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Stats (属性, Zokusei)? are individual properties which determine major aspects in the battle systems in the series. This article specifically covers instances that refer to an unit's individual numeral statistics and traits that interact in battle.

Parameters[]

These are the values visible to the player. Whether these parameters are the only thing that affects a certain stat or not depends on the game. For example, in some games only the Strength parameter determines that character's attack, while in other games it is a combination of multiple parameters, such as Strength and Vitality.

Furthermore, not all parameters are present in all games and they may have different effects depending on the game.

For more information on how these parameters affect subsequent formulas, see Damage and Accuracy.

HP[]

HP (short for Hit Points) determines how much damage a party member can receive before fainting. HP is restricted to a maximum value, but some games have items that allow for HP recovery higher than a character's maximum HP. For most games, a playable character's HP is capped at 999, but some games like Shin Megami Tensei IV and Shin Megami Tensei IV Apocalypse allow that number to reach four digits.

In some games, physical and/or gun skills cost HP. In most games this means that enemies and bosses are capable of using HP-consuming skills for free, but there are cases where even enemies expend HP to use skills, such as the Devil Children series. Depending on the game, HP can be a parameter of its own or be calculated by a combination of other parameters.

SP or MP[]

SP (short for Skill Points) or MP (short for Magic Points) is a value necessary for party members to use skills. Casting those skills will use up their limited supply of SP/MP in the process. Similarly to HP, their remaining SP/MP is restricted to a maximum value. In Tokyo Mirage Sessions ♯FE, the equivalent for MP is known as EP (short for Energy Points), while SP is used exclusively for Special Performances.

In most games, enemies and bosses possess their own limited SP/MP pool. However, there are games where both enemies and bosses possess infinite SP/MP, as well as games where regular enemies have limited SP/MP but bosses have an infinite amount. Also depending on the game, SP/MP can be a parameter of its own or be calculated by a combination of other parameters.

Strength[]

Strength (腕力, Wanryoku)?, also shortened to St (, Chikara)?, influences the damage of regular attacks and Physical skills. Although Physical skills usually refer to one category, there are times when Physical skills are divided into multiple types, or there are additional affinities in arms with Physical, such as Gun skills.

Although normally influenced by a different stat, certain Magic attacks may be calculated with the Strength stat instead.

All Strength-based skills normally have the chance of inflicting Critical hits.

Intelligence[]

Intelligence (知力, Chiryoku)? / (知恵, Chie)?, or In (, Chi)?, influences evasion and the success rate of inflicting status ailments.

Magic[]

Magic (魔力, Maryoku)?, or Ma (魔力, Ma)?, influences the power of magic and recovery skills. Depending on the game, it may also influence defense from magic attacks.

Although a rule of thumb, there are cases when certain Magic attacks are calculated with the Strength stat instead.

Endurance or Vitality[]

Endurance (耐久力, Taikyūryoku)? or Vitality (体力, Tairyoku)?, shortened to either En (, Tai)? or Vi (, Tai)?, influences defense. In games where physical and magic defense are separate, Endurance/Vitality normally only affects physical defense.

Dexterity or Technique[]

Dexterity or Technique (技力, Wazaryoku)?, shortened to either Dx or TEC (, Waza)?, may either act as a substitute to the Magic parameter or influence the damage of gun attacks and gun skills.

Agility[]

Agility (俊敏さ, Shunbin-sa)?, or Ag (, Haya)?, influences the turn order as well as accuracy and evasion. In games with random encounters, Agility may also determine which side acts first. Depending on the game, Agility can also influence the chances of successfully escaping from a battle, either by itself or in combination with the Luck parameter.

Luck[]

Luck (運の強さ, Un no tsuyo-sa)?, or Lu (, Un)?, called Divine Protection in Giten Megami Tensei, affects the user's Critical hit rate. Depending on the game, it may also affect the chances of inflicting and/or recovering from status ailments as well as the chances of inflicting and/or evading instant-kill skills.

Luck can also have several other uses outside of battle. In games where confused enemies may drop money, the amount they will scatter is influenced by the user's Luck stat. In Persona 5, Luck plays a part in determining the payout the party will get when a Shadow is asked to give some during negotiation.

Limits to parameters[]

The limit where most stats (sans HP and SP) are capped to vary depending on the game. Most games have a 3-digit cap to HP and MP, hence 999.

In most of the earlier Shin Megami Tensei games, the stat cap is 40. This also extends to the Devil Survivor series.

