Persona 5 Sun Cooperation ability Negotiation

The protagonist has obtained the "Diplomacy" ability at rank 2 of the Sun Confidant.

"But today, you entered a partnership with someone who awoke to the same power, haven't you? Involving yourself with others is an important foundation for your recovery. You've done well. That said, I am not advising the formation of superficial relationships. It must not be of frivolity, but a ring of those who would, by morals or faith, lend you their strength. In other words, they are bonds with those who have been robbed of their places to belong. The expansion of said ring will, in return, help you mature as well."
—Igor, Persona 5

Confidant, known as Cooperation (コープ, Kōpu)? in the Japanese version, is a game mechanic in Persona 5 and Persona 5 Royal.

This mechanic is almost identical to the Social Links of Persona 3 and Persona 4 and involves the protagonist building relationships with helpers around the city. Unlike Social Links, however, establishing and improving relationships with Confidants also provides various benefits outside of Persona fusions, many of which can be used in battle. Furthermore, only the events that start them and the ones that maximize them are voiced, with the exception of the Fool, Magician, Justice in Persona 5 and Judgement Confidants, as they progress with the story.



Persona 5Edit

Similar to Social Links, each relationship with a certain character (or possibly a group) is represented by a major Arcana, and ranking up each Confidant grants bonuses to Personas of correlated Arcana: Experience bonus for fusion result; shorter in-game days required for training a Persona in Velvet Room to learn a passive skill for overcoming its weakness. Ranking up each Confidants also unlocks a new ability or benefit which directly affects performance in Palaces or otherwise opens up massive conveniences in day-to-day activities.

Arcana Confidants Benefits
0 Fool Igor
  • Unlocks Shadow negotiation.
  • Bonus exp for fusion.
  • Unlocks Third Eye.
  • Increases Persona stock capacity.
I Magician Morgana*
  • Unlocks craftable infiltration tools.
  • May steal items with a melee attack.
II Priestess Makoto Niijima*
  • Unlock extra information on analysis (item drops/skill list/enemy resistances).
III Empress Haru Okumura*
  • Improves horticulture to harvest SP-restoring vegetables.
IV Emperor Yusuke Kitagawa*
V Hierophant Sojiro Sakura
  • Teaches SP recovery item recipes.
  • Learned better item recipes on higher rank.
VI Lovers Ann Takamaki*
  • Bargains in negotiation.
VII Chariot Ryuji Sakamoto*
  • Ambushing enemies at least 10 levels lower than the protagonist instantly kills them, giving a free Persona but without other battle rewards (EXP/money/items)
    • In Royal, EXP/Money/Items are given along with the Persona.
VIII Justice Goro Akechi*
  • Chance to uncover enemy weaknesses. *
IX Hermit Futaba Sakura
  • Chance to cast any of the following between party turns:
    • Recovers party's HP or SP.
    • Matarukaja, Marakukaja, Masukukaja or all three at once.
    • Ultra Charge (all-targeted Power Charge+Mind Charge)
  • Reveals maps on Mementos.
  • Chance to prompt Hold Up at start of a battle.
  • Chance to replace KO'd party members.
  • Chance to nullify a lethal attack.
X Fortune Chihaya Mifune
  • Bonus point gain on social parameters.
  • Increases monetary rewards from battles for the day.
  • Bonus affinity point gain on Confidant activities.
  • Offers information for other Confidant characters.
XI Strength Caroline and Justine
  • Unlocks Special fusions.
  • Unlocks Lockdown.
  • Permits fusion of higher-level Personas, in exchange for money. Payment depends on level difference.
XII Hanged Man Munehisa Iwai
  • Unlocks equipment customization.
XIII Death Tae Takemi
  • Offers new medicines.
  • Offers new accessories.
  • 50% discount.
XIV Temperance Sadayo Kawakami
  • Additional free time during school to read or craft items.
  • Perform household tasks (cooking, laundry, crafting) without consuming nighttime slot.
  • Reenergize and do activities at Night after spending time in the Metaverse.
XV Devil Ichiko Ohya
  • Reduces alert meter penalty in the Palace.
XVI Tower Shinya Oda
  • Unlocks and improves Down Shot.
  • Unlocks and improves Bullet Hail.
  • Unlocks Warning Shot in negotiation.
  • Increases ammo capacity.
  • Allows all Gun attacks to pierce resistance.
XVII Star Hifumi Togo
  • Allows swapping teammates mid-battle.
  • Improves escape chance.
  • Gain bonus money for defeating enemies after an ambush.
XVIII Moon Yuuki Mishima
  • Free quests.
  • EXP for allies not in the active party.
  • Permanent bonus EXP from battles.
XIX Sun Toranosuke Yoshida
  • Improves negotiation rewards during Hold Up.
  • Can recruit Personas with levels higher than protagonist.
XX Judgement Sae Niijima
  • "True Justice" indicates the protagonist has survived the recollection and reached the present.
Unnumbered Faith Kasumi Yoshizawa
  • Allows the protagonist to ambush Shadows with the Grappling hook.
  • Allows the protagonist to avoid being ambushed by Shadows from the front.
  • Increases the protagonist's max HP per rank up.
I (E) Councillor Takuto Maruki
  • Increases the protagonist's max SP per rank up.
  • Might allow the protagonist to instantly snap out of any status condition.
  • Might grant auto Charge/Concentrate to the protagonist at the start of battle.
  • Might restore a large amount of SP to the protagonist at the end of turn.
  • Triggers Third Term events upon completion.
XXI World None
  • None, plot-wise only.

