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Criticals, or Critical hits (クリティカル*)? / (会心*)? are a recurring battle element in the series.
Overview[]
There is a small chance for certain types of attacks to land a Critical hit on the enemy. In that case, the damage of the attack will be multiplied by x1.5. In games that use the Press Turn system such as Shin Megami Tensei III: Nocturne, Critical hits will be able to grant multiple actions by using up half a turn icon (causing a normal turn icon to start flashing). In the Persona series the targeted enemy will be Downed, and the user will be able to access 1 More!.
Critical hits can only apply to skills that calculate the Strength stat for damage, rather than those that use the Physical affinity. Although those are generally the same, there are special cases where skills with other affinities are calculated with the Strength stat, instead of the usual Magic stat.
The Critical rate of the user's attacks are affected by their Luck stat. Their Luck also affects their chances of evading critical hits from an enemy attack.
Although indirect, the attack's accuracy also affects the Critical rate of skills. For example, an attack with a 10% critical rate and 80% accuracy would actually have an 8% chance of landing a Critical.
If the user has the Passive skill Sharp Student, their odds of being struck with a Critical hit will be halved. In Persona 5 Royal, the passive skill Samurai Spirit boosts the user's evasion against Critical hits; it can only be accessed by equipping the Gauntlet, an accessory only available in the Shin Megami Tensei IV Costume DLC.
Shin Megami Tensei III: Nocturne[]
Skills Boosting Critical Rate[]
Skill | Type | Damage | Critical Rate |
---|---|---|---|
Gaea Rage | Phys | Varies | 30% |
Debilitate | Stat Debuff | - | - |
Divine Shot | Phys | Varies | - |
Might | Support | - | - |
Deathbound | Phys | Varies | High |
Pierce | Support | Varies | - |
Tarukaja | Stat Buff | - | - |
Dark Might | Support | - | Always |
Bright Might | Support | - | Always |
Makakaja | Stat Buff | - | - |
Rakunda | Stat Debuff | - | - |
Deadly Fury | Phys | Varies | High |
Focus | Enhance | - | - |
Brutal Slash | Phys | Varies | High |
Lunge | Phys | Varies | - |
Provoke | Stat Debuff | - | - |
Taunt | Stat Debuff | - | - |
Shin Megami Tensei IV[]
Scoring a critical hit may also grant the user of the skill the Smirk status.
Skills boosting Critical Rate[]
Skill | Type | Damage | Critical Rate |
---|---|---|---|
Lunge | Phys | 90 | |
Oni-Kagura | Phys | 150 | |
Mortal Jihad | Phys | 240 | |
Critical Wave | Phys | 75 | |
Megaton Press | Phys | 135 | |
Titanomachia | Phys | 195 | |
Bloody Glee | Passive | - |
Shin Megami Tensei IV Apocalypse[]
Skills boosting Critical Rate[]
Skill | Type | Damage | Critical Rate |
---|---|---|---|
Lunge | Phys | ||
Oni-Kagura | Phys | ||
Mortal Jihad | Phys | ||
Critical Wave | Phys | ||
Megaton Press | Phys | ||
Titanomachia | Phys | ||
Bloody Glee | Passive | - | |
Critical Eye | Support | - |
Shin Megami Tensei V[]
Critical hits roughly land x1.5 the normal damage.
It is possible for the user's Critical rate to be maximized up to 100%, guaranteeing Critical hits.
By default, all attacks in the game follow the user's own Critical rate, with the only exception being that certain skills can have their rate increased.
A special set of skills, which use the regular magical affinities (such as Fire), but are Strength-based, have the chance to land Critical hits.
Critical hits cannot be landed if the attack is resisted or guarded against. The Magatsuhi skill Omagatoki: Critical makes all attacks, even magic attacks, score a critical hit. This effect allows critical hits to land even when a demon resists an element, though it still does not bypass guarding.
Some attacks, such as Carnage Fang, have their base power increased if they are a critical hit, in addition to the standard 50% bonus.
There are also attacks that have a guaranteed Critical rate, such as Acrobat Kick and Yabusame Shot, the second of which pierces, preventing resistances from nullifying the Critical hit. In the game's code, these attacks are assigned to have a 200% chance of landing a Critical, essentially preventing any stat differences from stopping the attack from landing a critical.[1]
Skills with increased Critical rate[]
Skill | Type | Damage | Critical Rate |
---|---|---|---|
Needle Spray | Physical | 70 | +20% |
Steel Needle | Physical | 75 | +20% |
Critical Wave | Physical | 80 | +20% |
Titanomachia | Physical | 150 | +20% |
Dancing Strike | Physical | 80 | +30% |
Gram Slice | Physical | 140 | +30% |
Karnak | Physical | 150 | +30% |
Fatal Sword | Physical | 180 | +30% |
Brave Blade | Physical | 220 | +30% |
Javelin Rain | Physical | 260 | +40% |
Hassou Tobi | Physical | 30 | 100% |
Yabusame Shot | Physical | 60 | 100% |
Acrobat Kick | Physical | 80 | 100% |
Critical Slash | Physical | 160 | 100% |
Gaea Rage | Physical | 200 | 100% |
Mighty Cleave | Physical | 240 | 100% |
Figment Slash | Physical | 300 | 100% |
Critical Aura | Support | - | Forces next attack to be critical. |
Omagatoki: Critical | Support Magatsuhi |
- | |
Bloody Glee | Passive | - | +80% |
Murderous Glee | Passive | - | +150% |
Soul Hackers 2[]
Critical hits can be landed with attacks even if the target resists the affinity.