The stat cap for most Persona games is 99.

In Shin Megami Tensei IV the stat bar visually goes as far as 200, but one can continue to invest points in that stat, reaching the true cap of 999. Once having reached or exceeded 200 the stat bar glows blue.

In Shin Megami Tensei V, technically the cap is locked to 100, but certain enemies, such as Tsukuyomi, Lucifer and Shiva, have one or two of their stats exceed that number, in which case the stat bar will glow a brilliant gold. Party members ignore the cap as well. The cap goes as far at 999.[1]

Parameters per Game[]

Game St In Ma En Vi Dx Ag Lu
Shin Megami Tensei
Shin Megami Tensei II
Shin Megami Tensei: if...
Shin Megami Tensei NINE
Shin Megami Tensei III: Nocturne
Shin Megami Tensei Strange Journey
Shin Megami Tensei IV
Shin Megami Tensei IV Apocalypse
Shin Megami Tensei V / Vengeance
Shin Megami Tensei: Devil Summoner
Devil Summoner: Soul Hackers
Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
Soul Hackers 2
Megami Ibunroku Persona
Persona 2: Innocent Sin
Persona 2: Eternal Punishment
Persona 3 / FES / Portable
Persona 4 / Golden
Persona 5 / Royal
Persona 5 Strikers
Persona Q: Shadow of the Labyrinth
Persona Q2: New Cinema Labyrinth
Digital Devil Saga: Avatar Tuner
Digital Devil Saga: Avatar Tuner 2
Devil Survivor / Overclocked
Devil Survivor 2 / Record Breaker

Properties of Stats per Game[]

Shin Megami Tensei/Shin Megami Tensei II/Shin Megami Tensei If...[]

Stat Influence
Strength HP, Physical Power, and Accuracy. For demons, it also increases Defense.
Vitality HP and Defense. For demons, it also increases Physical Power.
Magic MP, Magical Power and status effect accuracy
Intelligence Evasion and status effect accuracy. Also increases options during conversations.
Agility Accuracy, Evasion, chances of acting sooner, and chances of escaping.
Luck Accuracy, Evasion, chances of getting first strike, chances of escaping, and enemy drops.

Shin Megami Tensei NINE[]

Stat Influence
Strength Affects physical attack power
Intelligence Affects magic hit rate, magic defense, magic attack power, and maximum MP
Magic
Vitality Affects physical defense, magic defense, and maximum HP
Agility Affects order of attack in combat, physical attack accuracy, and evasion.
Luck Affects accuracy and evasion

Shin Megami Tensei: Strange Journey[]

Stat Influence
St Physical and Gun attack power.
Ma MP, magical attack power, and magical resistance.
Vi HP and Physical and Gun resistance.
Ag Turn order.
Lu Evasion, accuracy, and item drop rate.

Shin Megami Tensei IV/Shin Megami Tensei IV Apocalypse[]

Stat Influence
St Physical attack power.
Dx Gun attack power.
Ma Magical attack power.
Ag Turn order, chances of escaping, accuracy, and evasion.
Lu Critical hit rate and ailment recovery chances.

Shin Megami Tensei V[]

Stat Influence(s)
St Damage in Physical skills
Vi Defense against enemy attacks.
Ma Damage in Magic attacks
Ag Influences odds of whether the battle starts with Player or Enemy turn
Escape rate
Accuracy & Evasion
Lu Increases chances of various beneficial effects in battle, in terms of both accuracy and evasion.
Influences Critical rates.

Chances of instant-death are affected.
Ailment infliction rate is influenced.

Shin Megami Tensei: Devil Summoner[]

Stat Influence
Strength HP and physical attack power
Vitality HP, physical resistance, and magical resistance
Magic MP, magical power (large), magical resistance (small), and the rate at which Rei learns spells.
Intelligence MP, magical power (small), magical resistance (large), evasion, and the rate at which Rei learns spells.
Agility Accuracy, evasion, and turn order.
Luck Accuracy, evasion, gun attack power, chances of first strike, chances of escaping, and enemy drops.

Devil Summoner: Raidou Kuzunoha vs The Soulless Army/Raidou Kuzunoha vs King Abaddon[]

Stat Influence
St Physical attack power
Ma Magical power, magical resistance. For Raidou, it determines the power of combination skills and the bonus to his demons' stats.
Vi HP and physical resistance.
Lu Attack accuracy, critical hit rate, enemy drops, ambush chances, and negotiations.