* All party bonuses are as follows, with varied rank requirements:

  • Unlocks Baton Pass (P5 only).
  • Unlocks Follow-up Attack.
  • Chance to revert to the last negotiation question if the target is enraged by the answer.
  • Chance to halt an enemy's attack (P5R only).
  • Chance to cure other party members of their ailments.
  • Endure: Survive with 1 HP once in a battle when hit by a lethal or instant kill attacks.
  • Protects the protagonist before getting hit by a lethal attack (single target only).
  • Unlocks ally's ultimate Persona with additional skills and new elemental attributes.

List of Confidant GuidesEdit

The following pages contain comprehensive guides for each individual Confidant dialogue options and skills.

Persona 5 Confidant Guides Icon (Fool) - Igor Persona 5 Confidant Guides Icon (Magician) - Morgana Persona 5 Confidant Guides Icon (Priestess) - Makoto Niijima Persona 5 Confidant Guides Icon (Empress) - Haru Okumura Persona 5 Confidant Guides Icon (Emperor) - Yusuke Kitagawa
Persona 5 Confidant Guides Icon (Hierophant) - Sojiro Sakura Persona 5 Confidant Guides Icon (Lovers) - Ann Takamaki Persona 5 Confidant Guides Icon (Chariot) - Ryuji Sakamoto Persona 5 Confidant Guides Icon (Justice) - Goro Akechi Persona 5 Confidant Guides Icon (Hermit) - Futaba Sakura
Persona 5 Confidant Guides Icon (Fortune) - Chihaya Mifune Persona 5 Confidant Guides Icon (Strength) - Caroline and Justine Persona 5 Confidant Guides Icon (Hanged-Man) - Munehisa Iwai Persona 5 Confidant Guides Icon (Death) - Tae Takemi Persona 5 Confidant Guides Icon (Temperance) - Sadayo Kawakami
Persona 5 Confidant Guides Icon (Devil) - Ichiko Ohya Persona 5 Confidant Guides Icon (Tower) - Shinya Oda Persona 5 Confidant Guides Icon (Star) - Hifumi Togo Persona 5 Confidant Guides Icon (Moon) - Yuuki Mishima Persona 5 Confidant Guides Icon (Sun) - Toranosuke Yoshida
Persona 5 Confidant Guides Icon (Judgment) - Sae Niijima


Confidants' AvailabilityEdit

This is the general weekly schedule of the Confidants. Sometimes the availability of each Confidants can change due to certain circumstances, such as the requirement to level up certain Social Stats, or having to complete a certain Mementos Request. Party Confidants will not be available if the Palace has not been completed within a week before its deadline, or after the option to send a Calling Card to a Palace owner has been made available leading up to the boss fight.

Character Monday Tuesday Wednesday Thursday Friday Saturday Sunday Rain
Day Night Day Night Day Night Day Night Day Night Day Night Day Night Day/Night
Igor Auto
Morgana Auto
Akechi Auto
The Twins Confidant Rank Up after completing The Twins's request.
Mishima Available every day after completing his Mementos requests, even on rainy days.
Sae Auto

Character Monday Tuesday Wednesday Thursday Friday Saturday Sunday Rain
Day Night Day Night Day Night Day Night Day Night Day Night Day Night Day/Night
Igor Auto
Morgana Auto
The Twins Confidant Rank Up after completing The Twins's request.
Mishima Available every day after completing his Mementos requests, even on rainy days.
Sae Auto
Yoshizawa Protagonist must accept hangout requests via text.


