Megami Tensei Wiki

Stats are individual properties which determine major aspects in the battle systems in the series. This article specifically covers instances that refer to an unit's individual numeral statistics and traits that interact in battle.


These are the values visible to the player. Whether these parameters are the only thing that affects a certain stat or not depends on the game. For example, in some games only the Strength parameter determines that character's attack, while in other games it is a combination of multiple parameters, such as Strength and Vitality.

Furthermore, not all parameters are present in all games and they may have different effects depending on the game.

For more information on how these parameters affect subsequent formulas, see Damage and Accuracy.


HP (short for Hit Points) determines how much damage a party member can receive before fainting. HP is restricted to a maximum value, but some games have items that allow for HP recovery higher than a character's maximum HP. For most games, a playable character's HP is capped at 999, but some games like Shin Megami Tensei IV and Shin Megami Tensei IV Apocalypse allow that number to reach four digits.

In some games, physical and/or gun skills cost HP. In most games this means that enemies and bosses are capable of using HP-consuming skills for free, but there are cases where even enemies expend HP to use skills, such as the Devil Children series. Depending on the game, HP can be a parameter of its own or be calculated by a combination of other parameters.

SP or MP

SP (short for Skill Points) or MP (short for Magic Points) is a value necessary for party members to use skills. Casting those skills will use up their limited supply of SP/MP in the process. Similarly to HP, their remaining SP/MP is restricted to a maximum value. In Tokyo Mirage Sessions ♯FE, the equivalent for MP is known as EP (short for Energy Points), while SP is used exclusively for Special Performances.

In most games, enemies and bosses possess their own limited SP/MP pool. However, there are games where both enemies and bosses possess infinite SP/MP, as well as games where regular enemies have limited SP/MP but bosses have an infinite amount. Also depending on the game, SP/MP can be a parameter of its own or be calculated by a combination of other parameters.


Strength (腕力, Wanryoku)?, also shortened to St (力, Chikara)?, influences the damage of regular attacks and Physical skills. Although Physical skills usually refer to one category, there are times when Physical skills are divided into multiple types, or there are additional affinities in arms with Physical, such as Gun skills.

Although normally influenced by a different stat, certain Magic attacks may be calculated with the Strength stat instead.

All Strength-based skills normally have the chance of inflicting Critical hits.


Intelligence (知力, Chiryoku)? / (知恵, Chie)?, or In (知, Chi)?, influences evasion and the success rate of inflicting status ailments.


Magic (魔力, Maryoku)?, or Ma (魔力, Ma)?, influences the power of magic and recovery skills. Depending on the game, it may also influence defense from magic attacks.

Although a rule of thumb, there are cases when certain Magic attacks are calculated with the Strength stat instead.

Endurance or Vitality

Endurance (耐久力, Taikyūryoku)? or Vitality (体力, Tairyoku)?, shortened to either En (耐, Tai)? or Vi (体, Tai)?, influences defense. In games where physical and magic defense are separate, Endurance/Vitality normally only affects physical defense.

Dexterity or Technique

Dexterity or Technique (技力, Wazaryoku)?, shortened to either Dx or TEC (技, Waza)?, may either act as a substitute to the Magic parameter or influence the damage of gun attacks and gun skills.


Agility (俊敏さ, Shunbin-sa)?, or Ag (速, Haya)?, influences the turn order as well as accuracy and evasion. In games with random encounters, Agility may also determine which side acts first. Depending on the game, Agility can also influence the chances of successfully escaping from a battle, either by itself or in combination with the Luck parameter.


Luck (運の強さ, Un no tsuyo-sa)?, or Lu (運, Un)?, affects the user's Critical hit rate. Depending on the game, it may also affect the chances of inflicting and/or recovering from status ailments as well as the chances of inflicting and/or evading instant-kill skills.

Luck can also have several other uses outside of battle. In games where confused enemies may drop money, the amount they will scatter is influenced by the user's Luck stat. In Persona 5, Luck plays a part in determining the payout the party will get when a Shadow is asked to give some during negotiation.

Limits to parameters

The limit where most stats (sans HP and SP) are capped to vary depending on the game.

In Shin Megami Tensei III: Nocturne, the cap is 40.

