Persona 5 Sun Cooperation ability Negotiation

The protagonist has obtained the "Diplomacy" ability at rank 2 of the Sun Confidant.

"But today, you entered a partnership with someone who awoke to the same power, haven't you? Involving yourself with others is an important foundation for your recovery. You've done well. That said, I am not advising the formation of superficial relationships. It must not be of frivolity, but a ring of those who would, by morals or faith, lend you their strength. In other words, they are bonds with those who have been robbed of their places to belong. The expansion of said ring will, in return, help you mature as well."
—Igor, Persona 5

Confidant, known as Cooperation (コープ, Kōpu)? in the Japanese version, is a game mechanic in Persona 5.

This mechanic is similar to the Social Links of Persona 3 and Persona 4 and involves the protagonist building relationships with helpers around the city. Unlike Social Links, however, establishing and improving relationships with Confidants also provides various benefits outside of Persona fusions, many of which can be used in battle. Furthermore, only the events that start them and the ones that maximize them are voiced, with the exception of the Fool, Magician, Justice and Judgement Confidants as they progress with the story.



Persona 5Edit

Similar to Social Links, each relationship with a certain character (or possibly a group) is represented by a major Arcana, and ranking up each Confidant grants bonuses to Personas of correlated Arcana: Experience bonus for fusion result; shorter in-game days required for training a Persona in Velvet Room to learn a passive skill for overcoming its weakness. Ranking up each Confidants also unlocks new ability or benefit which directly affects performance in Palaces or otherwise opens up massive conveniences in day-to-day activities.

Arcana Confidants Benefits
0 Fool Igor
  • Unlocks Shadow negotiation.
  • Bonus exp for fusion.
  • Unlocks Third Eye.
  • Increases Persona stock capacity.
I Magician Morgana*
  • Unlocks craftable infiltration tools.
  • May steal items with a melee attack.
II Priestess Makoto Niijima*
  • Unlock extra information on analysis (item drops/skill list/enemy resistances).
III Empress Haru Okumura*
  • Improves horticulture to harvest SP-restoring vegetables.
IV Emperor Yusuke Kitagawa*
V Hierophant Sojiro Sakura
  • Teaches SP recovery item recipes.
  • Learned better item recipes on higher rank.
VI Lovers Ann Takamaki*
  • Bargains in negotiation.
VII Chariot Ryuji Sakamoto*
  • Ambushing enemies at least 10 levels lower than the protagonist instantly kills them, giving a free Persona but without other battle rewards (EXP/money/items)
VIII Justice Goro Akechi*
IX Hermit Futaba Sakura
  • Chance to cast any of the following between party turns:
    • Recovers party's HP or SP.
    • Matarukaja, Marakukaja, Masukukaja or all three at once.
    • Ultra Charge (all-targeted Power Charge+Mind Charge)
  • Reveals maps on Mementos.
  • Chance to prompt Hold Up at start of a battle.
  • Chance to replace KO'd party members.
  • Chance to nullify a lethal attack.
X Fortune Chihaya Mifune
  • Bonus point gain on social parameters.
  • Increases monetary rewards from battles for the day.
  • Bonus affinity point gain on Confidant activities.
  • Offers information for other Confidant characters.
XI Strength Caroline and Justine
  • Unlocks Special fusions.
  • Unlocks Lockdown.
  • Permits fusion of higher-level Personas, in exchange for money. Payment depends on level difference.
XII Hanged Man Munehisa Iwai
  • Unlocks equipment customization.
XIII Death Tae Takemi
  • Offers new medicines.
  • Offers new accessories.
  • 50% discount.
XIV Temperance Sadayo Kawakami
  • Additional free time during school to read or craft items.
  • Perform household tasks (cooking, laundry, crafting) without consuming nighttime slot.
  • Reenergize and do activities at Night after spending time in the Metaverse.
XV Devil Ichiko Ohya
  • Reduces alert meter penalty in the Palace.
XVI Tower Shinya Oda
  • Unlocks and improves Down Shot.
  • Unlocks and improves Bullet Hail.
  • Unlocks Warning Shot in negotiation.
  • Increases ammo capacity.
  • Allows all Gun attacks to pierce resistance.
XVII Star Hifumi Togo
  • Allows swapping teammates mid-battle.
  • Improves escape chance.
  • Gain bonus money for defeating enemies after an ambush.
XVIII Moon Yuuki Mishima
  • Free quests.
  • EXP for allies not in the active party.
  • Permanent bonus EXP from battles.
XIX Sun Toranosuke Yoshida
  • Improves negotiation rewards during Hold Up.
  • Can recruit Personas with levels higher than protagonist.
XX Judgement Sae Niijima
  • "True Justice" allows the True ending and fusion of Satanael.
XXI World None
  • None, plot-wise only.

