This article would greatly benefit from the addition of one or more new images. Please upload a relevant, official image and place it here. Once finished, this notice may be removed. |
Stats (属性, Zokusei)? are individual properties which determine major aspects in the battle systems in the series. This article specifically covers instances that refer to an unit's individual numeral statistics and traits that interact in battle.
Parameters[]
These are the values visible to the player. Whether these parameters are the only thing that affects a certain stat or not depends on the game. For example, in some games only the Strength parameter determines that character's attack, while in other games it is a combination of multiple parameters, such as Strength and Vitality.
Furthermore, not all parameters are present in all games and they may have different effects depending on the game.
For more information on how these parameters affect subsequent formulas, see Damage and Accuracy.
HP[]
HP (short for Hit Points) determines how much damage a party member can receive before fainting. HP is restricted to a maximum value, but some games have items that allow for HP recovery higher than a character's maximum HP. For most games, a playable character's HP is capped at 999, but some games like Shin Megami Tensei IV and Shin Megami Tensei IV Apocalypse allow that number to reach four digits.
In some games, physical and/or gun skills cost HP. In most games this means that enemies and bosses are capable of using HP-consuming skills for free, but there are cases where even enemies expend HP to use skills, such as the Devil Children series. Depending on the game, HP can be a parameter of its own or be calculated by a combination of other parameters.
SP or MP[]
SP (short for Skill Points) or MP (short for Magic Points) is a value necessary for party members to use skills. Casting those skills will use up their limited supply of SP/MP in the process. Similarly to HP, their remaining SP/MP is restricted to a maximum value. In Tokyo Mirage Sessions ♯FE, the equivalent for MP is known as EP (short for Energy Points), while SP is used exclusively for Special Performances.
In most games, enemies and bosses possess their own limited SP/MP pool. However, there are games where both enemies and bosses possess infinite SP/MP, as well as games where regular enemies have limited SP/MP but bosses have an infinite amount. Also depending on the game, SP/MP can be a parameter of its own or be calculated by a combination of other parameters.
Strength[]
Strength (腕力, Wanryoku)?, also shortened to St (力, Chikara)?, influences the damage of regular attacks and Physical skills. Although Physical skills usually refer to one category, there are times when Physical skills are divided into multiple types, or there are additional affinities in arms with Physical, such as Gun skills.
Although normally influenced by a different stat, certain Magic attacks may be calculated with the Strength stat instead.
All Strength-based skills normally have the chance of inflicting Critical hits.
Intelligence[]
Intelligence (知力, Chiryoku)? / (知恵, Chie)?, or In (知, Chi)?, influences evasion and the success rate of inflicting status ailments.
Magic[]
Magic (魔力, Maryoku)?, or Ma (魔力, Ma)?, influences the power of magic and recovery skills. Depending on the game, it may also influence defense from magic attacks.
Although a rule of thumb, there are cases when certain Magic attacks are calculated with the Strength stat instead.
Endurance or Vitality[]
Endurance (耐久力, Taikyūryoku)? or Vitality (体力, Tairyoku)?, shortened to either En (耐, Tai)? or Vi (体, Tai)?, influences defense. In games where physical and magic defense are separate, Endurance/Vitality normally only affects physical defense.
Dexterity or Technique[]
Dexterity or Technique (技力, Wazaryoku)?, shortened to either Dx or TEC (技, Waza)?, may either act as a substitute to the Magic parameter or influence the damage of gun attacks and gun skills.
Agility[]
Agility (俊敏さ, Shunbin-sa)?, or Ag (速, Haya)?, influences the turn order as well as accuracy and evasion. In games with random encounters, Agility may also determine which side acts first. Depending on the game, Agility can also influence the chances of successfully escaping from a battle, either by itself or in combination with the Luck parameter.
Luck[]
Luck (運の強さ, Un no tsuyo-sa)?, or Lu (運, Un)?, called Divine Protection in Giten Megami Tensei, affects the user's Critical hit rate. Depending on the game, it may also affect the chances of inflicting and/or recovering from status ailments as well as the chances of inflicting and/or evading instant-kill skills.
Luck can also have several other uses outside of battle. In games where confused enemies may drop money, the amount they will scatter is influenced by the user's Luck stat. In Persona 5, Luck plays a part in determining the payout the party will get when a Shadow is asked to give some during negotiation.
Limits to parameters[]
The limit where most stats (sans HP and SP) are capped to vary depending on the game. Most games have a 3-digit cap to HP and MP, hence 999.
In most of the earlier Shin Megami Tensei games, the stat cap is 40. This also extends to the Devil Survivor series.
