat. The Demi-fiend would then find himself back at the entrance hall, where Dante will taunt him from afar. He would then engage him in another battle should the latter slip through his fingers. Following a final encounter, Dante launches one last attack but intentionally avoids stabbing the Demi-fiend, instead impaling the adjacent wall. After explaining his reasons for doing so, Dante hands over the Candelabrum in his possession, dismissing it as "nothing but junk." He would then go on ahead to resume investigating the Labyrinth of Amala.

Stinger

Dante spares a surprised Demi-fiend and explains that killing him would only advance the old man's agenda.

Upon the Demi-fiend's entry to the Fifth Kalpa, Dante will be waiting within and would begin explaining the details he gathered about the old man's actual intentions. He would then offer his services to the Demi-fiend, as he no longer feels like continuing to perform the dubious tasks asked of him by his former employer. If he decides to hire Dante, the latter would flip the same double headed coin from Devil May Cry 2. Should the Demi-fiend call tails, Dante would take half of his total Macca. But if he calls heads, he will only have to pay Dante a paltry sum of 1 Macca. Dante will remain on standby at the entrance of the Fifth Kalpa if the Demi-fiend decides not to hire him just yet.

Dante's presence is permanent upon joining the Demi-fiend's ranks. He can never be fused with any demon, and despite having an entry in the Demonic Compendium, Dante cannot be summoned from there during a New Cycle.

After joining the Demi-Fiend's party, Dante effectively no longer has a role in the story other than being another party member and his ultimate fate is never shown in any of the endings.

Shin Megami Tensei: Liberation Dx2[]

DMCV banner
"The proprietor of Devil May Cry, and a Devil Hunter of legendary proportions. Dante is a half-human, half-demon hybrid, born to a human woman Eva and the demon who saved the human world, Sparda. He overcame battle after arduous battle in his past, and currently serves as a barrier to any attempt by demons to invade his world. Dante greets any and all challengers with a signature smile on his face. At the behest of a client, Dante jumps back into the fray against demonic forces."
—Shin Megami Tensei: Liberation Dx2 Details

In Shin Megami Tensei: Liberation Dx2, Dante appears as a guest character alongside Nero and V who are also from the Devil May Cry series.

Stats[]

Shin Megami Tensei III: Nocturne[]

In the Nocturne HD Remaster, Bullet Time is renamed to Twosome Time. In addition, Son's Oath is updated to make all of Dante's physical and physical-Almighty attacks to bypass resistance, immunity, and absorption. This fixes a discrepancy between the original appearance of Dante and Raidou, who are otherwise identical.

Race Level HP MP
Strength 20
Magic 18
Vitality 20
Agility 18
Luck 10
Fiend 36 2400
3000
Reflects Absorbs Void Resists Weak
- - Expel/Death/Ailments Physical/Magic -
List of Skills
Skill Cost Effect
E & I 3 MP Small physical damage to one foe. Hits four times.
Rebellion none Medium physical damage to one foe.
High critical rate.
Provoke 0 Buffs physical attack and decreases defense both by 2 levels, all foes
and restores user with some MP.
Holy Star 10 MP Removes all debuffs from all allies.
Bullet Time 10 MP Medium physical damage and 30% panic to all foes. Undodgeable.

Race Level HP MP
Strength 24
Magic 22
Vitality 24
Agility 22
Luck 14
Fiend 60 5000
3000
Reflects Absorbs Void Resists Weak
- - Expel/Death/Ailments Physical/Magic -
List of Skills
Skill Cost Effect
E & I 3 MP Small physical damage to one foe. Hits four times.
Rebellion none Medium physical damage to one foe.
High critical rate.
Provoke 0 Buffs physical attack and decreases defense both by 2 levels, all foes
and restores user with some MP.
Holy Star 10 MP Removes all debuffs from all allies.
Bullet Time 10 MP Medium physical damage and 30% panic to all foes. Undodgeable.
Whirlwind 25 MP Heavy force damage to all foes.
Roundtrip 25 MP Heavy electric damage and 15% shock to all foes.
Stinger none Medium phys-almighty damage of high critical rate
and chance of instant kill to one foe.
Showtime 40 MP Heavy almighty damage to all foes.

