Battle Stats are individual properties which determine major aspects in the battle systems in the series.
- 1 Parameters
- 2 Parameters per Game
- 3 Battle Stats
- 4 Determination of Stats
- 5 Stat Modifiers
These are the values visible to the player. Whether these parameters are the only thing that affects a certain stat or not depends on the game. For example, in some games only the Strength parameter determines that character's attack, while in other games it is a combination of multiple parameters, such as Strength and Vitality.
Furthermore, not all parameters are present in all games and they may have different effects depending on the game.
HP (short for Hit Points) determines how much damage a party member can receive before fainting. HP is restricted to a maximum value, but some games have items that allow for HP recovery higher than a character's maximum HP. For most games, a playable character's HP is capped at 999, but some games like Shin Megami Tensei IV and Shin Megami Tensei IV Apocalypse allow that number to reach four digits.
In some games, physical and/or gun skills cost HP. In most games this means that enemies and bosses are capable of using HP-consuming skills for free, but there are cases where even enemies expend HP to use skills, such as the Devil Children series. Depending on the game, HP can be a parameter of its own or be calculated by a combination of other parameters.
SP (short for Skill Points) is a value necessary for party members to use skills. Casting those skills will use up their limited supply of SP in the process. Similarly to HP, their remaining SP is restricted to a maximum value.
In most games, enemies and bosses possess their own limited SP pool. However, there are games where both enemies and boss possess infinite SP, as well as games where regular enemies have limited SP but bosses have an infinite amount. Also depending on the game, SP can be a parameter of its own or be calculated by a combination of other parameters.
Strength (腕力, Wanryoku)?, also shortened to St (力, Chikara)?, influences the damage of regular attacks and physical skills. Depending on the game, it may also influence the damage of gun attacks and gun skills.
Endurance or Vitality
Endurance (耐久力, Taikyūryoku)? or Vitality (体力, Tairyoku)?, shortened to either En (耐, Tai)? or Vi (体, Tai)?, influences defense. In games where physical and magic defense are separate, Endurance/Vitality normally only affects physical defense.
Dexterity or Technique
Agility (俊敏さ, Shunbin-sa)?, or Ag (速, Haya)?, influences the turn order as well as accuracy and evasion. In games with random encounters, Agility may also determine which side acts first. Depending on the game, Agility can also influence the chances of successfully escaping from a battle, either by itself or in combination with the Luck parameter.
Luck (運の強さ, Un no tsuyo-sa)?, or Lu (運, Un)?, affects the user's Critical hit rate. Depending on the game, it may also affect the chances of inflicting and/or recovering from status ailments as well as the chances of inflicting and/or evading instant-kill skills.
Luck can also have several other uses outside of battle. In games where confused enemies may drop money, the amount they will scatter is influenced by the user's Luck stat. In Persona 5, Luck plays a part in determining the payout the party will get when a Shadow is asked to give some during negotiation.
Parameters per Game
These are specific parameters that are determined by other stats of the user, instead of directly by their base stat distribution.
Megami Ibunroku Persona
|Weapon Hit Rate|
|Gun Hit Rate|
|Enemy Hit Rate|
Determination of Stats
The base stats are the core values of an individual demon or user, which mainly determine how their stats will be distributed.
The user's Level determines the current value of their base stats, with them earning points by leveling up, and being maximized at Level 99.
Equipping certain weapons, armor or accessories will grant the user stat boosts depending on the item. The stat changes will be removed upon taking off said equipment.
In Persona 5 Royal, certain Passive skills are able to boost the user's max HP and SP. They can only be obtained by equipping a specific accessory.
Incense can permanently increase a character's and/or Persona's stats, being consumed upon use.
In the Persona 2 duology, Incense Cards are used during summoning to increase a Persona's stats.
The Persona 5 protagonist is able to spend his time training to boost his max HP and SP in battle. The location he trains at determines the distribution between the two stats: training at the gym in Shibuya will boost both his HP and SP, in his attic in Café Leblanc will only boost his HP, and meditating at the temple in Kichijoji (only available in Persona 5 Royal) will only boost his SP. The more a location is visited to train, the more points will be received.
In Persona 5 Royal, by hanging out with specific Confidants, in this case Sumire Yoshizawa and Takuto Maruki, the protagonist will receive 5 points of max HP or SP, respectively. For information on their Confidants, see Confidant → Sumire Yoshizawa and Confidant → Takuto Maruki.
During battle, several modifiers may be used to affect the power of these stats in battle. They are only temporary, and expire after the related battle is over, and possibly after a certain amount of turns have passed.
Certain Prayer skills are able to buff the user's stats, such as Tarukaja, which boosts one ally's attack. Additionally, some can also debuff, such as Tarunda, which lowers the target enemy's attack. These effects can be removed with Dekaja and Dekunda.