The stat cap for most Persona games is 99.
In Shin Megami Tensei IV the stat bar visually goes as far as 200, but one can continue to invest points in that stat, reaching the true cap of 999. Once having reached or exceeded 200 the stat bar glows blue.
In Shin Megami Tensei V, technically the cap is locked to 100, but certain enemies, such as Tsukuyomi, Lucifer and Shiva, have one or two of their stats exceed that number, in which case the stat bar will glow a brilliant gold. Party members ignore the cap as well. The cap goes as far at 999.[1]
Parameters per Game[]
Properties of Stats per Game[]
Shin Megami Tensei/Shin Megami Tensei II/Shin Megami Tensei If...[]
Stat | Influence |
---|---|
Strength | HP, Physical Power, and Accuracy. For demons, it also increases Defense. |
Vitality | HP and Defense. For demons, it also increases Physical Power. |
Magic | MP, Magical Power and status effect accuracy |
Intelligence | Evasion and status effect accuracy. Also increases options during conversations. |
Agility | Accuracy, Evasion, chances of acting sooner, and chances of escaping. |
Luck | Accuracy, Evasion, chances of getting first strike, chances of escaping, and enemy drops. |
Shin Megami Tensei NINE[]
Stat | Influence |
---|---|
Strength | Affects physical attack power |
Intelligence | Affects magic hit rate, magic defense, magic attack power, and maximum MP |
Magic | |
Vitality | Affects physical defense, magic defense, and maximum HP |
Agility | Affects order of attack in combat, physical attack accuracy, and evasion. |
Luck | Affects accuracy and evasion |
Shin Megami Tensei: Strange Journey[]
Stat | Influence |
---|---|
St | Physical and Gun attack power. |
Ma | MP, magical attack power, and magical resistance. |
Vi | HP and Physical and Gun resistance. |
Ag | Turn order. |
Lu | Evasion, accuracy, and item drop rate. |
Shin Megami Tensei IV/Shin Megami Tensei IV Apocalypse[]
Stat | Influence |
---|---|
St | Physical attack power. |
Dx | Gun attack power. |
Ma | Magical attack power. |
Ag | Turn order, chances of escaping, accuracy, and evasion. |
Lu | Critical hit rate and ailment recovery chances. |
Shin Megami Tensei V[]
Stat | Influence(s) |
---|---|
St | Damage in Physical skills |
Vi | Defense against enemy attacks. |
Ma | Damage in Magic attacks |
Ag | Influences odds of whether the battle starts with Player or Enemy turn Escape rate Accuracy & Evasion |
Lu | Increases chances of various beneficial effects in battle, in terms of both accuracy and evasion. Influences Critical rates. Chances of instant-death are affected. Ailment infliction rate is influenced. |
Shin Megami Tensei: Devil Summoner[]
Stat | Influence |
---|---|
Strength | HP and physical attack power |
Vitality | HP, physical resistance, and magical resistance |
Magic | MP, magical power (large), magical resistance (small), and the rate at which Rei learns spells. |
Intelligence | MP, magical power (small), magical resistance (large), evasion, and the rate at which Rei learns spells. |
Agility | Accuracy, evasion, and turn order. |
Luck | Accuracy, evasion, gun attack power, chances of first strike, chances of escaping, and enemy drops. |
Devil Summoner: Raidou Kuzunoha vs The Soulless Army/Raidou Kuzunoha vs King Abaddon[]
Stat | Influence |
---|---|
St | Physical attack power |
Ma | Magical power, magical resistance. For Raidou, it determines the power of combination skills and the bonus to his demons' stats. |
Vi | HP and physical resistance. |
Lu | Attack accuracy, critical hit rate, enemy drops, ambush chances, and negotiations. |
Giten Megami Tensei: Tokyo Mokushiroku[]
Stat | Influences |
---|---|
Intuition (IT) | Predictive ability. Affects gunfire and projectile evasion. |
Willpower (WI) | Magical defense power. Guts. |
Magic (MA) | Magical attack power. |
Intelligence (IN) | Comprehension ability. Affects effectiveness of magical power. Also needed for learning abilities. |
Blessing (BL) | Evasion coming from divine protection. Similar to Luck. |
Strength (ST) | Raw physical strength. Affects power in close combat. |
Vitality (VI) | Bodily toughness. Affects HP. |
Agility (AG) | Fighting speed. Affects accuracy of attacks. |
Dexterity (DX) | Weapon handling ability. |
Charisma (CH) | A human/demon's influence. Affects conversation with demons. |
Persona 2: Innocent Sin/Eternal Punishment[]
Stat | Influences |
---|---|
STR | Physical attack power |
VIT | HP, HP recovery, and physical resistance. |