Race Level HP MP
Strength 25
Magic 22
Vitality 22
Agility 25
Luck 16
Fiend 80 612
306
Reflects Absorbs Void Resists Weak
- - Expel/Death/Ailments Physical/Magic -
Obtainable Plot related
List of Skills
Skill Cost Effect Level
E & I 3 MP Small physical damage to one foe. Hits four times. Innate
Rebellion 9% HP Medium physical damage to one foe.
High critical rate.
Innate
Never Yield Passive Equipper survives one fatal blow with 1 HP remaining per battle. Innate
Provoke 0 Buffs physical attack and decreases defense both by 2 levels, all foes
and restores user with some MP.
Innate
Holy Star 10 MP Removes all debuffs from all allies. Innate
Intimidate Interrupt Urges an indecisive demon to accept the deal. Works best for user
who is 10-level higher than the target or adult/adolescent to child target.
Innate
Roundtrip 25 MP Heavy electric damage and 15% shock to all foes. Innate
Whirlwind 25 MP Heavy force damage to all foes. Innate
Bullet Time 10 MP Medium physical damage and 30% panic to all foes. Undodgeable. 81
Stinger 12% HP Medium phys-almighty damage of high critical rate
and chance of instant kill to one foe.
82
Son's Oath Passive Multiplies equipper's all damage dealt by 1.5. 83
Showtime 40 MP Heavy almighty damage to all foes. 84

Shin Megami Tensei: Liberation Dx2[]

Dx2 Dante Icon
Race Rarity Grade HP
6★ Stats
Strength 207
Magic 104
Vitality 186
Agility 117
Luck 144
Fiend ★★★★ 70 1244
Phys ATK Phys DEF Mag ATK Mag DEF See Also
764 638 548 586 [1]
Physical Phys Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- Resist - - - - Resist
List of Skills
Skill Cost Effect Archetype
Phys Boost Auto +15% to Phys damage. Innate
Fatal Sword 5 MP Inflicts Phys (Physical) damage with 140 power on a Single Enemy. Innate
Titanomachia 7 MP Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies. Innate
Strength Amp II Auto +10 to Strength. Common
Megaton Raid 7 MP Inflicts Phys (Physical) damage with 180 power on a Single Enemy. Aragami
(Awaken)
Strength Amp II Auto +10 to Strength. Aragami
(Gacha)
Taunt 3 MP Increases ATK and reduces of DEF of All Enemies by 20% for 3 turns. Protector
(Awaken)
Tempest Slash 5 MP Inflicts Phys (Physical) damage 2 to 5 times with 50 power on Random Enemy/(ies). Protector
(Gacha)
Death Counter Auto When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power. Psychic
(Awaken)
Vitality Amp II Auto +10 to Vitality. Psychic
(Gacha)
Null Dark Auto Adds Dark Null. Elementalist
(Awaken)
Resist Phys Auto Adds Phys Resist. Elementalist
(Gacha)

Dx2 Dante☆ Icon
Race Rarity Grade HP
6★ Stats
Strength 217
Magic 109
Vitality 195
Agility 126
Luck 150
Fiend ★★★★★ 90 1286
Phys ATK Phys DEF Mag ATK Mag DEF See Also
785 653 558 599 [2]
Physical Phys Fire Fire Ice Ice Electricity Elec Force Force Light Light Dark Dark
- Resist - - - - Resist
List of Skills
Skill Cost Effect Archetype
Phys Boost Auto +15% to Phys damage. Innate
Rapid Shot Auto +20% to Phys hit rate. Regular Attacks will change to the following effect: Inflicts Phys damage 5 times (Power: 25) on a single target with a 30% Crit Rate, then enters a state of Might. Counter effects will not work on this skill. Innate
Million Stab 8 MP Inflicts Phys (Physical) damage (Power: 40) 4 times on all enemies. This skill will have Phys Pierce effect. Counter effects will not work on this skill. Innate
Megaton Raid 7 MP Inflicts Phys (Physical) damage with 180 power on a Single Enemy. Aragami
(Awaken)
Life Aid Auto Heals 30% HP when clearing a wave. Aragami
(Gacha)
Taunt 3 MP Increases ATK and reduces of DEF of All Enemies by 20% for 3 turns. Protector
(Awaken)
Phys Amp Auto +25% to Phys damage. Protector
(Gacha)
Death Counter Auto When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power. Psychic
(Awaken)
Savage Glee Auto +25% to Critical hit rate. Psychic
(Gacha)
Null Dark Auto Adds Dark Null. Elementalist
(Awaken)
Null Fire Auto Adds Fire Null. Elementalist
(Gacha)

