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Battle Stats are elements which determine major aspects in the battle systems in the series.

Permanent Stats

HP

HP (short for Hit Points) determines how much damage a party member can receive before fainting. Their remaining HP is restricted to a maximum value as well. Using certain skills require some of the party member's HP to be used.

SP

SP is a value necessary for party members to use skills. Casting those skills will use up their limited supply of SP in the process. Similarly to HP, their remaining SP is restricted to a maximum value.

Strength

Strength (腕力, Wanryoku)?, also shortened to St (力, Chikara)?, partly determines the damage the party member's Physical skills deal. For more information on how the stat is calculated in battle, see Damage → Strength Attacks.

Magic

Magic (魔力, Maryoku)?, or Ma (魔力, Ma)?, partly determines the power of Magic skills, and the power of recovery skills. For more information on how the stat is calculated in battle, see Damage → Magic Attacks.

Endurance

Endurance (耐久力, Taikyūryoku)?, or En (耐, Tai)? partly determines how much damage the party member receives when they're hit by another entity's attack, whether its Physical or Magic. For more information on how the stat is calculated in battle, see Damage → Defense Subtraction.

Agility

Agility (俊敏さ, Shunbin-sa)?, or Ag (速, Haya)? mainly determines the turn order between entities, with faster characters acting earlier. Additionally, it affects the party member's hit accuracy and evasion to enemy attacks.

Luck

Luck (運の強さ, Un no tsuyo-sa)? or Lu (運, Un)? affects the chances of dealing critical hits, inflicting status effects, inflicting instant-death skills (such as Hama and Mudo) in addition to evading those conditions when inflicted from an enemy. Additionally, if an enemy is Confused, the amount of money they will scatter is influenced by the user's luck stat.


General
Dungeon - Combat - Turn - Action - Level - Experience - Party - Stats - Skills - Items - Equipment - Melee Attack - Ranged Attack - Damage (Fixed) - Guard - Escape - Accuracy - Critical - Multi-hit - Insta-Kill - Ailments - Drops - Encounter - Random Encounters - Symbol Encounters - Ambush - Difficulty
Franchise-wide
Demon - Magic (Fusion Spell) - Affinities - Unique skills - Extra Skills - Macca - Yen - Magnetite - Incense - Alignment - Moon Phase System - Demon Summoning Program (COMP) - Cathedral of Shadows (Fusion - Skill Inheritance - Accidents / Special / Three-demon / Sacrificial / Sword) - Demonic Compendium - Evolution - Negotiation (Special conversation) - Rag's Jewelry - Code Breaker - Press Turn - New Game Plus - Ultimate boss - Streetpass - Password - Skill Mutation - Energy Drain - Party Talks
Shin Megami Tensei series
Terminal - Guardian (if...) - Tactical Battle (NINE) - Capacity (NINE) - RTS (NINE) - Reinforcements (NINE) - Race Shift (NINE) - Modules (NINE) - Magatama (3) - Reason (3) - Demon Co-Op (SJ) - EX Missions (SJ) - Challenge Quest (4) - Skill Potential (4/A-5) - Smirk (4) - Barrier (4) - Partners (4A) - Jade Dagger (4A) - Magatsuhi Skills (5) - Essence (5) - Glory (5) - Miracles (5) - Demon Statues (5) - Abscess (5)
Devil Summoner series
Loyalty - Personality - Mystic Change - Nemechi (SH) - Case Files (RKKA)
Majin Tensei series
Rank - Affinity (2) - Arcana (Ronde)
Persona series
Shadows / Personas (Initial / Prime / Ultimate / Ancestor / Reverse / Sub) - Skill Card - Totem (1) - Type/Subtype (1+2) - Affinity (1+2) - Rank (1+2) - Mystic Change (1+2+5) - One More (3-5) - Growth Rate (1+2) - Unknown Power (1+EP) - Personality (1+2, 5) - Material Card (2) - Mutation (2) - Follow Up - All-out Attack (Cut-in) - Heart Item (3) - Shuffle Time (3+4) - Daily Life (3-5) - Activities (3-5) - Calendar (3-5) - Social Stats (3-5) - Social Link (3+4) - Tactics (3-5) - Requests (3-5; Q+Q2) - Clock (3P+3RE) - Linked Episode (3RE) - Great Clock (3RE) - Theurgy (3RE) - Arcana Chance (4) - Forecasts (Fusion / Weather) (4+5) - Boost (Q+Q2) - Power Spot (Q+Q2) - F.O.E (Q+Q2) - Confidant (5) - Technical (5+5S) - Treasure Demon (5+5S) - Party Switch (5+5S) - Baton Pass (5+5S; Q2) - Disaster Shadow (5R) - Fusion alarm (5R) - Persona Traits (5R) - Third Eye (5+5S) - Master Arts (5S) - BOND (5S) - Persona Points (5S)
Devil Children series
Trainer - Bank - BattleNet - Relic Fusion - Power Fusion - Powers
Digital Devil Saga series
Berserk Mode (2)
Devil Survivor series
Devil Auction - Extra Turn Battle - Skill Crack - Titles (DSO / DS2 / RB) - Fate System (2) - Add-On (2)
Other
Equip Type (GMT:TM) - Skill Systems (GMT:TM) - Sword Exchange (GMT:TM) - Class (TMS♯FE) - Class Change (TMS♯FE) - Topic System (TMS♯FE) - Side Quests (TMS♯FE) - Ad-lib Performance (TMS♯FE) - Session (TMS♯FE) - Dual Arts (TMS♯FE)
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