In Shin Megami Tensei V, technically the cap is locked to 100, but certain enemies, such as Tsukuyomi, Lucifer and Shiva, have one or two of their stats exceed that number, in which case the stat bar will glow a brilliant gold. Party members ignore the cap as well. The cap goes as far at 999.[1]

Parameters per Game

Game St In Ma En Vi Dx Ag Lu
Shin Megami Tensei
Shin Megami Tensei II
Shin Megami Tensei: if...
Shin Megami Tensei NINE
Shin Megami Tensei III: Nocturne
Shin Megami Tensei Strange Journey
Shin Megami Tensei IV
Shin Megami Tensei IV Apocalypse
Shin Megami Tensei V
Shin Megami Tensei: Devil Summoner
Devil Summoner: Soul Hackers
Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
Megami Ibunroku Persona
Persona 2: Innocent Sin
Persona 2: Eternal Punishment
Persona 3 / FES / Portable
Persona 4 / Golden
Persona 5 / Royal
Persona 5 Strikers
Persona Q: Shadow of the Labyrinth
Persona Q2: New Cinema Labyrinth
Digital Devil Saga: Avatar Tuner
Digital Devil Saga: Avatar Tuner 2
Devil Survivor
Devil Survivor 2

Properties of Stats per Game

Shin Megami Tensei V

Stat Influence(s)
St Damage in Physical skills
Vi Defense against enemy attacks.
Ma Damage in Magic attacks
Ag Influences odds of whether the battle starts with Player or Enemy turn
Escape rate
Accuracy & Evasion
Lu Increases chances of various beneficial effects in battle, in terms of both accuracy and evasion.
Influences Critical rates.

Chances of instant-death are affected.
Ailment infliction rate is influenced.

Persona 5 / Royal

Stat Influence(s)
St Damage in regular attacks
Damage in Physical skills
Ma Damage in Magic attacks
Effect of recovery skills
En Defense against outside attacks, whether regular, Physical or Magic.
Ag Turn order
User's attack accuracy and evasion against enemy attacks
Affects odds for escaping from battle
Lu Critical rate
Ailment infliction rate
Success rate for casting instant-death skills
Critical evasion rate
Ailment evasion rate
Instant-death evasion rate
Affects odds for escaping from battle
Affects amount of money that are scattered from a Confused enemy
Affects money payout in Negotiation

Persona 5 Strikers

Stat Influence(s)
St Damage in regular attacks
Damage in Physical skills
Ma Damage in Magic attacks
En Defense against outside attacks, whether regular, Physical or Magic.
Ag Affects Critical rate
User's evasion against enemy attacks
Lu Critical evasion
Ailment infliction rate

Tokyo Mirage Sessions ♯FE (Encore)

Stat Influence(s)
Str Damage in regular attacks
Damage in Physical skills
Mag Damage in Magic attacks
Maximum EP
Skl Hit rate
Frequency of critical hits
Spd Evasion rate
Def Defense against Physical attacks.
Maximum HP
Res Defense against Magical attacks.
Lu Critical evasion

Battle Stats

These are specific parameters that are determined by other stats of the user, instead of directly by their base stat distribution.

Shin Megami Tensei III: Nocturne

Stat Formula
Maximum HP
Maximum MP

Megami Ibunroku Persona

Stat Formula
Weapon Attack
Weapon Hit Rate
Gun Attack
Gun Hit Rate
Enemy Hit Rate
Enemy Evade

Determination of Stats

Base Stats

The base stats are the core values of an individual demon or user, which mainly determine how their stats will be distributed.


The user's Level determines the current value of their base stats, with them earning points by leveling up, and being maximized at Level 99.


Equipping certain weapons, armor or accessories will grant the user stat boosts depending on the item. The stat changes will be removed upon taking off said equipment.

Passive Skills

Throughout both the Shin Megami Tensei series and the Persona series, certain Passive skills are able to boost the user's max HP and SP. They can only be obtained by equipping a specific accessory.

Incense & Incense Cards

Incense can permanently increase a character's and/or Persona's stats, being consumed upon use.

In the Persona 2 duology, Incense Cards are used during summoning to increase a Persona's stats.

In Persona 5 Royal, the protagonist can buy incense from Kichijoji, which he can use to boost the stats of his Personas.

Training & Old Temple

The Persona 5 protagonist is able to spend his time training to boost his max HP and SP in battle. The location he trains at determines the distribution between the two stats: training at the gym in Shibuya will boost both his HP and SP, in his attic in Café Leblanc will only boost his HP, and meditating at the temple in Kichijoji (only available in Persona 5 Royal) will only boost his SP. The more a location is visited to train, the more points will be received.