Gallery[]

In Other Languages[]

Language Name
Flag of the United States English Dante
Flag of Japan Japanese ダンテ (Dante)
Flag of France French Dante
Flag of Italy Italian Dante
Flag of Germany German Dante
Flag of Spain Spanish Dante

Trivia[]

  • Dante's artwork in the game is based on his appearance in Devil May Cry 2, presumably because Devil May Cry 2 was the most recent game in the series coming around the time of Nocturne.
  • When Dante uses his Showtime attack, the B, A and S style prompts from Devil May Cry 2 ("Bingo!," "Are You Ready?" and "Showtime!" respectively) appear onscreen.
  • Dante's unique Provoke skill acts much like Taunt, but is also a subtle allusion to taunting in Devil May Cry. Taunting in Devil May Cry will raise Dante's current Style rank as well as replenish a portion of his Devil Trigger gauge. Similarly, using Provoke in Nocturne will restore some of Dante's MP along with the usual Taunt effect.
  • For unexplained reasons, Dante avoids using his Devil Trigger transformations throughout the game. In Devil May Cry these represent his true demonic powers and drastically enhance his strength, speed, agility and vitality regeneration. He also neglects using the Majin Form available to him in the (at the time) recent entry Devil May Cry 2, which channels his ultimate, demonic potential.
  • Consistent to his appearance in Ikebukuro, after Dante has joined Demi-fiend and is summoned to the party, he is the only one who will remain unscathed if the Demi-Fiend leaps off from 60/F to the ground at the Mantra Headquarters.
  • In exchange for Dante's presence in Nocturne, Kazuma Kaneko was brought into the Devil May Cry 3 project to design the Devil Trigger forms of Dante and Vergil. This design of Dante's Devil Trigger would later be used in both versions of Marvel vs. Capcom 3 while Vergil's Devil Trigger would also appear in Ultimate Marvel vs. Capcom 3, Project X Zone 2 and Devil May Cry 4 Special Edition, with Kaneko being credited appropriately. In addition, Dante and Vergil's Sin Devil Triggers in Devil May Cry 5  seem to be based loosely on Kaneko's original designs. 

External Links[]

