Combo Attacks are a mechanic in Persona 5 Strikers.
Combo Attacks, especially Special Attack from , are strong attacks chained from standard attacks. Different moves are performed depending on the number of times is pressed.
Combo Attacks are constructed by several basic attacks of the following:
- Basic Attack: Standard attacks that can be chained consecutively. Can also be performed midair.
- Special Attack: Character specific actions. Effects vary from simple attacks to ability-enhancing buffs.
To abbreviate specific combinations, it is common to refer to sequences by stating C and a variable number for the charge attack's sequence in the chain. For instance, would be called C4 since the charge acts as the fourth input. Additional attacks that are attached to a single charge attack is sometimes referred to as C#~# of the extension (for example: would be C3~2). Specially, only using a couple of would be denoted in the wiki as S#.
Types of Combo Attacks
Personas can cast regular skills using combo attacks. In comparison to casting them normally, combo attacks do not consume HP or SP if initiated via combo. However, they're weaker versions of their regular casting equivalent.
The base pool of combo attacks the Persona can use is present from the beginning and cannot be changed. Additionally, the skills the Persona can use are assigned to 1 of 3 specific combos, with each only being able to contain 1 skill:
- C3~2 /
- C4 /
- C6~2 /
The party, as well as protagonist's primary Persona, Arsène, have unique properties compared to other Personas. Although the combo attacks for other Personas are unchangeable, Arsène and the party's combo attacks might upgrade as they level up. (e.g Eiha eventually transforms into Maeiga, and finally Maeigaon.)
Party members, the protagonist included, also have unique combo attacks that are separate from their Personas or any regular skills, with some granting unique properties. For instance, Ann Takamaki can change her melee attacks' affinity to Fire. Their combo attacks can also be strengthened by Master Arts, to boost the efficiency of regular melee attacks.
The Forget ailment will automatically disable the respective party member's ability to cast certain combo attacks, specifically those that involve the use of Personas. They will still be able to execute other combo attacks during that time.
The button inputs differ between consoles and their respective controllers. PlayStation button (Basic Attack) and (Special Attack) are adapted respectively as and on the Nintendo Switch version, B and H (can be changed) with a keyboard or and with an Xbox controller if plugged in the PC version.