Persona 2 duology[]
Critical hits can only trigger from basic weapon attacks. They deal 3.5x damage and can land even on targets who resist the affinity. Weapons that deal types generally associated with magic can still deal critical damage.
Persona 3 / FES / Portable[]
Certain status ailments can make users more susceptible to Critical hits. Particularly, Panic, Distress, Freeze, Fear and Shock, with the latter guaranteeing a Critical hit in Persona 3 FES and Persona 3 Portable.
Additionally, if a party member's condition is "Great", their Critical rate will increase.
Skills boosting Critical Rate[]
- Note: This list only compiles attack skills with a Critical rate of 15% or more. For a full list of skills, see List of Persona 3 Skills.
Skill | Type | Damage | Critical Rate |
---|---|---|---|
Gigantic Fist | Strike | 315 | 15% |
Deathbound | Slash | 370 | 25% |
Pralaya | Pierce | 600 | 30% |
Heaven's Blade | Slash | 500 | 25% |
Rebellion | Enhance | - | |
Revolution | Enhance | - | |
Apt Pupil | Passive | - |
Persona 4 / Golden[]
Physical skills have an enhanced Critical rate in comparison to Persona 3, although this only applies to single-target attacks; multi-target skills all have low critical rate.
Skills boosting Critical Rate[]
- Note: This list only compiles attack skills with a Critical rate of 25% or more. For a full list of skills, see List of Persona 4 Skills.
Skill | Type | Damage | Critical Rate |
---|---|---|---|
Sonic Punch | Physical | 150 | 25% |
Single Shot | Physical | 170 | 25% |
Power Slash | Physical | 240 | 25% |
Gigantic Fist | Physical | 560 | 25% |
Primal Force | Physical | 2200 | 25% |
Mighty Swing | Physical | 270 | 30% |
Heaven's Blade | Physical | 460 | 30% |
Black Spot | Physical | 240 | 35% |
Cruel Attack | Physical | 260 | 35% |
Rainy Death | Physical | 350 | 35% (Boosted in rainy/snowy weather) |
Rebellion | Support | - | |
Revolution | Support | - | |
Apt Pupil | Passive | - |
Persona 5 / Royal[]
Critical hits deal x1.5 damage.[2] The Critical rate of the user's attacks cannot surpass 67%.[3][4] Weakness, Critical and Technical multipliers cannot stack since Weaknesses always overrides Critical, which in turn overrides Technical. This means that with Technical Rank high enough, a Critical hit may deal less damage and be less desirable than a Technical.
Unlike in Persona 3 or Persona 4, bosses are immune to Critical hits with several exceptions.
If the game is set on Merciless difficulty, like with Technicals and weaknesses, the damage from Critical hits will be tripled in comparison to its damage in other difficulties, regardless of the source.
Skills boosting Critical Rate[]
Skill | Type | Damage | Critical Rate |
---|---|---|---|
Giant Slice | Physical | 90 | 30% |
Cornered Fang | Physical | 100 | 35% |
Megaton Raid | Physical | 300 | 25 |
Brave Blade | Physical | 600 | 35% |
One-shot Kill | Gun | 210 | 40% |
Sword Dance | Physical | 360 | 40% |
Lucky Punch | Physical | 25 | 50% |
Miracle Punch | Physical | 80 | 55% |
Miracle Rush | Physical | 80 | 40% |
Akashic Arts | Physical | 300 | 40% |
Guiding Tendril | Almighty | 1% | |
Rebellion | Support | - | |
Revolution | Support | - | |
Ultimate Support | Passive | - | |
Adverse Resolve | Passive | - | +20% (Surrounded only) |
Fortified Moxy | Passive | - | +15% (Ambushing only) |
Trigger Happy | Passive | - | +15% (Gun only) |
Apt Pupil | Passive | - | x2 |
Persona 5 Strikers[]
In Persona 5 Strikers, the Critical rate of the user is affected by their Agility stat, and their Critical evasion is affected by their Luck stat. Additionally, the Sukukaja set of skills now affect the target's Critical rate.
Knockdown Style boosts the effects of decreasing the enemy's Down Gauge when landing a Critical, and Technical High increases the duration of -Kaja-type buffs when landing a Critical.
Persona 5 Tactica[]
Persona 5 Tactica removes elemental weaknesses and expands the scope of Critical hits. Any unit that is hit by an attack while in the open and not taking cover will have the hit automatically become Critical, knocking the unit down and granting the attacker a One More in the process.
References[]
- ↑ https://hyperwiki.jp/smt5/skill/
- ↑ 攻撃ダメージ量の変化, ペルソナ5ザ・ロイヤル総合攻略Wiki P5R攻略 Wiki*
- ↑ スキル効果重複について, ペルソナ5総合攻略Wiki P5攻略 Wiki*
- ↑ スキル効果重複について, ペルソナ5ザ・ロイヤル総合攻略Wiki P5R攻略 Wiki*