  • Dante's article on the Devil May Cry Wiki


Maniax - Maniax Chronicle Edition - HD Remaster - Nocturne Konton - Novel
Characters
Playable Demi-fiend - Dante - Raidou Kuzunoha the XIV
Non-Playable Yuko Takao - Chiaki Hayasaka - Isamu Nitta - Hikawa - Jyoji Hijiri - Futomimi - Sakahagi - Heeho - Lady in Black - Lucifer - Kagutsuchi - Gouto-Douji
Locations
Vortex World Shinjuku Medical Center - Shibuya - Cathedral of Shadows - Amala Network - Ginza - Harumi Warehouse - Great Underpass of Ginza - Ikebukuro - Mantra's Headquarters - Labyrinth of Amala - Kabukicho Prison - Ikebukuro Tunnel - Asakusa - Asakusa Tunnel - Mifunashiro - Assembly of Nihilo: Marunouchi - Obelisk - Yoyogi Park - Amala Temple - Yurakucho Tunnel - Northern Temple - Diet Building - Bandou Shrine - Tower of Kagutsuchi
Music
Soundtracks Original Soundtrack - Maniax Soundtrack - Deluxe Pack Incence Disc - OST (US)
Themes Boss Battle - Normal Battle - Normal Battle ~Large Map~ - Normal Battle ~Town~
Archives
Terminology Candelabrum - Conception - Kagutsuchi - Macca - Magatama - Magatsuhi - Manikin - Reason - Yahirono Himorogi - Order of Messiah - Cult of Gaia - Demonic Sponsor - Shadow Vortex - Nightmare System - Terminal - Great Will
Lists Demons - Bosses - Skills - Items (Vending Machines) - Merchandise - Translations - Trophies - Patches and Updates - Steam Profile Items
Other Best of Demons
Other Media
Events Shin Megami Tensei Online Live 2021: Reason of Music
Characters
Playable Protagonist - Taro Fuse - Rika Ryuzouji - Shiang Sun - Ririn Ueda - Shiori Koden - Jeng Yun Tsai - Gakuto Inoue - Seiran Saikawa - Xana - Vince - Honey Sweet
Non-Playable Vagit Chukhov - Arisa Habara - Kazufumi Fukumoto - Himika Hyuga - Shimono - Masahiro "Lefty" Sawada - Hayate - Joshua Hawk - Jabo Kakuryu - Einherjar - Ixaya - Lindsay Altskan - Amane Misaki - Organ - Period
Crossover Bayonetta - Jeanne - Beloved - Dante - Nero - V - Nico - Guts - Schierke - Skull Knight - Mozgus - Isidro - Puck - Ivalera - Motoko Kusanagi - Batou - Tachikoma - Griffith - Zodd - Sonic the Hedgehog
Locations
Earth Akihabara - Shinjuku - Kudanshita - Shibuya - Ikebukuro - Odaiba
Other Church Of False Gods - Pandemonium - Summoning Portal - Aura Gate - Hell's Park - Alter-World - Tokyo Abyss
Archives
Terms Dx2 - Liberators - Acolytes - Macca - Magnetite - Moon Phase System - Demon - Fusion - Archetype - Aether - Reincarnation - Gatekeeper - Demon Buster (Liberation) - Decoherence Field - Homonculus - Brotherhood of Harmony - Elements - Devicon - Key Factor
Lists Demons - Skills - Items - Status Changes - Armaments - Events
Dark
Foul Will O' Wisp - Slime - Mou-Ryo - Blob - Black Ooze - Phantom - Sakahagi - Shadow
Haunt Preta - Choronzon - Yaka - Chatterskull - Pisaca - Legion - Rakshasa
Raptor Gurr
Tyrant Loki - Abaddon - Surt - Aciel - Beelzebub (human) - Mot - Beelzebub (fly)
Vile Arahabaki - Baphomet - Pazuzu - Girimehkala - Tao Tie - Samael - Mada
Wilder Zhen - Bicorn - Raiju - Nue - Mothman - Hresvelgr
Light
Avatar Makami - Cai-Zhi - Yatagarasu - Barong
Avian Garuda
Deity Horus - Atavaka - Amaterasu - Odin - Mithra - Vishnu
Dragon Gui Xian - Long
Element Erthys - Aeros - Aquans - Flaemis
Mitama Ara Mitama - Nigi Mitama - Kusi Mitama - Saki Mitama
Entity Albion
Fury Dionysus - Wu Kong - Beiji-Weng - Shiva
Genma Kurama - Hanuman - Cu Chulainn
Holy Shiisaa - Unicorn - Senri - Feng Huang - Baihu - Chimera
Kishin Minakata - Zouchou - Koumoku - Okuninushi - Mikazuchi - Jikoku - Futomimi - Bishamon - Thor
Lady Kikuri-Hime - Kushinada - Parvati - Kali - Skadi
Megami Uzume - Sarasvati - Sati - Lakshmi - Scathach
Seraph Uriel - Raphael - Gabriel - Michael - Metatron
Wargod Valkyrie - Ganesha
Neutral
Beast Inugami - Nekomata - Badb Catha - Orthrus - Sparna - Cerberus
Brute Shikigami - Momunofu - Oni - Ikusa - Shiki-Ouji - Kin-Ki - Sui-Ki - Fuu-Ki - Ongyo-Ki
Divine Angel - Archangel - Principality - Power - Virtue - Dominion - Throne
Fairy Pixie - Jack Frost - High Pixie - Pyro Jack - Kelpie - Troll - Setanta - Oberon - Titania
Fallen Forneus - Eligor - Berith - Ose - Decarabia - Flauros
Femme Datsue-Ba - Taraka - Shikome - Yaksini - Dakini - Clotho - Lachesis - Atropos - Rangda
Jirae Kodama - Hua Po - Sudama - Sarutahiko - Titan - Gogmagog
Night Lilim - Fomor - Incubus - Succubus - Kaiwan - Loa - Queen Mab - Black Frost - Nyx - Lilith
Snake Nozuchi - Naga - Mizuchi - Raja Naga - Quetzalcoatl - Yurlungur
Yoma Apsaras - Isora - Koppa - Dis - Karasu - Onkot - Jinn - Purski - Efreet
Unclassified
Fiend Matador - Daisoujou - Hell Biker - White Rider - Red Rider - Black Rider - Pale Rider - The Harlot - Trumpeter - Dante
Miscellaneous Izanami - Izanagi - Masakado - Gozu-Tennoh - Manikin - Kagutsuchi - Ose - Flauros - Lucifer
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