* All party combatants bonus as follow with varied rank requirements:

  • Unlocks Baton Pass.
  • Unlocks Follow-up Attack.
  • Chance to revert to the last negotiation question if the target is enraged by the answer.
  • Chance to cure other party members of their ailments.
  • Endure: Survive with 1 HP once in a battle when hit by a lethal or instant kill attacks.
  • Protects the protagonist before getting hit by a lethal attack (single target only).
  • Unlocks ally's ultimate Persona with additional skills and new elemental attributes.

List of Confidant GuidesEdit

The following pages contain comprehensive guides for each individual Confidant dialogue options and skills.

Persona 5 Confidant Guides Icon (Fool) - Igor Persona 5 Confidant Guides Icon (Magician) - Morgana Persona 5 Confidant Guides Icon (Priestess) - Makoto Niijima Persona 5 Confidant Guides Icon (Empress) - Haru Okumura Persona 5 Confidant Guides Icon (Emperor) - Yusuke Kitagawa
Persona 5 Confidant Guides Icon (Hierophant) - Sojiro Sakura Persona 5 Confidant Guides Icon (Lovers) - Ann Takamaki Persona 5 Confidant Guides Icon (Chariot) - Ryuji Sakamoto Persona 5 Confidant Guides Icon (Justice) - Goro Akechi Persona 5 Confidant Guides Icon (Hermit) - Futaba Sakura
Persona 5 Confidant Guides Icon (Fortune) - Chihaya Mifune Persona 5 Confidant Guides Icon (Strength) - Caroline and Justine Persona 5 Confidant Guides Icon (Hanged-Man) - Munehisa Iwai Persona 5 Confidant Guides Icon (Death) - Tae Takemi Persona 5 Confidant Guides Icon (Temperance) - Sadayo Kawakami
Persona 5 Confidant Guides Icon (Devil) - Ichiko Ohya Persona 5 Confidant Guides Icon (Tower) - Shinya Oda Persona 5 Confidant Guides Icon (Star) - Hifumi Togo Persona 5 Confidant Guides Icon (Moon) - Yuuki Mishima Persona 5 Confidant Guides Icon (Sun) - Toranosuke Yoshida
Persona 5 Confidant Guides Icon (Judgment) - Sae Niijima

Confidants' AvailabilityEdit

This is the general weekly schedule of the Confidants. Sometimes the availability of each Confidants can change due to certain circumstances such as social stats block or haven't finished the Confidant's Mementos request.

Character Monday Tuesday Wednesday Thursday Friday Saturday Sunday Rain
Day Night Day Night Day Night Day Night Day Night Day Night Day Night Day/Night
Igor Auto
Morgana Auto
Akechi Auto
The Twins Confidant Rank Up after completing The Twins's request.
Mishima Available every day even rainy days after completing his Mementos requests.
Sae Auto


