"I've heard about this crazy functionality you've added here. Sabbaths, or something. But from what I can tell, you could do a lot more with those. It'd take special parts and some tinkering, but I could set you up with some crazy skills! I'm talkin' showstoppers, stuff that could win battles! Let's call 'em... Commander Skills! Whatcha think? Badass, right?"
Commander Skills (コマンダースキル, Komandā Sukiru)? are a special type of skill initially introduced as apps in Shin Megami Tensei: Strange Journey Redux.
Profile[]
Shin Megami Tensei: Strange Journey Redux[]
Commander Skills appear as sub-apps to be purchased on the Red Sprite. They can be used by the protagonist without costing a turn or MP, though only one can be used at a time and each one has a cooldown that requires a certain number of turns to pass before it can be used again.
Additionally, there exist Auto Commander Skills which have a chance of activating at the beginning of the player's turn and do not prevent the player from activating manually selected ones.
Soul Hackers 2[]
Commander Skills are unique to Ringo, obtained by customizing her COMP at COMP Smith. They can be activated during any party member's turn and do not count as a turn, effectively allowing them to act again.
List of Commander Skills[]
Name | Effect | Turns Required | Price | Materials |
---|---|---|---|---|
Conversion | Can change 1 ally's demon. | 1 | Totem Memory x1 Beast Claws x3 | |
Stack Optimization | For the turn used, all allies' Stack gains based on dealing HP damage increase by 1. | 6 | Totem Memory x1 Kishin Bell x1 | |
Auto-Repair | At the start of an ally's turn, low chance of slight HP recovery for all allies over 3 turns. | - | Totem Memory x2 Jirae Crest x1 Drake's Claw x3 | |
MP Optimization | At the start of an ally's turn, low chance of halving their MP costs. | - | Totem Memory x2 Raptor Band x2 Night Sandbag x3 | |
Turn Extension | At the start of an ally's turn, low chance of extending all allies' active buffs. | - | Totem Memory x3 Wilder's Antenna x3 Femme's Ring x1 | |
Master Conversion | Can change all allies' demons. | 4 | Totem Memory x3 Beast Paw x3 Wicked Bird Coal x2 | |
Ailment Purge | At the start of an ally's turn, low chance of healing an ally's ailments. | - | Totem Memory x4 Holy Horn x3 | |
Damage Condenser | Narrows sabbath to a single target and increases its power. | 4 | ¥60,000 | Totem Memory x3 Wilder's Antenna x3 Night Demon Skin x2 |
Shield Deployment | Increases all allies' defense and prevents status ailments for 1 turn. | 4 | ¥120,000 | Totem Memory x4 Femme's Knife x3 Femme's Forktongue x3 |
Overclock | Increases a target ally's actions by 1. | 6 | ¥240,000 | Totem Memory x4 Holy White Fur x3 Jaki Twinblade x2 |
Reboot | On ally's turn, if 2 or more allies are KO'd, they will be revived with full health. 1 use per battle. | - | ¥320,000 | Totem Memory x4 Silver Feather x3 Crimson Feather x1 |
Trophies & Awards[]
Trophy | Icon | Description | For | Reward |
---|---|---|---|---|
Superb Command | Used a Commander Skill. | SH2 trophy | ||
Battle-Scarred Commander | Used all Commander Skills. |
Redux | |
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Characters | Protagonist - Gore - Jimenez - Zelenin - Arthur - Alex - George - Captain Jack (& Jack's Squad) - Ryan - Bugaboo - Mastema - Anthony - Dent - Norris - Kato - Williams - Muccino - Irving - Chen - Terry - MacCleary - Mia - Gekko - Blair - Zoe - Maebe - Wolf - Tyler - Mackie - Mike - Dawson - Keema - McClane - Louisa Ferre - The Three Wise Men - Mem Aleph |
Locations | Red Sprite - Sector Antlia - Sector Bootes - Sector Carina - Sector Delphinus - Sector Eridanus - Sector Fornax - Jack's Squad HQ - Sector Grus - Sector Horologium - Womb of Grief - Empyrean Ascent |
Terminology | Schwarzwelt - Demonica - Demon Summoning Program - Delphinus Parasite - Magnetite - Macca - Moon Phase System - Cosmic Egg |
Lists | Demons - Bosses - Skills - Forma - Equipment - Items - Apps - Extra Missions |
Music | Shin Megami Tensei: Strange Journey Original Soundtrack |