Giten Megami Tensei: Tokyo Mokushiroku[]

Stat Influences
Intuition (IT) Predictive ability. Affects gunfire and projectile evasion.
Willpower (WI) Magical defense power. Guts.
Magic (MA) Magical attack power.
Intelligence (IN) Comprehension ability. Affects effectiveness of magical power. Also needed for learning abilities.
Blessing (BL) Evasion coming from divine protection. Similar to Luck.
Strength (ST) Raw physical strength. Affects power in close combat.
Vitality (VI) Bodily toughness. Affects HP.
Agility (AG) Fighting speed. Affects accuracy of attacks.
Dexterity (DX) Weapon handling ability.
Charisma (CH) A human/demon's influence. Affects conversation with demons.

Persona 2: Innocent Sin/Eternal Punishment[]

Stat Influences
STR Physical attack power
VIT HP, HP recovery, and physical resistance.
TEC SP, SP recovery, magical power, and status effects chances.
AGI Evasion and turn order.
LUC Item drop rate, critical hit rate, chances of Persona mutation, and casino games.

Persona 5 / Royal[]

Stat Influence(s)
St Damage in regular attacks
Damage in Physical skills
Ma Damage in Magic attacks
Effect of recovery skills
En Defense against outside attacks, whether regular, Physical or Magic.
Ag User's attack accuracy and evasion against enemy attacks
Turn order (encounters and Mementos requests only)
Affects odds for escaping from battle
Lu Critical rate
Ailment infliction rate
Success rate for casting instant-death skills
Critical evasion rate
Ailment evasion rate
Instant-death evasion rate
Affects odds for escaping from battle
Affects amount of money that are scattered from a Confused enemy
Affects money payout in Negotiation

Persona 5 Strikers[]

Stat Influence(s)
St Damage in regular attacks
Damage in Physical skills
Ma Damage in Magic attacks
En Defense against outside attacks, whether regular, Physical or Magic.
Ag Affects Critical rate
User's evasion against enemy attacks
Lu Critical evasion
Ailment infliction rate

Tokyo Mirage Sessions ♯FE (Encore)[]

Stat Influence(s)
Str Damage in regular attacks
Damage in Physical skills
Mag Damage in Magic attacks
Maximum EP
Skl Hit rate
Frequency of critical hits
Spd Evasion rate
Def Defense against Physical attacks.
Maximum HP
Res Defense against Magical attacks.
Lu Critical evasion

Battle Stats[]

These are specific parameters that are determined by other stats of the user, instead of directly by their base stat distribution.

Shin Megami Tensei III: Nocturne[]

Stat Formula
Maximum HP
Maximum MP

Megami Ibunroku Persona[]

Stat Formula
Attack
Weapon Attack
Weapon Hit Rate
Gun Attack
Gun Hit Rate
Defense
Evade
Enemy Hit Rate
Enemy Evade

Determination of Stats[]

Base Stats[]

The base stats are the core values of an individual demon or user, which mainly determine how their stats will be distributed.

Level[]

The user's Level determines the current value of their base stats, with them earning points by leveling up, and being maximized at Level 99.

Equipment[]

Equipping certain weapons, armor or accessories will grant the user stat boosts depending on the item. The stat changes will be removed upon taking off said equipment.

Passive Skills[]

Throughout both the Shin Megami Tensei series and the Persona series, certain Passive skills are able to boost the user's max HP and SP. They can only be obtained by equipping a specific accessory.

Incense & Incense Cards[]

Incense can permanently increase a character's and/or Persona's stats, being consumed upon use.

In the Persona 2 duology, Incense Cards are used during summoning to increase a Persona's stats.

In Persona 5 Royal, the protagonist can buy incense from Kichijoji, which he can use to boost the stats of his Personas.

Training & Old Temple[]

The Persona 5 protagonist is able to spend his time training to boost his max HP and SP in battle. The location he trains at determines the distribution between the two stats: training at the gym in Shibuya will boost both his HP and SP, in his attic in Café Leblanc will only boost his HP, and meditating at the temple in Kichijoji (only available in Persona 5 Royal) will only boost his SP. The more a location is visited to train, the more points will be received.

Certain Confidants[]

In Persona 5 Royal, by hanging out with specific Confidants, in this case Sumire Yoshizawa and Takuto Maruki, the protagonist will receive 5 points of max HP or SP, respectively. For information on their Confidants, see Confidant → Sumire Yoshizawa and Confidant → Takuto Maruki.