Certain Confidants

In Persona 5 Royal, by hanging out with specific Confidants, in this case Sumire Yoshizawa and Takuto Maruki, the protagonist will receive 5 points of max HP or SP, respectively. For information on their Confidants, see Confidant → Sumire Yoshizawa and Confidant → Takuto Maruki.

Jazz Jin

In Persona 5 Royal, the protagonist can bring one of his allies to a jazz club in Kichijoji to drink, which can directly boost certain stats of the party member of their choice.

Stat Modifiers

During battle, several modifiers may be used to affect the power of these stats in battle. They are only temporary, and expire after the related battle is over, and possibly after a certain amount of turns have passed.

Certain Prayer skills are able to buff the user's stats, such as Tarukaja, which boosts one ally's attack. Additionally, some can also debuff, such as Tarunda, which lowers the target enemy's attack. These effects can be removed with Dekaja and Dekunda.


  1. Stat caps, GameFAQs (11/19/2021, Crevox)

Demon - Magic (Fusion Spell) - Battle Stats - Damage - Accuracy - Experience - Level - Guard - Affinities - Multi-hit - Unique skills - Extra Skills - Critical - Status effects - Macca - Yen - Battle Drops - Magnetite - Incense - Alignment - Moon Phase System - Demon Summoning Program (COMP) - Cathedral of Shadows (Fusion - Skill Inheritance - Accidents / Special / Three-demon / Sacrificial / Sword) - Demonic Compendium - Evolution - Negotiation (Special conversation) - Rag's Jewelry - Code Breaker - Press Turn - New Game Plus - Ultimate boss - Streetpass - Password - Difficulty - Skill Mutation - Energy Drain
Shin Megami Tensei series
Terminal - Guardian (if...) - Tactical Battle (NINE) - Capacity (NINE) - RTS (NINE) - Reinforcements (NINE) - Race Shift (NINE) - Modules (NINE) - Magatama (3) - Reason (3) - Demon Co-Op (SJ) - EX Missions (SJ) - Challenge Quest (4) - Skill Potential (4/A-5) - Smirk (4) - Barrier (4) - Partners (4A) - Magatsuhi Skills (5) - Essence (5) - Glory (5) - Miracles (5) - Glory (5) - Demon Statues (5) - Abscess (5)
Devil Summoner series
Loyalty - Personality - Mystic Change - Nemechi (SH) - Case Files (RKKA)
Majin Tensei series
Rank - Affinity (2) - Arcana (Ronde)
Persona series
Shadows / Personas (Initial / Prime / Ultimate / Ancestor / Reverse / Sub) - Skill Card - Totem (1) - Type/Subtype (1+2) - Affinity (1+2) - Rank (1+2) - Mystic Change (1+2+5) - One More (3-5) - Growth Rate (1+2) - Unknown Power (1+EP) - Personality (1+2, 5) - Material Card (2) - Mutation (2) - Follow Up - All-Out Attack (Cut-in) - Heart Item (3) - Shuffle Time (3+4) - Daily Life (3-5) - Calendar (3-5) - Social Stats (3-5) - Social Link (3+4) - Tactics (3-5) - Requests (3-5;Q+Q2) - Arcana Chance (4) - Forecasts (Fusion / Weather) (4+5) - Boost (Q+Q2) - Power Spot (Q+Q2) - F.O.E (Q+Q2) - Confidant (5) - Technical (5+5S) Treasure Demon (5+5S) - Party Switch (5+5S) - Disaster Shadow (5R) - Fusion alarm (5R) - Persona Traits (5R) - Third Eye (5+5S) - Master Arts (5S) - BOND (5S) - Persona Points (5S)
Devil Children series
Trainer - Bank - BattleNet - Relic Fusion - Power Fusion - Powers
Digital Devil Saga series
Berserk Mode (2)
Devil Survivor series
Devil Auction - Extra Turn Battle - Skill Crack - Titles (DSO / DS2 / RB) - Fate System (2) - Add-On (2)
Equip Type (GMT:TM) - Skill Systems (GMT:TM) - Sword Exchange (GMT:TM) - Class Change (TMS♯FE) - Topic System (TMS♯FE) - Side Quests (TMS♯FE) - Ad-lib Performance (TMS♯FE) - Session (TMS♯FE) - Dual Arts (TMS♯FE)