Appearances[edit | edit source]
Profile[edit | edit source]
Persona 5[edit | edit source]
Baton Pass is a party member ability, unlocked when the respective ally reaches a specific Confidant rank with the protagonist. For most of the Phantom Thieves, they need to reach Rank 2 of their Confidant. Ann Takamaki and Goro Akechi are exceptions, where Ann establishes it at Rank 1 and Akechi establishes his immediately upon joining the Phantom Thieves and reaching Rank 6 in the process. The protagonist innately has the skill available and can immediately use it once Ann unlocks it on April 15th.
The Baton Pass command is made available after the current active character has gained One More turn by scoring a critical hit or exploiting an enemy's weakness. When selected, another party member will have to be chosen to pass it to. Characters need to have the Baton Pass ability unlocked in order to receive the baton. Additionally, allies that have been affected by status conditions cannot be recipients of Baton Pass.
When Baton Pass is initiated, the two respective allies do a high five, and the one receiving the turn has their attack and recovery power boosted for that turn. If that boosted party member also Downs another enemy and hence receives One More themselves, they can then pass on their turn to another ally, further increasing the power of the boost.
However, when passing subsequent turns after the initial pass, the characters used previously in the sequence are unable to be recipients of more than one Baton Pass, preventing an endless loop. The party can achieve up to three consecutive passes, maxing out the strength of the boost on the third recipient. Using the Baton Pass does not consume that character's turn in battle and can lead to them technically having two consecutive turns without scoring a 1 More themselves.
The Assist feature is able to automatically select allies with Baton Pass who have moves that can exploit the weakness of an enemy that's still standing.
When fighting Caroline and Justine, the twins are also able to perform a Baton Pass during their battle if they successfully exploit their opponents' weaknesses or land a critical strike.
Damage and Recovery[edit | edit source]
The first turn in a Baton Pass boosts the user's damage and recovery power by 50%, with each consecutive turn adding 25%.
Persona 5 Royal[edit | edit source]
Unlike in Persona 5, Baton Passes are now organized in Ranks per each individual party member, with each rank granting stronger battle benefits. Their Rank can be increased by having the protagonist invite them after school to play darts at Penguin Sniper in Kichijoji.
- Baton Pass Rank 1: Damage boost
- Baton Pass Rank 2: Large damage boost + HP Recovery
- Baton Pass Rank 3: Very large damage boost + HP Recovery + SP recovery
Unlike the base version, all party members innately carry the ability to use Baton Pass and do not need to progress their Confidant with the protagonist to access it.
In addition, the 4th and last Baton Pass party member in a battle will now be able to use any skill with no HP or SP cost. A few Persona Traits also give bonuses after using a Baton Pass.
Certain traits can only be activated while in the effect of Baton Pass: Thermal Conduct boosts the chance of inflicting Burn, Foul Odor of inflicting any ailment, Skillful Combo boosts the user's attack power while Linked Bloodline greatly boosts it, Pinch Anchor unlocks the use of ambush-only skills, Iron Heart halves SP cost, and Tag Team prevents expendable items from being used up.
Damage and Recovery[edit | edit source]
Ranking up the user's Baton Pass Rank will increase the power of their damage and recovery skills.
It should be noted that the power boost from the user's Rank goes hand in hand with the boost from their turn order in Baton Pass chains, with both being added towards the total multiplier of the power output. For instance, a party member with Turn 3 and Rank 3 will deal x2.5 the normal damage.
If the user's Baton Pass Rank is 2, they'll have a portion of their HP automatically recovered upon use. The recovery is increased further on Rank 3.
Although automatic SP recovery can only be unlocked on Rank 3, the user's turn order ultimately determines how much SP they'll receive upon use:
Persona Q2: New Cinema Labyrinth[edit | edit source]