Jazz Jin[]

In Persona 5 Royal, the protagonist can bring one of his allies to a jazz club in Kichijoji to drink, which can directly boost certain stats of the party member of their choice.

Stat Modifiers[]

During battle, several modifiers may be used to affect the power of these stats in battle. They are only temporary, and expire after the related battle is over, and possibly after a certain amount of turns have passed.

Certain Prayer skills are able to buff the user's stats, such as Tarukaja, which boosts one ally's attack. Additionally, some can also debuff, such as Tarunda, which lowers the target enemy's attack. These effects can be removed with Dekaja and Dekunda.

References[]

  1. Stat caps, GameFAQs (11/19/2021, Crevox)


General
Dungeon - Combat - Turn - Action - Level - Experience - Party - Stats - Skills - Items - Equipment - Melee Attack - Ranged Attack - Damage (Fixed) - Guard - Escape - Accuracy - Critical - Multi-hit - Insta-Kill - Ailments - Drops - Encounter - Random Encounters - Symbol Encounters - Ambush - Difficulty
Franchise-wide
Demon - Magic (Fusion Spell) - Affinities - Unique skills - Extra Skills - Macca - Yen - Magnetite - Incense - Alignment - Moon Phase System - Demon Summoning Program (COMP) - Cathedral of Shadows (Fusion - Skill Inheritance - Accidents / Special / Three-demon / Sacrificial / Sword) - Demonic Compendium - Evolution - Negotiation (Special conversation) - Rag's Jewelry - Code Breaker - Press Turn - New Game Plus - Ultimate boss - Streetpass - Password - Skill Mutation - Energy Drain - Party Talks
Shin Megami Tensei series
Terminal - Guardian (if...) - Tactical Battle (NINE) - Capacity (NINE) - RTS (NINE) - Reinforcements (NINE) - Race Shift (NINE) - Modules (NINE) - Magatama (3) - Reason (3) - Demon Co-Op (SJ) - EX Missions (SJ) - Challenge Quest (4) - Skill Potential (4/A-5) - Smirk (4) - Barrier (4) - Partners (4A) - Jade Dagger (4A) - Magatsuhi Skills (5) - Essence (5) - Glory (5) - Miracles (5) - Demon Statues (5) - Abscess (5)
Devil Summoner series
Loyalty - Personality - Mystic Change - Nemechi (SH) - Case Files (RKKA)
Majin Tensei series
Rank - Affinity (2) - Arcana (Ronde)
Persona series
Shadows / Personas (Initial / Prime / Ultimate / Ancestor / Reverse / Sub) - Skill Card - Totem (1) - Type/Subtype (1+2) - Affinity (1+2) - Rank (1+2) - Mystic Change (1+2+5) - One More (3-5) - Growth Rate (1+2) - Unknown Power (1+EP) - Personality (1+2, 5) - Material Card (2) - Mutation (2) - Follow Up - All-out Attack (Cut-in) - Heart Item (3) - Shuffle Time (3+4) - Daily Life (3-5) - Activities (3-5) - Calendar (3-5) - Social Stats (3-5) - Social Link (3+4) - Tactics (3-5) - Requests (3-5; Q+Q2) - Clock (3P+3RE) - Linked Episode (3RE) - Great Clock (3RE) - Theurgy (3RE) - Arcana Chance (4) - Forecasts (Fusion / Weather) (4+5) - Boost (Q+Q2) - Power Spot (Q+Q2) - F.O.E (Q+Q2) - Confidant (5) - Technical (5+5S) - Treasure Demon (5+5S) - Party Switch (5+5S) - Baton Pass (5+5S; Q2) - Disaster Shadow (5R) - Fusion alarm (5R) - Persona Traits (5R) - Third Eye (5+5S) - Master Arts (5S) - BOND (5S) - Persona Points (5S)
Devil Children series
Trainer - Bank - BattleNet - Relic Fusion - Power Fusion - Powers
Digital Devil Saga series
Berserk Mode (2)
Devil Survivor series
Devil Auction - Extra Turn Battle - Skill Crack - Titles (DSO / DS2 / RB) - Fate System (2) - Add-On (2)
Other
Equip Type (GMT:TM) - Skill Systems (GMT:TM) - Sword Exchange (GMT:TM) - Class (TMS♯FE) - Class Change (TMS♯FE) - Topic System (TMS♯FE) - Side Quests (TMS♯FE) - Ad-lib Performance (TMS♯FE) - Session (TMS♯FE) - Dual Arts (TMS♯FE)
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