Battle Stats are individual properties which determine major aspects in the battle systems in the series.

Permanent Stats[edit | edit source]

HP[edit | edit source]

HP (short for Hit Points) determines how much damage a party member can receive before fainting. Their remaining HP is restricted to a maximum value as well. Using certain skills require some of the party member's HP to be used.

SP[edit | edit source]

SP is a value necessary for party members to use skills. Casting those skills will use up their limited supply of SP in the process. Similarly to HP, their remaining SP is restricted to a maximum value.

Strength[edit | edit source]

Strength (腕力, Wanryoku)?, also shortened to St (力, Chikara)?, partly determines the damage the party member's Physical skills deal. For more information on how the stat is calculated in battle, see Damage → Strength Attacks.

Magic[edit | edit source]

Magic (魔力, Maryoku)?, or Ma (魔力, Ma)?, partly determines the power of Magic skills, and the power of recovery skills. For more information on how the stat is calculated in battle, see Damage → Magic Attacks.

Endurance[edit | edit source]

Endurance (耐久力, Taikyūryoku)?, or En (耐, Tai)? partly determines how much damage the party member can reduce when they're hit by another entity's attack, whether its Physical or Magic. For more information on how the stat is calculated in battle, see Damage → Defense Subtraction.

Agility[edit | edit source]

Agility (俊敏さ, Shunbin-sa)?, or Ag (速, Haya)? mainly determines the turn order between entities, with faster characters acting earlier. Additionally, it affects the party member's hit accuracy and evasion to enemy attacks.

Luck[edit | edit source]

Luck (運の強さ, Un no tsuyo-sa)? or Lu (運, Un)? affects the chances of dealing Critical hits, inflicting status ailments and inflicting instant-death skills (such as Hama and Mudo), in addition to evading those conditions when inflicted from an enemy.

Additionally, if an enemy is Confused, the amount of money they will scatter is influenced by the user's luck stat. In Persona 5, Luck plays a part in determining the payout the party will get when a Shadow is asked to give some during negotiation.


Franchise-wide
Demon - Magic (Fusion Spell) - Battle Stats - Damage - Experience - Level - Element - Extra Skills - Critical - Status effects - Macca - Yen - Magnetite - Incense - Alignment - Moon Phase System - Demon Summoning Program (COMP) - Cathedral of Shadows (Fusion - Skill Inheritance - Accidents / Special / Three-demon / Sacrificial / Sword) - Demonic Compendium - Evolution - Special conversation - Rag's Jewelry - Code Breaker - Turn Press - New Game Plus - Ultimate Boss - Streetpass - Password - Difficulty
Shin Megami Tensei series
Terminal - Guardian (if...) - RTS (NINE) - Magatama (3) - Reason (3) - EX Missions (SJ) - Challenge Quest (4) - Whisper event (4) - Smirk (4) - Barrier (4) - Partners (4A)
Devil Summoner series
Loyalty - Personality - Mystic Change - Nemechi (SH) - Case Files (RKKA)
Majin Tensei series
Rank - Affinity (2) - Arcana (Ronde)
Persona series
Shadows / Personas (Initial / Prime / Ultimate / Ancestor / Reverse / Sub) - Skill Card - Totem (1) - Type/Subtype (1+2) - Affinity (1+2) - Rank (1+2) - Mystic Change (1+2+5) - One More (3-5) - Growth Rate (1+2) - Unknown Power (1+EP) - Personality (1+2, 5) - Material Card (2) - Mutation (2) - All-Out Attack (Cut-in) - Heart Item (3) - Shuffle Time (3+4) - Daily Life (3-5) - Calendar (3-5) - Social Stats (3-5) - Social Link (3+4) - Tactics (3-5) - Requests (3-5;Q+Q2) - Arcana Chance (4) - Forecasts (Fusion / Weather) (4+5) - Guard (3P+4+5) - Boost (Q+Q2) - Power Spot (Q+Q2) - F.O.E (Q+Q2) - Confidant (5) - Technical (5) Treasure Demon (5) - Party Switch (5) - Disaster Shadow (5R) - Fusion alarm (5R) - Persona Traits (5R) - Third Eye (5)
Devil Children series
Trainer - Bank - BattleNet - Relic Fusion - Power Fusion - Powers
Digital Devil Saga series
Berserk Mode (2)
Devil Survivor series
Devil Auction - Extra Turn Battle - Skill Crack - Titles (DSO / DS2 / RB) - Fate System (2) - Add-On (2)
Other
Equip Type (GMT:TM) - Class Change (TMS♯FE) - Topic System (TMS♯FE) - Side Quests (TMS♯FE) - Ad-lib Performance (TMS♯FE) - Session (TMS♯FE) - Dual Arts (TMS♯FE)
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