P5 Fool arcana cooperation
The Fool
P5 Magician arcana cooperation
The Magician
P5 Priestess arcana cooperation
The Priestess
P5 Empress arcana cooperation
The Empress
P5 Emperor arcana cooperation
The Emperor
P5 Hierophant Arcana
The Hierophant
P5 Lover arcana cooperation
The Lovers
P5 Chariot arcana cooperation
The Chariot
P5 Justice Arcana
P5 Hermit Arcana
The Hermit
P5 Wheel of Fortune Arcana
P5 Strength Arcana
P5 Hanged-Man Arcana
Hanged Man
P5 Death Arcana
P5 Temperance Arcana
P5 Devil Arcana
The Devil
P5 Tower Arcana
The Tower
P5 Star Arcana
The Star
P5 Moon Arcana
The Moon
P5 Sun Arcana
The Sun
P5 Judgement Arcana
P5 World Arcana
The World


  • The game's internal data reveals that it was possible to reverse (called a "doubt" in this game) and break confidants, just like in Persona 3 and Persona 4. However, it seems to be only intended to be possible on non-party member confidants with the exception of Fool, Hierophant, Strength, Moon and Judgment.[1]
    • There are also unused files that represent ignored phone calls on all confidants save for Fool and including World despite the World Arcana not being represented by any Confidant.
    • Unused dialogue also indicates that it is possible for a Persona corresponding to the Arcana of a doubted or broken Confidant to be fused, unlike in previous installments where they cannot be fused at all.
    • Doubted Confidants will prohibit the protagonist from getting its benefits, while broken Confidants will prohibit any Personas of the Confidant's corresponding Arcana from getting Arcana Burst.
  • With the exception of those directly affiliated with the Phantom Thieves of Hearts, and the Fool and Strength Confidants, any Confidant that becomes maxed will eventually discover the protagonist as a phantom thief, due to them revealing the names of those they are troubled by to him.
    • The Sun Confidant is different from the other Confidants, as while he does learn the protagonist is a phantom thief based on observations of the protagonist, he was never troubled by anyone enough that they needed to have their heart stolen.
  • Unlike the rest of the Persona installments, the Tarot Cards which are used to symbolize these relationships are written in French instead of English, as they are based on the Tarot of Marseilles deck. The only exception is Death, which is also unlabeled in Tarot of Marseilles and referred to as such.
    • There are however deformities present in the Persona 5 variation of Tarot Cards from the original design. Below state the Deformities.
Arcana French Focus of illustration/Deformitiy
0 Fool Le Mat A traveler bitten by the dog
I Magician Le Bateleur A magician performing bloody experiment
II Priestess La Papesse A priestess reading porn
III Empress L'Impératrice An empress sitting vulgarly
IV Emperor L'Empereur An emperor smoking tobacco
V Hierophant Le Pape A hierophant thumbs down
VI Lovers L'Amoureux The cherub is not focused on the center figure.
VII Chariot Le Chariot An injured charioteer
VIII Justice La Justice The scales are unbalanced by money.
IX Hermit L'Ermite A hermit blowing raspberry
X Fortune La Roue de Fortune The creature at the top of the wheel is significantly bigger
XI Strength La Force The woman has a malicious smile
XII Hanged Man Le Pendu A hanged man talking to his mobile phone
XIII Death L'Arcane Sans Nom The Grim Reaper is killing the king
(original just depicts the Reaper surrounded by body parts)
XIV Temperance Tempérance A maiden lifting up her right leg, instead of standing with both planted
XV Devil Le Diable The man and woman tied to the devil instead of the pedestal
XVI Tower La Maison Dieu Arrows raining down on the tower
XVII Star L'Étoile A maiden drinking water from one pot
instead of pouring the content onto both water and land
XVIII Moon La Lune A man attacked by the crayfish in the lake and
the canines looking at the lake instead of howling at the moon
XIX Sun Le Soleil A sun drying out the living things on the land
XX Judgement Le Jugement A skeleton folding its arms like an "X"
instead of praying like the other two people
XXI World Le Monde A maiden playing maracas instead of holding staff in each hand
and is heading towards the northwest of the card



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