P5 Fool arcana cooperation
The Fool
P5 Magician arcana cooperation
The Magician
P5 Priestess arcana cooperation
The Priestess
P5 Empress arcana cooperation
The Empress
P5 Emperor arcana cooperation
The Emperor
P5 Hierophant Arcana
The Hierophant
P5 Lover arcana cooperation
The Lovers
P5 Chariot arcana cooperation
The Chariot
P5 Justice Arcana
P5 Hermit Arcana
The Hermit
P5 Wheel of Fortune Arcana
P5 Strength Arcana
P5 Hanged-Man Arcana
Hanged Man
P5 Death Arcana
P5 Temperance Arcana
P5 Devil Arcana
The Devil
P5 Tower Arcana
The Tower
P5 Star Arcana
The Star
P5 Moon Arcana
The Moon
P5 Sun Arcana
The Sun
P5 Judgement Arcana
P5 World Arcana
The World
Faith (Ranks 1-5)
Faith (Ranks 6-10)
P5 Royal Consultant Arcana
The Councillor


  • The game's internal data reveals that it was possible to reverse (called "doubt" in this game) and break confidants, just like in Persona 3 and Persona 4. However, it seems to be intended only for non-party member confidants with the exception of Fool, Hierophant, Strength, Moon and Judgement.[1]
    • There are also unused files that represent ignored phone calls on all confidants save for Fool and including World despite the World Arcana not being represented by any Confidant.
    • Unused dialogue also indicates that it is possible for a Persona corresponding to the Arcana of a doubted or broken Confidant to be fused, unlike in previous installments where they cannot be fused at all.
    • Doubted Confidants will prohibit the protagonist from getting its benefits, while broken Confidants will prohibit any Personas of the Confidant's corresponding Arcana from getting Arcana Burst.
  • With the exception of those directly affiliated with the Phantom Thieves of Hearts, and the Fool and Strength Confidants, any Confidant that becomes maxed will eventually discover the protagonist as a Phantom Thief, due to them revealing the names of those they are troubled by to him.
    • The Sun Confidant is different from the other Confidants, as while he does learn the protagonist is a Phantom Thief based on observations, he was never troubled by anyone enough that they needed to have their heart stolen.
  • In Royal, four characters have their confidant portraits changed during certain events in the story.
    • When Caroline and Justine become Lavenza, a portrait of the latter will replace the former.
    • During the Third Semester, Akechi's portrait will change to give him a more stern face.
    • When Sumire accepts her true self, Kasumi's portrait will be replaced by Sumire's.
    • Kawakami is seen with her maid outfit, but it is unknown what circumstances change it.
  • For unknown reasons, the Confidant menu refers to some Confidants by a descriptor title instead of their actual name:
    • Igor is known as the "Prison Master".
    • Caroline and Justine are known as the "Twin Wardens".
    • Sae Niijima is known as "Prosecutor".
    • Chihaya Mifune is known as "Fortune Teller".
    • Shinya Oda is known as "Skilled Gamer".
  • Unlike the rest of the Persona installments, the Tarot Cards which are used to symbolize these relationships are written in French instead of English, as they are based on the Tarot of Marseilles deck. The only exception is Death, which is also unlabeled in Tarot of Marseilles and referred to as such.
    • There are, however, alterations to the Tarot Cards' original designs:
Arcana French Focus of illustration/Alteration
0 Fool Le Mat A traveler bitten by the dog.
I Magician Le Bateleur A magician performing a bloody experiment.
II Priestess La Papesse A priestess reading porn.
III Empress L'Impératrice An empress sitting vulgarly.
IV Emperor L'Empereur An emperor smoking tobacco.
V Hierophant Le Pape A hierophant doing a thumbs down.
VI Lovers L'Amoureux The cherub is not focused on the center figure.
VII Chariot Le Chariot An injured charioteer.
VIII Justice La Justice The scales are unbalanced by money.
IX Hermit L'Hermite A hermit blowing a raspberry.
X Fortune La Roue de Fortune The creature at the top of the wheel is significantly bigger.
XI Strength La Force The woman has a malicious smile.
XII Hanged Man Le Pendu A hanged man talking on his mobile phone.
XIII Death L'Arcane Sans Nom The Grim Reaper is killing the king
(original just depicts the Reaper surrounded by body parts).
XIV Temperance Tempérance A maiden lifting up her right leg, instead of standing with both planted.
XV Devil Le Diable The man and woman are tied to the devil instead of the pedestal.
XVI Tower La Maison Dieu Arrows raining down on the tower.
XVII Star L'Étoile A maiden drinking water from one pot
instead of pouring the content onto both water and land.
XVIII Moon La Lune A man attacked by the crayfish in the lake and
the canines looking at the lake instead of howling at the moon.
XIX Sun Le Soleil A sun drying out the living things on the land.
XX Judgement Le Jugement A skeleton folding its arms like an "X"
instead of praying like the other two people.
I (E) Councillor Arcana Le Consultant The sun is now the center focus and people are worshiping it. There are also multiple people; the original Consultant only has one.
Unnumbered Faith Arcana (False) La Foi The Popess is a skeleton and is pulled by a pair of devils.
Unnumbered Faith Arcana (True) La Foi The Popess is now held by a pair of slaves.
XXI World Le Monde A maiden playing maracas instead of holding a staff in each hand
and is heading towards the northwest of the card.



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