TEC | SP, SP recovery, magical power, and status effects chances. |
AGI | Evasion and turn order. |
LUC | Item drop rate, critical hit rate, chances of Persona mutation, and casino games. |
Persona 5 / Royal[]
Stat | Influence(s) |
---|---|
St | Damage in regular attacks Damage in Physical skills |
Ma | Damage in Magic attacks Effect of recovery skills |
En | Defense against outside attacks, whether regular, Physical or Magic. |
Ag | User's attack accuracy and evasion against enemy attacks Turn order (encounters and Mementos requests only) Affects odds for escaping from battle |
Lu | Critical rate Ailment infliction rate Success rate for casting instant-death skills Critical evasion rate Ailment evasion rate Instant-death evasion rate Affects odds for escaping from battle Affects amount of money that are scattered from a Confused enemy Affects money payout in Negotiation |
Persona 5 Strikers[]
Stat | Influence(s) |
---|---|
St | Damage in regular attacks Damage in Physical skills |
Ma | Damage in Magic attacks |
En | Defense against outside attacks, whether regular, Physical or Magic. |
Ag | Affects Critical rate User's evasion against enemy attacks |
Lu | Critical evasion Ailment infliction rate |
Tokyo Mirage Sessions ♯FE (Encore)[]
Stat | Influence(s) |
---|---|
Str | Damage in regular attacks Damage in Physical skills |
Mag | Damage in Magic attacks Maximum EP |
Skl | Hit rate Frequency of critical hits |
Spd | Evasion rate |
Def | Defense against Physical attacks. Maximum HP |
Res | Defense against Magical attacks. |
Lu | Critical evasion |
Battle Stats[]
These are specific parameters that are determined by other stats of the user, instead of directly by their base stat distribution.
Shin Megami Tensei III: Nocturne[]
Stat | Formula |
---|---|
Maximum HP | |
Maximum MP |
Megami Ibunroku Persona[]
Stat | Formula |
---|---|
Attack | |
Weapon Attack | |
Weapon Hit Rate | |
Gun Attack | |
Gun Hit Rate | |
Defense | |
Evade | |
Enemy Hit Rate | |
Enemy Evade |
Determination of Stats[]
Base Stats[]
The base stats are the core values of an individual demon or user, which mainly determine how their stats will be distributed.
Level[]
The user's Level determines the current value of their base stats, with them earning points by leveling up, and being maximized at Level 99.
Equipment[]
Equipping certain weapons, armor or accessories will grant the user stat boosts depending on the item. The stat changes will be removed upon taking off said equipment.
Passive Skills[]
Throughout both the Shin Megami Tensei series and the Persona series, certain Passive skills are able to boost the user's max HP and SP. They can only be obtained by equipping a specific accessory.
Incense & Incense Cards[]
Incense can permanently increase a character's and/or Persona's stats, being consumed upon use.
In the Persona 2 duology, Incense Cards are used during summoning to increase a Persona's stats.
In Persona 5 Royal, the protagonist can buy incense from Kichijoji, which he can use to boost the stats of his Personas.
Training & Old Temple[]
The Persona 5 protagonist is able to spend his time training to boost his max HP and SP in battle. The location he trains at determines the distribution between the two stats: training at the gym in Shibuya will boost both his HP and SP, in his attic in Café Leblanc will only boost his HP, and meditating at the temple in Kichijoji (only available in Persona 5 Royal) will only boost his SP. The more a location is visited to train, the more points will be received.
Certain Confidants[]
In Persona 5 Royal, by hanging out with specific Confidants, in this case Sumire Yoshizawa and Takuto Maruki, the protagonist will receive 5 points of max HP or SP, respectively. For information on their Confidants, see Confidant → Sumire Yoshizawa and Confidant → Takuto Maruki.
Jazz Jin[]
In Persona 5 Royal, the protagonist can bring one of his allies to a jazz club in Kichijoji to drink, which can directly boost certain stats of the party member of their choice.
Stat Modifiers[]
During battle, several modifiers may be used to affect the power of these stats in battle. They are only temporary, and expire after the related battle is over, and possibly after a certain amount of turns have passed.
Certain Prayer skills are able to buff the user's stats, such as Tarukaja, which boosts one ally's attack. Additionally, some can also debuff, such as Tarunda, which lowers the target enemy's attack. These effects can be removed with Dekaja and Dekunda.
References[]